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Call to Action: June 14 Balance Testing - Page 17

Forum Index > SC2 General
625 CommentsPost a Reply
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Hellbat
Profile Joined June 2013
223 Posts
June 15 2013 03:21 GMT
#321
On June 15 2013 05:45 ZenithM wrote:
Show nested quote +
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Oracles can't attack air....
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 15 2013 03:32 GMT
#322
On June 15 2013 11:33 Zealot Lord wrote:
Show nested quote +
On June 15 2013 11:20 Drowsy wrote:
I would like it if stalkers no longer sucked so badly in every matchup. Annihilated in cost efficiency vs hydras, roaches, or lings (take your pic, really), crushed by the unit they're supposed to counter in pvp (vrs), and terrible against everything but small groups of marines in pvt.


QFT.. a stalker buff (especially antiair damage) is what I've been clamoring for since the beginning of WoL - its such a terrible unit by cost.

Completely agree. Fuckin ground vikings do more dps than stalkers. I shit you not. Originally buffing stalkers would have broken 4 gate, but 4 gate is completely useless now. At least buff their upgrade dmg. They only get +1 per attack. What a joke.
When they see MC Probe, all the ladies disrobe.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
June 15 2013 03:35 GMT
#323
On June 15 2013 12:21 Hellbat wrote:
Show nested quote +
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Oracles can't attack air....


Which is why he mentioned the phoenix
Hangman89
Profile Joined May 2013
Singapore43 Posts
June 15 2013 03:35 GMT
#324
Hellbats damage nerf is a bit too drastic for me as i think it will reduce their performance against chargelots. My beef with Hellbats is that they can be be healed.

Fig
Profile Joined March 2010
United States1324 Posts
June 15 2013 03:36 GMT
#325
On June 15 2013 08:06 eXdeath wrote:
WP : Yes. Since the upgrade is now less significant, they could consider reducing its price slightly, or merging it with the observer speed.

What a brilliant idea.
Can't elope with my cantaloupe
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
Last Edited: 2013-06-15 03:38:20
June 15 2013 03:37 GMT
#326
The hellbat change is pretty good imo, It will forces terran who want better harass from hellbat to build a tech lab or another factory. This will somewhat promote mech play, because going bio + hellbat will be a bit limited in the beginning and this will however make hellbat more fit into mech play.

The other changes are just stupid lol. They should nerf sentry then buff zealot+stalker by allowing micro to increase their usability. Oh...
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Hellbat
Profile Joined June 2013
223 Posts
Last Edited: 2013-06-15 03:45:55
June 15 2013 03:43 GMT
#327
On June 15 2013 11:25 aZealot wrote:
Show nested quote +
On June 15 2013 11:20 Drowsy wrote:
I would like it if stalkers no longer sucked so badly in every matchup. Annihilated in cost efficiency vs hydras, roaches, or lings (take your pic, really), crushed by the unit they're supposed to counter in pvp (vrs), and terrible against everything but small groups of marines in pvt.


You and me both! I've been wanting a stronger Stalker for a very long time. Any buff to the Stalker (straight base damage and hp for example) would have to be balanced by a corresponding nerf to Blink though. Anything less would not be fair.

Anyway, sorry for the derail. I like all of these changes, with the exception of the cheapness of the Banshee cloak upgrade. But, like I said earlier in the thread, I think these changes are an extreme version of what eventually makes it to the patch.


Well, HotS seems like a good time to introduce such a change considering they have already nerfed blink. Would be a decent trade off.

On June 15 2013 12:35 CakeSauc3 wrote:
Show nested quote +
On June 15 2013 12:21 Hellbat wrote:
On June 15 2013 05:45 ZenithM wrote:
On June 15 2013 05:41 Holdenintherye wrote:
I thought Blizzard added Oracles and Tempests to try to make stargate tech viable???
Then they buff banshees which will force protoss to open robo?
I'm confused.

Protip: Oracle detect, outrun, and destroy banshees. 2 oracles or 1 oracle + 1 phoenix is all it takes to shutdown banshees HARD.


Oracles can't attack air....


Which is why he mentioned the phoenix


Yet he also said 2 oracles

Would be interesting if Oracles could attack air. In fact if they could, they would be a pretty decent counter to banshees considering the bonus damage it does to light (and banshee is a light unit)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 15 2013 03:52 GMT
#328
Sucks to have to get a tech lab to upgrade hellbats when you really only had 1 reactored factory TvZ/TvP for dual hellbat production, but meh.

I like the idea of promoting more banshee usage but I think the cost the should be decreased to 150/150 with the research reduction OR the cost decreased to 100/100 and the research time is left the same. Feels like hellbat openings are just going to be replaced with banshee rushes every game.

I'm sure Blizzard will take note of stuff like this after people have played on the map and given feedback though, so we'll see. I like the initiative on proposing these changes at least though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
June 15 2013 03:53 GMT
#329
On June 15 2013 03:45 Snowbear wrote:
PLEASE Blizzard! Hellbat DROPS are the problem >>> nerf damage. People who mix in hellbats instead of mines (TvZ) in their army, get nerfed. The drops will still happen, but hellbat instead of mines in your army is dead as hell. I can't believe this . This is just a nerf to hellbat in army, not hellbat drops imo.


Nerfed by requiring some research. By the time you've got an army to use Hellbats with, you'll already have the research.

The point is to make fast Hellbat drops slower or less damaging. That research cost means your Medivac is going to be that much slower coming out, or you're going to have to sacrifice something else in order to get the research upgraded before you drop.

That's how it weakens drops.

I honestly have no idea where they're going with the cloak buff though...
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 15 2013 04:06 GMT
#330
On June 15 2013 11:20 Drowsy wrote:
I would like it if stalkers no longer sucked so badly in every matchup. Annihilated in cost efficiency vs hydras, roaches, or lings (take your pic, really), crushed by the unit they're supposed to counter in pvp (vrs), and terrible against everything but small groups of marines in pvt.


Sadly, I think the boat has long sailed on this.
I'm not stupid, a marauder just shot my brain.
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 15 2013 04:08 GMT
#331
I guess the cloak buff is similar to the dark shrine cost buff. So banshee build is not a heavy invested build, but more like an optional opener. Cloak banshee build is not too hard to stop in HOTS. TvZ, spores can be make without evo. Protoss have photon overcharge. TvT, Banshee is probably one of the easier thing to stop.

Have to test out the map. Seems positive overall.
ETisME
Profile Blog Joined April 2011
12889 Posts
June 15 2013 04:35 GMT
#332
What's the point with buffing another unit randomly just because one is getting nerf lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
PhoenixM1
Profile Joined January 2010
United States178 Posts
June 15 2013 04:37 GMT
#333
I'm not feeling the banshee change really. I like Lukeeze's idea to merge the cloaks of ghost and banshee but i'm not sure how that could be done really as they're from different buildings. You definitely can't put the banshee cloak on the ghost building but I guess adding it to the tech lab wouldn't be a bad idea. I guess we'll see how it plays out though but it seems like dropping to 100/100 is pretty serious.
=/
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 15 2013 04:53 GMT
#334
On June 15 2013 12:35 Hangman89 wrote:
Hellbats damage nerf is a bit too drastic for me as i think it will reduce their performance against chargelots. My beef with Hellbats is that they can be be healed.


Nah, Hellbats should have blue flame just because... it's nice and it was from the start. Don't know why they removed blue flame for hellbats at some time
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 15 2013 04:54 GMT
#335
You don't need to chase it the Prism. Just intercept it? or prevent it from warping :3
AKMU / IU
Nerski
Profile Blog Joined November 2010
United States1095 Posts
June 15 2013 05:19 GMT
#336
Warp Prism: No idea why they seem fixated on buffing the warp prism. If it's harass options they want to give toss the warp prism is already decent at it. The oracle is what's pretty bad unless your opponent has no idea you are going to go oracle.

HellBat: While I'd of still liked to see them just remove the healing or something of that nature, at least early 1 base hellions won't be quite so powerful, which is really the big problem with them right now. Late game currently they are good but I wouldn't say broken, so the change could work.

Banshee: You could probably argue the HB drops were a large issue in all match ups, but cloaked banshee will be stupid in TvP and TvT with a change like this. It easily could replace the HB drop.

Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-15 05:36:55
June 15 2013 05:24 GMT
#337
I feel like the Banshee change isn't that big of a deal. 250/200 is a huge investment compared to 300/100 and it can't do nearly as much damage as a Hellbat drop provided that scans exist. Two Banshees would probably balance it out, but that's 400/300. Even after the Hellbat nerf the drops will cost 450/250.

All in all Terran has more equally viable choices for harass (just when I thought it wouldn't be possible) and Hellbat drops arrive later.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2013-06-15 05:48:15
June 15 2013 05:43 GMT
#338
People are making a bigger deal about the hellbat nerf then it really warrants. Hellbat drops early game were stupid. They ere practically impossible to defend against. You could just win simply by dropping Hellbats.

And guess what. Get the blue flame and bam you have your bonus back. So enjoy your free wins for now.


EDIT: As for the Banshee. I we don't need faster/cheaper cloak. What we need are faster banshees. Protoss and Zerg are pretty immune to banshee openers. The only thing Banshees are gonna do is make TvT really stupid. not to mention weaken Mech TvT because your so much better off getting a crap ton of marines.

Protoss: Stargate/Robo shut it down + MS Core

Zerg: Spores that require Spawning pool.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-06-15 05:45:18
June 15 2013 05:44 GMT
#339
On June 15 2013 14:24 Antylamon wrote:
I feel like the Banshee change isn't that big of a deal. 250/200 is a huge investment compared to 300/100 and it can't do nearly as much damage as a Hellbat drop provided that scans exist. Two Banshees would probably balance it out, but that's 400/300. Even after the Hellbat nerf the drops will cost only 450/250.

All in all Terran has more equally viable choices for harass (just when I thought it wouldn't be possible) and Hellbat drops arrive later.

Ehhh I wouldn't agree with that.

Provided that scans exist? That's very vague. You still have limited scans, and if you don't kill the banshee with the scan you're going to have hardly any SCVs by the time you have another scan. Even with scans, you need stimmed marines and/or turrets and/or vikings to take down the banshee. Depending on the opening those may be things you don't have. Even in the pro scene there are games that last no longer than 10 minutes due to significant banshee damage.

If your opponent goes hellbat drop and you don't scout it, you lose some SCVs, then get your units in position to defend and the threat is thwarted. If your opponent goes banshee and you don't scout it, it's in your base killing stuff and much harder to effectively defend. It's not uncommon to see a banshee kill 15+ units in a game, and with even faster cloak and research time that only goes up.

I think it definitely compares to the damage hellbat drops do. If it was a banshee opening vs a hellbat opening the build order advantage probably goes to the hellbat player though just because you can make 2 vikings asap, but I would say both openings can do comparable damage to an assortment of other Terran openings.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Howl41
Profile Joined September 2012
United States65 Posts
June 15 2013 06:15 GMT
#340
The banshee buff is good. 150/150 might be better but it encourages other forms of harassment other than hellbat drops which is great. Everyone complaining that you could go cloak on 1 gas, yes that is true but you have to realize that you are going to get the necessary gas (100 for fact,100 for Starport, 100 for cloak, and 100 for banshee) much much slower. I think people should maybe wait til they've actually played the map before complaining that something is imba.
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
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