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David Kim comments on Hellbat drops - Page 9

Forum Index > SC2 General
934 CommentsPost a Reply
Prev 1 7 8 9 10 11 47 Next All
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 06:25 GMT
#161
On June 11 2013 15:22 Klyberess wrote:
Show nested quote +
On June 11 2013 15:21 scypio wrote:
On June 11 2013 15:17 Klyberess wrote:
On June 11 2013 15:16 scypio wrote:
On June 11 2013 15:10 Klyberess wrote:
On June 11 2013 15:08 scypio wrote:
On June 11 2013 15:04 Huragius wrote:
And why they aren't looking into proxy oracles in PvT?
Too easy for protoss too execute.
Almost always guaranteed damage, unless terran opened mines first which is actually shit against everything else (that's why it usually doesn't happen).
Hits way too early, and the only proper way to hold is early scout and very early ebay.


Because every halfway decent player has already learned how to deal with it.

Really? Damn near killed innovation, despite sos fucking up. You're clueless...


That's the difference of being good and being bad. If you're a good player you can take some damage, still you are in the game and go for the win. Innovation did 4:0 sOs after all.

And if you suck you lose and cry your heart out on TL.

So when you say "every halfway decent player", you actually mean "the best players in the world". Good to know.


This is where balance matters. Proxy oracle build is losing popularity, fewer WCS Premier league players go for it. It's a good build to throw in a BoX, still it is a gimmick.

Therefore there is absolutely no reason to change anything about the Oracle.

I haven't suggested changing anything about the oracle.


Ah, you just can't deal with them but you feel that you are at least halfway decent?

Oh... sorry, I would give you a hug now
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 11 2013 06:26 GMT
#162
Third option seems like the one that is the easiest to change .. but oh well, will have to see ^^
Insanity: doing the same thing over and over again and expecting different results.
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 06:27 GMT
#163
On June 11 2013 15:24 aZealot wrote:
Show nested quote +
On June 11 2013 15:13 scypio wrote:
On June 11 2013 15:08 tomatriedes wrote:
On June 11 2013 15:03 scypio wrote:
On June 11 2013 15:00 tomatriedes wrote:
Since it's early game that's the main issue, requiring an upgrade seems like a pretty fair solution.


Guess that means bye-bye for Strelok in WCS (the only decent player who plays mech TvP I know).



Why do you say that? This kind of change David Kim is talking about would not affect mid or late game hellbat compositions. The hellbat wouldn't be weaker overall with a blue flame upgrade; it would just make early hellbat drop spam a little less popular.


I've watched Strelok games and I think, that mech would even less viable if hellbats were worse at dealing with early GW pressure. GW timings can hit really fast, players know that Strelok is playing mech and will exploit it.

Also, with no real threat of harassment the toss will quickly go on an eco rampage - that makes things even worse.


Wait, what? You want to mech properly and be able to harass powerfully? Right.


I just made some observations about Strelok's games. You don't like them - well, I guess that one player playing mech in WCS premier is way too much.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Kabutomaru
Profile Joined March 2011
Bulgaria226 Posts
Last Edited: 2013-06-11 06:30:54
June 11 2013 06:28 GMT
#164
And So it begins...Hellbat drops too EZ? ling runby is basicaly 1a and you loose asap if you dont sit on your ass in base
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 11 2013 06:34 GMT
#165
On June 11 2013 15:16 scypio wrote:
Show nested quote +
On June 11 2013 15:10 Klyberess wrote:
On June 11 2013 15:08 scypio wrote:
On June 11 2013 15:04 Huragius wrote:
And why they aren't looking into proxy oracles in PvT?
Too easy for protoss too execute.
Almost always guaranteed damage, unless terran opened mines first which is actually shit against everything else (that's why it usually doesn't happen).
Hits way too early, and the only proper way to hold is early scout and very early ebay.


Because every halfway decent player has already learned how to deal with it.

Really? Damn near killed innovation, despite sos fucking up. You're clueless...


That's the difference of being good and being bad. If you're a good player you can take some damage, still you are in the game and go for the win. Innovation did 4:0 sOs after all.

And if you suck you lose and cry your heart out on TL.


Then don't cry about helbats?
I pointed this out because this seemed to be very familiar to the case and according to Blizzard proxy oracles are fine.
Falling
Profile Blog Joined June 2009
Canada11535 Posts
June 11 2013 06:35 GMT
#166
On June 11 2013 15:24 aZealot wrote:
Show nested quote +
On June 11 2013 15:13 scypio wrote:
On June 11 2013 15:08 tomatriedes wrote:
On June 11 2013 15:03 scypio wrote:
On June 11 2013 15:00 tomatriedes wrote:
Since it's early game that's the main issue, requiring an upgrade seems like a pretty fair solution.


Guess that means bye-bye for Strelok in WCS (the only decent player who plays mech TvP I know).



Why do you say that? This kind of change David Kim is talking about would not affect mid or late game hellbat compositions. The hellbat wouldn't be weaker overall with a blue flame upgrade; it would just make early hellbat drop spam a little less popular.


I've watched Strelok games and I think, that mech would even less viable if hellbats were worse at dealing with early GW pressure. GW timings can hit really fast, players know that Strelok is playing mech and will exploit it.

Also, with no real threat of harassment the toss will quickly go on an eco rampage - that makes things even worse.


Wait, what? You want to mech properly and be able to harass powerfully? Right.

The two actually go together. If by mech we mean siege tanks and not armoured infantry. Mech is relatively immobile and requires leap-frogging forward. It follows that mech needs to use harass units strike where the main army cannot rush to.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Decendos
Profile Joined August 2011
Germany1341 Posts
June 11 2013 06:37 GMT
#167
perfect. so they just gonna make worker be 3 shottet before the upgrade and 2 shottet after. would be a nice fix.
DeathProfessor
Profile Joined March 2012
United States1052 Posts
June 11 2013 06:38 GMT
#168
Premier League Korea season 2 is starting in a week, the nature of this tweet suggests they are on alpha stage of thinking about possible nerfs, since they don't want to change in mid season we may have another season of this...
doffe
Profile Joined June 2010
Sweden636 Posts
Last Edited: 2013-06-11 06:45:14
June 11 2013 06:44 GMT
#169
I still think making helbats unhealable by medivacs earlygame would be a good thing. why not make the medivac upgrade include healing helbats? that would make the earlygame harass unforgiving and still get the option to use them to counter chargelots and lings after the upgrade.

Removing healing completly would go away from the original purpouse of the helbat.
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 06:44 GMT
#170
On June 11 2013 15:34 Huragius wrote:
Show nested quote +
On June 11 2013 15:16 scypio wrote:
On June 11 2013 15:10 Klyberess wrote:
On June 11 2013 15:08 scypio wrote:
On June 11 2013 15:04 Huragius wrote:
And why they aren't looking into proxy oracles in PvT?
Too easy for protoss too execute.
Almost always guaranteed damage, unless terran opened mines first which is actually shit against everything else (that's why it usually doesn't happen).
Hits way too early, and the only proper way to hold is early scout and very early ebay.


Because every halfway decent player has already learned how to deal with it.

Really? Damn near killed innovation, despite sos fucking up. You're clueless...


That's the difference of being good and being bad. If you're a good player you can take some damage, still you are in the game and go for the win. Innovation did 4:0 sOs after all.

And if you suck you lose and cry your heart out on TL.


Then don't cry about helbats?
I pointed this out because this seemed to be very familiar to the case and according to Blizzard proxy oracles are fine.


There is a slight difference. First of all, the Terrans have not learned how to deal with the hellbat drops.... yet. It may either take a bit longer time or be impossible.

I would wait more - as we've seen with mines, oracles and void rays - waiting works.

Unfortunately there is a lot of people who do not believe in building skills slowly and letting the metagame evolve Is 3 months that long?

There is a lot of TvT fans who want their WoL TvT back as it was better. And there is a lot of P/Z players who want the T nerfed to grab more easy wins. And so it rolls.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
saltis
Profile Joined September 2012
159 Posts
June 11 2013 06:49 GMT
#171
On June 11 2013 15:44 doffe wrote:
I still think making helbats unhealable by medivacs earlygame would be a good thing. why not make the medivac upgrade include healing helbats? that would make the earlygame harass unforgiving and still get the option to use them to counter chargelots and lings after the upgrade.

Removing healing completly would go away from the original purpouse of the helbat.


Best comment in this thread. That would be the best solution.
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
June 11 2013 06:50 GMT
#172
On June 11 2013 10:52 SoOJuuu wrote:
took them long enough to figuire it out.
sigh
better late then never.

In WoL people complained that they acted to early; now you complain that they take too much time. There's no satisfying...
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
June 11 2013 07:03 GMT
#173
On June 11 2013 10:56 jcroisdale wrote:
Something there not even considering is there late game utility. TvP when the terran goes mech, is so much stronger, because the hellbat is such an efficient harassment unit.

The early game attacks are hard, but late game is just as difficult.


It really isn't. Against mech if you get like 2 cannons per base you're pretty much super defended against hellbat drops. It's much better to do hellion runbys at that point.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
50bani
Profile Blog Joined June 2009
Romania480 Posts
June 11 2013 07:08 GMT
#174
By far the best course of action is removing the "Light" tag from SCVs. I thought that even during the Blue Flame era.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-06-11 08:10:39
June 11 2013 07:09 GMT
#175
On June 11 2013 15:35 Falling wrote:
Show nested quote +
On June 11 2013 15:24 aZealot wrote:
On June 11 2013 15:13 scypio wrote:
On June 11 2013 15:08 tomatriedes wrote:
On June 11 2013 15:03 scypio wrote:
On June 11 2013 15:00 tomatriedes wrote:
Since it's early game that's the main issue, requiring an upgrade seems like a pretty fair solution.


Guess that means bye-bye for Strelok in WCS (the only decent player who plays mech TvP I know).



Why do you say that? This kind of change David Kim is talking about would not affect mid or late game hellbat compositions. The hellbat wouldn't be weaker overall with a blue flame upgrade; it would just make early hellbat drop spam a little less popular.


I've watched Strelok games and I think, that mech would even less viable if hellbats were worse at dealing with early GW pressure. GW timings can hit really fast, players know that Strelok is playing mech and will exploit it.

Also, with no real threat of harassment the toss will quickly go on an eco rampage - that makes things even worse.


Wait, what? You want to mech properly and be able to harass powerfully? Right.

The two actually go together. If by mech we mean siege tanks and not armoured infantry. Mech is relatively immobile and requires leap-frogging forward. It follows that mech needs to use harass units strike where the main army cannot rush to.


I see. Thanks, I did mean siege tank based Mech (i.e. traditional/BW mech). I did not watch much BW (although I did play it, mainly on LANs with mates, in the first couple or so of years after SC1/BW was released). I do get the appeal (the slow and intellectual strangle) of positional based Mech play - even if, at times, I think some Terran players exhibit an irrational demand that they be able to have their Mech and play it too. Even if SC2, as a different game, does not necessarily enable that style of play; and thereby that strict analytic comparisons to BW as arguments for Mech are also incorrect.

In this sense, I take it, that Vultures would have fulfilled that purpose, albeit in a different way, in BW which Hellbats may do in SC2? I don't necessarily see an issue with that, except that Hellbats seem stronger than Vultures and that Terran does not seem to lack for powerful harass options at all, especially against Protoss. And the fact that the unit hard counters the Zealot in the same way the Marauder hard counters the Stalker. (Of course, this may just be my biased Protoss heart talking.)
KT best KT ~ 2014
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-11 07:11:48
June 11 2013 07:11 GMT
#176
Good response, SO SO GLAD they aren't instantly nerfing anything.

Edit: Personally the coolest nerf I saw was a delay after them being dropped.
11/5/14 CATACLYSM | The South West's worst Falco main
lailaiwd
Profile Joined October 2012
United States65 Posts
June 11 2013 07:16 GMT
#177
I think a fair balance could be reduce the against biological units by 20 to 40% and buff its movement speed by 35% and drop its armor by 20%. This means you need to control it more like an oracle because of its speed buff and continuous control to ensure its survival and aggregate damage.
In Mvp I trust.
Kiran
Profile Joined April 2011
Germany52 Posts
June 11 2013 07:16 GMT
#178
On June 11 2013 15:49 saltis wrote:
Show nested quote +
On June 11 2013 15:44 doffe wrote:
I still think making helbats unhealable by medivacs earlygame would be a good thing. why not make the medivac upgrade include healing helbats? that would make the earlygame harass unforgiving and still get the option to use them to counter chargelots and lings after the upgrade.

Removing healing completly would go away from the original purpouse of the helbat.


Best comment in this thread. That would be the best solution.


i don't play terran, but i think this option would pose a problem in medivac production as well, because you can't reactor them out with a tech lab on your starport. which means it would delay hellbatdrops even more... and as soon as armory and starport are scouted, it would delay so much, that those drops loose too much on impact... at least i think it could be that way...
Fungal Storm of green glue!
glaresc
Profile Joined April 2012
31 Posts
June 11 2013 07:21 GMT
#179
they're so easy to use that you can literally be a protoss player and win games with terran
GudulesmSC2
Profile Joined May 2013
102 Posts
June 11 2013 07:23 GMT
#180
On June 11 2013 16:21 glaresc wrote:
they're so easy to use that you can literally be a protoss player and win games with terran


I'm a Terran player, once I played Protoss on the ladder. I did a DT rush and won easily ¯\_(ツ)_/¯
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