I really dislike their trend of removing upgrades. They have now made it so that hardly any spells in the game require upgrades too. Sure they arent exciting or anything but they do provide an important possibility for dynamic play (think marine vs dragoon w/ range in broodwar) or at least for scouting and adapting.
Warp prism speed buff, test map. 5.28.2013 - Page 16
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Knee_of_Justice
United States388 Posts
I really dislike their trend of removing upgrades. They have now made it so that hardly any spells in the game require upgrades too. Sure they arent exciting or anything but they do provide an important possibility for dynamic play (think marine vs dragoon w/ range in broodwar) or at least for scouting and adapting. | ||
Plansix
United States60190 Posts
On May 29 2013 04:50 p14c wrote: David Kim is the one pointing out tournaments as an excuse for buffing Protoss. He said that at high level play Protoss doesn't perfom as it should, for normal play the winrates are totally fine. So you agree that Protoss should be buffed to improve the highest level of play, and that normal level play shouldn't be a huge factor in balance. Glad we could clear that up. | ||
c0sm0naut
United States1229 Posts
instead they want P to play the same way they alawys do = gimmicks. i have played random for a long time now, and Protoss is not difficult to play. i often win by just randomly attacking at +1 with whatever i have vs Z. when they make enough units to kill mine, i just recall. i make sneak bases constantly, in every matchup. recall works on probes == saves my economy. dt warp in == defends far nexus. Protoss is extremely strong and players are simply not taking full advantage of it on ladder. i just think this warp prism thing will lead to all ins 95% of the time, especially against terran. why don't they give us a list of options, we vote for the one we like the most, then we test it. i hate testing the random crap they come up with because i know it's not a good solution before i even try it and confirm my beliefs.. | ||
Mindcrime
United States6899 Posts
On May 29 2013 04:34 Incognoto wrote: I don't really think that Overlords are the problem.. well maybe they are but I feel that no zerg unit can really be dropped effectively. This is accurate. Zerg drop play is close to nonexistent because there isn't anything good to drop. Zerg drop play is more prevalent in BW and it's not because BW's overlords are better at it. It's because of things like lurkers and defilers and zerglings doing a shit ton more damage. | ||
TheDwf
France19747 Posts
On May 29 2013 04:49 Prime Directive wrote: I'd rather give it recall and a slight speed boost. Maybe also Divine shield so you're 100% sure you never lose it? | ||
Eatme
Switzerland3919 Posts
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Savko
Canada45 Posts
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Nightsz
Canada398 Posts
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c0sm0naut
United States1229 Posts
On May 29 2013 04:54 TheDwf wrote: Maybe also Divine shield so you're 100% sure you never lose it? why not, it's consistent at least | ||
Incognoto
France10239 Posts
On May 29 2013 04:54 Mindcrime wrote: This is accurate. Zerg drop play is close to nonexistent because there isn't anything good to drop. Zerg drop play is more prevalent in BW and it's not because BW's overlords are better at it. It's because of things like lurkers and defilers and zerglings doing a shit ton more damage. Thank you for actually reading my post. :B I felt stupid having written two long posts in this thread without an answer to either of them. | ||
Nuclease
United States1049 Posts
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Mrvoodoochild1
United States1439 Posts
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Plansix
United States60190 Posts
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iamcaustic
Canada1509 Posts
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Pazuzu
United States632 Posts
On May 29 2013 04:54 c0sm0naut wrote: if they want to make P a more competitive race, nerf spire transitions by making mutas require an upgrade before the pin you in your base or win the game outright with their speed/regen just because you only have 1 sg and lost phoenixes... and decrease the cost of storm by 50/50 instead they want P to play the same way they alawys do = gimmicks. i have played random for a long time now, and Protoss is not difficult to play. i often win by just randomly attacking at +1 with whatever i have vs Z. when they make enough units to kill mine, i just recall. i make sneak bases constantly, in every matchup. recall works on probes == saves my economy. dt warp in == defends far nexus. Protoss is extremely strong and players are simply not taking full advantage of it on ladder. i just think this warp prism thing will lead to all ins 95% of the time, especially against terran. why don't they give us a list of options, we vote for the one we like the most, then we test it. i hate testing the random crap they come up with because i know it's not a good solution before i even try it and confirm my beliefs.. Sorry but this is laughable. An upgrade needed for mutas? that's not a buff to protoss that will just mess up zerg across the board...not really relavent here | ||
vhapter
Brazil677 Posts
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Toadvine
Poland2234 Posts
On May 29 2013 04:58 Mrvoodoochild1 wrote: everything should just get a speed boost. Marines should have their stim movement speed by default, ling speed should be default and charge lot speed should be default. It'd be funny if this wasn't the exact direction the game's going. | ||
Sankanyo
United States140 Posts
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p14c
Vatican City State431 Posts
On May 29 2013 04:53 Plansix wrote: So you agree that Protoss should be buffed to improve the highest level of play, and that normal level play shouldn't be a huge factor in balance. Glad we could clear that up. R U kidding me? Imagine a medivac with warping ability. It's totally game breaking. He should put the Shuttle back in the game. Warping an entire army it's not harassing... | ||
Thieving Magpie
United States6752 Posts
On May 29 2013 04:34 Scones wrote: You think zerg has alot of harrass options? I have: ling run bys. mutas That's all i can come up with Terrans: Medivac drops Hellion run bys .... That's about it. Protoss: Warp Prism play Oracle/Phoenix zealot run by What does this buff "give" protoss? Nothing. Its still the same harass--just that Warp Prism will be more mobile (but less explosive) | ||
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