edit: I want to stress that this will most likely not be practical unless someone can find a consistent way to make it occur. edit:You cannot block an ai from taking a vespene geyser; however, it does work against real opponents.
If you cancel the construction of a refinery while the scv is moving across the middle of it the scv will stay on top of the vespene geyser. From this point it can still move, but melee units cannot attack it. If it is on "stop", then buildings can be built on top of it, but if it is on "hold", then it acts as a normal unit would blocking a building.
When a scv starts to build a refinery it can either:
a)start building from where it is b)move to the left or right around the outside of the vespene geyser c)move across the middle of the vespene geyser
Because this only works during event C, it doesn't have very much in-game practicality; however, on the off chance that event C does happen you can use this trick to save an scv or just mess with your opponent(if you were willing to build a refinery in the first place).
I have found that different vespene geysers have different ratios on how often events a, b, and c occur right away. Some geysers seem to never perform C, while others would do it every 3rd time. If you are willing to wait the entire build time of the refinery for event C to occur the probability is higher, but if you have excess cash and don't care, cancelling and rebuilding is faster. One way to show off this trick is to put an scv on the enemy's main vespene geyser, essentially stealing it until ranged units come out. It would help to know beforehand which geyser has a high probability of C occurring, as cancelling and rebuilding an extractor 15 times will put you behind. + Show Spoiler +
On April 26 2013 10:17 Trozz wrote:
This bug is legit. The trick is to be centered. It takes a few tries.
9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
On April 26 2013 09:52 Nachtwind wrote: would now be interesting if C) can be triggered with right placement of the scv in first place but lol
someone who understands the algorithms that trigger what the scv does would be able to answer this i think. That would be pretty neat if this could be done consistently.
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
Oh dear god, plz no.
This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D
rofl, took some time to find that one wonder if that already worked in WoL, to the testing room! Really nice find. Kinda wanna see that in a tournament. Must feel like a manner pylon into 2 proxy gates.
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
Oh dear god, plz no.
This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D
Well to be honest i would really like it. like the first 5-10 minutes in most games there is nothing to cast or to see... such a neat little micro battle would be awesome xD
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
Oh dear god, plz no.
This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D
it seems really hard to pull off, so prolly not viable but sometimes a scouting worker could be saved early game against lings
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
Oh dear god, plz no.
This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D
Well to be honest i would really like it. like the first 5-10 minutes in most games there is nothing to cast or to see... such a neat little micro battle would be awesome xD
But y'know man, I hear marines are pretty imba heh.
As a caster, I would love to see it. As a Protoss player though it would be so annoying >_<
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"
Oh dear god, plz no.
This is pretty crazy though, SC2 doesn't have many glitches in it. Finding one is really cool :D
Well to be honest i would really like it. like the first 5-10 minutes in most games there is nothing to cast or to see... such a neat little micro battle would be awesome xD
But y'know man, I hear marines are pretty imba heh.
As a caster, I would love to see it. As a Protoss player though it would be so annoying >_<
And i heared you can block gas with just a probe..
On April 26 2013 09:51 TheRabidDeer wrote: 9/10 SCV gas steal TvP inc "So what you do is you take your 9th and 10th SCV across the map, and build a refinery. Then you cancel it. Then you 5 rax marine rush because all they can have are zealots"