• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:40
CET 20:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
SC: Evo Complete - Ranked Ladder OPEN ALPHA1StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1524 users

Call to Action: May 2 Balance Testing - Page 30

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 28 29 30 31 32 33 Next All
reneg
Profile Joined September 2010
United States859 Posts
May 05 2013 15:50 GMT
#581
On May 05 2013 20:56 Thrillz wrote:
Show nested quote +
On May 05 2013 11:26 DemigodcelpH wrote:
On May 05 2013 04:16 plogamer wrote:
On May 05 2013 02:49 Leporello wrote:
The Queen patch was necessary, because hellions. Sorry, it's true.


A) Top zergs were already figuring out how to break hellion contain with minimal cost.
B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff.

But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions.


Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face.


The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.


It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.

If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.
moose...indian
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
May 05 2013 15:51 GMT
#582
On May 04 2013 02:49 rQvicious wrote:
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..



Nothing wrong with that. We have to deal with your widow mine drop shit every game.
Envy fan since NTH.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 05 2013 16:02 GMT
#583
On May 06 2013 00:50 reneg wrote:
Show nested quote +
On May 05 2013 20:56 Thrillz wrote:
On May 05 2013 11:26 DemigodcelpH wrote:
On May 05 2013 04:16 plogamer wrote:
On May 05 2013 02:49 Leporello wrote:
The Queen patch was necessary, because hellions. Sorry, it's true.


A) Top zergs were already figuring out how to break hellion contain with minimal cost.
B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff.

But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions.


Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face.


The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.


It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.

If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.

If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them.
I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg.
I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.
FCReverie
Profile Joined April 2013
Australia103 Posts
May 05 2013 17:02 GMT
#584
On May 06 2013 01:02 Zarahtra wrote:
Show nested quote +
On May 06 2013 00:50 reneg wrote:
On May 05 2013 20:56 Thrillz wrote:
On May 05 2013 11:26 DemigodcelpH wrote:
On May 05 2013 04:16 plogamer wrote:
On May 05 2013 02:49 Leporello wrote:
The Queen patch was necessary, because hellions. Sorry, it's true.


A) Top zergs were already figuring out how to break hellion contain with minimal cost.
B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff.

But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions.


Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face.


The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.


It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.

If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.

If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them.
I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg.
I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.


I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2013-05-05 17:05:38
May 05 2013 17:04 GMT
#585
Good changes. More action, more skills But 45 is huge, Muta based play will vanish imo.
llIH
Profile Joined June 2011
Norway2143 Posts
May 05 2013 17:10 GMT
#586
I really wish the Muta play would not be put down.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-05-05 17:15:09
May 05 2013 17:14 GMT
#587
On May 06 2013 02:02 FCReverie wrote:
Show nested quote +
On May 06 2013 01:02 Zarahtra wrote:
On May 06 2013 00:50 reneg wrote:
On May 05 2013 20:56 Thrillz wrote:
On May 05 2013 11:26 DemigodcelpH wrote:
On May 05 2013 04:16 plogamer wrote:
On May 05 2013 02:49 Leporello wrote:
The Queen patch was necessary, because hellions. Sorry, it's true.


A) Top zergs were already figuring out how to break hellion contain with minimal cost.
B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff.

But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions.


Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face.


The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.


It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.

If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.

If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them.
I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg.
I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.


I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.


TvZ was and is the best matchup. As a spectator.
Strategically it has always been very dull apart from that phase when Mvp said "fuck it, I'm mixing in mech". T attacks with mass marines in various variations and zerg builds the 2-3units that can actually deal with marine/medivac while teching up and droning up until T has to slowly fade from 80%marines into 40%marines.
(always makes me wonder why we need 15 units per race in the game, when only 5 turn out to be viable)
massivez
Profile Joined May 2010
Belgium653 Posts
May 05 2013 17:18 GMT
#588
Yeh, while not as onesided as TvZ after the queen patch. Terran was favored against zerg before the patch, thing was the hellions let Terran play very greedy, while beïng save against most allins. After the patch terran just had a harder time knowing when to play greedy or defensive because they lost their mapcontrol. Terran IS scary if they can get their third early on uncontested. Once the production kicks in, it's rly hard to break a terran without totally crushing their army.

The same is happening now, arguably Terran have more defensive options now with hellbats, widow mines, siege tech on factory without tech lab. You see the top tier terrans play ultra greedy (Innovation, Flash), taking a third at around 9-9.30. Defending this with only a few hellions and widow mines. With some good micro, you shouldn't get surrounded by Zerglings offcreep.

I gotta say the matchup is more fun to watch, but fun gameplay doesn't mean balance. The terran army is just too cost efficiënt against zerg while also beïng bulletproof in the macro department. Anyway im still liking blizzards aproach, it's easy to get overboard with nerfs or buffs.
Dvriel
Profile Joined November 2011
607 Posts
May 05 2013 18:22 GMT
#589
On May 06 2013 02:02 FCReverie wrote:
Show nested quote +
On May 06 2013 01:02 Zarahtra wrote:
On May 06 2013 00:50 reneg wrote:
On May 05 2013 20:56 Thrillz wrote:
On May 05 2013 11:26 DemigodcelpH wrote:
On May 05 2013 04:16 plogamer wrote:
On May 05 2013 02:49 Leporello wrote:
The Queen patch was necessary, because hellions. Sorry, it's true.


A) Top zergs were already figuring out how to break hellion contain with minimal cost.
B) Wall-in with queen + evo etc. is still used after queen buff, and would be as good for preventing run-by without range buff.

But hey, I guess the queen patch was necessary to hold off hellions without spending larvae on a single unit that counters hellions.


Very well said. I really don't know how anyone could claim "it was necessary" and hold a straight face.


The Queen patch was completely unnecessary for balance because TvZ at that point was extremely even and exciting to watch. I don't even remember that people were complaining about it, it was completely out of the nowhere. Originally it was +25 energy, then without communication and thorough testing they gave +2 range. While Terran certainly dominated for a longer period due to balance, the Zerg domination probably hurt SC2 more.


It wasn't exciting to watch. It was painful. Terran player would make a bunch of helions, then move on in. As someone else just pointed out, there was no tension from a T perspective. Now they at least have to think about it for a second before blindly throwing 6 or 8 helions into your base with hardly any attention paid to them.

If the Z played it perfectly, they'd be able to escape it, but so many helions can roast so many drones so quickly that it was extremely easy for it to become an uphill battle.

If hellions reached your mineral line you were doing something wrong already, so you should take dmg. That is why people had started walling off and before the patch especially. There wasn't really any issue with the hellions the reason for the change was that blizzard didn't want the _creep spread_ to be controlled so well by the terran which was also preventing the zerg from getting out from hellion contains. That lead into a free base for the zerg and droning up to full saturation if the T tried to go macro. The runbys were never really what bothered Blizzard, or atleast wasn't the motive for the patch, the zerg just needs to L2P if that was an issue for them.
I don't really understand why people are critizing "droning up to 70", because that was exactly what happened after the patch, assuming the T tried to go 3rd OC. If he didn't go 3rd OC ofc the zerg had to stop a little earlier, but by that time the terran was essentially pretty allin, he had to do considerable dmg.
I'd also note that the mass queen opening was already viable before the patch. It wasn't killing the hellions really, but with the amount of queens they could push abit off creep to get the creep tumors down behind them. The patch was essentially Blizzard trying to force the metagame to shift, which had terrible effects on the best MU in WoL.


I really don't think ZvT was ever the best matchup in WoL :/ It was basically the Terran doing the same thing every game and the Zerg being on the back foot until about 15+ minutes if the game lasted that long. You know that all these things you say about Z are true for T as well. Terran can just scv up to 70 unless the Zerg doesn't take a 3rd in which case the zerg is pretty all in anyway. You know how hard it is to do damage before lategame without going all in as Zerg? You only have melee units essentially (hydras are pretty ineffective againt terran and roach have such short range) and you are against Tanks Mines and Hellbats right now, all of which destroy units that cluster together, which happen to be small melee units. So basically we have to sit back and let you macro or wait for you to come out and attack us.



Terran can go full macro till 70SCVs free? Have you played ladder or watched streams lately? DemusliM suffered this TvZ 2 days ago.Every single TvZ was facing Roach-ling,Roach bane, or ling baneling NOT ALL IN.It was only 7-10 min aggression.Nowadays there is the 2 base mass roach into 3rd aggresion at almos 12 mins with non stop roach.TErran need to expand with reactor hellion or reaper hellion into 3 CCs to try outrmacro the Zerg who is totally free to take his 3rd without any fear.You cant punish that 3rd neither deny it with only 6-8 hellions.Neither runbies are possible due to the evo/spine/queen wall and deny creep is expose your hellions to the 2-3 queendraliks shots.
Zerg was never back in the first 15 mins.Every Master Zerg is maxed at 14 mins ready to deny drops or the Terrans 3rd,preparing the Hive transition to Greater Spire or Ultralisks
Psychonian
Profile Joined March 2012
United States2322 Posts
May 05 2013 18:32 GMT
#590
INB4 spore crawler/oracle meta in 2v2
Trans Rights
integrity
Profile Joined April 2011
United States1014 Posts
May 05 2013 18:34 GMT
#591
not a zerg play so i cant comment but i really like the idea of early burrow. sue me
DooMDash
Profile Joined May 2010
United States1015 Posts
May 05 2013 18:44 GMT
#592
Agree that TvZ was the best MU in WoL. Also that queen change was bogus and still is. I don't understand Blizzard always over doing its buffs or nerfs. Make the queen have +1 range not +2. Slow and steady.
S1 3500+ Master T. S2 1600+ Master T.
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 05 2013 18:48 GMT
#593
On May 05 2013 21:02 Scoobers wrote:
Show nested quote +
But for now TvZ seems to favor Terran quite a bit.

Thats because Terran is all about exploiting weaknesses in the early game and the more time you play against T the more you learn how to defend those and their timings. The more time passes on the better you responses are and the more you know. Lets take a reaper opening for example: when hots got realeased every zerg would lose 2-3 drones to a single reaper and IdrA almost smashed his monitor or punched DemusliM in his face since they used to sit right next to each other. How often do you see a zerg players lose a drone to the reaper nowadays? that almost doesnt happen at all.
You guys remember how parting made him self look pathetic when he typed about the imba medevacs losing to Flash @ MLG? Havent we just seen him 2-0 flash in group B of code S? This game should be given time.

The only part of the game I personally think should be given a look at is the late game where tempest seem to be killing everything with zergs not really having an option against a composition with them. Neither terrans do have one against that too since BC just get spanked by high templars and tempest. But as I said, it all should be given time. I would still wait with buffing/nerfing for 2-3 months.

As for burrow i could agree on it being 50/50 but @ lair tech, its far too good of an ubgrade and has too much all in potential @ hatch tech and all ins is not what community nor the viewers are interested in right?

The oracle is very good in its current form, giving it a speed boost would just make PvT imba since then nothing would catch those and they already fry everything that is terran in the early game ultra fast. As an argument for buffing those Kim stated more or less that it only takes a turret. Well since you gave protoss so much cheaper of a dark shrine and oracles meaning they can go of 4 probes in 2 gases into both of those openings and get early expo every terran just has to get a turret. I always get a turret, so does Byun on his stream and so does Demuslim since against early protoss harrasment options its better to be safe than sorry.
To be honest I dont particualry understand the logic behind buffing oracle since a turret or a spore in enought to deny them. When i go for a banshee and zerg makes a spore I just deal with it that he expected it and prepared accordingly isnt it how this should work?

P.S. HotS is amazing in how it currently plays out, both MLG and Dreamhack had 130k views on stream when big matches were being played, after everything got nerfed to shizzle in WoL there was barely 30k viewers in the finals of any big tournament (provided it wasnt a ZvZ, then - 30-40% viewers)


This is a very good analysis, and it really touches on some of the underlying logic that people might not understand while looking at the surface.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 05 2013 18:54 GMT
#594
I will miss the current Muta vs Muta chaos if these changes are going to be implemented. I am also curious about the fact that Blizzard has not mentioned anything about Terran in this beta test. Are they happy with Terran?
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 05 2013 18:57 GMT
#595
On May 06 2013 00:51 Piledriver wrote:
Show nested quote +
On May 04 2013 02:49 rQvicious wrote:
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..



Nothing wrong with that. We have to deal with your widow mine drop shit every game.

Just as he said, widow mine drops are a common sight in TvP. I'd rather that Blizzard ignore the oracle for now and concentrate more on how they can nerf Terran a bit.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 05 2013 18:57 GMT
#596
oracle acceleration currently sucks
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 05 2013 19:54 GMT
#597
On May 04 2013 02:49 rQvicious wrote:
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..

Welcome to the other side.
Zerg and Protoss need to deal with nonsense like ubervacs, hellbats and widow drops every time as well.
MaxQT
Profile Joined January 2013
69 Posts
May 05 2013 20:05 GMT
#598
On May 06 2013 04:54 Assirra wrote:
Show nested quote +
On May 04 2013 02:49 rQvicious wrote:
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..

Welcome to the other side.
Zerg and Protoss need to deal with nonsense like ubervacs, hellbats and widow drops every time as well.


speedvacs, hellbats and widow mines DO NOT make your extremely safe the first 10 minutes of the game, and make you play greedy without any risks
ffadicted
Profile Joined January 2011
United States3545 Posts
May 05 2013 20:14 GMT
#599
Oracles are essentially useless right now imo, this will be a welcome change. Right now, Protoss is still in need of a devastating harassment unit, and still remains the only race that can't really do massive damages through harassment with units they'd making anyway (aka mutalisks or everything terran has that goes in a medivac).

Excited to see where this change leads.
SooYoung-Noona!
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 05 2013 20:17 GMT
#600
On May 06 2013 03:57 NeThZOR wrote:
Show nested quote +
On May 06 2013 00:51 Piledriver wrote:
On May 04 2013 02:49 rQvicious wrote:
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..



Nothing wrong with that. We have to deal with your widow mine drop shit every game.

Just as he said, widow mine drops are a common sight in TvP. I'd rather that Blizzard ignore the oracle for now and concentrate more on how they can nerf Terran a bit.

because you face it on the ladder? oh boy.

sac 1 probe and be safe forever. the times where widow mine drops win games seem to be over @ gsl.

I'm not really sure about the burrow buff. burrowed roaches are a nasty thing to deal with.
Countdown to victory: 1 200!
Prev 1 28 29 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2646
IndyStarCraft 291
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 291
UpATreeSC 86
JuggernautJason61
BRAT_OK 58
Railgan 27
StarCraft: Brood War
Rain 3320
Horang2 956
Shuttle 659
sSak 48
scan(afreeca) 45
Aegong 18
NaDa 11
Dota 2
Gorgc4602
qojqva3250
420jenkins318
BananaSlamJamma184
League of Legends
rGuardiaN46
Counter-Strike
fl0m1162
byalli435
Heroes of the Storm
Liquid`Hasu318
Other Games
Grubby2564
FrodaN1528
Beastyqt817
ceh9587
KnowMe194
ArmadaUGS104
Mew2King87
QueenE53
Trikslyr52
Organizations
Other Games
Algost 0
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 186
• Reevou 8
• Adnapsc2 7
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV436
League of Legends
• Nemesis3246
• imaqtpie1850
• TFBlade782
Other Games
• Shiphtur313
Upcoming Events
Replay Cast
3h 20m
WardiTV Korean Royale
16h 20m
OSC
21h 20m
Replay Cast
1d 3h
Replay Cast
1d 13h
Kung Fu Cup
1d 16h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.