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SCV Glitch: Hiding in a Vespene Geyser - Page 2

Forum Index > SC2 General
Post a Reply
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Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
April 26 2013 01:08 GMT
#21
On April 26 2013 10:03 Nachtwind wrote:
Show nested quote +
On April 26 2013 10:02 Master of DalK wrote:
On April 26 2013 09:58 Nachtwind wrote:
On April 26 2013 09:56 Master of DalK wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

Oh dear god, plz no.

This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D


Well to be honest i would really like it. like the first 5-10 minutes in most games there is nothing to cast or to see... such a neat little micro battle would be awesome xD

But y'know man, I hear marines are pretty imba heh.

As a caster, I would love to see it. As a Protoss player though it would be so annoying >_<


And i heared you can block gas with just a probe..

Probes can still be hit by melee units when put in the right spot to block the gas though =P
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Klipsys
Profile Blog Joined May 2010
United States1533 Posts
April 26 2013 01:08 GMT
#22
This is so cool. I need a pro to show us what this can do
Hudson Valley Progamer
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 01:11 GMT
#23
On April 26 2013 10:03 DenTenker wrote:
This is really neat. How did you find out about this? Was this an accident?

The explanation is pretty random.

I was in a build order tester and after hitting the benchmark that I wanted to hit I got bored and wanted to see how fast I could bring down my money by canceling structures. I had about 1k so I started doing it with CCs, then once I hit less then 400 I started building and canceling barracks, then supply depots, and then refineries. After a few times I noticed that the scv seemed to stop in the middle, so I tried to repeat the action. Not what you might expect .
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 26 2013 01:14 GMT
#24
On April 26 2013 10:08 Master of DalK wrote:
Show nested quote +
On April 26 2013 10:03 Nachtwind wrote:
On April 26 2013 10:02 Master of DalK wrote:
On April 26 2013 09:58 Nachtwind wrote:
On April 26 2013 09:56 Master of DalK wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

Oh dear god, plz no.

This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D


Well to be honest i would really like it. like the first 5-10 minutes in most games there is nothing to cast or to see... such a neat little micro battle would be awesome xD

But y'know man, I hear marines are pretty imba heh.

As a caster, I would love to see it. As a Protoss player though it would be so annoying >_<


And i heared you can block gas with just a probe..

Probes can still be hit by melee units when put in the right spot to block the gas though =P


I mean to block the scv that trying this you just simply block your gas
invisible tetris level master
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
April 26 2013 01:17 GMT
#25
[image loading]

This bug is legit.
The trick is to be centered.
It takes a few tries.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
owned4ursake
Profile Joined December 2011
Australia59 Posts
April 26 2013 01:45 GMT
#26
This + ebay block against toss would be soo hilarious
Gotta try it x)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2013 01:46 GMT
#27
On April 26 2013 10:17 Trozz wrote:
[image loading]

This bug is legit.
The trick is to be centered.
It takes a few tries.

Looks like a ghetto SCV sauna lol
ㅇㅅㅌㅅ
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 26 2013 01:47 GMT
#28
On April 26 2013 10:45 owned4ursake wrote:
This + ebay block against toss would be soo hilarious
Gotta try it x)

God, so cheese. Why not manner depot or wall his ramp while youre at it lol

Refinery block -> ebay block proxy planetary. Make it happen imo.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 26 2013 01:52 GMT
#29
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.
When they see MC Probe, all the ladies disrobe.
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
April 26 2013 01:53 GMT
#30
I can't imagine this be terribly useful against T or Z due to the early range units but toss requires gas for range so a Terran gas steal would delay or prevent fast tech plays. Nice!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-04-26 02:00:00
April 26 2013 01:56 GMT
#31
On April 26 2013 10:52 da_head wrote:
Show nested quote +
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

By the time you have 4 cannons and a nexus you wont have units to defend against 5 rax. I doubt 5 rax would work in reality, but most likely not due to FFE.

EDIT: Keep in mind that protoss heavily relies on sentries to hold early rushes (or stalkers kiting them from the T base). Sentries cost gas.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 26 2013 02:04 GMT
#32
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"


NOOOOOOOOOOOOOO
Rainling
Profile Joined June 2011
United States456 Posts
April 26 2013 02:06 GMT
#33
From my testing, this can be done consistently. The scv doesn't have to move across the center of the refinery, it can just move from one side to an adjacent side and if the refinery is cancelled at the correct time, the scv will be on top of the empty geyser.
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 02:10 GMT
#34
On April 26 2013 11:06 Rainling wrote:
From my testing, this can be done consistently. The scv doesn't have to move across the center of the refinery, it can just move from one side to an adjacent side and if the refinery is cancelled at the correct time, the scv will be on top of the empty geyser.

perhaps the specific refinery that you were testing works better than most at this? If so, there is a chance that at least 1 of the maps in the map pool have a main where the refinery is equally consistent. That would be interesting.
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
April 26 2013 02:14 GMT
#35
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"


That is the sickest strat I have ever heard. I want to see someone pull that off now - just not in anything serious. haha
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
emc
Profile Joined September 2010
United States3088 Posts
April 26 2013 02:21 GMT
#36
it's gonna be patched within a week thanks to this post.

and I find it funny that terran can perma block a gas geyser in the early game.
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 26 2013 02:21 GMT
#37
On April 26 2013 10:52 da_head wrote:
Show nested quote +
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.


reapers?
:-)
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 26 2013 02:22 GMT
#38
I think this move could be useful in significantly delaying a protoss from taking their second gas: they have to have a stalker finished + 10 seconds or so before they can start their second gas. So then you force a 1 gate FE and don't have to worry about anything else besides a much later 2 gas.

This would let a terran play a little greedier in that turrets wouldn't need to be built against possible oracle/DTs and scans wouldn't need to be consumed to scout.
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
April 26 2013 02:27 GMT
#39
Can also move through adjacent buildings, but not cliffs
There's a way to do it with drones as well, but it is even less practical
Progamer
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 26 2013 02:30 GMT
#40
hmm would really only work vs toss id imagine but not sure since zerg has queen out before they would ever need to really take a 2nd gas unless u send two scvs but then u just take a gas at the natural xpo
JD, need I say more? :D
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