• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1673 users

SCV Glitch: Hiding in a Vespene Geyser - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-04-26 02:44:51
April 26 2013 02:33 GMT
#41
On April 26 2013 11:10 xNSwarm wrote:
Show nested quote +
On April 26 2013 11:06 Rainling wrote:
From my testing, this can be done consistently. The scv doesn't have to move across the center of the refinery, it can just move from one side to an adjacent side and if the refinery is cancelled at the correct time, the scv will be on top of the empty geyser.

perhaps the specific refinery that you were testing works better than most at this? If so, there is a chance that at least 1 of the maps in the map pool have a main where the refinery is equally consistent. That would be interesting.

I just tested it a bit more, and I think I was wrong. If the scv moves along the outside, you can't do the trick. If it moves through the geyser but not necessarily through the exact center of the geyser, you are able to cancel and have the scv remain on the geyser. This could be what you meant in the op, though.

Edit: Yeah you said "across the middle," I think that's what you meant originally. The general rule I found was that if the scv starts directly next to one of the geyser vents, the scv's path needs cross two vents or go between the two adjacent vents for the scv to remain on the geyser.
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
April 26 2013 02:39 GMT
#42
On April 26 2013 11:21 LeeDawg wrote:
Show nested quote +
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.


reapers?


I know we are just theory crafting here, but you basically have to have 75 mins to put it down at like 13 supply, commit two scvs to it (meaning you will have two less scvs) and toss can just throw down a forge and either cannon you or nexus first. And there is an off-chance that they see you bring two scvs with their scout, not to mention that there is only a 1/3 chance of it working right away, meaning the probability of it working twice is like ~11%.

I don't see how this could ever work, need to see someone try it, just sounds too ridiculous to ever kill a toss with.
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Darthsanta13
Profile Joined July 2011
United States564 Posts
April 26 2013 02:43 GMT
#43
On April 26 2013 10:52 da_head wrote:
Show nested quote +
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 02:45 GMT
#44
Doing so is rather redundant, but you can put multiple scvs on a single vespene geyser. If you ever wanted to have a party in a refinery or something.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 26 2013 02:46 GMT
#45
On April 26 2013 11:43 Darthsanta13 wrote:
Show nested quote +
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.
Najda
Profile Joined June 2010
United States3765 Posts
April 26 2013 02:51 GMT
#46
On April 26 2013 10:00 Trozz wrote:
Incredible find.
Say bye to Tails' dt drop.
Ill have to test this.


I haven't seen you post in the SC2 section before, it's always fun to see your posts :D

I assume tail's dt drop is a gas sensitive build that can't be done if your gas gets stolen?
j4vz
Profile Joined March 2010
Canada976 Posts
April 26 2013 03:35 GMT
#47
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day
someone_elses_lies@live.fr
Valeranth
Profile Joined August 2010
United States100 Posts
April 26 2013 03:48 GMT
#48
On April 26 2013 12:35 j4vz wrote:
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day


I agree, then we can have T just block every gas on the map to make sure that P can't ever take gas!
Ethoex
Profile Joined June 2012
United States164 Posts
April 26 2013 03:50 GMT
#49
that's insane
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
eddwaan
Profile Joined March 2013
18 Posts
April 26 2013 03:53 GMT
#50
LOL this is cool. a new opening strategy for terran ;D
LGIMMvp :D
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-04-26 03:57:39
April 26 2013 03:56 GMT
#51
On April 26 2013 12:48 Valeranth wrote:
Show nested quote +
On April 26 2013 12:35 j4vz wrote:
Blizzard should leave this bug into the game, maybe it will bring some new stuff.
Even saving one scv from ling with this technique would make my day


I agree, then we can have T just block every gas on the map to make sure that P can't ever take gas!

P can always make cannons to stop this, but this might still be too strong in tvp. If it's not patched soon we might learn how it impacts the game. If it doesn't lead to some broken strategy it would be a good idea to leave it in the game imo.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 26 2013 04:06 GMT
#52
On April 26 2013 11:46 TheRabidDeer wrote:
Show nested quote +
On April 26 2013 11:43 Darthsanta13 wrote:
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.


I was going to say that it's dumb and you'll never get anywhere because protoss can kill you. Then I realized that if you get both refinery cancels down, protoss literally can't build a single ranged unit unless they expo, build a forge+cannon, or long distance gas mine(very, very inefficient, even for only 50 gas). Then it comes down to whether or not you can survive waves of zealots off 2-4 gates with a significantly worse economy. Forge route means they can't really be offensive, expoing means defending a bunker rush, and attacking into a bunkered ramp with pure zealot is pretty much suicide no matter the number of zealots if they're ready with scv's.
Porouscloud - NA LoL
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
April 26 2013 04:11 GMT
#53
Thank god zerg has queens.

1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 26 2013 04:21 GMT
#54
On April 26 2013 13:06 Amui wrote:
Show nested quote +
On April 26 2013 11:46 TheRabidDeer wrote:
On April 26 2013 11:43 Darthsanta13 wrote:
On April 26 2013 10:52 da_head wrote:
On April 26 2013 09:51 TheRabidDeer wrote:
9/10 SCV gas steal TvP inc
"So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"

FFE? The terrans economy would be in shambles. Go nexus first, put down like 4 cannons at the front and thank them for the free win.

This is obviously all hypothethical since it sounds like it's a pretty impractical trick to pull off, let alone twice, but I'm pretty sure sending an SCV on 9 or 10 wouldn't get to your base until around when you would put down your gas anyway. And even then, if you see a terran take one of your gasses or even enter your base that early, you can just take the other one immediately and play standard and win off the HUGE delay the terran takes by delaying his build by 150 minerals+ mining time from 9th and 10th scv. Same reason you don't see double gas steals in PvP, since it's impractical and easy to deflect.

You also fully sacrifice 150 minerals in PvP and dont have marines.

I made the original post in jest, but it honestly could work in some scenarios. 5 rax rine is a ridiculous number of units to hold off, especially when you have no sentries to FF or stalkers to kite.


I was going to say that it's dumb and you'll never get anywhere because protoss can kill you. Then I realized that if you get both refinery cancels down, protoss literally can't build a single ranged unit unless they expo, build a forge+cannon, or long distance gas mine(very, very inefficient, even for only 50 gas). Then it comes down to whether or not you can survive waves of zealots off 2-4 gates with a significantly worse economy. Forge route means they can't really be offensive, expoing means defending a bunker rush, and attacking into a bunkered ramp with pure zealot is pretty much suicide no matter the number of zealots if they're ready with scv's.

And countering with some kind of zealot pressure doesnt work because terran can repair their wall endlessly against zealots. I didnt even think about a simple bunker rush followup though.
Entirety
Profile Blog Joined April 2012
1423 Posts
April 26 2013 04:35 GMT
#55
I actually think going reapers could be more effective than 5 rax marine. If you go 5 rax marine, they can cannon up the front and place a single cannon near the mineral line to kill off the SCVs, allowing the Protoss to tech up. The Protoss is fucked.

On the other hand, if you rush reapers, you could probably make it in time to hit his mineral line, kill probes, and most importantly, deny any cannons near the mineral line. As long as you kill off any pylons/cannons near the mineral line, you have the toss permanently on minerals only.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
xNSwarm
Profile Joined December 2011
155 Posts
April 26 2013 04:39 GMT
#56
I have done some basic testing against the ai, and this is what I've got.
-constant scv production to 11.
-send out first scv at 40 seconds, second scv at 50 seconds.
-depot on 10
-both gas at 1:40 (amount of times you have to cancel determines when your barracks goes down(18 mins per cancel), anywhere from 1:50 to 2:10)
-finish wall quickly after if you suspect the threat of in base proxy gates.
-take advantage of gasless opponent.

again, just a rough outline.
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-04-26 04:46:20
April 26 2013 04:45 GMT
#57
Oh, the justice!! Protoss, be afraid!

Great find, really surprised no one encountered this till now, heh.

On April 26 2013 13:35 Entirety wrote:
I actually think going reapers could be more effective than 5 rax marine. If you go 5 rax marine, they can cannon up the front and place a single cannon near the mineral line to kill off the SCVs, allowing the Protoss to tech up. The Protoss is fucked.

On the other hand, if you rush reapers, you could probably make it in time to hit his mineral line, kill probes, and most importantly, deny any cannons near the mineral line. As long as you kill off any pylons/cannons near the mineral line, you have the toss permanently on minerals only.

Yeah, a reaper build would be pretty much invincible. One reaper can kill zealots and probes indefinitely!
RenSC2
Profile Blog Joined August 2011
United States1078 Posts
April 26 2013 04:50 GMT
#58
No need to worry Protoss. There is a simple solution. Just build the assimilator right over the SCV.

The bug gets the SCV stuck in some sort of special building hover mode which prevents collision with buildings. So, since the SCV doesn't collide with buildings, you can throw down a building on top of him anyways. In this case, a refinery/extractor/assimilator.

At best, this is a way to keep an SCV in an enemy base without being hit until the opponent gets a ranged unit. However, it can't block anything.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
xNSwarm
Profile Joined December 2011
155 Posts
Last Edited: 2013-04-26 04:55:36
April 26 2013 04:53 GMT
#59
On April 26 2013 13:50 RenSC2 wrote:
No need to worry Protoss. There is a simple solution. Just build the assimilator right over the SCV.

The bug gets the SCV stuck in some sort of special building hover mode which prevents collision with buildings. So, since the SCV doesn't collide with buildings, you can throw down a building on top of him anyways. In this case, a refinery/extractor/assimilator.

At best, this is a way to keep an SCV in an enemy base without being hit until the opponent gets a ranged unit. However, it can't block anything.

It does not block the ai, strangely enough, but it does block another opponent in a real game.
edit: to clarify, there is a special technique where if you dont have vision of the vespene geyser when you issue the build command your probe will ignore any units blocking the placement.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-04-26 05:21:22
April 26 2013 05:14 GMT
#60
i just tested with hold, stop, patrol inside the gas.

protoss still built gas T.T

not bug or i'm doign it wrong.
age: 84 | location: california | sex: 잘함
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Classic vs herOLIVE!
TBD vs Clem
WardiTV1442
IndyStarCraft 205
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 253
IndyStarCraft 205
ProTech107
JuggernautJason47
StarCraft: Brood War
Calm 3765
Rain 3126
Horang2 1313
Stork 716
GuemChi 592
ggaemo 445
firebathero 257
BeSt 256
Hyuk 177
Snow 173
[ Show more ]
Soulkey 161
hero 157
Barracks 134
Mong 132
Zeus 100
Hyun 81
Dewaltoss 74
soO 59
Backho 51
Movie 50
Shuttle 49
Sharp 47
ajuk12(nOOB) 43
Shinee 41
Mind 40
ToSsGirL 21
Terrorterran 19
JYJ 18
910 18
Free 12
scan(afreeca) 12
HiyA 9
Dota 2
Gorgc5094
qojqva3077
Dendi689
Counter-Strike
olofmeister2540
fl0m1807
byalli1483
shoxiejesuss757
Other Games
Liquid`RaSZi1559
B2W.Neo1226
crisheroes364
RotterdaM315
Beastyqt270
allub233
Happy224
Hui .156
Fuzer 125
QueenE99
Mew2King77
Rex63
Mlord58
ArmadaUGS45
DeMusliM41
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• naamasc223
• iHatsuTV 15
• Laughngamez YouTube
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4361
• WagamamaTV483
League of Legends
• Jankos2736
• TFBlade974
Upcoming Events
RongYI Cup
19h 43m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 1h
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 19h
SHIN vs Creator
Classic vs Percival
OSC
1d 21h
BSL 21
1d 23h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.