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Active: 1895 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 33 34 35 36 37 55 Next
DaemonX
Profile Joined September 2010
545 Posts
July 10 2013 00:05 GMT
#681
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!

Blizzard nerfed macro?
( bush
Profile Joined April 2011
321 Posts
July 10 2013 01:32 GMT
#682
On July 10 2013 08:45 Xequecal wrote:
1/1/1 died because they removed all the maps it was broken on, which at one point was almost all of them. Beating 1/1/1 in WoL requires a choke out of range of your natural that you can drop FFs and stall, which no maps had then and almost all do now. I can definitely see it coming back on a few maps now that don't have any chokes since you can get a PDD to totally negate the nexus cannon, like Neo Planet S where you can siege your tanks behind that little stump making up the natural choke and still hit the nexus.


I dont see it coming back. Did you see what made it disappear in WoL? It was mostly a metagame development thing, in the end of WoL nobody was doing that anymore. I see you talking about PDD to negate nexus cannon and in WoL it was used to negate stalker shots but still, the build was not being used anymore.
Nexus Cannon almost nullifies any 1 base terran strategy.
oo
IgnE
Profile Joined November 2010
United States7681 Posts
July 10 2013 01:34 GMT
#683
On July 10 2013 08:13 LOLZEY wrote:
Anyone think the banshee cloak buff would make 1-1-1 stronger versus toss? you can now go Raven first AND still get cloakshees in time. With a faster raven and free siege, you can throw down 2 pdds :O



Don't understand what you are thinking. Have you been seen HOTS?
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
dirtydurb82
Profile Joined December 2012
United States178 Posts
July 10 2013 01:48 GMT
#684
First of all, finally on Hellbat drops. Second of all, banshee timings will be pretty fast now. Lots of cheese timings. 150/150 would have been more reasonable.
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 10 2013 01:55 GMT
#685
On July 10 2013 08:13 LOLZEY wrote:
Anyone think the banshee cloak buff would make 1-1-1 stronger versus toss? you can now go Raven first AND still get cloakshees in time. With a faster raven and free siege, you can throw down 2 pdds :O

Protoss still has nexus cannon so shouldn't matter.
When I think of something else, something will go here
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 10 2013 01:57 GMT
#686
On July 10 2013 08:48 Spec wrote:
I wonder if they did any internal testing... since there was no call to balance this time. It might still be that the timing is still good enough in TvT that everyone just get the upgrade then proceed to hellbat drop each other anyways. It'd be the funniest thing.


http://us.battle.net/sc2/en/blog/10223258/call-to-action-june-14-balance-testing-6-14-2013

you only missed it, had a ton of time to test around.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2013-07-10 02:39:52
July 10 2013 02:37 GMT
#687
instead of hellbat cheese now we get cloak cheese in tvt lol.. and tvp and tvz are nerfed a little because of hellbats. with all the new detection cloak banshees cant get enough damage done.

like in tvp now you have to get a techlab factory and research blue flame and then get reactor.
savior did nothing wrong
Matt_D_
Profile Joined August 2012
Australia14 Posts
July 10 2013 05:18 GMT
#688
HELL YES

Main reason I like this change is: CHOICE.
do you put down a tech lab for your starport and get super-cheap-cloak and skip on reactored medivacs? or do you stick a techlab down for blue flame?

or do you do both and swap starport/factory over once the initial banshe(s) are out.

choice GOOD!.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 10 2013 06:37 GMT
#689
So when will this patch go live? Is not Wednesday patch day?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 10 2013 07:16 GMT
#690
On July 10 2013 14:18 Matt_D_ wrote:
HELL YES

Main reason I like this change is: CHOICE.
do you put down a tech lab for your starport and get super-cheap-cloak and skip on reactored medivacs? or do you stick a techlab down for blue flame?

or do you do both and swap starport/factory over once the initial banshe(s) are out.

choice GOOD!.


While choice is good, rock paper scissors is not. Cloak Banshees did lead to boring and coinflippy games in the past. Also, a cloak banshee catching you offguard is most likely end of your economy, a hellbat drop can be dealt with even unprepared. It will leave you behind, but you can minimize damage.

Against a cloak banshee, having units is not enough and I dare to say it requires either a raven or more defensive investment compared to hellbat drops. At least 1 turret per economy and possibly one to cover production or to zone out the banshee.

Furthermore cloak banshee in addition to free siege could make for very strong 1-1-1s against Terran. If you don'T open 1-1-1 yourself, you will not defend it or at least not "as easy" as hellbat drops. Its a very strong allin.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
iCheeseUcry
Profile Joined February 2012
United States18 Posts
July 10 2013 07:24 GMT
#691
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!

This is my immediate reaction also.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 10 2013 07:48 GMT
#692
On July 10 2013 16:24 iCheeseUcry wrote:
Show nested quote +
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!

This is my immediate reaction also.


A dumb reaction as well
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 10 2013 08:13 GMT
#693
On July 10 2013 16:48 NarutO wrote:
Show nested quote +
On July 10 2013 16:24 iCheeseUcry wrote:
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!

This is my immediate reaction also.


A dumb reaction as well

Onwards to Code B
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
July 10 2013 08:16 GMT
#694
On July 10 2013 16:24 iCheeseUcry wrote:
Show nested quote +
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!

This is my immediate reaction also.


If anything, they've nerfed Bomber.
twitch.tv/duttroach
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 10 2013 08:18 GMT
#695
They buffed life
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
July 10 2013 08:30 GMT
#696
On July 10 2013 16:16 NarutO wrote:
Show nested quote +
On July 10 2013 14:18 Matt_D_ wrote:
HELL YES

Main reason I like this change is: CHOICE.
do you put down a tech lab for your starport and get super-cheap-cloak and skip on reactored medivacs? or do you stick a techlab down for blue flame?

or do you do both and swap starport/factory over once the initial banshe(s) are out.

choice GOOD!.


While choice is good, rock paper scissors is not. Cloak Banshees did lead to boring and coinflippy games in the past. Also, a cloak banshee catching you offguard is most likely end of your economy, a hellbat drop can be dealt with even unprepared. It will leave you behind, but you can minimize damage.

Against a cloak banshee, having units is not enough and I dare to say it requires either a raven or more defensive investment compared to hellbat drops. At least 1 turret per economy and possibly one to cover production or to zone out the banshee.

Furthermore cloak banshee in addition to free siege could make for very strong 1-1-1s against Terran. If you don'T open 1-1-1 yourself, you will not defend it or at least not "as easy" as hellbat drops. Its a very strong allin.


Yes.

It makes 1/1/1 very strong because of the cloak buffed. Free siege without research and now reduce research for cloak.

What? It makes window mines or hellbat drops pretty less to be used on ladder.
김현아 fighting!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
July 10 2013 08:37 GMT
#697
Banshee is not as strong as some people claim. 1 turret and it is shut down. Hellbat drop could cause damage even when you are prepared for it.
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2013-07-10 08:42:03
July 10 2013 08:40 GMT
#698
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash
In Stim We Trust
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9847 Posts
Last Edited: 2013-07-10 09:09:03
July 10 2013 09:08 GMT
#699
I would have much preferred burrowed movement for widow mines over the cloak banshees.

this is just an immediate reaction though, i haven't tried to think through the consequences or anything.
RIP Meatloaf <3
Ameisenmann
Profile Joined April 2012
Albania296 Posts
July 10 2013 09:20 GMT
#700
The hellbat changes are decent I think. I have a feeling they are now going to disappear for a while though. The banshee change makes me sceptical. They are doing the same thing as with DTs, but theres a difference: you can always warp in a few DTs to go after undefended bases and harass later in the game, even if you opened dts and got caught. With banshees on the other hand it all comes down to if it gets scouted - and then it does mostly absolutely NOTHING and you never see a banshee again because you need reactors on the starport.

So overall I think it's an ok change, but far from perfect. I mean banshee openings aren't "exciting to watch" either compared to hellbat drops.
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