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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
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Zorkmid
Profile Joined November 2008
4410 Posts
July 09 2013 17:16 GMT
#641
On July 09 2013 23:27 ref4 wrote:
Show nested quote +
On July 09 2013 23:18 Survivor61316 wrote:
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?


Are you looking at overall race balance based on this tiny aspect of the game, or are you making fun of people who do?

Elucidate
Profile Blog Joined May 2012
205 Posts
July 09 2013 17:18 GMT
#642
I don't know if this will change unit compositions, or merely just make games a little bit longer because a Terran player will be prone to just defending until the research is finished and Hellbats are back to their normal strength. Though that would probably decrease the early terror of Hellbat drops, hunh. Well, time will tell.
Welcome to Aslan's Country. Sanctuary Cat on DotA 2.
ref4
Profile Joined March 2012
2933 Posts
July 09 2013 17:51 GMT
#643
On July 10 2013 02:16 Zorkmid wrote:
Show nested quote +
On July 09 2013 23:27 ref4 wrote:
On July 09 2013 23:18 Survivor61316 wrote:
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?


Are you looking at overall race balance based on this tiny aspect of the game, or are you making fun of people who do?



what do you think?
Echo Six
Profile Joined April 2013
United States30 Posts
July 09 2013 18:06 GMT
#644
Widow mine into banshee play is gonna be so much stronger. This will be interesting.
Taefox
Profile Joined March 2010
1533 Posts
Last Edited: 2013-07-09 18:48:28
July 09 2013 18:43 GMT
#645
On July 09 2013 23:27 ref4 wrote:
Show nested quote +
On July 09 2013 23:18 Survivor61316 wrote:
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?

what a joke, isn't baneling AoE ? on other hand, what the only race have strongest free units ? swarmhost broodlord infes terran lmao

edit: sorry bout AoE part, didn't see ' friendly ' word
@taefoxy
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 09 2013 18:45 GMT
#646
On July 10 2013 03:43 Porishan wrote:
Show nested quote +
On July 09 2013 23:27 ref4 wrote:
On July 09 2013 23:18 Survivor61316 wrote:
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?

what a joke, isn't baneling AoE ? on other hand, what the only race have strongest free units ? swarmhost broodlord infes terran lmao


He's talking about friendly splash. But yes, still off-topic.
FacuCbaARG
Profile Joined November 2012
Argentina9 Posts
July 09 2013 19:06 GMT
#647
I don´t know what the effects of the cloack buff really are because I haven´t played the test map, but I trust the people who did try them out ... I hope 2 starport cloack banshee doesn´t become "a thing" anymore ... it was for sure the most fucking annoying thing in the world as protoss in WoL. If this is the case, I´ll be most likely forced to open a very fucking quick robo for the observer ... although MS core may help quite a bit now with photon overcharge. We´ll see !
Practice makes Perfect.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 09 2013 19:07 GMT
#648
On July 10 2013 02:16 Zorkmid wrote:
Show nested quote +
On July 09 2013 23:27 ref4 wrote:
On July 09 2013 23:18 Survivor61316 wrote:
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?


Are you looking at overall race balance based on this tiny aspect of the game, or are you making fun of people who do?



I think the only answer to this question is yes.
Hark, what baseball through yonder window breaks?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 09 2013 19:11 GMT
#649
I like only the banshee change because now I have to get a tech lab factory in TvZ and TvP just to get pre-ignitor for my hellbats when all this time they are trying to just nerf them in early game TvT. Meh, I'm sure it's still better than before though probably.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
IMPrime
Profile Joined September 2011
United States715 Posts
July 09 2013 19:16 GMT
#650
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 09 2013 19:19 GMT
#651
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.
I come in for the scraps
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 09 2013 19:21 GMT
#652
On July 10 2013 04:19 VayneAuthority wrote:
Show nested quote +
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.


Cloak banshee's will be in your base 30 seconds faster. If Blizzard thought this would help TvT then then reason is beyond them.
http://www.twitch.tv/agonysc
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 09 2013 19:25 GMT
#653
On July 10 2013 04:21 Rhaegal wrote:
Show nested quote +
On July 10 2013 04:19 VayneAuthority wrote:
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.


Cloak banshee's will be in your base 30 seconds faster. If Blizzard thought this would help TvT then then reason is beyond them.


I am personally looking forward to all the hilarious pro games of banshees crossing eachother on the map as they go to harass the other base, unable to kill each other. Then both players will switch to viking, another boring unit. Then they will both have 20 expansions and duke it out with mech/viking just like before.

Matchup solved!
I come in for the scraps
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 09 2013 19:28 GMT
#654
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


Since when was opening banshees tvz bad? Zerg early game isn't all that different from WoL and that was almost all Hellion/banshee into 3 CC. What changed to make this bad?
tili
Profile Joined July 2012
United States1332 Posts
July 09 2013 19:33 GMT
#655
On July 10 2013 04:28 MstrJinbo wrote:
Show nested quote +
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


Since when was opening banshees tvz bad? Zerg early game isn't all that different from WoL and that was almost all Hellion/banshee into 3 CC. What changed to make this bad?


Spore crawlers now only require a pool.

However, I agree with you. You can still get harassment done vs. static defense with cloakshees. It'll just require more micro than in WoL/current hellbat drops.

Also, forcing too many spores is the same as doing damage...
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2013-07-09 19:46:29
July 09 2013 19:45 GMT
#656
On July 10 2013 04:33 tili wrote:
Show nested quote +
On July 10 2013 04:28 MstrJinbo wrote:
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


Since when was opening banshees tvz bad? Zerg early game isn't all that different from WoL and that was almost all Hellion/banshee into 3 CC. What changed to make this bad?


Spore crawlers now only require a pool.

However, I agree with you. You can still get harassment done vs. static defense with cloakshees. It'll just require more micro than in WoL/current hellbat drops.

Also, forcing too many spores is the same as doing damage...

Zerg playstyle has come back to mutas, which banshees are obviously a lot worse off compared to vs infestors. Before this nerf hellbats and medivacs simply were useful further into the midgame compared to cloakshees which can probably do around similar dmg, but have pretty much no usefulness in the midgame. Banshee hellion just started really after zerg stopped going mutas.
The difference is still going to be that with banshees you are safer against busts, which might allow terran be greedier than currently(though I doubt you can really be greedier, for econ you just need 3 cc and for upgrades you already get the 2 engi bays).
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 09 2013 20:10 GMT
#657
On July 10 2013 04:21 Rhaegal wrote:
Show nested quote +
On July 10 2013 04:19 VayneAuthority wrote:
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.


Cloak banshee's will be in your base 30 seconds faster. If Blizzard thought this would help TvT then then reason is beyond them.


Nope, it will take exact same time. Factory and starport are still same cost, but the difference is you don't need a second gas.
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
Last Edited: 2013-07-09 20:35:15
July 09 2013 20:35 GMT
#658
On July 10 2013 05:10 Snowbear wrote:
Show nested quote +
On July 10 2013 04:21 Rhaegal wrote:
On July 10 2013 04:19 VayneAuthority wrote:
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.


Cloak banshee's will be in your base 30 seconds faster. If Blizzard thought this would help TvT then then reason is beyond them.


Nope, it will take exact same time. Factory and starport are still same cost, but the difference is you don't need a second gas.


Normally you have to wait quite a bit, 20-30 seconds, after researching cloak to make a banshee. Now you can make both at the same time. Meaning cloak banshee in your base 30 sounds faster.... like I said.
http://www.twitch.tv/agonysc
DaCheF
Profile Joined October 2010
United States305 Posts
July 09 2013 20:39 GMT
#659
Get ready for the Theognis build.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 09 2013 20:44 GMT
#660
On July 10 2013 05:35 Rhaegal wrote:
Show nested quote +
On July 10 2013 05:10 Snowbear wrote:
On July 10 2013 04:21 Rhaegal wrote:
On July 10 2013 04:19 VayneAuthority wrote:
On July 10 2013 04:16 IMPrime wrote:
The hellbat change is a good attempt, and is probably one of two only potential nerfs that would make sense (the other being "remove the bio tag" so that medivacs can't heal them)

Banshees will still not be used tvz. No-evo spores means zergs laugh at banshees forever. Against toss it's still only viable as a rush build, because going fast expo into banshees will never work, observers still just come out earlier. This will make tvt really stupid though.


what, you don't want to see units that can't attack each other duke it out? I thought that was every spectators dream.


Cloak banshee's will be in your base 30 seconds faster. If Blizzard thought this would help TvT then then reason is beyond them.


Nope, it will take exact same time. Factory and starport are still same cost, but the difference is you don't need a second gas.


Normally you have to wait quite a bit, 20-30 seconds, after researching cloak to make a banshee. Now you can make both at the same time. Meaning cloak banshee in your base 30 sounds faster.... like I said.


Nope, it lines up perfectly, you never have to wait mate
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