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On May 29 2013 05:28 aZealot wrote:Show nested quote +On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again? Mech is the very last thing Blizzard need to be worried about. Bio is the staple as it is, and always will be in PvT. Which is sad to hear right after they released an expansion that specifically tried to make mech more viable.
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On May 29 2013 05:22 TheDwf wrote:Show nested quote +On May 29 2013 05:21 JacobNX01a wrote:On May 29 2013 05:14 Targe wrote:On May 29 2013 05:10 JacobNX01a wrote: I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department. Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there. Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play. Something like Mutalisks?
Maybe something that doesn't take 2000/2000 to be effective?
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On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again?
Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this.
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I don't think this is the right approach. Protoss play has to get less "make or break" to make it more entertaining to watch. I think this won't do much apart from making certain pressures or all-ins slightly stronger, or make protoss slightly stronger in superlategame, when you have the resources to warp in rounds of zealots everywhere. But I think that is not the time where protoss need help. The problem is, toss seems either unstoppable so it's not even close, or they get their army obliterated in seconds and lose with no way to recover. I guess a lot of this comes down to how warpgates work. But that's probably a discussion that has been had a thousand times already and doesn't belong here. Also, blizzard won't touch it anway. Ever. (Unfortunately)
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On May 29 2013 05:24 Big J wrote: woaaaaaaaaaa... When I first read the title, I was like "awesome, exactly what they should be doing". I was assuming they would buff the speed of the warp prism slightly and buff the bonus from the speed upgrade.
Instead... :O That sounds so strong... I don't know but I don't want PvZ to evolve into TvZ and TvP 2.0, where you can't put a foot on the map because the moment you do - zooooooooooom zoooooooooooooooom zooooooooooooom - your base is gone and your ramp forcefielded
Oh man, I didn't even think about that. I would freaking hate to be FF'd on the ramp -_-... I thought they planned on removing that anyway?
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On May 29 2013 05:25 diophan wrote: I guess David Kim doesn't watch ProLeague?
He probably doesn't, because he's too busy trying to figure out how to balance this game.
no one does via SNM saying everything in a slow and dramatic way Proleague casting isn't that bad at all, and the stream viewer count would differ from your assumption.
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On May 29 2013 02:34 govie wrote: Could it be that there results are lagging is because of all the allin options they have gotten in hots? Protos in WOL wasnt underpreforming, in HOTS they apparantly are. I believe it could be because there playing to cheesy/gimmicky and less solid. errr? wat? protoss was underperforming for a LONG time in WOL.
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On May 29 2013 05:31 Topdoller wrote:Show nested quote +On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again? Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this. Protoss can also drop units on top of your army.
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On May 29 2013 05:31 Emzeeshady wrote:Show nested quote +On May 29 2013 05:20 Plexa wrote: This would be a great change. It wouldn't make all ins stronger (warp prisms are rarely the reason that an all in is so strong) but it will increase protoss's ability to harass significantly. We could even see stuff like immo drop become standard in PvP/PvZ which would be pretty sweet. In high level play the warp prism is the strongest part of the Immo/sentry all in. This change will allow unlimited mobility with the immortals. They can be dropped right on top of anything without fear of the prism being sniped by queens.
Yes, but only as a tool to warp in units. Not in how fast it get's there. In the worst case Blizzard could make the speed default but the warping in mechanic an upgrade if it proves to be too strong.
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NO, NO, NOOOOOOOOOOOOOOOOOO!!!
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On May 29 2013 05:30 Bagi wrote:Show nested quote +On May 29 2013 05:28 aZealot wrote:On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again? Mech is the very last thing Blizzard need to be worried about. Bio is the staple as it is, and always will be in PvT. Which is sad to hear right after they released an expansion that specifically tried to make mech more viable.
I know, and I am glad they gave up on that halfway through beta and then shut up about it.
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im glad they are buffing something rather than nerfing. its a good mentality to not try and rip down their work, but to leave it, add something new, and see how the players react
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On May 29 2013 04:30 larse wrote: GG Mech TvP
lmao, now that you mention it, it's another hilarious indirect middle finger to mech TvP @_@
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On May 29 2013 05:32 TheDwf wrote:Show nested quote +On May 29 2013 05:31 Topdoller wrote:On May 29 2013 05:26 Bagi wrote: One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.
Mech is already very niche, soon irrelevant again? Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this. Protoss can also drop units on top of your army.
So? , Terrans drop Hellbats on a very regular basis on armies these days. Its no different to be honest, Lets face it my unit Protoss drops will cost a lot of gas to any real damage. if it fails its a massive loss, unlike Terran which dumps free units .
Its an interesting change if it goes through
EDIT
What baffles me the most id they spent 50% of the beta trying to make the oracle work.. i guess they failed
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On May 29 2013 02:54 TheKhyira wrote:Show nested quote +On May 29 2013 02:49 ffadicted wrote: Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins You scout double gas in TvP while expanding, now let's play the guessing game for some of the possibilities. Proxy oracle Pooling void ray 3 gate Proxy robo Inbase robo 3 gate sentry 4 gate 4 gate prism 4 gate blink obs 4 gate blink msc dt rush dt prism All of which requires different amount of bunkers and/or turrets, addons and marine positioning. The only real way to block prism gate all ins is to shoot it down right as it flies in, except if it's faster it's harder. And it's not like you can really afford to durdle 6-7 marines in your main because herp derp a good amount of the mentioned all ins will just roll right over you at the front. And that's not even considering what happens if it's an expand build with either light harras or greedy tech.
Make a reaper and scout? Is that too hard?
For those fearing all ins. Good builds already have prisms landing at the T's base when warpgate finishes.. the speed won't affect that. The only thing that gets buffed in such a 4 gate prism all in is that drop micro could be better.. but then again most movements don't require the prism to move too much.
Same methodology for some kind of immortal all in with new prisms against zerg or T.
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Austria24417 Posts
Heh, I'll take it. And the 80% PvZ winrate that comes with it!
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Man, so many scumbag Z and T in here:
"Protoss is boring to play against, they just mass and a move" "Don't give Protoss any buffz!"
"Protoss players are worse, that's why they aren't doing well" "Don't give Protoss any micro-intensive units!"
Edit - Make Charge researched at Cybercore, put it more in line with Stim and Conc.
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