Balance patch this week - Hellbats nerfed, Banshees buffed…
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TripleSec
Hungary11 Posts
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Hattori_Hanzo
Singapore1229 Posts
On July 09 2013 18:48 Rabiator wrote: So why did Moonglade lose that game after Sound lost FOUR DOUBLE-Medivac-Hellbat drops without achieving too much? By your definition Sound should have been MILES behind because of the HUGE investment. Oh and I called you arrogant because you said that balance should only be done for the top half of the progamers and "tough luck for the rest of the players, sucks to be you. Have fun playing an unbalanced game." (more or less). Considering he had an overlord to give vision on the blindspot, he should have put two spore to block the most direct route to the mineral line initially. He held off the second push quite well and didn't do so well on the third, Moonglade also gambled on doing enough damage on the counter with ling/bling/muta on sound's 3rd base.. The defensive turrets by Sound is excellently placed, fending off the muta from entering the main base, see 12:29, with just three turret, cuts off 12 mutas from entering the top left corner base. this is what I've been harping about. Good placement of turrets pay for themselves, allowing you to focus on army placement and force expensive trade off for an opponent. Get your static defensive network up! And Moonglade didn't trade very well thereafter. I mean at 16:20 he had banked 1K minerals but couldn't find 450 minerals to put up 3 spore colonies to cover the 2nd bottom base. I mean come on... | ||
p1oneer
Latvia50 Posts
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p1oneer
Latvia50 Posts
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ShroudeD
Greece1333 Posts
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Snowbear
Korea (South)1925 Posts
Hellbats are gone in TvP. In TvZ I wonder if it's worth to research the upgrade, since 1) I need to cut 150 gas, on a starport, or an armory, 2) I need to stay on a techlab factory for a long time. Do I make tanks out of the fact or 1 hellbat at a time? | ||
NarutO
Germany18839 Posts
On July 09 2013 19:36 Snowbear wrote: So hellbats are nerfed, while hellbat drops are still too effective. Hellbats are gone in TvP. In TvZ I wonder if it's worth to research the upgrade, since 1) I need to cut 150 gas, on a starport, or an armory, 2) I need to stay on a techlab factory for a long time. Do I make tanks out of the fact or 1 hellbat at a time? Add a second factory with techlab.... You can use it for the mine switch against ultras or thors later on too. | ||
Big J
Austria16289 Posts
On July 09 2013 19:36 Snowbear wrote: So hellbats are nerfed, while hellbat drops are still too effective. Hellbats are gone in TvP. In TvZ I wonder if it's worth to research the upgrade, since 1) I need to cut 150 gas, on a starport, or an armory, 2) I need to stay on a techlab factory for a long time. Do I make tanks out of the fact or 1 hellbat at a time? I don't think we will see hellbat from now on in any matchup, unless someone goes mech, or maybe in the lategame. | ||
Drake
Germany6146 Posts
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Snowbear
Korea (South)1925 Posts
On July 09 2013 19:37 NarutO wrote: Add a second factory with techlab.... You can use it for the mine switch against ultras or thors later on too. But if I want to hit a 13:00 marine + 4 tank + medivac + hellbat timing, then I don't have money for 1) 150 gas for the upgrade, 2) 100 gas for a second factory. OR I need to cut the starport for some time? Really wondering.. I don't like to rely on mines, since there are too many strong timings that exploit them imo. | ||
NOFX
France32 Posts
On July 09 2013 19:30 p1oneer wrote: Those hellbats are keeping me so angry... Reason is that WHY ARE THEY being healed by medivacs?!?!?!? vikings can be transformed, can be transported in medivacs, but not healed, so what is the difference? hellions cant be and hellbats can? this just makes no sense. hellbats healed by medivacs are retrieving their health faster than siege tank in a siege mode shoots. thats so stupid. Seeing mech TvT with medivacs healing mech unit.... Watching OSL now bbyong vs innovation. And the point is this patch want change mech TvT at all. Maybe it was better to turn of ability to be healed for hellbats? This would change other match-ups as well. What u guys think? I totally agree that the problem is not the damage output of the hellbat, but the synergy between the super mobility of new medivac and their healing. This is just too much. But early TvT will be a bit better anyway. Cannot be worst. The good thing to me is that mech players will get blue flame everytime now, and it now makes more sense to make transformation servo or whatever it's called, blue flame hellion run bys will be way more present I guess =) I'm not really happy about the buff they made on the banshee though, this won't change anything in TvZ/TvP, and the fact that banshee cloack is now possible on one gas, scouting will be more based on luck in TvT. Wait and see. | ||
NarutO
Germany18839 Posts
On July 09 2013 19:39 Snowbear wrote: But if I want to hit a 13:00 marine + 4 tank + medivac + hellbat timing, then I don't have money for 1) 150 gas for the upgrade, 2) 100 gas for a second factory. OR I need to cut the starport for some time? Really wondering.. I don't like to rely on mines, since there are too many strong timings that exploit them imo. I don't play timings, so I cannot tell you , sorry ![]() | ||
Big J
Austria16289 Posts
On July 09 2013 19:39 Snowbear wrote: But if I want to hit a 13:00 marine + 4 tank + medivac + hellbat timing, then I don't have money for 1) 150 gas for the upgrade, 2) 100 gas for a second factory. OR I need to cut the starport for some time? Really wondering.. I don't like to rely on mines, since there are too many strong timings that exploit them imo. Then you may want to look into banshee/hellion. especially after this patch. | ||
iyasq8
113 Posts
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Snowbear
Korea (South)1925 Posts
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TheDwf
France19747 Posts
On July 09 2013 19:58 iyasq8 wrote: wait so how are we gonna scout them in zvt? am guessing its 1 gas opener???? If only you could sacrifice Overlords, or even research Over speed at hatch tech. | ||
Big J
Austria16289 Posts
On July 09 2013 19:58 iyasq8 wrote: wait so how are we gonna scout them in zvt? am guessing its 1 gas opener???? the exactly same way you are scouting banshee's right now, because nothing changes apart from it being cheaper? | ||
Napoleon53
Denmark167 Posts
On July 09 2013 19:39 Drake wrote: 172 HARDCORE terran players who vote for "I only like the banshee" ![]() Im a terranplayer who dont like the hellbat nerf. I think it is too soft. I would rather prefer something like less HP, no medivac healing, or even slower movement speed. I dont think the damage nerf is enough. But I guess time will tell... | ||
Plansix
United States60190 Posts
On July 09 2013 19:12 PanzerElite wrote: WOULD MAKE SENSE IF we wouldn't get a stupid nerf. Well stop having units that need to be nerfed and buffed. God. | ||
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Lock0n
United Kingdom184 Posts
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