Warp prism speed buff, test map. 5.28.2013 - Page 15
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Al Bundy
7257 Posts
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KrazyTrumpet
United States2520 Posts
On May 29 2013 04:34 drugsarebad wrote: buff oracle..... useless cheese unit, low hp, too slow, too expensive They were gonna buff oracle speed, but everyone FREAKED THE FUCK OUT over that, too. | ||
Sulice
France16 Posts
So it would be more difficult to warp everywhere. | ||
WhalesFromSpace
390 Posts
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Prog455
Denmark970 Posts
On May 29 2013 04:33 dirtydurb82 wrote: If the goal is high-level, dynamic play, this is a good buff. I thought Toss were doing pretty well, but I guess the numbers don't lie. Do you really think that this is actually going to change any part of Protoss play that is not an all-in? At the moment this buff cost 100/100 and can be upgraded from a building you need no matter what if you want Colossus. This is a stupid buff, because Robotic Facility is already occupied with building Observers, Immortals and Colossi. If this upgrade did actually make a difference in lategame it would have been used already. | ||
Incognoto
France10239 Posts
On May 29 2013 04:35 Phoenix2003 wrote: So T gets speedvacs and Z gets speed mutas, so I don't see what the big issue is. As for the whole removal of upgrades thing. Well, Siege up removal and Z no longer needs evo chamber for spores. Seems fair to me. P needs all the help they get from their current turtle to 200/200(or gimmicky all-ins/ timing attacks) playstyle. Naturally, the asshat T/Z players are opposed to any kind of upward mobility for protoss. No surprise there.*rollseyes* Well Phoenix are already pretty damn mobile. So are Oracles. The recall mechanic of the mothership core allows Protoss to move out and do whatever until it's time to leave. Honestly, in PvZ, moving out with a mothership core to force units and then recall once those units are made should be standard. Being able to move your army for free out of a sticky situation is a form of mobility. Dark templar being dropped and warped all over the map is another form of highly mobile harass. Warp Prism being even more mobile from the start basically does boost their early game presence (useful for all-ins and such) and doesn't really change anything mid to late game, where the 100/100 upgrade wasn't all that expensive to begin with. That's when Warp Prism harass should definitely start to be used vs immobile zerg armies. I think that's the analyze some people are making here. Basically, Protoss can be pretty mobile with some tech paths, but if they choose to turtle up to 200/200 and then move out, then they have sacrifice mobility for a very powerful army. With this change, Protoss players don't really get a mobility boost except in the very early game, where that mobility is really just useful for all-ins. | ||
Bahamuth
134 Posts
On May 29 2013 04:42 WhalesFromSpace wrote: This unit is already too ridiculous given the capacity to reactively allocate entire production cycles without more than mineral and 2 supply commitment. Now it is even more ridiculous because the health buff remains in place... Yea Warp Prism op. | ||
Emzeeshady
Canada4203 Posts
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Pazuzu
United States632 Posts
On May 29 2013 04:11 KredeOWN wrote: so only immortal drops in pvp. stupid idea Unfortunate first post my friend haha | ||
TeeTS
Germany2762 Posts
On May 29 2013 02:38 ACrow wrote: Imagine if the prism could heal the hellbats. That would be bat-shit crazyyyyy. imagine every unit terran builds would be able to pop out of a medivac right away. that would be crazy shit too. warp prisms are definately the wrong unit to buff, they are very very strong as they are. before bringing in silly buffs like that, I would prefer a medivac nerf D: | ||
Emzeeshady
Canada4203 Posts
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anessie
180 Posts
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igay
Australia1178 Posts
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Pandahunterz
Netherlands213 Posts
About toss being too weak, in my opinion they have the strongest units in the game at the moment (i dont mean just 1 op unit but almost all) but they seem to have a hard time to get to the right composition. when played perfectly though toss is still the strongest race and calling them overall weak and needing a buff is, in my eyes, just retarded. | ||
Prime Directive
United States186 Posts
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p14c
Vatican City State431 Posts
On May 29 2013 04:41 SC2ShoWTimE wrote: ...where did i say that? i just explained that winrates alone dont give any conclusion on how a race is doing. also, the metagame of hots is evolving constantly so pointing out tournaments like iem or mlg is pretty pointless. David Kim is the one pointing out tournaments as an excuse for buffing Protoss. He said that at high level play Protoss doesn't perfom as it should, for normal play the winrates are totally fine. | ||
Kingsky
Singapore298 Posts
To be honest, in the WCS korea and europe, the protoss battles were pretty boring to watch. i REALLY enjoyed TvZ and TvT, not so much ZvZ, ZvP, ZvP , PvP , TvP Mainly because Terran is so versatile, and mech, biomine, skymech and the zerg reactions make the battles really great | ||
Pazuzu
United States632 Posts
On May 29 2013 04:47 Emzeeshady wrote: Well at least he was right. Not like I am complaining though. PvP can;t get any worse :p. To be honest it's still way ahead of where it was this far into WoL; at least there are multiple builds people can choose from instead of the Ol' faithful 4 gate | ||
Emzeeshady
Canada4203 Posts
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p14c
Vatican City State431 Posts
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