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On May 05 2013 20:56 Thrillz wrote:Show nested quote +On May 05 2013 11:26 DemigodcelpH wrote:On May 05 2013 04:16 plogamer wrote:On May 05 2013 02:49 Leporello wrote: The Queen patch was necessary, because hellions. Sorry, it's true. A) Top zergs were already figuring out how to break hellion contain with minimal cost. B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff. But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions. Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face. The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.
It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.
If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.
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On May 04 2013 02:49 rQvicious wrote: blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..
Nothing wrong with that. We have to deal with your widow mine drop shit every game.
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On May 06 2013 00:50 reneg wrote:Show nested quote +On May 05 2013 20:56 Thrillz wrote:On May 05 2013 11:26 DemigodcelpH wrote:On May 05 2013 04:16 plogamer wrote:On May 05 2013 02:49 Leporello wrote: The Queen patch was necessary, because hellions. Sorry, it's true. A) Top zergs were already figuring out how to break hellion contain with minimal cost. B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff. But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions. Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face. The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more. It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them. If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle. If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them. I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg. I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.
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On May 06 2013 01:02 Zarahtra wrote:Show nested quote +On May 06 2013 00:50 reneg wrote:On May 05 2013 20:56 Thrillz wrote:On May 05 2013 11:26 DemigodcelpH wrote:On May 05 2013 04:16 plogamer wrote:On May 05 2013 02:49 Leporello wrote: The Queen patch was necessary, because hellions. Sorry, it's true. A) Top zergs were already figuring out how to break hellion contain with minimal cost. B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff. But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions. Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face. The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more. It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them. If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle. If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them. I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg. I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.
I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.
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Good changes. More action, more skills But 45 is huge, Muta based play will vanish imo.
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I really wish the Muta play would not be put down.
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On May 06 2013 02:02 FCReverie wrote:Show nested quote +On May 06 2013 01:02 Zarahtra wrote:On May 06 2013 00:50 reneg wrote:On May 05 2013 20:56 Thrillz wrote:On May 05 2013 11:26 DemigodcelpH wrote:On May 05 2013 04:16 plogamer wrote:On May 05 2013 02:49 Leporello wrote: The Queen patch was necessary, because hellions. Sorry, it's true. A) Top zergs were already figuring out how to break hellion contain with minimal cost. B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff. But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions. Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face. The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more. It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them. If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle. If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them. I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg. I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL. I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.
TvZ was and is the best matchup. As a spectator. Strategically it has always been very dull apart from that phase when Mvp said "fuck it, I'm mixing in mech". T attacks with mass marines in various variations and zerg builds the 2-3units that can actually deal with marine/medivac while teching up and droning up until T has to slowly fade from 80%marines into 40%marines. (always makes me wonder why we need 15 units per race in the game, when only 5 turn out to be viable)
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Yeh, while not as onesided as TvZ after the queen patch. Terran was favored against zerg before the patch, thing was the hellions let Terran play very greedy, while beïng save against most allins. After the patch terran just had a harder time knowing when to play greedy or defensive because they lost their mapcontrol. Terran IS scary if they can get their third early on uncontested. Once the production kicks in, it's rly hard to break a terran without totally crushing their army.
The same is happening now, arguably Terran have more defensive options now with hellbats, widow mines, siege tech on factory without tech lab. You see the top tier terrans play ultra greedy (Innovation, Flash), taking a third at around 9-9.30. Defending this with only a few hellions and widow mines. With some good micro, you shouldn't get surrounded by Zerglings offcreep.
I gotta say the matchup is more fun to watch, but fun gameplay doesn't mean balance. The terran army is just too cost efficiënt against zerg while also beïng bulletproof in the macro department. Anyway im still liking blizzards aproach, it's easy to get overboard with nerfs or buffs.
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On May 06 2013 02:02 FCReverie wrote:Show nested quote +On May 06 2013 01:02 Zarahtra wrote:On May 06 2013 00:50 reneg wrote:On May 05 2013 20:56 Thrillz wrote:On May 05 2013 11:26 DemigodcelpH wrote:On May 05 2013 04:16 plogamer wrote:On May 05 2013 02:49 Leporello wrote: The Queen patch was necessary, because hellions. Sorry, it's true. A) Top zergs were already figuring out how to break hellion contain with minimal cost. B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff. But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions. Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face. The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more. It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them. If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle. If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them. I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg. I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL. I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.
Terran can go full macro till 70SCVs free? Have you played ladder or watched streams lately? DemusliM suffered this TvZ 2 days ago.Every single TvZ was facing Roach-ling,Roach bane, or ling baneling NOT ALL IN.It was only 7-10 min aggression.Nowadays there is the 2 base mass roach into 3rd aggresion at almos 12 mins with non stop roach.TErran need to expand with reactor hellion or reaper hellion into 3 CCs to try outrmacro the Zerg who is totally free to take his 3rd without any fear.You cant punish that 3rd neither deny it with only 6-8 hellions.Neither runbies are possible due to the evo/spine/queen wall and deny creep is expose your hellions to the 2-3 queendraliks shots. Zerg was never back in the first 15 mins.Every Master Zerg is maxed at 14 mins ready to deny drops or the Terrans 3rd,preparing the Hive transition to Greater Spire or Ultralisks
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INB4 spore crawler/oracle meta in 2v2
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not a zerg play so i cant comment but i really like the idea of early burrow. sue me
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Agree that TvZ was the best MU in WoL. Also that queen change was bogus and still is. I don't understand Blizzard always over doing its buffs or nerfs. Make the queen have +1 range not +2. Slow and steady.
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On May 05 2013 21:02 Scoobers wrote:Thats because Terran is all about exploiting weaknesses in the early game and the more time you play against T the more you learn how to defend those and their timings. The more time passes on the better you responses are and the more you know. Lets take a reaper opening for example: when hots got realeased every zerg would lose 2-3 drones to a single reaper and IdrA almost smashed his monitor or punched DemusliM in his face since they used to sit right next to each other. How often do you see a zerg players lose a drone to the reaper nowadays? that almost doesnt happen at all. You guys remember how parting made him self look pathetic when he typed about the imba medevacs losing to Flash @ MLG? Havent we just seen him 2-0 flash in group B of code S? This game should be given time. The only part of the game I personally think should be given a look at is the late game where tempest seem to be killing everything with zergs not really having an option against a composition with them. Neither terrans do have one against that too since BC just get spanked by high templars and tempest. But as I said, it all should be given time. I would still wait with buffing/nerfing for 2-3 months. As for burrow i could agree on it being 50/50 but @ lair tech, its far too good of an ubgrade and has too much all in potential @ hatch tech and all ins is not what community nor the viewers are interested in right? The oracle is very good in its current form, giving it a speed boost would just make PvT imba since then nothing would catch those and they already fry everything that is terran in the early game ultra fast. As an argument for buffing those Kim stated more or less that it only takes a turret. Well since you gave protoss so much cheaper of a dark shrine and oracles meaning they can go of 4 probes in 2 gases into both of those openings and get early expo every terran just has to get a turret. I always get a turret, so does Byun on his stream and so does Demuslim since against early protoss harrasment options its better to be safe than sorry. To be honest I dont particualry understand the logic behind buffing oracle since a turret or a spore in enought to deny them. When i go for a banshee and zerg makes a spore I just deal with it that he expected it and prepared accordingly isnt it how this should work? P.S. HotS is amazing in how it currently plays out, both MLG and Dreamhack had 130k views on stream when big matches were being played, after everything got nerfed to shizzle in WoL there was barely 30k viewers in the finals of any big tournament (provided it wasnt a ZvZ, then - 30-40% viewers)
This is a very good analysis, and it really touches on some of the underlying logic that people might not understand while looking at the surface.
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I will miss the current Muta vs Muta chaos if these changes are going to be implemented. I am also curious about the fact that Blizzard has not mentioned anything about Terran in this beta test. Are they happy with Terran?
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On May 06 2013 00:51 Piledriver wrote:Show nested quote +On May 04 2013 02:49 rQvicious wrote: blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game.. Nothing wrong with that. We have to deal with your widow mine drop shit every game. Just as he said, widow mine drops are a common sight in TvP. I'd rather that Blizzard ignore the oracle for now and concentrate more on how they can nerf Terran a bit.
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oracle acceleration currently sucks
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On May 04 2013 02:49 rQvicious wrote: blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game.. Welcome to the other side. Zerg and Protoss need to deal with nonsense like ubervacs, hellbats and widow drops every time as well.
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On May 06 2013 04:54 Assirra wrote:Show nested quote +On May 04 2013 02:49 rQvicious wrote: blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game.. Welcome to the other side. Zerg and Protoss need to deal with nonsense like ubervacs, hellbats and widow drops every time as well.
speedvacs, hellbats and widow mines DO NOT make your extremely safe the first 10 minutes of the game, and make you play greedy without any risks
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Oracles are essentially useless right now imo, this will be a welcome change. Right now, Protoss is still in need of a devastating harassment unit, and still remains the only race that can't really do massive damages through harassment with units they'd making anyway (aka mutalisks or everything terran has that goes in a medivac).
Excited to see where this change leads.
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On May 06 2013 03:57 NeThZOR wrote:Show nested quote +On May 06 2013 00:51 Piledriver wrote:On May 04 2013 02:49 rQvicious wrote: blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game.. Nothing wrong with that. We have to deal with your widow mine drop shit every game. Just as he said, widow mine drops are a common sight in TvP. I'd rather that Blizzard ignore the oracle for now and concentrate more on how they can nerf Terran a bit. because you face it on the ladder? oh boy.
sac 1 probe and be safe forever. the times where widow mine drops win games seem to be over @ gsl.
I'm not really sure about the burrow buff. burrowed roaches are a nasty thing to deal with.
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