• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:31
CET 17:31
KST 01:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1658 users

Warp prism speed buff, test map. 5.28.2013 - Page 15

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 13 14 15 16 17 68 Next
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2013-05-28 19:45:08
May 28 2013 19:41 GMT
#281
Hmm that's interesting... they could have went other ways but we shall see. From what I've seen, the effectiveness of the Warp Prism seems to depend not only on its own capabilities, but also on the map layout.
o choro é livre
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 28 2013 19:41 GMT
#282
On May 29 2013 04:34 drugsarebad wrote:
buff oracle..... useless cheese unit, low hp, too slow, too expensive


They were gonna buff oracle speed, but everyone FREAKED THE FUCK OUT over that, too.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Sulice
Profile Joined August 2012
France16 Posts
May 28 2013 19:42 GMT
#283
I think this patch could work fine if the duration between phasing and transportation mode is increased a bit.
So it would be more difficult to warp everywhere.
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 28 2013 19:42 GMT
#284
This unit is already too ridiculous given the capacity to reactively allocate entire production cycles without more than mineral and 2 supply commitment. Now it is even more ridiculous because the health buff remains in place...
Nihility
Prog455
Profile Joined April 2012
Denmark970 Posts
May 28 2013 19:44 GMT
#285
On May 29 2013 04:33 dirtydurb82 wrote:
Show nested quote +

A-BomB Ireland. May 29 2013 02:34. Posts 68 PM Profile Quote #
I APPROVELast edit: 2013-05-29 02:35:14
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)


If the goal is high-level, dynamic play, this is a good buff. I thought Toss were doing pretty well, but I guess the numbers don't lie.


Do you really think that this is actually going to change any part of Protoss play that is not an all-in? At the moment this buff cost 100/100 and can be upgraded from a building you need no matter what if you want Colossus. This is a stupid buff, because Robotic Facility is already occupied with building Observers, Immortals and Colossi. If this upgrade did actually make a difference in lategame it would have been used already.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 28 2013 19:44 GMT
#286
On May 29 2013 04:35 Phoenix2003 wrote:
So T gets speedvacs and Z gets speed mutas, so I don't see what the big issue is. As for the whole removal of upgrades thing. Well, Siege up removal and Z no longer needs evo chamber for spores. Seems fair to me. P needs all the help they get from their current turtle to 200/200(or gimmicky all-ins/ timing attacks) playstyle. Naturally, the asshat T/Z players are opposed to any kind of upward mobility for protoss. No surprise there.*rollseyes*


Well Phoenix are already pretty damn mobile. So are Oracles. The recall mechanic of the mothership core allows Protoss to move out and do whatever until it's time to leave. Honestly, in PvZ, moving out with a mothership core to force units and then recall once those units are made should be standard. Being able to move your army for free out of a sticky situation is a form of mobility. Dark templar being dropped and warped all over the map is another form of highly mobile harass.

Warp Prism being even more mobile from the start basically does boost their early game presence (useful for all-ins and such) and doesn't really change anything mid to late game, where the 100/100 upgrade wasn't all that expensive to begin with. That's when Warp Prism harass should definitely start to be used vs immobile zerg armies.

I think that's the analyze some people are making here. Basically, Protoss can be pretty mobile with some tech paths, but if they choose to turtle up to 200/200 and then move out, then they have sacrifice mobility for a very powerful army. With this change, Protoss players don't really get a mobility boost except in the very early game, where that mobility is really just useful for all-ins.
maru lover forever
Bahamuth
Profile Joined September 2011
134 Posts
May 28 2013 19:44 GMT
#287
On May 29 2013 04:42 WhalesFromSpace wrote:
This unit is already too ridiculous given the capacity to reactively allocate entire production cycles without more than mineral and 2 supply commitment. Now it is even more ridiculous because the health buff remains in place...


Yea Warp Prism op.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:44 GMT
#288
--- Nuked ---
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 19:45 GMT
#289
On May 29 2013 04:11 KredeOWN wrote:
so only immortal drops in pvp. stupid idea


Unfortunate first post my friend haha
"It is because intuition is sometimes right, that we don't know what to do with it"
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 28 2013 19:46 GMT
#290
On May 29 2013 02:38 ACrow wrote:
Show nested quote +
On May 29 2013 02:35 Plansix wrote:
On May 29 2013 02:33 ReMiiX wrote:
I want medivacs to have speed boost all the time.

Seriously though, with the old buff on warp prism health this would be way way way to difficult to beat. Maybe if they dropped shield or health I could see the speed increase being fair.


If protoss can figure out how to stop the speed vacs, I am sure terran can figure out how to stop a speed prism. Its not like it is going to warp in two hellbats.

Imagine if the prism could heal the hellbats. That would be bat-shit crazyyyyy.


imagine every unit terran builds would be able to pop out of a medivac right away. that would be crazy shit too.

warp prisms are definately the wrong unit to buff, they are very very strong as they are. before bringing in silly buffs like that, I would prefer a medivac nerf D:
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:47 GMT
#291
--- Nuked ---
anessie
Profile Joined August 2011
180 Posts
May 28 2013 19:49 GMT
#292
Need an anti-air immortal with range 9 upgrade ty.
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 28 2013 19:49 GMT
#293
sounds good to me, the man train would be physco lol
MVP <3 MKP <3 DRG <3
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
May 28 2013 19:49 GMT
#294
NO simply no, this is even worse than the oracle speed. warpprisims are already hard enough to catch without speed. With speed it will be simply impossible to kill them everytime they drop/warp, meaning you will have to stay in base all-game long, disallowing any kind of pressure on the toss or risk losing your mean/natural and maybe even more. As an upgrade it's reasonable, as it requires a commitment of the protoss, and it gives the opponent some more time to tech up and get ways to actually counter the drops (for as far possible). removing the upgrade requirement will simply make early drop rushes (like dt drops) way too strong if not impossible to defeat if not perfectly prepared (meaning 50 turrets covering all of your base).
About toss being too weak, in my opinion they have the strongest units in the game at the moment (i dont mean just 1 op unit but almost all) but they seem to have a hard time to get to the right composition. when played perfectly though toss is still the strongest race and calling them overall weak and needing a buff is, in my eyes, just retarded.
Prime Directive
Profile Joined December 2011
United States186 Posts
May 28 2013 19:49 GMT
#295
I'd rather give it recall and a slight speed boost. It still feels like you are going to lose the Prism to Mutas once they are on the field.
p14c
Profile Joined May 2010
Vatican City State431 Posts
May 28 2013 19:50 GMT
#296
On May 29 2013 04:41 SC2ShoWTimE wrote:
Show nested quote +
On May 29 2013 04:26 sitromit wrote:
On May 29 2013 04:17 SC2ShoWTimE wrote:
sigh... some people are just terrible at understanding statistics.

when one race is underperforming then you wont necessarily see that by looking at winrates. what you also need to look at is the amount of players of every race that get far in tournaments. it is obvious when there are only 2-3 players of a certain race in the ro16 that they will perform decently and push the winrate because they are most likely the best players of their respective race while there are a couple of mediocre players of the other races.

We just had a foreign Protoss get 2nd place in a tournament with several Korean players. At MLG top 4 was 2 Terrans, 1 Zerg and 1 Protoss. At IEM we had 2 Terrans and 2 Protoss in Top 4, Protoss got 2nd. Protoss has a very good chance of winning WCS NA. Protoss is dominating in Proleague.

So just because there weren't too many Protoss in the top 8 of WCS KR and EU, when WCS KR Code S had very few Protoss to begin with because of the carry over from last season of WoL, that means Protoss doesn't go far in tournaments?


...where did i say that?
i just explained that winrates alone dont give any conclusion on how a race is doing. also, the metagame of hots is evolving constantly so pointing out tournaments like iem or mlg is pretty pointless.

David Kim is the one pointing out tournaments as an excuse for buffing Protoss. He said that at high level play Protoss doesn't perfom as it should, for normal play the winrates are totally fine.
Game Over, Man! Game Over!
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
May 28 2013 19:50 GMT
#297
It might just be me but... i actually feel there needs to be big changes in the protoss race to balance it. it has really strong gimmicky all-ins but weak overall play.

To be honest, in the WCS korea and europe, the protoss battles were pretty boring to watch. i REALLY enjoyed TvZ and TvT, not so much ZvZ, ZvP, ZvP , PvP , TvP

Mainly because Terran is so versatile, and mech, biomine, skymech and the zerg reactions make the battles really great
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 19:50 GMT
#298
On May 29 2013 04:47 Emzeeshady wrote:
Show nested quote +
On May 29 2013 04:45 Pazuzu wrote:
On May 29 2013 04:11 KredeOWN wrote:
so only immortal drops in pvp. stupid idea


Unfortunate first post my friend haha

Well at least he was right. Not like I am complaining though. PvP can;t get any worse :p.


To be honest it's still way ahead of where it was this far into WoL; at least there are multiple builds people can choose from instead of the Ol' faithful 4 gate
"It is because intuition is sometimes right, that we don't know what to do with it"
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:51 GMT
#299
--- Nuked ---
p14c
Profile Joined May 2010
Vatican City State431 Posts
May 28 2013 19:52 GMT
#300
David Kim wants to transform every match-up in a TvT. Let's see who drops first kind of game. It will turn SC2 into such a gimmicky game.
Game Over, Man! Game Over!
Prev 1 13 14 15 16 17 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
BRAT_OK 57
trigger 46
Vindicta 35
EmSc Tv 26
gerald23 17
MindelVK 13
StarCraft: Brood War
Britney 38212
Calm 5251
Jaedong 1872
Horang2 1326
Mini 952
Larva 793
Stork 497
Soma 467
actioN 325
hero 238
[ Show more ]
Movie 179
Zeus 179
Rush 170
Sharp 152
PianO 107
Shine 89
Barracks 48
yabsab 42
Killer 38
soO 31
Rock 25
HiyA 24
sorry 23
Hm[arnc] 22
scan(afreeca) 21
Terrorterran 18
NaDa 16
Sacsri 16
Dota 2
Gorgc4878
qojqva2313
XcaliburYe114
Counter-Strike
fl0m5499
shoxiejesuss2158
byalli1508
Super Smash Bros
Mew2King98
Heroes of the Storm
Khaldor583
Liquid`Hasu308
Other Games
Grubby4602
singsing2440
Liquid`RaSZi1642
FrodaN212
Sick190
ToD190
QueenE89
Organizations
Counter-Strike
PGL77620
StarCraft 2
WardiTV1037
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2491
Counter-Strike
• C_a_k_e 1486
Upcoming Events
Replay Cast
7h 30m
Replay Cast
16h 30m
Wardi Open
19h 30m
Monday Night Weeklies
1d
OSC
1d 7h
WardiTV Winter Champion…
1d 19h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.