• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:49
CET 21:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Nexon's StarCraft game could be FPS, led by UMS maker1PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Clem wins HomeStory Cup 28
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1777 users

David Kim comments on Hellbat drops - Page 11

Forum Index > SC2 General
934 CommentsPost a Reply
Prev 1 9 10 11 12 13 47 Next All
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 08:05 GMT
#201
On June 11 2013 17:01 VArsovskiSC wrote:
Show nested quote +
On June 11 2013 16:54 Sissors wrote:
On June 11 2013 16:33 VArsovskiSC wrote:
1 - make Medivac cost 125/125

So which boosts do you propose to compensate for such a nerf to terran?


If you read my post you'll see that I wrote:

ALL THE BALANCE PROBLEMS WE CURRENTLY SEE IS BECAUSE BLIZZ DIDN'T EXPERIMENT MUCH WITH TERRAN DURING THE BETA

Doesn't mean that THAT's the solution, but should be tried/tested in the PTR at least.. It's not solely all the Hellbat's fault.. It's quite a collage of units that make the combo too strong I think.. Might even be that Protoss gets a buff instead lol..


We have a balanced game right now. There are no balance problems. There are metagame problems that can be summed up "I don't like the way XvX matchup is looking like right now".

You can't go in and say: "let's do a huge nerf to race X to fix the meta" without breaking the balance. You have to consider the aftermath to keep the overall PvZvT balance intact.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Dvriel
Profile Joined November 2011
607 Posts
June 11 2013 08:09 GMT
#202
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"

Rabiator
Profile Joined March 2010
Germany3948 Posts
June 11 2013 08:09 GMT
#203
On June 11 2013 16:33 VArsovskiSC wrote:
1 - make Medivac cost 125/125
2 - Make HB non bio, i.e. - not be healed - then those Drops would lose some ground/strength..

None of these suggestions would change the efficiency of the first Hellbat drop. Sure it would be slowed down by the amount of time to gather 25 gas ... which is a few seconds. Other than that you are nerfing regular bio strategies for the whole game just to fix an early rush problem? I would call that even worse than the Blizzard solution to the Mutalisk problem.
If you cant say what you're meaning, you can never mean what you're saying.
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 08:10 GMT
#204
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Sissors
Profile Joined March 2012
1395 Posts
June 11 2013 08:10 GMT
#205
On June 11 2013 17:01 VArsovskiSC wrote:
Show nested quote +
On June 11 2013 16:54 Sissors wrote:
On June 11 2013 16:33 VArsovskiSC wrote:
1 - make Medivac cost 125/125

So which boosts do you propose to compensate for such a nerf to terran?


If you read my post you'll see that I wrote:

ALL THE BALANCE PROBLEMS WE CURRENTLY SEE IS BECAUSE BLIZZ DIDN'T EXPERIMENT ENOUGH WITH TERRAN DURING THE BETA..

Doesn't mean that THAT's the solution, but should be tried/tested in the PTR at least.. It's not solely all the Hellbat's fault.. It's quite a collage of units that make the combo too strong I think.. Might even be that Protoss gets a buff instead lol..

Hell that's what was the problem in WoL for 1.5 years straight anyways.. They NEVER put Terran UP for at least EVEN a SECOND to SEE which problems they might FACE from the other races anyway at all..

Yeah the screaming wasn't required. But I made apparantly the incorrect assumption you wanted a balanced game, but you want a game where terran is underpowered, which does explain the changes you propose.

(Not to mention at least the last 6 months of WoL was completely dominated by zerg, with terran the least played race in every league above silver).
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
June 11 2013 08:13 GMT
#206
On June 11 2013 16:33 Lock0n wrote:
I posted a build that would completely counter hellbat drop builds, but my thread got closed -.- thank you team liquid mods, for helping the community develop the Meta. Basically my build is a standard factory expand, but you get 2 starports - one with reactor and one techlab, and this should hard counter hellbats completely.

You posted a "build" that you had by your own admission never even tried, without replays. If you want to explain to the TL mods why that was helping us "develop the Meta" you should go to website feedback and lay out your story there, not come into another thread and complain that you're being kept from rescuing TvT.

As for DK's comments, I'm happy with Blizzard's pace. I wouldn't be surprised to see some shift in the metagame that reduces the ubiquity of HB drops. I don't want to sit through more TvTs where the first ten minutes are just a constant stream of Medivacs flying past each other, but I'd rather tolerate that for a few weeks and see whether someone solves the problem than risk a too-hasty change that makes the tactic completely useless. My two examples of this sort of process going wrong in WoL were the 4-gate, which was allowed to dominate PvP for so long that the match-up was permanently stunted, and the Reaper, which was hastily nerfed to the point where it essentially disappeared from the game.
The frumious Bandersnatch
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-06-11 08:17:57
June 11 2013 08:14 GMT
#207
On June 11 2013 16:27 Falling wrote:
@aZealot.
Well to be honest, I would see hellions as the vulture analog. Hellbats do indeed seem much tougher than vultures. Although my earlier arguments focused on the old Warhound, I see the hellbat as yet another tanky 'infantry' unit that has been added to the Terran's force. And to my mind hellbats hard counter things like zealots far more than I would like if we had a spectrum of 'pure hard counter' aka rock-paper scissor to 'pure control.' So I agree with you there. I just don't think 'harass' and 'mech' are mutually exclusive- just different arms of the same gameplay.


Thanks, I get that. I appreciate the insight. And it does make sense. And, yes, I see that Hellions are more analogous to Vultures. Taking your tanky infantry unit comparison a step further, the Hellbat seems a flame throwing version of the Marauder.

Edit/ All that said, I'll re-iterate that DK is right to wait and see. Now, about that WP buff, Blizzard...
KT best KT ~ 2014
Dvriel
Profile Joined November 2011
607 Posts
June 11 2013 08:15 GMT
#208
On June 11 2013 17:10 scypio wrote:
Show nested quote +
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"


Ask Innovation and Mvp.I suppose,they were able to beat ForGG,but arent so good as him defending this,thats why they dedicated themselves to the "mass Hellbatdrop2 instead of "L2P"...."Full Foreigners"...
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 11 2013 08:17 GMT
#209
On June 11 2013 17:05 scypio wrote:
Show nested quote +
On June 11 2013 17:01 VArsovskiSC wrote:
On June 11 2013 16:54 Sissors wrote:
On June 11 2013 16:33 VArsovskiSC wrote:
1 - make Medivac cost 125/125

So which boosts do you propose to compensate for such a nerf to terran?


If you read my post you'll see that I wrote:

ALL THE BALANCE PROBLEMS WE CURRENTLY SEE IS BECAUSE BLIZZ DIDN'T EXPERIMENT MUCH WITH TERRAN DURING THE BETA

Doesn't mean that THAT's the solution, but should be tried/tested in the PTR at least.. It's not solely all the Hellbat's fault.. It's quite a collage of units that make the combo too strong I think.. Might even be that Protoss gets a buff instead lol..


We have a balanced game right now. There are no balance problems. There are metagame problems that can be summed up "I don't like the way XvX matchup is looking like right now".

You can't go in and say: "let's do a huge nerf to race X to fix the meta" without breaking the balance. You have to consider the aftermath to keep the overall PvZvT balance intact.

There are no "balance problems" in a coinflip game - they are 50/50 by nature -, but strategy games are not supposed to be coinflippy at all. Sadly Blizzard has changed Starcraft from a strategy game (BW) into an action game (SC2) with bigger explosions and higher kill count. Higher kill count works for "Hot Shots 2" (as a joke) but not for Starcraft 2 ... and they arent courageous enough to admit the mistake or smart enough to recognize it.
If you cant say what you're meaning, you can never mean what you're saying.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 11 2013 08:18 GMT
#210
On June 11 2013 17:10 scypio wrote:
Show nested quote +
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"

That option is stupid, because you cant make a game which is only playable for maybe 100 people.,
If you cant say what you're meaning, you can never mean what you're saying.
doffe
Profile Joined June 2010
Sweden636 Posts
June 11 2013 08:18 GMT
#211
On June 11 2013 17:10 scypio wrote:
Show nested quote +
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"


don't go there :S. there has been stuff widely considered op or broken before that some people soemtimes won against, that doesnt mean it needs no change. I think most people actually agree that some slight tweek needs to be done no matter how slight.

Just because people won vs zerg lategame vs the infamous BL infestor sometimes didnt mean that the rest should simply watch that player and l2p, it's a silly notion really. I would love to see the stats of how many TvTs in WCS involved helbats and how many times the one doing that won.

I am though all for letting metagame/maps/innovation(not the player) solve balance but surely there are points when this isnt longer an option?

If the issue is earlygame hellbat drops (as I understand it is) then remove the strength of that and keep the lategame strength.

I see a few options.

My favourite is simply requiring an upgrade to have them be healed.. you can still drop but retaining is harder and it is less forgiving

you could nerf the damage but make the upgrades scale better so at 3 attack you end up at the same place

you could require the helbat upgrade to build them at all (not a fan of this one though)

I guess several people think they need a permanent lategame nerf aswell.. I haven't seen alot of games where this has been needed though, that doesn't mean they don't exist but I personally havn't seen it.
Bjarne
Profile Joined December 2012
Germany192 Posts
June 11 2013 08:18 GMT
#212
On June 11 2013 11:54 HonorZ wrote:
Show nested quote +
On June 11 2013 10:50 Dark.EX wrote:
We're looking into it.

Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:

1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready

Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.

http://us.battle.net/sc2/en/forum/topic/9280218214?page=1

Personally, I completely agree with their stance.


I really really like the Pre Igniter Upgrade. This would make the upgrade really relevant. Lets have the normal HB shitty damage, and with the upgrade the current damages. Make the upgrade cheap, but long to research. Also, maybe reduce the health of the HB a little, but keeping the healing.



EXACTLY what it needs to slove the problem!
Mr. Kim: Energy!
MMA II DeMuslim II MKP II JD II IdrA II HuK II Leenock II Stephano II
Uni1987
Profile Joined September 2010
Netherlands642 Posts
June 11 2013 08:19 GMT
#213
Also change voidrays while your at it.
.............
scypio
Profile Joined December 2011
Poland2127 Posts
June 11 2013 08:20 GMT
#214
On June 11 2013 17:15 Dvriel wrote:
Show nested quote +
On June 11 2013 17:10 scypio wrote:
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"


Ask Innovation and Mvp.I suppose,they were able to beat ForGG,but arent so good as him defending this,thats why they dedicated themselves to the "mass Hellbatdrop2 instead of "L2P"...."Full Foreigners"...


Yes, ForGG los a single TvT series vs WCS EU Champion, therefore his strategy is invalid and should be never ever looked into. Wp man, wp.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
doffe
Profile Joined June 2010
Sweden636 Posts
June 11 2013 08:22 GMT
#215
On June 11 2013 17:05 scypio wrote:
Show nested quote +
On June 11 2013 17:01 VArsovskiSC wrote:
On June 11 2013 16:54 Sissors wrote:
On June 11 2013 16:33 VArsovskiSC wrote:
1 - make Medivac cost 125/125

So which boosts do you propose to compensate for such a nerf to terran?


If you read my post you'll see that I wrote:

ALL THE BALANCE PROBLEMS WE CURRENTLY SEE IS BECAUSE BLIZZ DIDN'T EXPERIMENT MUCH WITH TERRAN DURING THE BETA

Doesn't mean that THAT's the solution, but should be tried/tested in the PTR at least.. It's not solely all the Hellbat's fault.. It's quite a collage of units that make the combo too strong I think.. Might even be that Protoss gets a buff instead lol..


We have a balanced game right now. There are no balance problems. There are metagame problems that can be summed up "I don't like the way XvX matchup is looking like right now".

You can't go in and say: "let's do a huge nerf to race X to fix the meta" without breaking the balance. You have to consider the aftermath to keep the overall PvZvT balance intact.


who are you to say the game is balanced? I think people way to often mix up balance with winratios in a certain matchup. if TvZ is 50/50 winratio and all the terrangames are high supply mmmm wins and all the zergwins are roach-bane busts is the game balanced? Surely in winratio but is it an actual proper balance? Is it the kind of balance we want?

I am not saying this is the case though, it was just an example and to make it even more silly what if all P wins vs zerg would be 50min voidray, collosi archon and all zergwins where 7pools would we want that kind of balance even if the winratio was even?
eFko
Profile Blog Joined August 2012
Slovakia7 Posts
June 11 2013 08:23 GMT
#216
Last time a Terran made these at me I went Banshee harass...When I scouted hellbat drop I left first banshee at base...With a marauder and a Banshee this drop is quite defendable...You can follow up with another banshee to clean hellbats even faster or a Viking to hunt medivacs and try catching them before they drop...All in all when a T goes hell bat drops and I go 1-1-1 I build 2 marauders 2 banshees viking and so far so good good...But my level is low so what do I know...:-)
doffe
Profile Joined June 2010
Sweden636 Posts
June 11 2013 08:24 GMT
#217
On June 11 2013 17:20 scypio wrote:
Show nested quote +
On June 11 2013 17:15 Dvriel wrote:
On June 11 2013 17:10 scypio wrote:
On June 11 2013 17:09 Dvriel wrote:
Poll: So many suggestions..so let´s go:

Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage (35)
 
64%

Nerf Medivac "thrusters" (9)
 
16%

Remove bio tag ONLY (8)
 
15%

Make Hellbats requiere "Transformation Servos" as well (3)
 
5%

Requiere resources to transform into "Hellbat" (0)
 
0%

Nerf Damage less than Hellion, but buff HP (0)
 
0%

55 total votes

Your vote: So many suggestions..so let´s go:

(Vote): Damage Nerf.Infernal preigniter requiered to reach ACTUAL damage
(Vote): Remove bio tag ONLY
(Vote): Requiere resources to transform into "Hellbat"
(Vote): Nerf Damage less than Hellion, but buff HP
(Vote): Make Hellbats requiere "Transformation Servos" as well
(Vote): Nerf Medivac "thrusters"


Where is the: "Look at the way ForGG defends Hellbats and L2P?"


Ask Innovation and Mvp.I suppose,they were able to beat ForGG,but arent so good as him defending this,thats why they dedicated themselves to the "mass Hellbatdrop2 instead of "L2P"...."Full Foreigners"...


Yes, ForGG los a single TvT series vs WCS EU Champion, therefore his strategy is invalid and should be never ever looked into. Wp man, wp.


It doesn't make the strategy invalid at all obviously but who did he beat to actually make it valid? I mean that argument goes both ways. Just because ForGG won games with strat A vs B doesnt mean it doesn't need looking in to.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-06-11 08:25:21
June 11 2013 08:24 GMT
#218
At this rate of comments being added in the thread Blizzard should realize that the Hellbat (drop) NEEDS to be changed ... preferrably before the next season of WCS ...
If you cant say what you're meaning, you can never mean what you're saying.
Stitch
Profile Blog Joined January 2011
Hong Kong134 Posts
June 11 2013 08:26 GMT
#219
Certainly not require them to transform. I do agree with them being too fast and easy to use though. It's kind of insane how much damage they do.
Head Production Director of NDTV - No Dice Gaming - Twitter: @StitchHK
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2013-06-11 08:34:43
June 11 2013 08:26 GMT
#220
On June 11 2013 10:50 Dark.EX wrote:
Show nested quote +
We're looking into it.

Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:

1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready

Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.

http://us.battle.net/sc2/en/forum/topic/9280218214?page=1

Personally, I completely agree with their stance.

going Rax-> Factory -> Armory-> Starport and then finally having built the units to drop, 3) must be a joke
Players should start scouting more and playing less greedy, i didn't ever have problems with HB Drops when I saw them coming/expected them.
1) does this mean, terran HAS to stay the race that has to micro the most for every strat they do? I mean come on, "too easy to execute", there are tons of strats that are too easy to execute compared to what damage they do and how hard they are to defend.
2) could be.
4) Problem with hellbatdrops is simply that they are a coin flip: you lose them before they do damage - you lost a lot, if drop does damage enemy can be far behind. Like a cheese almost.

Prev 1 9 10 11 12 13 47 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#39
RotterdaM1176
TKL 460
IndyStarCraft 302
SteadfastSC189
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1176
TKL 460
IndyStarCraft 302
SteadfastSC 189
UpATreeSC 141
MaxPax 137
ForJumy 1
StarCraft: Brood War
Mini 470
EffOrt 410
Hyuk 176
ggaemo 115
hero 77
Shuttle 22
soO 19
League of Legends
C9.Mang0121
Counter-Strike
fl0m2013
Other Games
Grubby4121
summit1g3895
FrodaN2431
Beastyqt875
Liquid`Hasu255
ArmadaUGS158
Mew2King96
Trikslyr81
elazer78
ROOTCatZ57
ZombieGrub16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 229
• Reevou 3
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota270
League of Legends
• imaqtpie2978
• TFBlade1414
• Shiphtur493
• Stunt414
Upcoming Events
Replay Cast
3h 11m
Sparkling Tuna Cup
13h 11m
LiuLi Cup
14h 11m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 4h
Replay Cast
1d 12h
LiuLi Cup
1d 14h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.