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Active: 1903 users

Warp prism speed buff, test map. 5.28.2013 - Page 19

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 17 18 19 20 21 68 Next
Bagi
Profile Joined August 2010
Germany6799 Posts
May 28 2013 20:30 GMT
#361
On May 29 2013 05:28 aZealot wrote:
Show nested quote +
On May 29 2013 05:26 Bagi wrote:
One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.

Mech is already very niche, soon irrelevant again?


Mech is the very last thing Blizzard need to be worried about. Bio is the staple as it is, and always will be in PvT.

Which is sad to hear right after they released an expansion that specifically tried to make mech more viable.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 28 2013 20:31 GMT
#362
On May 29 2013 05:22 TheDwf wrote:
Show nested quote +
On May 29 2013 05:21 JacobNX01a wrote:
On May 29 2013 05:14 Targe wrote:
On May 29 2013 05:10 JacobNX01a wrote:
I like the idea of giving Protoss more harass options, but I feel like zerg is being neglected in the dropping department.


Zerg has insanely cheap, easily massable units which can drop, not sure what you're saying there.

Sure, but we have to research two upgrades to drop, and you don't see zerg drop as often as protoss or terran. I just feel like zerg should have some compensation for the other two races having such strong drop play.

Something like Mutalisks?


Maybe something that doesn't take 2000/2000 to be effective?
As it turns out, marines don't actually cost any money -Jinro
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 20:31 GMT
#363
--- Nuked ---
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
May 28 2013 20:31 GMT
#364
On May 29 2013 05:26 Bagi wrote:
One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.

Mech is already very niche, soon irrelevant again?



Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this.
Ameisenmann
Profile Joined April 2012
Albania296 Posts
May 28 2013 20:31 GMT
#365
I don't think this is the right approach. Protoss play has to get less "make or break" to make it more entertaining to watch. I think this won't do much apart from making certain pressures or all-ins slightly stronger, or make protoss slightly stronger in superlategame, when you have the resources to warp in rounds of zealots everywhere. But I think that is not the time where protoss need help. The problem is, toss seems either unstoppable so it's not even close, or they get their army obliterated in seconds and lose with no way to recover. I guess a lot of this comes down to how warpgates work. But that's probably a discussion that has been had a thousand times already and doesn't belong here. Also, blizzard won't touch it anway. Ever. (Unfortunately)
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
May 28 2013 20:31 GMT
#366
On May 29 2013 05:24 Big J wrote:
woaaaaaaaaaa... When I first read the title, I was like "awesome, exactly what they should be doing". I was assuming they would buff the speed of the warp prism slightly and buff the bonus from the speed upgrade.

Instead... :O
That sounds so strong... I don't know but I don't want PvZ to evolve into TvZ and TvP 2.0, where you can't put a foot on the map because the moment you do - zooooooooooom zoooooooooooooooom zooooooooooooom - your base is gone and your ramp forcefielded


Oh man, I didn't even think about that. I would freaking hate to be FF'd on the ramp -_-... I thought they planned on removing that anyway?
Death comes in many forms
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2013-05-28 20:34:08
May 28 2013 20:32 GMT
#367

On May 29 2013 05:25 diophan wrote:
I guess David Kim doesn't watch ProLeague?


He probably doesn't, because he's too busy trying to figure out how to balance this game.

no one does via SNM saying everything in a slow and dramatic way

Proleague casting isn't that bad at all, and the stream viewer count would differ from your assumption.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
sc14s
Profile Joined March 2011
United States5052 Posts
May 28 2013 20:32 GMT
#368
On May 29 2013 02:34 govie wrote:
Could it be that there results are lagging is because of all the allin options they have gotten in hots? Protos in WOL wasnt underpreforming, in HOTS they apparantly are. I believe it could be because there playing to cheesy/gimmicky and less solid.

errr? wat? protoss was underperforming for a LONG time in WOL.
TheDwf
Profile Joined November 2011
France19747 Posts
May 28 2013 20:32 GMT
#369
On May 29 2013 05:31 Topdoller wrote:
Show nested quote +
On May 29 2013 05:26 Bagi wrote:
One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.

Mech is already very niche, soon irrelevant again?



Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this.

Protoss can also drop units on top of your army.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 28 2013 20:33 GMT
#370
On May 29 2013 05:31 Emzeeshady wrote:
Show nested quote +
On May 29 2013 05:20 Plexa wrote:
This would be a great change. It wouldn't make all ins stronger (warp prisms are rarely the reason that an all in is so strong) but it will increase protoss's ability to harass significantly. We could even see stuff like immo drop become standard in PvP/PvZ which would be pretty sweet.

In high level play the warp prism is the strongest part of the Immo/sentry all in. This change will allow unlimited mobility with the immortals. They can be dropped right on top of anything without fear of the prism being sniped by queens.



Yes, but only as a tool to warp in units. Not in how fast it get's there. In the worst case Blizzard could make the speed default but the warping in mechanic an upgrade if it proves to be too strong.
Pokemon Master
TrOn_sc2
Profile Joined June 2011
Germany91 Posts
May 28 2013 20:33 GMT
#371
NO, NO, NOOOOOOOOOOOOOOOOOO!!!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 28 2013 20:33 GMT
#372
On May 29 2013 05:30 Bagi wrote:
Show nested quote +
On May 29 2013 05:28 aZealot wrote:
On May 29 2013 05:26 Bagi wrote:
One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.

Mech is already very niche, soon irrelevant again?


Mech is the very last thing Blizzard need to be worried about. Bio is the staple as it is, and always will be in PvT.

Which is sad to hear right after they released an expansion that specifically tried to make mech more viable.


I know, and I am glad they gave up on that halfway through beta and then shut up about it.


KT best KT ~ 2014
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 20:34 GMT
#373
--- Nuked ---
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 28 2013 20:35 GMT
#374
im glad they are buffing something rather than nerfing. its a good mentality to not try and rip down their work, but to leave it, add something new, and see how the players react
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 28 2013 20:36 GMT
#375
On May 29 2013 04:30 larse wrote:
GG Mech TvP


lmao, now that you mention it, it's another hilarious indirect middle finger to mech TvP @_@
Sup
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2013-05-28 20:40:28
May 28 2013 20:38 GMT
#376
On May 29 2013 05:32 TheDwf wrote:
Show nested quote +
On May 29 2013 05:31 Topdoller wrote:
On May 29 2013 05:26 Bagi wrote:
One bad thing Strelok already pointed out on twitter is that in PvT this is much bigger buff against mech than it is against bio.

Mech is already very niche, soon irrelevant again?



Dont most meching Terrans build a crap ton of turrets to protect against drops anyways to prevent this.

Protoss can also drop units on top of your army.


So? , Terrans drop Hellbats on a very regular basis on armies these days. Its no different to be honest, Lets face it my unit Protoss drops will cost a lot of gas to any real damage. if it fails its a massive loss, unlike Terran which dumps free units .


Its an interesting change if it goes through

EDIT

What baffles me the most id they spent 50% of the beta trying to make the oracle work.. i guess they failed
Xahhk
Profile Joined April 2010
Canada540 Posts
May 28 2013 20:38 GMT
#377
On May 29 2013 02:54 TheKhyira wrote:
Show nested quote +
On May 29 2013 02:49 ffadicted wrote:
Maybe not that fast, but good change tbh. WTF @ people saying it will lead to more all-ins, wut? Please elaborate how this will enable much better all-ins/create new sick all-ins


You scout double gas in TvP while expanding, now let's play the guessing game for some of the possibilities.

Proxy oracle
Pooling void ray 3 gate
Proxy robo
Inbase robo
3 gate sentry
4 gate
4 gate prism
4 gate blink obs
4 gate blink msc
dt rush
dt prism

All of which requires different amount of bunkers and/or turrets, addons and marine positioning. The only real way to block prism gate all ins is to shoot it down right as it flies in, except if it's faster it's harder. And it's not like you can really afford to durdle 6-7 marines in your main because herp derp a good amount of the mentioned all ins will just roll right over you at the front.

And that's not even considering what happens if it's an expand build with either light harras or greedy tech.


Make a reaper and scout? Is that too hard?

For those fearing all ins. Good builds already have prisms landing at the T's base when warpgate finishes.. the speed won't affect that. The only thing that gets buffed in such a 4 gate prism all in is that drop micro could be better.. but then again most movements don't require the prism to move too much.

Same methodology for some kind of immortal all in with new prisms against zerg or T.


Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 28 2013 20:39 GMT
#378
--- Nuked ---
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 28 2013 20:39 GMT
#379
Heh, I'll take it. And the 80% PvZ winrate that comes with it!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-05-28 20:46:19
May 28 2013 20:41 GMT
#380
Man, so many scumbag Z and T in here:

"Protoss is boring to play against, they just mass and a move"
"Don't give Protoss any buffz!"

"Protoss players are worse, that's why they aren't doing well"
"Don't give Protoss any micro-intensive units!"

Edit - Make Charge researched at Cybercore, put it more in line with Stim and Conc.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
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