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You can no longer be demoted during a season! - Page 16

Forum Index > SC2 General
365 CommentsPost a Reply
Prev 1 14 15 16 17 18 19 Next All
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 04 2013 13:48 GMT
#301
I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 04 2013 13:49 GMT
#302
^

That will still happen.
@Drayxs | Drayxs.221 | Drayxs#1802
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
June 04 2013 14:07 GMT
#303
can they stop copying League of Legends????????????
The same as their system...
plgElwood
Profile Joined October 2010
Germany518 Posts
June 04 2013 14:11 GMT
#304
Since the displayed "league" says nothing about current level of play, and matches will be found by your hidden MMR nothing changes.

If they make an actuall MMR score in your POrofile, that would be great, but also scaring newbs so they wont do it.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
June 04 2013 14:26 GMT
#305
On June 04 2013 22:48 HeeroFX wrote:
I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.


Your league doesn't determine who you play against. Read up the basics on how the ladder works and why the league you're in is 100% meaningless other than for measuring the length of your digital manhood.
Such flammable little insects!
KuKri
Profile Joined February 2012
Germany168 Posts
June 04 2013 14:45 GMT
#306
Hooray for all funday monday participants! :-)
PcH
Profile Joined December 2010
United States83 Posts
June 04 2013 15:19 GMT
#307
This is a terrible idea and soft as fuck
twitch.tv/itspch
Horn
Profile Blog Joined May 2013
United States72 Posts
June 04 2013 15:24 GMT
#308
damn it now how will i ever get to copper league now??? im being crushed in bronze, please fix
iaaimtetwehlrthtetulymwfseihnthnigphgtmnoyneeas.
NoobSkills
Profile Joined August 2009
United States1603 Posts
June 04 2013 15:26 GMT
#309
Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...
digmouse
Profile Blog Joined November 2010
China6331 Posts
June 04 2013 15:31 GMT
#310
On June 04 2013 22:48 HeeroFX wrote:
I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.

If your break is long enough, like one entire season, you'll eventually get your MMR reset by returning to 5 placement matches.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 04 2013 15:35 GMT
#311
On June 05 2013 00:31 digmouse wrote:
Show nested quote +
On June 04 2013 22:48 HeeroFX wrote:
I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.

If your break is long enough, like one entire season, you'll eventually get your MMR reset by returning to 5 placement matches.

It is one entire season, start to finish, no ranked matches if memory serves.
arkedos
Profile Joined July 2011
Germany1426 Posts
Last Edited: 2013-06-04 15:47:36
June 04 2013 15:42 GMT
#312
On June 05 2013 00:26 NoobSkills wrote:
Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...


Not being able to be demoted during season hinders you how on getting better and trying to improve ?
Well currently leagues a more of a measurement of progression and not skill itself. Over all I like the Idea because at the beginning of a new season you will see if you were able to at least maintain your level of progression compared to the others if you play your placement match.
love esports - hate homophobia
renkin
Profile Joined July 2010
France249 Posts
Last Edited: 2013-06-04 15:50:18
June 04 2013 15:47 GMT
#313
I can't see the point in this.
If you're going to be promoted / demoted, every game you play after the system decides your new league are useless. You won for nothing and tried to win ( or loose ) for nothing.

If we got better or worse than before, why not telling us imediately instead of every 3 months ?

On the other hand, ladder seasons are aligned with tourney seasons.
When the tourney ends your season run ends as well. You're going to play placement match just like the other pro will play their placement match for championship league.
Seeing you promoted or demoted after an awesome final might give you some dedication.
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
Last Edited: 2013-06-04 15:50:39
June 04 2013 15:48 GMT
#314
Considering Leagues (and points) have never mattered at all, i guess this won't change anything, as long as the mmr system stays the same.
Also does this mean if i wanna start again from bronze on another server, I'd need to play a year to get into diamond/masters?
Shade_FR
Profile Joined June 2010
France378 Posts
June 04 2013 16:12 GMT
#315
On June 04 2013 22:41 Drumhead wrote:
People should really read the ladder explanation thread before posting.....

MMR used to get into masters is determined by top 2% of MMR scores of active players. This means players with a small amount of bonus pool. This means 1) people not getting demoted has zero effect on people getting promoted into masters league, and 2) masters is already more then top 2% of players becuase there is a large amount of players in masters league (or any other league) that arnt considered active, and thus not used in the MMR range calculation....


Indeed, people should really read the ladder explanation thread before posting... including you it seems.

The MMR and bonus pool are 2 differents things. Bonus pool helps to accumulate ladder points.
You can have a high MMR and a ton of bonus pool.

If you have a high MMR, you will likely lose less points until you reach the rating that reflects your skill. That's why some high master don't lose any ladder point at the beginning of a season until they reach their rating, but only the MMR counts for the top 2%, points don't matter.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
ChEDo
Profile Joined November 2010
Canada310 Posts
June 04 2013 16:18 GMT
#316
This is such a bad idea... Whats next no promotion during season? losses arent diplayed anymore? First they have bonus pool preventing you from losing points, now they wanna make it so you cant get demoted... I don't see the point in babying the players, if they dont belong in a league they should get demoted whenever their mmr drops.
digmouse
Profile Blog Joined November 2010
China6331 Posts
June 04 2013 16:21 GMT
#317
On June 05 2013 00:48 Sunshinewalker wrote:
Considering Leagues (and points) have never mattered at all, i guess this won't change anything, as long as the mmr system stays the same.
Also does this mean if i wanna start again from bronze on another server, I'd need to play a year to get into diamond/masters?

In season promotion still works, if you keep winning theoretically you can made into masters in like several days.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 04 2013 16:34 GMT
#318
I believe this change started at the expansion launch. According to the MMR-Stats tool data, promotions have also been getting less strict with regard to stability requirements and confidence buffers. That means that if it takes 1500 MMR to get into X league and you hit 1505 or whatever, you'll get promoted and get to stay there until the season roll or until you get into the next league.

This doesn't affect players who want to tank their MMR by losing a bunch of games though, because you can still do that, you just won't get demoted mid-season. Those players will still be facing Bronze opposition which is their whole intention.

So what this is going to mean for league populations is that the higher leagues are going to be inflated a little bit, increasing slowly across the length of the season until the season roll brings the numbers back toward expected values again.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 04 2013 16:36 GMT
#319
On June 05 2013 00:26 NoobSkills wrote:
Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...


I don't know about that, but there is a cause and effect thing going on in games where they add a ladder or ranking system. League of Legends has a problem where the solo match making cue for ranked games is the most toxic place ever. But the rest of the game normal(ie, still toxic, but not evil). Riot has been trying to figure out how to get a handle of that issue, because they want people to be able play solo. Dota 2 doesn't have a solo ladder and tries to stay away from rankings without some sort of team involved.

If Blizzard is seeing a problem with player behavior and getting demoted in SC2, they should try to address it. It seems like they are catering to casuals to make them feel better, but there is such a thing as providing to much negative feed back. When a player is demoted, the game might as well just say "You have gotten more terrible, welcome to a scrubbier league". Nothing changed, they are still playing against people of a specific MMR. All the demotion did was make them feel worse about their play and the losing streak they were on.

If people getting demoted is causing mid or low level players to decide they want to play something else, its bad for SC2. I know there are people who want the game to be "hard core", but that only limits SC2 to a small group of people. The game shouldn't tell a player who just lost a series of games, "by the way, no only did you lose, but we are moving you down to a scrubbier league and putting the training wheels back on."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 04 2013 16:39 GMT
#320
On June 05 2013 01:36 Plansix wrote:
Show nested quote +
On June 05 2013 00:26 NoobSkills wrote:
Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...


I don't know about that, but there is a cause and effect thing going on in games where they add a ladder or ranking system. League of Legends has a problem where the solo match making cue for ranked games is the most toxic place ever. But the rest of the game normal(ie, still toxic, but not evil). Riot has been trying to figure out how to get a handle of that issue, because they want people to be able play solo. Dota 2 doesn't have a solo ladder and tries to stay away from rankings without some sort of team involved.

If Blizzard is seeing a problem with player behavior and getting demoted in SC2, they should try to address it. It seems like they are catering to casuals to make them feel better, but there is such a thing as providing to much negative feed back. When a player is demoted, the game might as well just say "You have gotten more terrible, welcome to a scrubbier league". Nothing changed, they are still playing against people of a specific MMR. All the demotion did was make them feel worse about their play and the losing streak they were on.

If people getting demoted is causing mid or low level players to decide they want to play something else, its bad for SC2. I know there are people who want the game to be "hard core", but that only limits SC2 to a small group of people. The game shouldn't tell a player who just lost a series of games, "by the way, no only did you lose, but we are moving you down to a scrubbier league and putting the training wheels back on."


Off topic, but Dota 2 does have a solo-only queue now. Who knows if it uses a separate MMR, though.
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