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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
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shell
Profile Joined October 2010
Portugal2722 Posts
July 09 2013 09:23 GMT
#561
banshee will make mech better against P and mines will make up the early T harrass on zerg

i like this patch and i think it will bring more balance and a better overall gameplay for all the races
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 09 2013 09:26 GMT
#562
Exactly, it's the medivac stupid!

So many players bitching but not realizing that the lynchpin of Terran drops is the medivac same as bling/ling/muta, same as gateway/colossi deathball, attack the lynchpin and the strategy will fall apart like a car without its axle.

Keep killing that medivac and a Terran will be continually behind given it takes at least two minutes (assuming cross spawns) for the next drop. That's 200 gas (two medivacs) that did not go into upgrades, that didn't go to build another factory, siege tank, etc.

NarutO is right, stop killing the drop and start killing the dropper.
Let me repeat myself from the balance thread, stop blaming the units when you've been leaving your bases open the whole 30mins of game time while banking thousands of minerals! Where's your static defense network?!

The new maps by Blizzard have the third in front of or at the side of the main base meaning turreting up the third base automatically protects the flank of the main base!
Cauterize the area
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 09 2013 09:28 GMT
#563
On July 09 2013 17:47 worosei wrote:
i dislike the lowering cost of cloak to banshee.

A cloaked banshee to an unprepared opponent, will just end the game.

It should be scoutable. Even when you don't directly see the star port, the gas and the non-existence of bio upgrades should be a good tell.
You don't choose to play zerg. The zerg choose you.
Kitaen
Profile Joined June 2011
Austria466 Posts
July 09 2013 09:28 GMT
#564
banshees are still utter garbage in tvz and tvp, since they stargateplay completely hardcounters it and early robo is still standart when not going stargate. zerg can scout a banshee halfway with an overlord and still be fine with a single spore.

tvt banshees will see a comeback though
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 09 2013 09:30 GMT
#565
On July 09 2013 18:26 Hattori_Hanzo wrote:
Exactly, it's the medivac stupid!

So many players bitching but not realizing that the lynchpin of Terran drops is the medivac same as bling/ling/muta, same as gateway/colossi deathball, attack the lynchpin and the strategy will fall apart like a car without its axle.

Keep killing that medivac and a Terran will be continually behind given it takes at least two minutes (assuming cross spawns) for the next drop. That's 200 gas (two medivacs) that did not go into upgrades, that didn't go to build another factory, siege tank, etc.

NarutO is right, stop killing the drop and start killing the dropper.
Let me repeat myself from the balance thread, stop blaming the units when you've been leaving your bases open the whole 30mins of game time while banking thousands of minerals! Where's your static defense network?!

The new maps by Blizzard have the third in front of or at the side of the main base meaning turreting up the third base automatically protects the flank of the main base!

Your argument would make sense if only medivacs don't have nitro boosts. Unless you catch them with their pants down (aka without cd) medivacs will get away from you while the dropp is happily destroying your stuff.
Kitaen
Profile Joined June 2011
Austria466 Posts
July 09 2013 09:31 GMT
#566
On July 09 2013 17:47 worosei wrote:
i dislike the lowering cost of cloak to banshee.

A cloaked banshee to an unprepared opponent, will just end the game.


so do dts and a baneling bust
HDRhineland
Profile Joined August 2012
Germany20 Posts
Last Edited: 2013-07-09 09:36:59
July 09 2013 09:33 GMT
#567
I like that -- despite all anger around hellbats -- Blizzard only does small adjustments and only after a certain time at looking at issues. Let's see how this will affect the gameplay!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
July 09 2013 09:39 GMT
#568
Terrans will mourn this day for aeons to come.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Orzabal
Profile Joined December 2009
France287 Posts
Last Edited: 2013-07-09 09:41:30
July 09 2013 09:40 GMT
#569
Gaz should be an issue for Terran like it is for the 2 other Races.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 09 2013 09:44 GMT
#570
Can't wait to see more banshees. I can count on one hand how many times I've seen them in HotS, and still have enough fingers left for a game of starcraft.
If you are not supporting K-Pop you are hurting E-Sports.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-07-09 09:55:08
July 09 2013 09:48 GMT
#571
On July 09 2013 18:02 NarutO wrote:
Show nested quote +
On July 09 2013 17:47 Rabiator wrote:
Hellbat change wont matter much, because the "problem" of the Hellbat drop is that it costs almost nothing and you can lose 3-4 double Medivac drops and only deal the decisive economic blow with the 5th drop anyways. Sooo ... people will just save up the Medivacs and Hellbats until blue flame is done researching and then go with 4-5 Medivacs at the same time.

Power Overwhelming!

The Hellbat change isnt a "fix of the issue" but rather only a delay ... and since the time doesnt really matter that much (because they are just as efficient later on and players wont have built more static defenses anyways) the effect will be just the same.


I called you out on another balance thread, and I'll do here as well. You called me an arrogant asshole for that matter for calling you out, but the reality is, you don't understand the game at the level you need to, to actually make a qualified post. While the hellbat drops were dangerous for Protoss and Zerg, they were no where near balance breaking or game deciding and eventually, defending the hellbat drops with killing the medivac/hellbats leaves Terran actually far behind, but a player like you will never understand, because they overcommit to defence.

Queens are actually a very good call as they are powerful against medivacs and hellbats, they can transfuse the static defence as well. If you go hellbat drops and commit (aka lose the medivac) you will end up way behind. IF you don't commit and save everything, you dealt minimal damage. The marauder/hellbat timing that can follow is strong, but certainly not unbeatable especially when scouted and ling/bane or roach/bane can defend it.

If you defend that timing, Terran is more than just behind. I don't even want to start on TvP .



So why did Moonglade lose that game after Sound lost FOUR DOUBLE-Medivac-Hellbat drops without achieving too much? By your definition Sound should have been MILES behind because of the HUGE investment.

Oh and I called you arrogant because you said that balance should only be done for the top half of the progamers and "tough luck for the rest of the players, sucks to be you. Have fun playing an unbalanced game." (more or less).
If you cant say what you're meaning, you can never mean what you're saying.
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2013-07-09 09:51:30
July 09 2013 09:50 GMT
#572
TvT was developing fine, this is just stupid and it brings back rock/paper/scissors in TvT. And Banshee rushers were scum of the universe in Wol imo. And Hellbat marauder allins also get nerfed, which is silly because the game was already balanced.

I hope terran winrates drop hard so that we get a good buff instead of a useless banshee in TvP and TvZ.

^Moonglade isn't Korean ^^!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 09 2013 09:57 GMT
#573
On July 09 2013 18:50 PanzerElite wrote:
TvT was developing fine, this is just stupid and it brings back rock/paper/scissors in TvT. And Banshee rushers were scum of the universe in Wol imo. And Hellbat marauder allins also get nerfed, which is silly because the game was already balanced.

I hope terran winrates drop hard so that we get a good buff instead of a useless banshee in TvP and TvZ.
I hope that one day players will start to use the game they have instead of wanting rule change to buff their race.
You don't choose to play zerg. The zerg choose you.
TheDwf
Profile Joined November 2011
France19747 Posts
July 09 2013 10:01 GMT
#574
On July 09 2013 18:48 Rabiator wrote:
Show nested quote +
On July 09 2013 18:02 NarutO wrote:
On July 09 2013 17:47 Rabiator wrote:
Hellbat change wont matter much, because the "problem" of the Hellbat drop is that it costs almost nothing and you can lose 3-4 double Medivac drops and only deal the decisive economic blow with the 5th drop anyways. Sooo ... people will just save up the Medivacs and Hellbats until blue flame is done researching and then go with 4-5 Medivacs at the same time.

Power Overwhelming!

The Hellbat change isnt a "fix of the issue" but rather only a delay ... and since the time doesnt really matter that much (because they are just as efficient later on and players wont have built more static defenses anyways) the effect will be just the same.


I called you out on another balance thread, and I'll do here as well. You called me an arrogant asshole for that matter for calling you out, but the reality is, you don't understand the game at the level you need to, to actually make a qualified post. While the hellbat drops were dangerous for Protoss and Zerg, they were no where near balance breaking or game deciding and eventually, defending the hellbat drops with killing the medivac/hellbats leaves Terran actually far behind, but a player like you will never understand, because they overcommit to defence.

Queens are actually a very good call as they are powerful against medivacs and hellbats, they can transfuse the static defence as well. If you go hellbat drops and commit (aka lose the medivac) you will end up way behind. IF you don't commit and save everything, you dealt minimal damage. The marauder/hellbat timing that can follow is strong, but certainly not unbeatable especially when scouted and ling/bane or roach/bane can defend it.

If you defend that timing, Terran is more than just behind. I don't even want to start on TvP .

http://youtu.be/Bw0GDiNqxps?t=3m21s

So why did Moonglade lose that game after Sound lost FOUR DOUBLE-Medivac-Hellbat drops without achieving too much? By your definition Sound should have been MILES behind because of the HUGE investment.

Oh and I called you arrogant because you said that balance should only be done for the top half of the progamers and "tough luck for the rest of the players, sucks to be you. Have fun playing an unbalanced game." (more or less).

?? Losing 21 drones is your definition of "not achieving too much"?
Kitaen
Profile Joined June 2011
Austria466 Posts
Last Edited: 2013-07-09 10:04:36
July 09 2013 10:04 GMT
#575
On July 09 2013 18:50 PanzerElite wrote:
TvT was developing fine, this is just stupid and it brings back rock/paper/scissors in TvT. And Banshee rushers were scum of the universe in Wol imo. And Hellbat marauder allins also get nerfed, which is silly because the game was already balanced.

I hope terran winrates drop hard so that we get a good buff instead of a useless banshee in TvP and TvZ.

^Moonglade isn't Korean ^^!


scouted banshee prolly the easiest thing in the world to defend for a terran
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 09 2013 10:04 GMT
#576
5 Medivacs, 10 Hellbats 5x100/100, 10x100 1500/500
21 drones x50 1050 + 4 drones for static defence (1050+200) 1250 + price of static defence 200 spines + 150 spores

Breakdown of costs for Terran:
Medivacs (8): 800/800
Hellbats (16): 1600
Hellions: 200

2600/800

Breakdown of costs for Zerg:
28 drones (4 static defence, 21 lost): 1400
Spines: 200
Spores: 150

1750/0

- I didn't count Zerglings lost, but at 11:30 he makes 22 lings which could have been drones for no apparent reason, he needed to saturate his third. I will assume he lost Zerglings worth 300 minerals (12)

Zerg lost 2050/0 while Terran lost 2600/800. While Terran lost more in units, Zerg lost more in terms of economy and mining time, allowing the Terran to sprint forward. In addition to that, mOonglade went on after scouting hellbat drops and wanted to play muta/ling/bane, instead of getting roaches which shut down hellbat drops a lot harder. He also didn't react properly in the later stages of the drops and didn'T pull drones immediately. You cannot say that 21 drones lost to hellbat harassment is proper reaction. And to be fair, the game as far as I remember was lost by moOnglade because of poor play in the later stages and Sound being the overall better player. On the other hand, I believe he won 3-0 or 3-1(?) even without hellbats.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 09 2013 10:10 GMT
#577
On July 09 2013 18:30 Assirra wrote:
Show nested quote +
On July 09 2013 18:26 Hattori_Hanzo wrote:
Exactly, it's the medivac stupid!

So many players bitching but not realizing that the lynchpin of Terran drops is the medivac same as bling/ling/muta, same as gateway/colossi deathball, attack the lynchpin and the strategy will fall apart like a car without its axle.

Keep killing that medivac and a Terran will be continually behind given it takes at least two minutes (assuming cross spawns) for the next drop. That's 200 gas (two medivacs) that did not go into upgrades, that didn't go to build another factory, siege tank, etc.

NarutO is right, stop killing the drop and start killing the dropper.
Let me repeat myself from the balance thread, stop blaming the units when you've been leaving your bases open the whole 30mins of game time while banking thousands of minerals! Where's your static defense network?!

The new maps by Blizzard have the third in front of or at the side of the main base meaning turreting up the third base automatically protects the flank of the main base!

Your argument would make sense if only medivacs don't have nitro boosts. Unless you catch them with their pants down (aka without cd) medivacs will get away from you while the dropp is happily destroying your stuff.



At best, it is +0.25 movement slightly faster than the movement speed of a mutalisk for the grand total of 6 RL sec. In the first place he shouldn't even be able to drop past your ledge in the first place past 10min. Try harder.
Cauterize the area
PanzerElite
Profile Joined May 2012
540 Posts
July 09 2013 10:12 GMT
#578
On July 09 2013 18:57 [F_]aths wrote:
Show nested quote +
On July 09 2013 18:50 PanzerElite wrote:
TvT was developing fine, this is just stupid and it brings back rock/paper/scissors in TvT. And Banshee rushers were scum of the universe in Wol imo. And Hellbat marauder allins also get nerfed, which is silly because the game was already balanced.

I hope terran winrates drop hard so that we get a good buff instead of a useless banshee in TvP and TvZ.
I hope that one day players will start to use the game they have instead of wanting rule change to buff their race.


WOULD MAKE SENSE IF we wouldn't get a stupid nerf.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-07-09 10:15:54
July 09 2013 10:14 GMT
#579
On July 09 2013 18:48 Rabiator wrote:
Show nested quote +
On July 09 2013 18:02 NarutO wrote:
On July 09 2013 17:47 Rabiator wrote:
Hellbat change wont matter much, because the "problem" of the Hellbat drop is that it costs almost nothing and you can lose 3-4 double Medivac drops and only deal the decisive economic blow with the 5th drop anyways. Sooo ... people will just save up the Medivacs and Hellbats until blue flame is done researching and then go with 4-5 Medivacs at the same time.

Power Overwhelming!

The Hellbat change isnt a "fix of the issue" but rather only a delay ... and since the time doesnt really matter that much (because they are just as efficient later on and players wont have built more static defenses anyways) the effect will be just the same.


I called you out on another balance thread, and I'll do here as well. You called me an arrogant asshole for that matter for calling you out, but the reality is, you don't understand the game at the level you need to, to actually make a qualified post. While the hellbat drops were dangerous for Protoss and Zerg, they were no where near balance breaking or game deciding and eventually, defending the hellbat drops with killing the medivac/hellbats leaves Terran actually far behind, but a player like you will never understand, because they overcommit to defence.

Queens are actually a very good call as they are powerful against medivacs and hellbats, they can transfuse the static defence as well. If you go hellbat drops and commit (aka lose the medivac) you will end up way behind. IF you don't commit and save everything, you dealt minimal damage. The marauder/hellbat timing that can follow is strong, but certainly not unbeatable especially when scouted and ling/bane or roach/bane can defend it.

If you defend that timing, Terran is more than just behind. I don't even want to start on TvP .

http://youtu.be/Bw0GDiNqxps?t=3m21s

So why did Moonglade lose that game after Sound lost FOUR DOUBLE-Medivac-Hellbat drops without achieving too much? By your definition Sound should have been MILES behind because of the HUGE investment.

Oh and I called you arrogant because you said that balance should only be done for the top half of the progamers and "tough luck for the rest of the players, sucks to be you. Have fun playing an unbalanced game." (more or less).


Those drops obviously did enough since it was 59 scvs to 47 drones after the drops. Also, Sound was ahead in upgrades through the whole game. The marine+wm drops also dealt a lot of damage and he was denying zerg expansions. He was also ahead in supply through the whole game.

So there was a lot of things going on in that game which resulted in Moonglade losing
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2013-07-09 10:18:52
July 09 2013 10:17 GMT
#580
On July 09 2013 19:12 PanzerElite wrote:
Show nested quote +
On July 09 2013 18:57 [F_]aths wrote:
On July 09 2013 18:50 PanzerElite wrote:
TvT was developing fine, this is just stupid and it brings back rock/paper/scissors in TvT. And Banshee rushers were scum of the universe in Wol imo. And Hellbat marauder allins also get nerfed, which is silly because the game was already balanced.

I hope terran winrates drop hard so that we get a good buff instead of a useless banshee in TvP and TvZ.
I hope that one day players will start to use the game they have instead of wanting rule change to buff their race.


WOULD MAKE SENSE IF we wouldn't get a stupid nerf.

It make sense to play the game which exists now. Not an imaginary version of the game.
You don't choose to play zerg. The zerg choose you.
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