• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:48
CEST 11:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

Warp prism speed buff, test map. 5.28.2013 - Page 15

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 13 14 15 16 17 68 Next
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2013-05-28 19:45:08
May 28 2013 19:41 GMT
#281
Hmm that's interesting... they could have went other ways but we shall see. From what I've seen, the effectiveness of the Warp Prism seems to depend not only on its own capabilities, but also on the map layout.
o choro é livre
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 28 2013 19:41 GMT
#282
On May 29 2013 04:34 drugsarebad wrote:
buff oracle..... useless cheese unit, low hp, too slow, too expensive


They were gonna buff oracle speed, but everyone FREAKED THE FUCK OUT over that, too.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Sulice
Profile Joined August 2012
France16 Posts
May 28 2013 19:42 GMT
#283
I think this patch could work fine if the duration between phasing and transportation mode is increased a bit.
So it would be more difficult to warp everywhere.
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 28 2013 19:42 GMT
#284
This unit is already too ridiculous given the capacity to reactively allocate entire production cycles without more than mineral and 2 supply commitment. Now it is even more ridiculous because the health buff remains in place...
Nihility
Prog455
Profile Joined April 2012
Denmark970 Posts
May 28 2013 19:44 GMT
#285
On May 29 2013 04:33 dirtydurb82 wrote:
Show nested quote +

A-BomB Ireland. May 29 2013 02:34. Posts 68 PM Profile Quote #
I APPROVELast edit: 2013-05-29 02:35:14
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)


If the goal is high-level, dynamic play, this is a good buff. I thought Toss were doing pretty well, but I guess the numbers don't lie.


Do you really think that this is actually going to change any part of Protoss play that is not an all-in? At the moment this buff cost 100/100 and can be upgraded from a building you need no matter what if you want Colossus. This is a stupid buff, because Robotic Facility is already occupied with building Observers, Immortals and Colossi. If this upgrade did actually make a difference in lategame it would have been used already.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 28 2013 19:44 GMT
#286
On May 29 2013 04:35 Phoenix2003 wrote:
So T gets speedvacs and Z gets speed mutas, so I don't see what the big issue is. As for the whole removal of upgrades thing. Well, Siege up removal and Z no longer needs evo chamber for spores. Seems fair to me. P needs all the help they get from their current turtle to 200/200(or gimmicky all-ins/ timing attacks) playstyle. Naturally, the asshat T/Z players are opposed to any kind of upward mobility for protoss. No surprise there.*rollseyes*


Well Phoenix are already pretty damn mobile. So are Oracles. The recall mechanic of the mothership core allows Protoss to move out and do whatever until it's time to leave. Honestly, in PvZ, moving out with a mothership core to force units and then recall once those units are made should be standard. Being able to move your army for free out of a sticky situation is a form of mobility. Dark templar being dropped and warped all over the map is another form of highly mobile harass.

Warp Prism being even more mobile from the start basically does boost their early game presence (useful for all-ins and such) and doesn't really change anything mid to late game, where the 100/100 upgrade wasn't all that expensive to begin with. That's when Warp Prism harass should definitely start to be used vs immobile zerg armies.

I think that's the analyze some people are making here. Basically, Protoss can be pretty mobile with some tech paths, but if they choose to turtle up to 200/200 and then move out, then they have sacrifice mobility for a very powerful army. With this change, Protoss players don't really get a mobility boost except in the very early game, where that mobility is really just useful for all-ins.
maru lover forever
Bahamuth
Profile Joined September 2011
134 Posts
May 28 2013 19:44 GMT
#287
On May 29 2013 04:42 WhalesFromSpace wrote:
This unit is already too ridiculous given the capacity to reactively allocate entire production cycles without more than mineral and 2 supply commitment. Now it is even more ridiculous because the health buff remains in place...


Yea Warp Prism op.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:44 GMT
#288
--- Nuked ---
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 19:45 GMT
#289
On May 29 2013 04:11 KredeOWN wrote:
so only immortal drops in pvp. stupid idea


Unfortunate first post my friend haha
"It is because intuition is sometimes right, that we don't know what to do with it"
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 28 2013 19:46 GMT
#290
On May 29 2013 02:38 ACrow wrote:
Show nested quote +
On May 29 2013 02:35 Plansix wrote:
On May 29 2013 02:33 ReMiiX wrote:
I want medivacs to have speed boost all the time.

Seriously though, with the old buff on warp prism health this would be way way way to difficult to beat. Maybe if they dropped shield or health I could see the speed increase being fair.


If protoss can figure out how to stop the speed vacs, I am sure terran can figure out how to stop a speed prism. Its not like it is going to warp in two hellbats.

Imagine if the prism could heal the hellbats. That would be bat-shit crazyyyyy.


imagine every unit terran builds would be able to pop out of a medivac right away. that would be crazy shit too.

warp prisms are definately the wrong unit to buff, they are very very strong as they are. before bringing in silly buffs like that, I would prefer a medivac nerf D:
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:47 GMT
#291
--- Nuked ---
anessie
Profile Joined August 2011
180 Posts
May 28 2013 19:49 GMT
#292
Need an anti-air immortal with range 9 upgrade ty.
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 28 2013 19:49 GMT
#293
sounds good to me, the man train would be physco lol
MVP <3 MKP <3 DRG <3
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
May 28 2013 19:49 GMT
#294
NO simply no, this is even worse than the oracle speed. warpprisims are already hard enough to catch without speed. With speed it will be simply impossible to kill them everytime they drop/warp, meaning you will have to stay in base all-game long, disallowing any kind of pressure on the toss or risk losing your mean/natural and maybe even more. As an upgrade it's reasonable, as it requires a commitment of the protoss, and it gives the opponent some more time to tech up and get ways to actually counter the drops (for as far possible). removing the upgrade requirement will simply make early drop rushes (like dt drops) way too strong if not impossible to defeat if not perfectly prepared (meaning 50 turrets covering all of your base).
About toss being too weak, in my opinion they have the strongest units in the game at the moment (i dont mean just 1 op unit but almost all) but they seem to have a hard time to get to the right composition. when played perfectly though toss is still the strongest race and calling them overall weak and needing a buff is, in my eyes, just retarded.
Prime Directive
Profile Joined December 2011
United States186 Posts
May 28 2013 19:49 GMT
#295
I'd rather give it recall and a slight speed boost. It still feels like you are going to lose the Prism to Mutas once they are on the field.
p14c
Profile Joined May 2010
Vatican City State431 Posts
May 28 2013 19:50 GMT
#296
On May 29 2013 04:41 SC2ShoWTimE wrote:
Show nested quote +
On May 29 2013 04:26 sitromit wrote:
On May 29 2013 04:17 SC2ShoWTimE wrote:
sigh... some people are just terrible at understanding statistics.

when one race is underperforming then you wont necessarily see that by looking at winrates. what you also need to look at is the amount of players of every race that get far in tournaments. it is obvious when there are only 2-3 players of a certain race in the ro16 that they will perform decently and push the winrate because they are most likely the best players of their respective race while there are a couple of mediocre players of the other races.

We just had a foreign Protoss get 2nd place in a tournament with several Korean players. At MLG top 4 was 2 Terrans, 1 Zerg and 1 Protoss. At IEM we had 2 Terrans and 2 Protoss in Top 4, Protoss got 2nd. Protoss has a very good chance of winning WCS NA. Protoss is dominating in Proleague.

So just because there weren't too many Protoss in the top 8 of WCS KR and EU, when WCS KR Code S had very few Protoss to begin with because of the carry over from last season of WoL, that means Protoss doesn't go far in tournaments?


...where did i say that?
i just explained that winrates alone dont give any conclusion on how a race is doing. also, the metagame of hots is evolving constantly so pointing out tournaments like iem or mlg is pretty pointless.

David Kim is the one pointing out tournaments as an excuse for buffing Protoss. He said that at high level play Protoss doesn't perfom as it should, for normal play the winrates are totally fine.
Game Over, Man! Game Over!
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
May 28 2013 19:50 GMT
#297
It might just be me but... i actually feel there needs to be big changes in the protoss race to balance it. it has really strong gimmicky all-ins but weak overall play.

To be honest, in the WCS korea and europe, the protoss battles were pretty boring to watch. i REALLY enjoyed TvZ and TvT, not so much ZvZ, ZvP, ZvP , PvP , TvP

Mainly because Terran is so versatile, and mech, biomine, skymech and the zerg reactions make the battles really great
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 19:50 GMT
#298
On May 29 2013 04:47 Emzeeshady wrote:
Show nested quote +
On May 29 2013 04:45 Pazuzu wrote:
On May 29 2013 04:11 KredeOWN wrote:
so only immortal drops in pvp. stupid idea


Unfortunate first post my friend haha

Well at least he was right. Not like I am complaining though. PvP can;t get any worse :p.


To be honest it's still way ahead of where it was this far into WoL; at least there are multiple builds people can choose from instead of the Ol' faithful 4 gate
"It is because intuition is sometimes right, that we don't know what to do with it"
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 19:51 GMT
#299
--- Nuked ---
p14c
Profile Joined May 2010
Vatican City State431 Posts
May 28 2013 19:52 GMT
#300
David Kim wants to transform every match-up in a TvT. Let's see who drops first kind of game. It will turn SC2 into such a gimmicky game.
Game Over, Man! Game Over!
Prev 1 13 14 15 16 17 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 610
Tasteless 126
Crank 33
trigger 4
Rex 2
StarCraft: Brood War
Larva 928
Stork 284
actioN 173
Yoon 104
sorry 57
BeSt 37
Shinee 36
GoRush 24
Barracks 16
yabsab 12
[ Show more ]
NaDa 7
ivOry 5
Free 1
Dota 2
XaKoH 610
XcaliburYe504
Counter-Strike
Stewie2K1541
Heroes of the Storm
Khaldor218
Other Games
Happy435
SortOf66
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo3991
Upcoming Events
CranKy Ducklings
12m
RSL Revival
12m
ByuN vs Cham
herO vs Reynor
WardiTV European League
2h 12m
FEL
6h 12m
RSL Revival
1d
Clem vs Classic
SHIN vs Cure
FEL
1d 2h
WardiTV European League
1d 2h
BSL: ProLeague
1d 8h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV European League
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.