Now that you have checked “Enable Mouse Sensitivity” you’re confronted with another slider. If you’re only interested in getting a 1:1 ratio you don’t need to understand how the slider works. Just set the slider to either 51 %, 52 %, 53 % or 54 %. Those four values are all exactly the same and function as 6/11 in Windows and thus give you a 1:1 ratio.
either 51, 52, 53, 54?
why are these four numbers significant? setting outside this range disrupts the 1:1 ratio? apologies for noob question.
Settings outside this range could disrupt 1:1 input. You can check that for yourself: Set the slider on 55 %. Then open variables.txt and search for “mousesensitivity=”. Try it for a few times and you will end up with different values. Two of those values could be 54.7 % or 55.3 %. 54.7 % would act like 51-54 %. 55.3 % would act like 56-59 %. (You can check that with the tool Mouse Movement Recorder.) Blizzard just should have included a slider with notches, just as Windows has. As is the SC 2 doesn’t show you its exact value and it rounds based upon this hidden value. Not good.
Dude, this guide blew my fucking mind. I turned off enhanced precision and now I see why I'm consistently missing where I want to click. I have so much more to figure out now...
This guide ... useful talent toi have. I wonder how much the gm+ pros actually know of this - and I feel that there is a lot of potential which is not being realized yet.
Sadly many gamers use a sensitivity which is way too high which can result in less precision, less speed and, as you two pointed out, even injuries.
Do you have any sources for this? I've seen people write this a few times on this site but I don't think I've ever actually seen evidence supporting it.
Higher sensitivity means less travel for the wrist. Logically, shouldn't that mean that it is less conducive to injuries? Also, low sensitivity mice need to get picked up and replaced into comfortable positions - this action is not an efficient use of time nor effort. Higher sensitivity reduces the need for picking the mouse up.
An advantage of lower sensitivity I thought of was that it might encourage the forearm to share some of the burden, allowing the wrist to rest in a neutral position. However, I'm not sure if it is a precise or fast enough movement for gaming. Check out Jaedong's right hand:
You can see that he relies on his wrist, not his arm, for accurate mouse movement.
Also, to illustrate the inefficiency of low sensitivity:
Flash picks up his mouse at least 10 times in the first minute. It might not look like a big deal, but imagine how much easier and faster something like marine splitting could be without needing to pick the mouse up repeatedly.
Anyway, that's just my logic. I'd love it if there are studies out there concerning this.
Higher sensitivity means less travel for the wrist. Logically, shouldn't that mean that it is less conducive to injuries?
When you have to tense the wrist/arm so much harder to come close to the same levels of accuracy, you run into problems. It's tension and posture that kills you, not movement. The worst low sens does is make the upper arm burn pretty badly if you play for many many hours straight
I have to say Jaedong is using a pretty "Low" sens by most people's standards - i mean like he cant be far above 1k DPI if he is above it (judging from this, his stream mouse usage and a few other things)
You can see that he relies on his wrist, not his arm, for accurate mouse movement.
Actually i have to say, he's clearly not using mouse fingers 1 and 2 to control the mouse (not even close to a fingertip style), It is not at all like a palm grip where he is relying on the wrist - he's infact moving his whole arm and wrist too, pretty much textbook claw grip.
Flash is also using a tiny mousepad and a mouse bungee, which is extremely limiting and cause of most of his pick ups.
Thanks! I'd learnt about acceleration in the old days playing CS, but wasn't sure about SC2 specific stuff, especially the settings in game. Really nice to know for sure that my regular mouse speed isn't being changed within the game.
As for finding your perfect mouse sensitivity, i use a little game called Po Point 2 to test out when I get a new mouse or install and settings change. It's really obvious when you flick and overshoot or undershoot which tells you how to adjust.
I have a question, in my deathadder settings I use 1800 dpi, but then there's the sensitivity bar as well. Are you saying when I move this sensitivity bar I'm adding a calculation step to the process? Is this effectively changing my dpi/cpi? It doesn't look like there's a way to turn it off and not have it affect the end result....
Sadly many gamers use a sensitivity which is way too high which can result in less precision, less speed and, as you two pointed out, even injuries.
Do you have any sources for this? I've seen people write this a few times on this site but I don't think I've ever actually seen evidence supporting it.
Higher sensitivity means less travel for the wrist. Logically, shouldn't that mean that it is less conducive to injuries? Also, low sensitivity mice need to get picked up and replaced into comfortable positions - this action is not an efficient use of time nor effort. Higher sensitivity reduces the need for picking the mouse up.
An advantage of lower sensitivity I thought of was that it might encourage the forearm to share some of the burden, allowing the wrist to rest in a neutral position. However, I'm not sure if it is a precise or fast enough movement for gaming. Check out Jaedong's right hand:
Flash picks up his mouse at least 10 times in the first minute. It might not look like a big deal, but imagine how much easier and faster something like marine splitting could be without needing to pick the mouse up repeatedly.
Anyway, that's just my logic. I'd love it if there are studies out there concerning this.
using flash as an example of poor efficiency weakens your argument greatly
Wow, never thought that my mouse needs only 1 x 0.5 cm² to move all over the screen in sc2.
btw. my sc2 resolution differs from my desktop resolution, so I have on both a different mouse speed right? Is there a way to adjust this without changing one of the resolutions?
On April 03 2013 00:01 Cyro wrote: When you have to tense the wrist/arm so much harder to come close to the same levels of accuracy, you run into problems. It's tension and posture that kills you, not movement. The worst low sens does is make the upper arm burn pretty badly if you play for many many hours straight
I think that that sort of tension goes away after you're adjusted to the higher sensitivity. I don't see why it would be necessary.
"Burning pretty badly" is usually a symptom you want to avoid. Repetitive motion injuries can occur in more than just the wrist and, from the little I've read, are caused by a variety of factors including repetition (obviously), force, and posture. I'm not convinced that higher sensitivity means more force on the wrist. Actually, since lower sensitivity means you have to move the mouse over a larger distance in a shorter amount of time, wouldn't that mean that you have to exert more force on it?
On April 03 2013 00:01 Cyro wrote: Flash is also using a tiny mousepad and a mouse bungee, which is extremely limiting and cause of most of his pick ups.
On April 03 2013 00:01 dreamseller wrote: using flash as an example of poor efficiency weakens your argument greatly
I disagree. Anyone can have inefficiencies, Flash included. Don't forget he had to have surgery on his mouse arm (though it may not have been the result of his computer use). But the mouse bungie could very well be limiting his movement. Maybe this video would better illustrate my point:
On April 02 2013 23:55 -Genome- wrote: Thanks! I'd learnt about acceleration in the old days playing CS, but wasn't sure about SC2 specific stuff, especially the settings in game. Really nice to know for sure that my regular mouse speed isn't being changed within the game.
As for finding your perfect mouse sensitivity, i use a little game called Po Point 2 to test out when I get a new mouse or install and settings change. It's really obvious when you flick and overshoot or undershoot which tells you how to adjust.
I have a question, in my deathadder settings I use 1800 dpi, but then there's the sensitivity bar as well. Are you saying when I move this sensitivity bar I'm adding a calculation step to the process? Is this effectively changing my dpi/cpi? It doesn't look like there's a way to turn it off and not have it affect the end result....
On April 02 2013 22:48 TBone- wrote: Your mouse, mouses settings, and how you use it is probably the most undervalued aspect of sc2 that is still extremely important. Like if you talk with anyone in the Tribes or CS community, all they ever talk about is sensitivities. But in sc2 or other rts games, no one ever talks about their mouse setup.
Couldn’t agree more.
On April 02 2013 22:59 hoby2000 wrote: Dude, this guide blew my fucking mind. I turned off enhanced precision and now I see why I'm consistently missing where I want to click. I have so much more to figure out now...
Higher sensitivity means less travel for the wrist. Logically, shouldn't that mean that it is less conducive to injuries?
When you have to tense the wrist/arm so much harder to come close to the same levels of accuracy, you run into problems. It's tension and posture that kills you, not movement. The worst low sens does is make the upper arm burn pretty badly if you play for many many hours straight
I see it the same way. If someone would like to test that out: set your mouse on max CPI and use 11/11 in Windows. Then try clicking on marines as fast as you can. It should prove pretty stressful for your hand.
On April 02 2013 23:55 -Genome- wrote: I have a question, in my deathadder settings I use 1800 dpi, but then there's the sensitivity bar as well. Are you saying when I move this sensitivity bar I'm adding a calculation step to the process? Is this effectively changing my dpi/cpi? It doesn't look like there's a way to turn it off and not have it affect the end result....
I don’t trust Razer when it comes to Software, just google "synapse driver". With Razer I suggest to only use the old software. And I further suggest to only use it once: install it, set your desired CPI and Hz value, uninstall it.
On April 03 2013 01:03 Yrr wrote: btw. my sc2 resolution differs from my desktop resolution, so I have on both a different mouse speed right? Is there a way to adjust this without changing one of the resolutions?
You would need a mouse like the Sensei, which lets you set any CPI you want. Sadly the Sensei has acceleration issues, which is why many gamers dodge that mouse. I strongly advise to use the same resolution both in Windows and in SC 2.
Hm, at 1080p 1800DPI on my DeathAdder feels too fast. 900DPI feels just about right to me, but am I losing a lot by having it be that low?
These two statements are why I'm asking: "As a general rule you need more CPI, the higher the resolution of your monitor." "With 2000 CPI you’re on the safe side. Most players need significantly less."
hi, thanks for makiing this thread. I use a sensei at 5600 DPI but in game I uncheck mouse sensitivity. do you recommend this or should I change it to 51%? The sensei has been working great so far but I was just wondering if I was skipping pixels.
On the wrist issues, most of the guys I know who have wrist issues, it's very much the same issues coming up.
Basically, the nature of Repetitive Strain Injuries is very much in the name. Very high sensitivities mean you move your wrist just as frequently, but in a much narrower range of movement. Instinctively you'd think reducing the amount you move the mouse via high-sensitivity settings would alleviate this, but for me and a friend this actually made our wrists worse.
I get the same in my picking hand on guitar, it's not a wide movement, but that in itself can cause issues over time.
On April 03 2013 01:32 Wombat_NI wrote: On the wrist issues, most of the guys I know who have wrist issues, it's very much the same issues coming up.
Basically, the nature of Repetitive Strain Injuries is very much in the name. Very high sensitivities mean you move your wrist just as frequently, but in a much narrower range of movement. Instinctively you'd think reducing the amount you move the mouse via high-sensitivity settings would alleviate this, but for me and a friend this actually made our wrists worse.
I get the same in my picking hand on guitar, it's not a wide movement, but that in itself can cause issues over time.
Exactly, I was playing on 1800, started to have the wrist issues. Like a year later i decided to lower it to 1200, i was able to feel a difference a week later, way more relaxed hands. Unfortunately I still have issues but the wrist are not as bad as they were with 1800.
I've been using a Zowie Mico for maybe 6 months now and I initially put it on 1600 DPI (it only has 400, 800, and 1600 as options). I read somewhere that this 1600 was "simulated", though, so I took it down to 800 and upped my windows mouse speed to 7/11 to compensate for the absurd slowness.
It felt like the 800 was more reliable and accurate in reading my movements than the 1600 DPI, but I never did test pixel skipping or anything like that, I just went with how it felt to use the mouse. I have my mouse sensitivity in SC2 turned off so supposedly it is the same mouse speed in game as it is in windows.
I really like the Mico because of its shape and size, but I was wondering if you knew of a better way for me to get the speed higher than 800 DPI on 6/11 without causing a bunch of pixel skipping. The only consistent issues I have noticed are that 1) sometimes the mouse will randomly shoot several inches across the screen when I'm moving it around quickly in a direction that makes no sense given my movements and 2) the cursor can be a tad bothersome to move across the entire monitor quickly when I need to click the minimap, place buildings quickly, etc.
I would like to find a way to minimize pixel skipping and such while getting the cursor a bit faster than it is presently. I am also completely useless when it comes to understanding how mouse-related phenomena actually function. I don't use mouse acceleration, by the way. Any ideas?