Second map is going to be fun to watch, but the rush distance ground/air is way too short lol... I would be surprised if this map make it to major tournament.
The third map is a boring split map, cant wait to watch 1hour+ TvT
Forum Index > SC2 General |
j4vz
Canada976 Posts
Second map is going to be fun to watch, but the rush distance ground/air is way too short lol... I would be surprised if this map make it to major tournament. The third map is a boring split map, cant wait to watch 1hour+ TvT | ||
Dreamer.T
United States3584 Posts
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Sorathez
Australia209 Posts
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Aveng3r
United States2411 Posts
but seriously they look really good. Zerus looks like it might have some of the terran divide-the-map-in-half-and-its-over but aside from that they look really unique and are refreshing compared to what we have been seeing :D | ||
KrazyTrumpet
United States2520 Posts
On April 26 2013 12:39 Dreamer.T wrote: All the new 1v1 maps are cool except for Klontas. Don't see that being good for Zergs or terrans in tvp. Way too many tight corriders. Protoss needs all the help it can get right now | ||
onPHYRE
Bulgaria923 Posts
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RogerChillingworth
2889 Posts
On April 26 2013 12:43 KrazyTrumpet wrote: Show nested quote + On April 26 2013 12:39 Dreamer.T wrote: All the new 1v1 maps are cool except for Klontas. Don't see that being good for Zergs or terrans in tvp. Way too many tight corriders. Protoss needs all the help it can get right now yeah, well then they shouldn't have designed the race to be an impy fucking deathball | ||
Polygamy
Austria1114 Posts
Edit: I am so sick of shared base 2v2 maps. 2v2 was so much more fun in BW when you had totally separate bases and you constantly were forced to asses incoming attacks to figure out of you should save your ally or counter attack an opponent. | ||
ThomasjServo
15244 Posts
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Embir
Poland567 Posts
2v2: THe Boneyard should stay, it is funny as hell map which created a lot of funny games. | ||
Timetwister22
United States538 Posts
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templar rage
United States2509 Posts
Second map is trash. I do like the idea of having super narrow pathways like that one (or that Kespa map that had one ringing the entire map's edge or something like that), but not that close. Unfortunately, it only really makes sense to have a feature like that to shorten rush distances, and being able to "proxy" 2 barracks in your natural and have it probably be as close as proxying across another map is just not balanced at all. Third map looks interesting, but could end up really bad. It's kinda hard to see how big it is from the screenshot. I think there could be some potential for taking that frontmost base (intended as a 4th) as a 3rd or even as your natural. Either way, it's basically going to be a guaranteed 4 bases, which isn't particularly enticing to me. | ||
bjornkavist
Canada1235 Posts
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Embir
Poland567 Posts
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Nerski
United States1095 Posts
Blizzard 'but that passage is so small they can't possibly rush many units!' Anyone with common sense 'So how's that stop a fast 2 rax from their base?' | ||
Garnet
Vietnam9021 Posts
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tribulator
774 Posts
Klontas is an instant downvote though, I'm not even going to bother. | ||
MrMotionPicture
United States4327 Posts
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zJayy962
1363 Posts
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Belha
Italy2850 Posts
Btw, we REALLY need a new TL Map maker contest. Ohana and Cloud K came from there and both were great maps. | ||
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