• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:47
CEST 13:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Ladder (still) not working? Remastered crash fix suggestions Man Bnet can't even load profile now, WTF
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8372 users

SCV Glitch: Hiding in a Vespene Geyser - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-04-26 02:44:51
April 26 2013 02:33 GMT
#41
On April 26 2013 11:10 xNSwarm wrote:
Show nested quote +
On April 26 2013 11:06 Rainling wrote:
From my testing, this can be done consistently. The scv doesn't have to move across the center of the refinery, it can just move from one side to an adjacent side and if the refinery is cancelled at the correct time, the scv will be on top of the empty geyser.

perhaps the specific refinery that you were testing works better than most at this? If so, there is a chance that at least 1 of the maps in the map pool have a main where the refinery is equally consistent. That would be interesting.

I just tested it a bit more, and I think I was wrong. If the scv moves along the outside, you can't do the trick. If it moves through the geyser but not necessarily through the exact center of the geyser, you are able to cancel and have the scv remain on the geyser. This could be what you meant in the op, though.

Edit: Yeah you said "across the middle," I think that's what you meant originally. The general rule I found was that if the scv starts directly next to one of the geyser vents, the scv's path needs cross two vents or go between the two adjacent vents for the scv to remain on the geyser.
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
April 26 2013 02:39 GMT
#42
On April 26 2013 11:21 LeeDawg wrote:
Show nested quote +
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.


reapers?


I know we are just theory crafting here, but you basically have to have 75 mins to put it down at like 13 supply, commit two scvs to it (meaning you will have two less scvs) and toss can just throw down a forge and either cannon you or nexus first. And there is an off-chance that they see you bring two scvs with their scout, not to mention that there is only a 1/3 chance of it working right away, meaning the probability of it working twice is like ~11%.

I don't see how this could ever work, need to see someone try it, just sounds too ridiculous to ever kill a toss with.
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Darthsanta13
Profile Joined July 2011
United States564 Posts
April 26 2013 02:43 GMT
#43
On April 26 2013 10:52 da_head wrote:
Show nested quote +
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 02:45 GMT
#44
Doing so is rather redundant, but you can put multiple scvs on a single vespene geyser. If you ever wanted to have a party in a refinery or something.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 26 2013 02:46 GMT
#45
On April 26 2013 11:43 Darthsanta13 wrote:
Show nested quote +
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.
Najda
Profile Joined June 2010
United States3765 Posts
April 26 2013 02:51 GMT
#46
On April 26 2013 10:00 Trozz wrote:
Incredible find.
Say bye to Tails' dt drop.
Ill have to test this.


I haven't seen you post in the SC2 section before, it's always fun to see your posts :D

I assume tail's dt drop is a gas sensitive build that can't be done if your gas gets stolen?
j4vz
Profile Joined March 2010
Canada976 Posts
April 26 2013 03:35 GMT
#47
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day
someone_elses_lies@live.fr
Valeranth
Profile Joined August 2010
United States100 Posts
April 26 2013 03:48 GMT
#48
On April 26 2013 12:35 j4vz wrote:
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day


I agree, then we can have T just block every gas on the map to make sure that P can't ever take gas!
Ethoex
Profile Joined June 2012
United States164 Posts
April 26 2013 03:50 GMT
#49
that's insane
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
eddwaan
Profile Joined March 2013
18 Posts
April 26 2013 03:53 GMT
#50
LOL this is cool. a new opening strategy for terran ;D
LGIMMvp :D
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-04-26 03:57:39
April 26 2013 03:56 GMT
#51
On April 26 2013 12:48 Valeranth wrote:
Show nested quote +
On April 26 2013 12:35 j4vz wrote:
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day


I agree, then we can have T just block every gas on the map to make sure that P can't ever take gas!

P can always make cannons to stop this, but this might still be too strong in tvp. If it's not patched soon we might learn how it impacts the game. If it doesn't lead to some broken strategy it would be a good idea to leave it in the game imo.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 26 2013 04:06 GMT
#52
On April 26 2013 11:46 TheRabidDeer wrote:
Show nested quote +
On April 26 2013 11:43 Darthsanta13 wrote:
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.


I was going to say that it's dumb and you'll never get anywhere because protoss can kill you. Then I realized that if you get both refinery cancels down, protoss literally can't build a single ranged unit unless they expo, build a forge+cannon, or long distance gas mine(very, very inefficient, even for only 50 gas). Then it comes down to whether or not you can survive waves of zealots off 2-4 gates with a significantly worse economy. Forge route means they can't really be offensive, expoing means defending a bunker rush, and attacking into a bunkered ramp with pure zealot is pretty much suicide no matter the number of zealots if they're ready with scv's.
Porouscloud - NA LoL
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
April 26 2013 04:11 GMT
#53
Thank god zerg has queens.

1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 26 2013 04:21 GMT
#54
On April 26 2013 13:06 Amui wrote:
Show nested quote +
On April 26 2013 11:46 TheRabidDeer wrote:
On April 26 2013 11:43 Darthsanta13 wrote:
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.


I was going to say that it's dumb and you'll never get anywhere because protoss can kill you. Then I realized that if you get both refinery cancels down, protoss literally can't build a single ranged unit unless they expo, build a forge+cannon, or long distance gas mine(very, very inefficient, even for only 50 gas). Then it comes down to whether or not you can survive waves of zealots off 2-4 gates with a significantly worse economy. Forge route means they can't really be offensive, expoing means defending a bunker rush, and attacking into a bunkered ramp with pure zealot is pretty much suicide no matter the number of zealots if they're ready with scv's.

And countering with some kind of zealot pressure doesnt work because terran can repair their wall endlessly against zealots. I didnt even think about a simple bunker rush followup though.
Entirety
Profile Blog Joined April 2012
1423 Posts
April 26 2013 04:35 GMT
#55
I actually think going reapers could be more effective than 5 rax marine. If you go 5 rax marine, they can cannon up the front and place a single cannon near the mineral line to kill off the SCVs, allowing the Protoss to tech up. The Protoss is fucked.

On the other hand, if you rush reapers, you could probably make it in time to hit his mineral line, kill probes, and most importantly, deny any cannons near the mineral line. As long as you kill off any pylons/cannons near the mineral line, you have the toss permanently on minerals only.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 04:39 GMT
#56
I have done some basic testing against the ai, and this is what I've got.
-constant scv production to 11.
-send out first scv at 40 seconds, second scv at 50 seconds.
-depot on 10
-both gas at 1:40 (amount of times you have to cancel determines when your barracks goes down(18 mins per cancel), anywhere from 1:50 to 2:10)
-finish wall quickly after if you suspect the threat of in base proxy gates.
-take advantage of gasless opponent.

again, just a rough outline.
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-04-26 04:46:20
April 26 2013 04:45 GMT
#57
Oh, the justice!! Protoss, be afraid!

Great find, really surprised no one encountered this till now, heh.

On April 26 2013 13:35 Entirety wrote:
I actually think going reapers could be more effective than 5 rax marine. If you go 5 rax marine, they can cannon up the front and place a single cannon near the mineral line to kill off the SCVs, allowing the Protoss to tech up. The Protoss is fucked.

On the other hand, if you rush reapers, you could probably make it in time to hit his mineral line, kill probes, and most importantly, deny any cannons near the mineral line. As long as you kill off any pylons/cannons near the mineral line, you have the toss permanently on minerals only.

Yeah, a reaper build would be pretty much invincible. One reaper can kill zealots and probes indefinitely!
RenSC2
Profile Blog Joined August 2011
United States1098 Posts
April 26 2013 04:50 GMT
#58
No need to worry Protoss. There is a simple solution. Just build the assimilator right over the SCV.

The bug gets the SCV stuck in some sort of special building hover mode which prevents collision with buildings. So, since the SCV doesn't collide with buildings, you can throw down a building on top of him anyways. In this case, a refinery/extractor/assimilator.

At best, this is a way to keep an SCV in an enemy base without being hit until the opponent gets a ranged unit. However, it can't block anything.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
xNSwarm
Profile Joined December 2011
155 Posts
Last Edited: 2013-04-26 04:55:36
April 26 2013 04:53 GMT
#59
On April 26 2013 13:50 RenSC2 wrote:
No need to worry Protoss. There is a simple solution. Just build the assimilator right over the SCV.

The bug gets the SCV stuck in some sort of special building hover mode which prevents collision with buildings. So, since the SCV doesn't collide with buildings, you can throw down a building on top of him anyways. In this case, a refinery/extractor/assimilator.

At best, this is a way to keep an SCV in an enemy base without being hit until the opponent gets a ranged unit. However, it can't block anything.

It does not block the ai, strangely enough, but it does block another opponent in a real game.
edit: to clarify, there is a special technique where if you dont have vision of the vespene geyser when you issue the build command your probe will ignore any units blocking the placement.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-04-26 05:21:22
April 26 2013 05:14 GMT
#60
i just tested with hold, stop, patrol inside the gas.

protoss still built gas T.T

not bug or i'm doign it wrong.
age: 84 | location: california | sex: 잘함
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 1
IntoTheiNu 586
CranKy Ducklings SOOP125
Rex22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 53
Cure 41
Rogue 32
MindelVK 23
Rex 22
Solar (SOOP) 10
StarCraft: Brood War
Bisu 7590
Jaedong 3417
Shuttle 1657
firebathero 599
Soulkey 476
Leta 257
Stork 241
Zeus 163
Last 129
ZerO 84
[ Show more ]
ToSsGirL 69
Barracks 45
910 45
Sexy 40
Aegong 31
Sharp 30
Sea.KH 26
SilentControl 19
Free 8
ajuk12(nOOB) 8
JulyZerg 7
Noble 6
Britney 0
Dota 2
Gorgc5921
Dendi602
Counter-Strike
byalli1084
Other Games
singsing1637
B2W.Neo571
Happy534
Lowko338
crisheroes271
DeMusliM249
XaKoH 142
Mew2King78
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream8167
PGL Dota 2 - Secondary Stream1868
Other Games
gamesdonequick907
BasetradeTV8
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH288
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
AI Arena Tournament
5h 13m
Replay Cast
12h 13m
GSL
23h 13m
Shopify Rebellion Sundays
1d 3h
Spirit vs Mixu
BSL
1d 7h
Ret vs TerrOr
Replay Cast
1d 12h
Afreeca Starleague
1d 22h
Shine vs Rush
WardiTV Weekly
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.