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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 30 31 32 33 34 55 Next
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 09 2013 13:54 GMT
#621
On July 09 2013 22:48 Liquid`Jinro wrote:
Show nested quote +
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?

3 fact blue flame hellion viking cloakshee massacre. Somewhat of a iEchoic WoL style with like 90% win rate.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 09 2013 13:54 GMT
#622
Diggin' the changes. Should make more variety.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Survivor61316
Profile Joined July 2012
United States470 Posts
July 09 2013 14:18 GMT
#623
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


Show nested quote +
On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...
Liquid Fighting
Survivor61316
Profile Joined July 2012
United States470 Posts
July 09 2013 14:26 GMT
#624
On July 09 2013 17:06 bo1b wrote:
Show nested quote +
On July 09 2013 17:01 Qikz wrote:
On July 09 2013 16:37 Pandemona wrote:
Gogo 2 port banshee all ins vs Zerg :333333
1-1-1 return vs protoss :33

Ahaha, wouldn't mind seeing if those 2 strats are viable still, would be hilarious


I wouldn't say hilarious, I'd more say it'd make the game more interesting.

Currently there isn't an early game all in to do vs toss and same against zerg I'd say unless you proxy 3 rax or something.

2port banshee, marauder hellbat etc.

Marauder HB all in is obviously severely nerfed now, and 2 port banshee is laughably easy to shut down as both toss and zerg..zerg get ridiculous early spores, and toss have fast robo or stargate openings for quick detection
Liquid Fighting
ref4
Profile Joined March 2012
2933 Posts
July 09 2013 14:27 GMT
#625
On July 09 2013 23:18 Survivor61316 wrote:
Show nested quote +
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


zerg is also the only race without friendly fire AoE

Protoss: storm damages own units

Terran: siege tank splash, WM AoE, hunter seeker

Zerg: ???

deal with it/I am Ron Burgundy?
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-09 14:30:30
July 09 2013 14:27 GMT
#626
On July 09 2013 22:48 Liquid`Jinro wrote:
Show nested quote +
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?


8 marinedrop + hellions --> hellions + vikings --> take 3rd --> after +/- 12 minutes orso add tankproduction. Its solid
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Survivor61316
Profile Joined July 2012
United States470 Posts
July 09 2013 14:39 GMT
#627
On July 09 2013 17:18 Decendos wrote:
Show nested quote +
On July 09 2013 17:06 bo1b wrote:
On July 09 2013 17:01 Qikz wrote:
On July 09 2013 16:37 Pandemona wrote:
Gogo 2 port banshee all ins vs Zerg :333333
1-1-1 return vs protoss :33

Ahaha, wouldn't mind seeing if those 2 strats are viable still, would be hilarious


I wouldn't say hilarious, I'd more say it'd make the game more interesting.

Currently there isn't an early game all in to do vs toss and same against zerg I'd say unless you proxy 3 rax or something.

2port banshee, marauder hellbat etc.


888 reaper and 2 rax still win games on the highest levels (especially 2 rax, 888 isnt used that much anymore although very strong vs hatch first). on the other hand zerg has no all in (flashs high ground CC first even holds 6 pool easily).

all other all ins like roach bane all in or hellbat marauder all in etc. are so late you can scout them and react properly which is fine.

Dude, there is a different between cheese and all in that you dont seem to grasp..the marauder HB all in was scoutable just like roach bane, whereas the 888 (useless now btw) and 6 pool are both cheeses. Though the 888 can be scouted with a drone scout (missing rax, not many workers, early gas). 2 rax is scoutable for the same reason of missing rax.
Liquid Fighting
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2013 14:57 GMT
#628
On July 09 2013 23:27 govie wrote:
Show nested quote +
On July 09 2013 22:48 Liquid`Jinro wrote:
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?


8 marinedrop + hellions --> hellions + vikings --> take 3rd --> after +/- 12 minutes orso add tankproduction. Its solid

So is the first CC before or after the marine drop?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheDwf
Profile Joined November 2011
France19747 Posts
July 09 2013 15:06 GMT
#629
On July 09 2013 23:57 Liquid`Jinro wrote:
Show nested quote +
On July 09 2013 23:27 govie wrote:
On July 09 2013 22:48 Liquid`Jinro wrote:
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?


8 marinedrop + hellions --> hellions + vikings --> take 3rd --> after +/- 12 minutes orso add tankproduction. Its solid

So is the first CC before or after the marine drop?

Gas 15 Marine Marine reactor expand → fact port.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-07-09 15:13:47
July 09 2013 15:11 GMT
#630
On July 09 2013 23:39 Survivor61316 wrote:
Show nested quote +
On July 09 2013 17:18 Decendos wrote:
On July 09 2013 17:06 bo1b wrote:
On July 09 2013 17:01 Qikz wrote:
On July 09 2013 16:37 Pandemona wrote:
Gogo 2 port banshee all ins vs Zerg :333333
1-1-1 return vs protoss :33

Ahaha, wouldn't mind seeing if those 2 strats are viable still, would be hilarious


I wouldn't say hilarious, I'd more say it'd make the game more interesting.

Currently there isn't an early game all in to do vs toss and same against zerg I'd say unless you proxy 3 rax or something.

2port banshee, marauder hellbat etc.


888 reaper and 2 rax still win games on the highest levels (especially 2 rax, 888 isnt used that much anymore although very strong vs hatch first). on the other hand zerg has no all in (flashs high ground CC first even holds 6 pool easily).

all other all ins like roach bane all in or hellbat marauder all in etc. are so late you can scout them and react properly which is fine.

Dude, there is a different between cheese and all in that you dont seem to grasp..the marauder HB all in was scoutable just like roach bane, whereas the 888 (useless now btw) and 6 pool are both cheeses. Though the 888 can be scouted with a drone scout (missing rax, not many workers, early gas). 2 rax is scoutable for the same reason of missing rax.


A cheese is a(n unconventional) strategy that - you hope - your opponent doesn't expect/scout or that relies on an opponent playing overly greedy to begin with.

Marauder/hellbat and 11/11 fall as much into that category as 6pool or 8/8/8, as all of them are quite defendable if the opponent knows early* that they are coming, or straight up rely on an opponent taking a risk (aka CC on the low ground against a 6pool, Zerg not confirming a 3rd CC against HB/Marauder).

*and early is completely situation depend. Scouting 2fininshing proxy barracksis often too late to hold an 11/11, while scouting 3finishing barracks instead of a third CC gives you plenty of time before the marauder/hellbat moves out.


Allin just means that you have to make something big happen with an attack or the game becomes unwinable. Basically all cheeses are allins, but not vis-versa.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2013 15:12 GMT
#631
On July 10 2013 00:06 TheDwf wrote:
Show nested quote +
On July 09 2013 23:57 Liquid`Jinro wrote:
On July 09 2013 23:27 govie wrote:
On July 09 2013 22:48 Liquid`Jinro wrote:
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?


8 marinedrop + hellions --> hellions + vikings --> take 3rd --> after +/- 12 minutes orso add tankproduction. Its solid

So is the first CC before or after the marine drop?

Gas 15 Marine Marine reactor expand → fact port.

Thx, both of you.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
The_Darkness
Profile Joined December 2011
United States910 Posts
July 09 2013 15:18 GMT
#632
On July 09 2013 19:58 Snowbear wrote:
Also prepare to a ton of zerg whine. They are not used to this new hellion banshee harass, and it will take time for them to adjust. And we all know what they do during that time :p..


This was standard in WOL. Of course they know how to deal with it.
To be is to be the value of a bound variable.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
July 09 2013 15:33 GMT
#633
Nice changes.. can't wait to see future games!
~ The Ultimate Weapon
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-07-09 16:09:11
July 09 2013 15:58 GMT
#634
On July 10 2013 00:12 Liquid`Jinro wrote:
Show nested quote +
On July 10 2013 00:06 TheDwf wrote:
On July 09 2013 23:57 Liquid`Jinro wrote:
On July 09 2013 23:27 govie wrote:
On July 09 2013 22:48 Liquid`Jinro wrote:
On July 09 2013 20:32 NarutO wrote:
On July 09 2013 20:30 Lock0n wrote:
Once hellbats are nerfed, TvT will go from being a tense and explosive matchup with hellbat drops, to a long and drawn out turtle fest. This nerf will add 10 mins to an average TvT game, and will be much more boring if you ask me.


It only means the initial hellbat drop is weaker against economy. They are as good as before against marauders, tanks, vikings.... basically everything but marines and economy and hellions. Actually its a huge buff to forGG build lol :D

Whats the forgg build?


8 marinedrop + hellions --> hellions + vikings --> take 3rd --> after +/- 12 minutes orso add tankproduction. Its solid

So is the first CC before or after the marine drop?

Gas 15 Marine Marine reactor expand → fact port.

Thx, both of you.


Did you used a bot to get 32k messages.. its an achievement!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 09 2013 15:58 GMT
#635
On July 10 2013 00:18 The_Darkness wrote:
Show nested quote +
On July 09 2013 19:58 Snowbear wrote:
Also prepare to a ton of zerg whine. They are not used to this new hellion banshee harass, and it will take time for them to adjust. And we all know what they do during that time :p..


This was standard in WOL. Of course they know how to deal with it.

And all their whining will be pre-prepared when they lose to it. Copy, paraphrase, paste.

The more things change.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
butter
Profile Blog Joined July 2009
United States785 Posts
July 09 2013 16:58 GMT
#636
Leta is so sad he switched to protoss right now.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
tili
Profile Joined July 2012
United States1332 Posts
July 09 2013 17:05 GMT
#637
On July 09 2013 23:18 Survivor61316 wrote:
Show nested quote +
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


Yea, but that's wrong. Zerg has to make a spawning pool...
guitaraffa
Profile Joined November 2010
15 Posts
July 09 2013 17:09 GMT
#638
At the top of this post there should be a picture of ForGG with a big UP arrow next to him.
( bush
Profile Joined April 2011
321 Posts
July 09 2013 17:10 GMT
#639
is the patch live?
oo
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 09 2013 17:12 GMT
#640
On July 09 2013 23:18 Survivor61316 wrote:
Show nested quote +
On July 09 2013 16:12 GulpyBlinkeyes wrote:
I personally hate defending against banshees, but I appreciate what it seems like Bliz is trying to do. The cloak cost reduction isn't that huge, but if it nudges people toward a greater diversity of openings, then I'm all for it.


On July 09 2013 15:50 MVK wrote:
I don't see a reason why zergs don't need evo chamber to make spores, protoss needs forge to build cannon (150 mineral for air and ground defense + detection...)


Take a few moments to imagine what a cannon rush would look like if the protoss didn't need to build a forge before building cannons.

He's not saying that toss should be able to make cannons without a forge, but that zerg should not be the only race that can make their detector static defense without an additional building...


What? you need a spawning pool for a spore crawler.
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