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On May 29 2013 05:14 Targe wrote:Show nested quote +On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.
yeah because zerg pros hate winning and dont use drops because its too easy of a win /sarcasm off. ovidrops need a buff in a long time, same goes for nydus play. zerg harrassment is horrible. if your opponent fucks up you can do ling runbys. thats it. mutas arent "harrass". try building 5 mutas for harrass..wont work. you either need mutas as your main army or you dont build them. what Z really needs is non-committing harrass which T has in form of medivacs and finally blizzard realized P needs something like that also. really hope they make ovidrop and nydus viable too. would be awesome. HOTS is already much better than WoL because there is much more aggression going on, but blizz can push it a lot more.
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how about increasing hp of warp prisms to make things like storm drops more viable?
On May 29 2013 05:19 Decendos wrote:Show nested quote +On May 29 2013 05:14 Targe wrote:On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there. yeah because zerg pros hate winning and dont use drops because its too easy of a win /sarcasm off. ovidrops need a buff in a long time, same goes for nydus play. zerg harrassment is horrible. if your opponent fucks up you can do ling runbys. thats it. mutas arent "harrass". try building 5 mutas for harrass..wont work. you either need mutas as your main army or you dont build them. what Z really needs is non-committing harrass which T has in form of medivacs and finally blizzard realized P needs something like that also. really hope they make ovidrop and nydus viable too. would be awesome. HOTS is already much better than WoL because there is much more aggression going on, but blizz can push it a lot more.
i totally agree. i felt it was a huge letdown that hots didnt include the nydus worms we were promised
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Aotearoa39261 Posts
This would be a great change. It wouldn't make all ins stronger (warp prisms are rarely the reason that an all in is so strong) but it will increase protoss's ability to harass significantly. We could even see stuff like immo drop become standard in PvP/PvZ which would be pretty sweet.
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On May 29 2013 05:14 Targe wrote:Show nested quote +On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there. Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.
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On May 29 2013 05:21 JacobNX01a wrote:Show nested quote +On May 29 2013 05:14 Targe wrote:On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there. Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play. Something like Mutalisks?
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I don't think that's the answer. Why not make Chrono Boost stack and make it a true macro mechanic?
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Just make hellbat healing an upgrade that is like the warpgates upgrade. Takes a long time but is cheap. Hellbat drops will be solved then.
It will be interesting to see the prism buff tho.
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On May 29 2013 05:12 dreamsmasher wrote:Show nested quote +On May 29 2013 05:09 Fluid wrote: Here's a better idea: -Warp Prism is now built from Stargate -Gravitic drive upgrade moved to Cybernetics Core - Reavers can now be built from Robotics Facility (Requires Robotics Bay)
(okay we all know that last item will never be implemented) nah keep it on robo, i would like robo to contain one harassment option.
pffft, what do you think the reavers are for?
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woaaaaaaaaaa... When I first read the title, I was like "awesome, exactly what they should be doing". I was assuming they would buff the speed of the warp prism slightly and buff the bonus from the speed upgrade.
Instead... :O That sounds so strong... I don't know but I don't want PvZ to evolve into TvZ and TvP 2.0, where you can't put a foot on the map because the moment you do - zooooooooooom zoooooooooooooooom zooooooooooooom - your base is gone and your ramp forcefielded
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Interesting idea. Faster WP would be cool. I like the idea of the Colossus drops mooted above (as well as stronger Immortal drops). Now, when are they going to buff the Stalker (and nerf Blink)? That would make me a really happy zealot.
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I guess David Kim doesn't watch ProLeague?
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I really don't want to see this game turn into a fly-into-your-opponents-base-as-fast-as-you-can-and-kill-shit (IE. mutalisks, speedvacs, now speedprisms) even if it does raise the skill level. Would like more creative ways to refocus it. This is a good start, but the reason why warp prisms weren't as heavily utilized was because frontal attacks and allins were just as effective, if not more, as well as taking way less effort. If they do go through with this, I think the permanently fast warp prisms are a bit too fast, and may even encourage all ins as opposed to late game harassment. TLDR; would like to see skill cap improvements through things other than making units faster.
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One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again?
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On May 29 2013 05:25 diophan wrote: I guess David Kim doesn't watch ProLeague?
no one does via SNM saying everything in a slow and dramatic way
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This makes it so that a viking can never catch a prism? That worries me.
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I'm really unsure what to think of this. I'm also unsure if Protoss is in need of any buffs in general. Looking at the winrates, it seems like PvZ might actually be pretty protoss favored. PvT seems pretty even, or maybe a bit Terran favored, but I'm stil really not sure about that either.
About the warp prism speed boost. I'd have to wonder if this changes anything. I guess it'd be really cool to see more warp prisms against Swarmhost play. The thing is that the warp prism seems more mid-lategame focussed during a period where speed isn't actually that much trouble to get, which makes me fear that the warp prism-based all ins are mainly going to get buffed with this, rather than macro play behind heavy harassment. I could also see the warp prism with free speed being very useful to harass terran a lot in the midgame, which would definitely be fun.
Worth trying at the very least.
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On May 29 2013 05:22 TheDwf wrote:Show nested quote +On May 29 2013 05:21 JacobNX01a wrote:On May 29 2013 05:14 Targe wrote:On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there. Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play. Something like Mutalisks? I meant compensation more like overlords with cheaper ventral sacs or something like that to drop with. Not to prevent drops.
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Even though Protoss players are underperforming in the GSL, the race is not only the easiest to learn/play but also very strong in every matchup more often than not.
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On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again?
Mech is the very last thing Blizzard need to be worried about. Bio is the staple as it is, and always will be in PvT.
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Only time will tell whether this will improve balance.
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