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Call to Action: June 14 Balance Testing - Page 14

Forum Index > SC2 General
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GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 14 2013 23:45 GMT
#261
Hellbats yes, banshees no.
http://na.op.gg/summoner/userName=FLABREZU
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 23:45 GMT
#262
On June 15 2013 08:42 ZenithM wrote:
Show nested quote +
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
headnut
Profile Joined August 2009
Belgium58 Posts
Last Edited: 2013-06-14 23:50:39
June 14 2013 23:46 GMT
#263
On June 15 2013 08:35 ZenithM wrote:
Show nested quote +
On June 15 2013 08:14 headnut wrote:
ok, since obviously over 90% of the people here dont understand what a big impact and wrong impact
these hellbat changes bring with:

1. this nerf will change nothing about early hellbat drops, hellbats will need 1 shot more to kill a worker, but that doesnt really change the core of the problem: hellbats never die

What if they don't die if they don't kill shit?

Show nested quote +
2. mech play will be nerfed super hard early game for no reason. in wol mech play was lacking damage and a beefy unit.
the hellbat is this unit. with nerfed damage before you have the upgrade you cant really be aggressive or defend hard all ins.

Good riddance, mech is fucking boring, especially hellbat-based mech. If it can nerf mech enough that Blizzard feels the need to buff other things, then great.
Edit: Boring, except the UNBREAKABLE Jürgen.

Show nested quote +
3. bio play will recieve direct nerfs by this change.
because you will have hellbats and mines in smaller numbers or later, since u need to research 2 upgrades and more techlabs/dont have 2 reactors/have 1 techlab and the upgrades will take super long.

Lolwut?
"Bio play" and "hellbats" what? Yeah I know hellbats are bio but come on man, I don't make hellbats if I go bio...
Unless you're assuming I go hellbat drops into bio, which I won't because the drops won't kill anything :D

Show nested quote +
4. this change will lead to more passive gameplay because of 3. and this will lead to less aggressive and dynamic gameplay/takes away a bit from terrans ability to stop the enemy from doing whatever he wants

It just sounds like you like massing hellbats for whatever reasons. I say get more bio and micro it, you'll feel more dynamic about yourself.

--
Truly yours, the 90%.


its ok if you think mech is boring. probably because you dont understand how mech needs to be played .
its actually much deeper and needs more decision making than bio.

hellbats are used in bio compositions vs toss and vs zerg. just because you dont do it, it doesnt mean other people dont want to do it.

if you dont have to say something smart, just dont post at all.


and if you think mech = turtling...
go and watch streloks wcs games
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 14 2013 23:46 GMT
#264
On June 15 2013 08:45 Brexas wrote:
We don’t feel the overall strength of Terran is an issue at this point? What?

Please show us where you get the fact that terran is stronger than the other races.
ZenithM
Profile Joined February 2011
France15952 Posts
June 14 2013 23:46 GMT
#265
On June 15 2013 08:45 Plansix wrote:
Show nested quote +
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 23:48 GMT
#266
On June 15 2013 08:46 ZenithM wrote:
Show nested quote +
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
June 14 2013 23:48 GMT
#267
On June 15 2013 08:46 ZenithM wrote:
Show nested quote +
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.


Except turtling like that doesn't really work anymore, it's been heavily nerfed thanks to improved Ravens and Medivac thrusters.

They don't need to change it any further there's already a ton of ways to bypass and surround a turtling mech player.
aka: KTVindicare the Geeky Bartender
BaronVonOwn
Profile Joined April 2011
299 Posts
June 14 2013 23:51 GMT
#268
If warp prisms go all the way up to 2.953 then neither corruptors or vikings will ever be able to chase them down. It seems ridiculous to me that a dedicated antiair unit won't even be able to kill a transport. These units are enough of an anti-colossus one-trick pony as it is, don't make them worse. I'd rather see the base speed at 2.75 or 2.70.
headnut
Profile Joined August 2009
Belgium58 Posts
Last Edited: 2013-06-14 23:53:18
June 14 2013 23:51 GMT
#269
On June 15 2013 08:48 Plansix wrote:
Show nested quote +
On June 15 2013 08:46 ZenithM wrote:
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.



watch streloks wcs games and tell me where he is turtling?

his mech play vs zerg looks like its bio.
his mech play vs toss is super aggressive.


flash vs fantasy tvt

tell me you want bio more than what you have seen in this video.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-06-14 23:54:32
June 14 2013 23:52 GMT
#270
On June 15 2013 08:51 BaronVonOwn wrote:
If warp prisms go all the way up to 2.953 then neither corruptors or vikings will ever be able to chase them down. It seems ridiculous to me that a dedicated antiair unit won't even be able to kill a transport. These units are enough of an anti-colossus one-trick pony as it is, don't make them worse. I'd rather see the base speed at 2.75 or 2.70.


Indeed. I don't know if people remember lategame zealot dt harass in wol (Hero did it a lot). It was sick strong. Now this will be even stronger. 2 prisms constantly harassing lategame will make tvp lategame really really hard.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 14 2013 23:53 GMT
#271
On June 15 2013 08:51 headnut wrote:
Show nested quote +
On June 15 2013 08:48 Plansix wrote:
On June 15 2013 08:46 ZenithM wrote:
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.



watch streloks wcs games and tell me where he is turtling?

his mech play vs zerg looks like its bio.
his mech play vs toss is super aggressive.

What are you talking about? I am talking about the legion of players who keep asking for a tank buff over and over, demanding that it kill all units if it gets seiged(or some level of that complaint).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
headnut
Profile Joined August 2009
Belgium58 Posts
June 14 2013 23:56 GMT
#272
On June 15 2013 08:53 Plansix wrote:
Show nested quote +
On June 15 2013 08:51 headnut wrote:
On June 15 2013 08:48 Plansix wrote:
On June 15 2013 08:46 ZenithM wrote:
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.



watch streloks wcs games and tell me where he is turtling?

his mech play vs zerg looks like its bio.
his mech play vs toss is super aggressive.

What are you talking about? I am talking about the legion of players who keep asking for a tank buff over and over, demanding that it kill all units if it gets seiged(or some level of that complaint).


thought you are talking about general mech play in hots.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 14 2013 23:59 GMT
#273
On June 15 2013 03:56 Hitch-22 wrote:
Hellbats need a nerf in straight up fights... watching a rauder/tank army lose everytime to a hellbat/tank army means that you can only go hellbat vs hellbat, there is no comprimise and as such creates really shitt MU's where rauder/tank could outplay tank/hellion - hellbat/tank always has the advantage every f ucking time...

So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes.

why would you go tank marauder and not tank marine in tvt?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 14 2013 23:59 GMT
#274
the most important thing about this change. Does the Hellbats shoots blue flame after the upgrade? or just damage will change? Blue flame hellbats would be cool. (i think there used to be in early beta).
AKMU / IU
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-06-15 00:06:35
June 15 2013 00:01 GMT
#275
On June 15 2013 08:48 Plansix wrote:
Show nested quote +
On June 15 2013 08:46 ZenithM wrote:
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.

The problem is that people don't really realize what it takes skillwise to make mech seem as fun as it looks when Mvp or Flash or Fantasy play it.
Watch anything below that, mech just feels boring. People just end up sitting behind tanks and thinking they're decision making gods when they "slow-push" across the map after turtling "positionally" for 15 minutes (and their opponent isn't even attacking them).
No, dropping hellbats while you fill up your factories with tanks is not "sick play".
No, waiting for your master opponent to randomly a-move his army into your 30 sieged tanks is not "sick play".
No, killing 10 mutalisks because they reacted too late to your 2 widow mines + 2 turrets + 1 thor turtle is not "sick play" either.

What great players do is indeed beautiful mech, but nobody else does it, so meh for mech :/
I realize a lot of players like mech on this forum, be it because it hasn't been used enough in WoL or because it was cool in BW or whatever, but it just doesn't feel cool when playing subpar, it actually feels like a weaker Protoss usual deathball play, and that's not what we want it to be.

On the contrary, bio doesn't take as much decision making (as judiciously pointed out by headnut) and revolves around mechanics and micro, which even lower level players can try to do and make it seem somewhat interesting.

Edit: And here it comes, headnut quotes the latest VOD of Flash vs Fantasy, which was great and he thinks I disagree with him
I'm not talking about the top 5 Terrans in the world :D
Qikz
Profile Blog Joined November 2009
United Kingdom12062 Posts
June 15 2013 00:02 GMT
#276
On June 15 2013 08:53 Plansix wrote:
Show nested quote +
On June 15 2013 08:51 headnut wrote:
On June 15 2013 08:48 Plansix wrote:
On June 15 2013 08:46 ZenithM wrote:
On June 15 2013 08:45 Plansix wrote:
On June 15 2013 08:42 ZenithM wrote:
On June 15 2013 08:41 Vindicare605 wrote:
Says you Zenith. I love Mech.

Blizzard doesn't :/

Blizzard hates tank walls and people turtling behind auto firing AOE damage until victory. I can't really blame them for that.

Yes, exactly.

And with modern AI, auto firing and pathing, would it be good for the game if people could? Doubtful. But there will always be legions of players who want to build 25 tanks play the waiting game.



watch streloks wcs games and tell me where he is turtling?

his mech play vs zerg looks like its bio.
his mech play vs toss is super aggressive.

What are you talking about? I am talking about the legion of players who keep asking for a tank buff over and over, demanding that it kill all units if it gets seiged(or some level of that complaint).


The trouble is Plansix is that the tank is so bad that without hellbats being super good, mech is worthless. Late game if you've got a tank heavy army you're basically screwed against everything. Ultras deal with them unless you sit behind walls (which I have to do, the tank being so bad forces me to turtle) and don't even get me started on zealots, immortals and archons.

Mech doesn't have to be all about turtling, but thanks to having a complete lack of any good AOE against armored units in a mech army, the game design forces you to turtle more.

I'd love to be able to push against toss after the 20 minute mark but thanks to warp ins and tanks not being able to hold their own against literally anything, it makes it impossible so I just have to sit behind walls of planetary fortresses and hope I get a good engagement with my ravens./vikings with air or get some lucky EMP's when they charge into me with ground.

Tanks need a buff against shields, badly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-06-15 00:07:49
June 15 2013 00:06 GMT
#277
Does this thread also have to devolve, yet again, into another bout of nauseating nostalgia for Mech? Good god! >_<
KT best KT ~ 2014
Insoleet
Profile Joined May 2012
France1806 Posts
June 15 2013 00:07 GMT
#278
On June 15 2013 08:51 BaronVonOwn wrote:
If warp prisms go all the way up to 2.953 then neither corruptors or vikings will ever be able to chase them down. It seems ridiculous to me that a dedicated antiair unit won't even be able to kill a transport. These units are enough of an anti-colossus one-trick pony as it is, don't make them worse. I'd rather see the base speed at 2.75 or 2.70.


So if corruptors and vikings cant chase medivacs its ok, but if they cant chase the protoss transport unit, blizzard is wrong.

Sure.

The thing is, to drop, the Warprism needs to be STATIC. Because the warps comes in the static mode.

Its totally not as strong as a medivac. It just doesnt die too easily, but that doesnt mean that you can easily drop with it.
mahO
Profile Joined April 2011
France274 Posts
Last Edited: 2013-06-15 00:17:07
June 15 2013 00:12 GMT
#279
On June 15 2013 07:51 Vindicare605 wrote:
Show nested quote +
On June 15 2013 07:33 liatis wrote:
Wow terran are not overperforming in HOTS? OK sure this is why the win rate against zerg is up to almost 60% . . . Can these guys read the stats?

Banshee buff is insane, completely, ridiculously insane. Banshees can already pay for their investment and should do damage even if the player responds ok if microed right.

Hellbat realisation has taken this long? The blizzard recruitment team sure like people who are fast on the uptake, the consenus has been this in the sensible community since about a week into HOTs


Show me Terran domination in Korea. Go ahead I'll wait.

There's fewer Terrans than EVER in SC2's history in Code S next season. Soulkey a Zerg is a GSL champion.

Where is the Terran domination? Show it to me please. Show me domination that doesn't include MVP roflstomping Europe or Innovation slaughtering Code A Zergs in Proleague. Go ahead, I'll wait.


Yes, and how did Soulkey win? Oh... Thats right, he had to cheese 3 games in a row and wait for Innovation to suicide 3 full medivacs into him in the final game. Great exemple for how balanced the game is, terran is fine because Innovation never prepared for roach timings and make 2 tanks... The lack of great terran players in Korea (most legends are not in shape these days, MVP, MMA, Taeja, they all hit a slump BEFORE HotS) at the moment is the reason we dont see them rape everyone, but dont worry, 3 seasons of Innovation 4-0ing finals should be enough for you & David Kim to realize.

If you want to look at tournament results and then judge balance, look at what strategy won, and how... Zergs are cheesy as fuck because they know they're at a disadvantage if they let T build up.
Terrans are the ones that got the new stuff, when terran players will master their new strategies and compositions dont worry, they'll dominate. Fucking roach rush games and you use it as a balance measurement...
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2013 00:14 GMT
#280
I'll just say this and end my ramblings with it:
Of course the hellbat nerf is a mech nerf, nothing is more blatant than that. While I'm personally okay with it, I understand some people like to play mech. To those I say: if mech is too weak because hellbats become too weak (to tank properly or harass or defend timings or whatever), Blizzard will probably try to buff something else, which is likely to be more interesting in the long run (unless they buff the fucking thors, FUUUUUU :D)
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