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SCV Glitch: Hiding in a Vespene Geyser - Page 6

Forum Index > SC2 General
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bbfg
Profile Joined August 2010
30 Posts
May 06 2013 18:54 GMT
#101
Why shouldn't this be patched? This most likely isn't an intentional mechanic by Blizzard and it adds nothing to the game. Yes it can be stopped easily but that isn't exactly the argument for keeping a glitch in the game...
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 06 2013 19:10 GMT
#102
On May 07 2013 03:54 bbfg wrote:
Why shouldn't this be patched? This most likely isn't an intentional mechanic by Blizzard and it adds nothing to the game. Yes it can be stopped easily but that isn't exactly the argument for keeping a glitch in the game...


Little micro wars that are in the game because of glitches and unintended use of mechanics add something interesting to the game, actually. And besides, why remove it when it's so easy to stop?
Sissors
Profile Joined March 2012
1395 Posts
May 06 2013 19:30 GMT
#103
I agree if a dev is really bored it can be patched. But it is probably somewhere close to the bottom of the todo list, and patching is also brings a risk of unintended consequences.
llIH
Profile Joined June 2011
Norway2144 Posts
May 06 2013 19:32 GMT
#104
Didn't know about this either
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2013-05-06 19:41:22
May 06 2013 19:39 GMT
#105
On May 07 2013 03:54 bbfg wrote:
Why shouldn't this be patched? This most likely isn't an intentional mechanic by Blizzard and it adds nothing to the game. Yes it can be stopped easily but that isn't exactly the argument for keeping a glitch in the game...

Worker tricks and glitches like this have a history in SC, even approved ones by KeSPA. I would be willing to bet a good portion of some classic game elements were not intended but found by players. Some of them are pretty funny too: (Wiki)Competitive Rules

Approved Glitches
    Units pressed through
    Drops to defuse mines
    Mineral walk
    Hold lurker
    Larvae Move



Illegal Glitches
    Cargo glitch
    Flying drones and templars
    Terran sliding buildings
    A bug which allows your units to remain stacked while moving/attacking
    Allied mines


Some were more abusive than others and beyond the musings about double gas blocking toss with SCVs I really don't see it having a huge impact on anything beyond slightly delaying an SCVs death at a cost of 25 Minerals for the cancel. Not to mention it isn't doable 100% of the time. Just a funky trick. If they patch it fine, if not, I am not losing sleep about it.
Yrr
Profile Joined June 2012
Germany804 Posts
May 06 2013 21:40 GMT
#106
Standard gas steal can be dealed with zealots but this one can't.
Even if it occurs rarely but what is a protoss supposed to do after double gas block with scv's?
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Ichabod
Profile Joined May 2010
United States1659 Posts
May 06 2013 21:48 GMT
#107
On May 07 2013 06:40 Yrr wrote:
Standard gas steal can be dealed with zealots but this one can't.
Even if it occurs rarely but what is a protoss supposed to do after double gas block with scv's?

The Op says that he has trouble reproducing it consistently, so this is hopefully fairly unlikely. As an aside, it's typical to take your other gas immediately if one of them is stolen so this (or another type of block) cannot occur.
Yrr
Profile Joined June 2012
Germany804 Posts
May 06 2013 22:19 GMT
#108
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

Patch 2.08: http://sea.battle.net/sc2/en/blog/566305/StarCraft_II_Patch_208_Notes_-5_6_2013
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
May 06 2013 22:25 GMT
#109
nice find good job!
FlashDave.999 aka Star
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
May 06 2013 22:32 GMT
#110
So some notes, I had it done to me on ladder.

If you see 2 SCVs coming just make an extractor and you will not have trouble so just react correctly and you are fine.

If they actually get the thing up as Zerg just make a queen and it will kill the SCVs. If you are protoss make a forge and an expansion and you will be fine. If you are terran just make a marine and you are fine.
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