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Aligulac.com changelog and feedback thread - Page 8

Forum Index > SC2 General
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TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
June 21 2013 18:47 GMT
#141
We now have a cool all-time chart feature, thanks to Arzar!
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 21 2013 18:51 GMT
#142
Looks great, but the lines need different colors.
Is there a way to compare two random players' charts?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-06-22 01:12:42
June 22 2013 01:11 GMT
#143
Hello,

I was browsing Remark's page, and I noticed that even though he is supposedly american, when I try to filter the USA players, he doesn't appear (not even under a different name, his rating is 935 and no one has 935)

The new all time chart looks super cool!

However, players need to have slightly different colors to differentiate them.

Also, it is not perfect, when looking at the top 5 protoss, trust appears as the last protoss bonjwa. Clearly, something is wrong
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 22 2013 01:19 GMT
#144
On June 22 2013 10:11 fezvez wrote:
Hello,

I was browsing Remark's page, and I noticed that even though he is supposedly american, when I try to filter the USA players, he doesn't appear (not even under a different name, his rating is 935 and no one has 935)

The new all time chart looks super cool!

However, players need to have slightly different colors to differentiate them.

Also, it is not perfect, when looking at the top 5 protoss, trust appears as the last protoss bonjwa. Clearly, something is wrong

The reason Remark doesnt show up on the America page is that inactive players are removed from the rankings until the play again. He hasn't played a match in a while (about 3 months I believe) so he has been marked as inactive.
If you look at FXO NA : http://aligulac.com/teams/6-FXOpen-e-Sports-North-America/ you can see him listed on the inactive roster since it's been so long since he's played a game.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 22 2013 04:16 GMT
#145
I'd like to thank Aligulac for offering evidence for a suspicion I've had since I started watching MSL with Lost Saga and Avalon:

The dual tournament format is unfair to players and offers advantages and disadvantages based on initial pairings. Here are 3 simulated Flash/Jaedong/Bisu/Stork groups, the first with Flash vs Jaedong first, the second with Flash vs Bisu first, the third with Flash vs Stork first.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 81.59% 50.48% 31.11% 11.21% 7.20%
Jaedong 58.02% 26.18% 31.83% 23.46% 18.52%
Bisu 36.56% 13.83% 22.74% 33.69% 29.75%
Stork 23.83% 9.51% 14.31% 31.64% 44.53%
Estimated by Aligulac. Modify.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 88.47% 56.07% 32.40% 8.01% 3.52%
Jaedong 70.32% 32.18% 38.14% 19.70% 9.98%
Bisu 23.05% 6.01% 17.04% 36.84% 40.11%
Stork 18.16% 5.74% 12.42% 35.45% 46.39%
Estimated by Aligulac. Modify.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 86.20% 55.53% 30.67% 8.56% 5.24%
Jaedong 64.77% 28.32% 36.45% 22.57% 12.66%
Bisu 31.23% 9.36% 21.87% 37.65% 31.12%
Stork 17.80% 6.79% 11.01% 31.22% 50.98%
Estimated by Aligulac. Modify.

The chances to advance differ by 10% OR MORE depending on initial pairings. While this format is more entertaining than round robin to me and many others, it's definitely a completely unfair format and no better than flipping a coin to break ties.
rename
Profile Joined February 2012
Estonia329 Posts
June 22 2013 08:15 GMT
#146
On June 22 2013 13:16 jalstar wrote:
I'd like to thank Aligulac for offering evidence for a suspicion I've had since I started watching MSL with Lost Saga and Avalon:

The dual tournament format is unfair to players and offers advantages and disadvantages based on initial pairings. Here are 3 simulated Flash/Jaedong/Bisu/Stork groups, the first with Flash vs Jaedong first, the second with Flash vs Bisu first, the third with Flash vs Stork first.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 81.59% 50.48% 31.11% 11.21% 7.20%
Jaedong 58.02% 26.18% 31.83% 23.46% 18.52%
Bisu 36.56% 13.83% 22.74% 33.69% 29.75%
Stork 23.83% 9.51% 14.31% 31.64% 44.53%
Estimated by Aligulac. Modify.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 88.47% 56.07% 32.40% 8.01% 3.52%
Jaedong 70.32% 32.18% 38.14% 19.70% 9.98%
Bisu 23.05% 6.01% 17.04% 36.84% 40.11%
Stork 18.16% 5.74% 12.42% 35.45% 46.39%
Estimated by Aligulac. Modify.

                 Top 2      1st      2nd      3rd      4th    
--------------------------------------------------------------
Flash 86.20% 55.53% 30.67% 8.56% 5.24%
Jaedong 64.77% 28.32% 36.45% 22.57% 12.66%
Bisu 31.23% 9.36% 21.87% 37.65% 31.12%
Stork 17.80% 6.79% 11.01% 31.22% 50.98%
Estimated by Aligulac. Modify.

The chances to advance differ by 10% OR MORE depending on initial pairings. While this format is more entertaining than round robin to me and many others, it's definitely a completely unfair format and no better than flipping a coin to break ties.


You are not serious.
We could also say that instead of having 8 groups we should just let every player of 32 play each other to guarantee maximum fairness. Because the group seedings aint no better compared to flipping coins to break ties duh huh.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
June 22 2013 08:50 GMT
#147
On June 22 2013 13:16 jalstar wrote:
The chances to advance differ by 10% OR MORE depending on initial pairings. While this format is more entertaining than round robin to me and many others, it's definitely a completely unfair format and no better than flipping a coin to break ties.

Yeah, you have a point. I'm also strongly in favour of round robin over this dual tournament format. It's not completely correct to say it's not fair because those initial matchups may depend on seeding from previous rounds, but it's definitely much more variable than round robins, that's without question.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
dainbramage
Profile Joined August 2011
Australia1442 Posts
Last Edited: 2013-06-22 10:57:20
June 22 2013 10:56 GMT
#148
A fairly minor suggestion - on your reports page, when mousing over a data point it'd be nice if the total number of games was shown as well as the month and win %. I guess you could add a standard deviation from this as well.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2013-06-22 22:28:16
June 22 2013 22:26 GMT
#149
I had some ideas for new filters. Not sure how easy these would be to implement.

Ranking: All, eSF, KeSPA or foreign team (e.g. Prime, KT Rolster, Evil Geniuses)
Records>History: Offline, Online, Both (the overall graph)
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-06-22 23:44:10
June 22 2013 23:43 GMT
#150
On June 23 2013 07:26 rift wrote:
Ranking: All, eSF, KeSPA or foreign team (e.g. Prime, KT Rolster, Evil Geniuses)

This is basically #46.

On June 23 2013 07:26 rift wrote:
Records>History: Offline, Online, Both (the overall graph)

This is not likely to happen unless we start computing rating numbers for each of these. I don't see the point behind that really. It's a lot of extra computation and complexity for what I don't imagine will be a very insightful (set of) features.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Tuczniak
Profile Joined September 2010
1561 Posts
June 22 2013 23:49 GMT
#151
What about doing some crossover between 'balance report' and 'op/up. You would make two hypothetical players for each matchup, each of them would have skill rating equal to average of his race for that matchup in entered skill range (for example average pvt rating in top 100 protoss vs average tvp rating in top 100 terran). Compute their chances in bo1 and do that for each matchup. The skill range could differ, you could enter 1-100 or try lower levels, let's say 100-300.

I think it's interesting, but I'm not sure if it would tell us something better than monthly winrates, since the ratings changes rather slowly and on top of that you would pick even smaller set of players. Problems are similar to 'op/up' stat, which I find not that useful. So it's just idea.
Inimic
Profile Joined March 2013
Canada153 Posts
Last Edited: 2013-06-26 23:37:38
June 26 2013 23:34 GMT
#152
First recommendation: When browsing rankings, its really annoying to get to page 4+. You can have numbers by the arrows to make it more user friendly.

Second, if you look at the graphs of all the Kespa players, you find situations like this one a lot:

Stats' stats

Stats appears to be on a 10 game/series winning streak against players like JYP, Rain, TY and Trap, yet only has a 1344 rating. Going to the most recent 25 games, he's won 19 of them, and his wins then include Soulkey, sOs and Parting.

Its like the Aligulac rating system is relying on Soulkey, Innovation and Flash to go out across the earth and steal nerds Aligulac points, and then graciously lose a bunch of times in proleague so that the rest of the Kespa players can have some too- ie, get the reasonable ratings they should have.

I wonder if you shouldn't give the Kespa players a bit of the benefit of the doubt and start all Kespa players with a score of 1400. I think its reasonable to suggest that, over time, most Kespa players will prove that they belong above the 1400 line anyways- in this way they can have accurate ratings sooner, their earning of points will upset the code A/code S players scores less, and they won't steal as many points from the point pool in the rest of the world as they climb up to where they're supposed to be at.

This roughly equates them to the Aligulac level of Thorzain, who did play in proleague and generally got stomped with at 20% winrate until he left, or Zenio who has a 30% proleague win rate.

The thing is, over time if the 1400 was too much it'll just go to stronger players elsewhere as the points gradually spread out over time. I don't think 1400 is too much though.
Otolia
Profile Blog Joined July 2011
France5805 Posts
June 27 2013 10:21 GMT
#153
On June 27 2013 08:34 Inimic wrote:
First recommendation: When browsing rankings, its really annoying to get to page 4+. You can have numbers by the arrows to make it more user friendly.

Second, if you look at the graphs of all the Kespa players, you find situations like this one a lot:

Stats' stats

Stats appears to be on a 10 game/series winning streak against players like JYP, Rain, TY and Trap, yet only has a 1344 rating. Going to the most recent 25 games, he's won 19 of them, and his wins then include Soulkey, sOs and Parting.

Its like the Aligulac rating system is relying on Soulkey, Innovation and Flash to go out across the earth and steal nerds Aligulac points, and then graciously lose a bunch of times in proleague so that the rest of the Kespa players can have some too- ie, get the reasonable ratings they should have.

I wonder if you shouldn't give the Kespa players a bit of the benefit of the doubt and start all Kespa players with a score of 1400. I think its reasonable to suggest that, over time, most Kespa players will prove that they belong above the 1400 line anyways- in this way they can have accurate ratings sooner, their earning of points will upset the code A/code S players scores less, and they won't steal as many points from the point pool in the rest of the world as they climb up to where they're supposed to be at.

This roughly equates them to the Aligulac level of Thorzain, who did play in proleague and generally got stomped with at 20% winrate until he left, or Zenio who has a 30% proleague win rate.

The thing is, over time if the 1400 was too much it'll just go to stronger players elsewhere as the points gradually spread out over time. I don't think 1400 is too much though.

Korean already get a headstart of 1200. You may believe that KeSPA players are godlike and deserve better rankings but there is nothing we can do if they only play a few games per month. The more games played, the better. Also they get offline bonuses other players don't always get.

That being said, you can try to give them a bigger headstart and recalculate everything. The ressources are out there.
Inimic
Profile Joined March 2013
Canada153 Posts
Last Edited: 2013-06-28 07:46:36
June 28 2013 07:37 GMT
#154
Bahahaha! Sorry, this is neat: stats must have read what I posted about him just above and then he did this immediately afterwards:

MLG Spring

Stats has my back He even took down TY, who Flash named as one of the top 3 terrans in the entire world on LO3 a day or two ago.

Again, I think players like him are currently extremely underrated in Aligulac because of the isolation of the Kespa progamers relative to the rest of the world. I think a larger adjustment would help to correct it, with no adverse effects in the long run <3

I can say one last thing though: the 1400 initial number for Kespa progamers could be used for the next year, then a new version revert all koreans to start with the same 1000 as everyone else. Thus, it would be a temporary fix while the ratings wait for the number of games to stack up enough to be accurate.
Entirety
Profile Blog Joined April 2012
1423 Posts
June 28 2013 07:42 GMT
#155
The problem is that if they are completely isolated, then how can you say higher ratings are justified?

For example, if Stats (or any other KeSPA pro-gamer) is truly underrated, then he will easily breeze through Code A qualifiers and steal points from eSF players. (He did in fact make it through the Code A qualifiers I believe).

On the other hand, look at Zest. Zest performs finely against other KeSPA players in ProLeague. If Zest is truly underrated, why hasn't he qualified for Code A?
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
stenole
Profile Blog Joined April 2004
Norway868 Posts
June 28 2013 08:38 GMT
#156
On June 22 2013 13:16 jalstar wrote:
I'd like to thank Aligulac for offering evidence for a suspicion I've had since I started watching MSL with Lost Saga and Avalon:

The dual tournament format is unfair to players and offers advantages and disadvantages based on initial pairings. (...)

The chances to advance differ by 10% OR MORE depending on initial pairings. While this format is more entertaining than round robin to me and many others, it's definitely a completely unfair format and no better than flipping a coin to break ties.

There will also be unfairness in the round-robin format based on what order games are played. In the last rounds of play, some players will already have advanced or have been knocked out. These players will most likely not play as well as they otherwise would.

If placement affects how later brackets are arranged, it motivates players to throw games under given circumstances. This is something we saw a lot in WCG during Brood War times. Nothing is worse than watching a game where you know both players are better off losing while still pretending they are playing at their standard level.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 30 2013 15:52 GMT
#157
My post might have got lost (the last one on the last page).
What do you guys thing about that? I think to have "cleaned" winrates and average opponents rating would be really cool for analysing.


On June 19 2013 08:30 StarGalaxy wrote:
It would be really cool if you could filter the match history depending on the opponents rating.
like the date option which is really awesome btw: (opponents rating between___ and____)
An other interesting stats besides the displayed winrate would be the average opponents rating.
Those two things would help to analyse the matchhistory tremendously.


one other thing i noticed. not sure if it is bugged but his vZ rating seems abnormal high: http://aligulac.com/players/286-CupCake/

<3 this site!

Cj hero | Zest
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
July 02 2013 09:58 GMT
#158
On July 01 2013 00:52 StarGalaxy wrote:
My post might have got lost (the last one on the last page).
What do you guys thing about that? I think to have "cleaned" winrates and average opponents rating would be really cool for analysing.


Show nested quote +
On June 19 2013 08:30 StarGalaxy wrote:
It would be really cool if you could filter the match history depending on the opponents rating.
like the date option which is really awesome btw: (opponents rating between___ and____)
An other interesting stats besides the displayed winrate would be the average opponents rating.
Those two things would help to analyse the matchhistory tremendously.


one other thing i noticed. not sure if it is bugged but his vZ rating seems abnormal high: http://aligulac.com/players/286-CupCake/

<3 this site!



Noted . I agree it would be cool, but I'd have to introduce some extra DB fields to do this in a clean and efficient manner, so it's not something I can just slap in there and get working in half an hour.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
Last Edited: 2013-07-02 11:22:49
July 02 2013 11:18 GMT
#159
Hi just wanted to point out a mistake. 'Kowi' is listed as Australian when he is a New Zealander.
Examples: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141236 (scroll down to team NZ).
http://www.teamliquid.net/tlpd/sc2-international/players/2575_Kowi
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
July 02 2013 12:38 GMT
#160
On July 02 2013 20:18 ThunderGod wrote:
Hi just wanted to point out a mistake. 'Kowi' is listed as Australian when he is a New Zealander.
Examples: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141236 (scroll down to team NZ).
http://www.teamliquid.net/tlpd/sc2-international/players/2575_Kowi


Fixed! Thank you for pointing this out.
"my shaft scares me too" - strenx 2014
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