• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:54
CEST 07:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!15Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)83Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9065 users

Aligulac.com changelog and feedback thread - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 35 Next All
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 10 2013 22:50 GMT
#181
On July 11 2013 06:54 Milkis wrote:
That's what it would come down to, yeah. It's unfortunate I suppose, but what I'm trying to point out is that it's very limiting in the future not being able to add in maps. The problems you point out is only going to get worse, but at that point you've already completely ruled out the possibility of adding something important in.

On the DB side, it'll take only a few minutes to write all the models needed to implement maps. You are right that if we don't do it now, it will only gets worse but we hadn't had a new regular uploader in the last three months whereas we commits from 2 new dev. Unless there is a massive decision on their side to have this feature, I don't think we will integrate that in the near future.

PS : Also if only maps were standardized.
Wodger
Profile Joined October 2008
Scotland380 Posts
July 11 2013 08:11 GMT
#182
I'll jump in to the map discussion and say adding maps kinda sucks. Most tournaments don't track their own maps played. Dreamhack don't track any maps and they don't even track walkovers.
ESL have brackets that display replays but 90% don't get uploaded.
MLG made all their maps not show up in match histories
There are also tournaments that like to make their own versions of maps just to be different.
On top of tournaments sucking, more and more players hide their match histories.

Having said all that, I think map data is a good thing to try and have.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-07-11 08:36:04
July 11 2013 08:23 GMT
#183
On July 11 2013 06:54 Milkis wrote:
Show nested quote +
On July 11 2013 06:32 MasterOfPuppets wrote:
On July 11 2013 06:24 Milkis wrote:
On July 11 2013 06:21 MasterOfPuppets wrote:
On July 11 2013 06:11 Milkis wrote:
Being afraid of "uncertainty" is a silly thing when you're working with statistics, because I'm sure you'll gain more in accuracy from a cost from variance.

[...]

On the contrary Proleague format is the most map dependent one because of how they select players to go in a match. There's more to analyze and look at.


I don't think you understand what I was getting at. The moment that player ratings and the prediction system become dependent on maps as well, both will become significantly less accurate simply because there are less games to work with. Therein lies the issue with the uncertainty.

If what you're asking for is simple stuff like map winrate statistics and whatnot, that would be much simpler to do, but at the same time redundant because TLPD already does it and it would be very hard for us to add a significant amount to that (again, lack of information for many tournaments that aren't on TLPD).


Let's put it this way. I'm not asking to add a dummy for each map, but having the map in the database would be useful so you can easily calculate win rates to feed the racial win rates on each map for your rating system. I'm just saying maps play a huge role in prediction (even if that effect is averaged out in simple racial win rates) and I'm surprised it isn't being considered atm.

Does that make sense?


Yes. Maps do play a huge role in prediction. But with the exception of Antiga, Daybreak and Cloud Kingdom (all of which are obviously no longer relevant), there simply aren't enough games played on singular maps that implementing this would benefit the system in any significant, noticeable way.

In an ideal world, there would be far more tournaments for players to compete in, and for us this would solve most if not all of our problems.


Most big maps have ~150 games of each match up played in it. Should be "enough". :


Just a quick note, with 150 samples (for a real hidden percentage value close to 50%) you get a confidence interval of roughly +/- 9% at 95% confidence level.

In other words, if Bel'Shir Vestige has 150 pro games of PvZ played on it, and exactly 75 are wins and 75 are false, the only thing I can say is that "With 95% confidence, the win ratio is between 41% and 59%". ("And in 5% of the cases, I am so wrong that in fact, the percentage is lower than 41% or higher than 59%. Lol.") Seeing how we scream bloody murder if the win ratio is at 55/45 I don't see this being really useful.

Basically, I believe we would require at least 1000 samples of a single matchup on a single map, which shows empirical win ratio of 58% at least to have any significant conclusion.

Edit : OK, I reread that and perhaps what I wrote may be perceived as rude. Every discussion is valuable. I do data mining and machine learning, and I simply love to have more data. The more I have, the more magic I can do. But I also need to moderate my excitement, because a lot of information is in fact irrelevant (fun fact : one big big big part of data mining is getting rid of data. I just love how in DNA analysis, getting rid of 99.9% of the information is not unheard of. In I-don't-remember-what-study, the final predictor for a cancer used only 19 genes out of 40.000).
Leviance
Profile Joined November 2009
Germany4079 Posts
July 11 2013 13:29 GMT
#184
Every SC2 tournament on earth should be forced to post all match results in a standard form that's then sucked into the Aligulac database
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 11 2013 13:45 GMT
#185
On July 11 2013 22:29 Leviance wrote:
Every SC2 tournament on earth should be forced to post all match results in a standard form that's then sucked into the Aligulac database

If we continue our development as we do right now. It's quite possible we would able to provide an advanced API for that.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
July 11 2013 14:12 GMT
#186
Is there a way how to filter player's stats in only one tournament/league?
So for example, I would like to see Fantasy's stats only in SPL in both WoL and HotS for every matchup.
And then I would like to check say JangBi's stats in SPL, only HotS, PvT only.
Is there a way how to do that?

(If not, than take this as "this is what would be nice to get next" kinda feedback ^^)
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Conti
Profile Joined November 2010
Germany2516 Posts
July 11 2013 14:20 GMT
#187
On July 11 2013 23:12 Ammanas wrote:
Is there a way how to filter player's stats in only one tournament/league?
So for example, I would like to see Fantasy's stats only in SPL in both WoL and HotS for every matchup.
And then I would like to check say JangBi's stats in SPL, only HotS, PvT only.
Is there a way how to do that?

(If not, than take this as "this is what would be nice to get next" kinda feedback ^^)

You could do a search, as it allows you to search both by name and by event: http://aligulac.com/results/search/?op=search&after=&before=&players=fantasy&eventtext=proleague&bo=all&offline=both&game=all

That's not quite ideal, though, as the search will include everything you're searching for (who'd have thought), so if there'd be another event with "proleague" in the name, it would include that, too. Still, that's the best we have for now.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
July 11 2013 14:24 GMT
#188
On July 11 2013 23:20 Conti wrote:
Show nested quote +
On July 11 2013 23:12 Ammanas wrote:
Is there a way how to filter player's stats in only one tournament/league?
So for example, I would like to see Fantasy's stats only in SPL in both WoL and HotS for every matchup.
And then I would like to check say JangBi's stats in SPL, only HotS, PvT only.
Is there a way how to do that?

(If not, than take this as "this is what would be nice to get next" kinda feedback ^^)

You could do a search, as it allows you to search both by name and by event: http://aligulac.com/results/search/?op=search&after=&before=&players=fantasy&eventtext=proleague&bo=all&offline=both&game=all

That's not quite ideal, though, as the search will include everything you're searching for (who'd have thought), so if there'd be another event with "proleague" in the name, it would include that, too. Still, that's the best we have for now.


Thanks, that's good enough!
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Milkis
Profile Blog Joined January 2010
5003 Posts
July 11 2013 14:56 GMT
#189
On July 11 2013 17:23 fezvez wrote:
Show nested quote +
On July 11 2013 06:54 Milkis wrote:
On July 11 2013 06:32 MasterOfPuppets wrote:
On July 11 2013 06:24 Milkis wrote:
On July 11 2013 06:21 MasterOfPuppets wrote:
On July 11 2013 06:11 Milkis wrote:
Being afraid of "uncertainty" is a silly thing when you're working with statistics, because I'm sure you'll gain more in accuracy from a cost from variance.

[...]

On the contrary Proleague format is the most map dependent one because of how they select players to go in a match. There's more to analyze and look at.


I don't think you understand what I was getting at. The moment that player ratings and the prediction system become dependent on maps as well, both will become significantly less accurate simply because there are less games to work with. Therein lies the issue with the uncertainty.

If what you're asking for is simple stuff like map winrate statistics and whatnot, that would be much simpler to do, but at the same time redundant because TLPD already does it and it would be very hard for us to add a significant amount to that (again, lack of information for many tournaments that aren't on TLPD).


Let's put it this way. I'm not asking to add a dummy for each map, but having the map in the database would be useful so you can easily calculate win rates to feed the racial win rates on each map for your rating system. I'm just saying maps play a huge role in prediction (even if that effect is averaged out in simple racial win rates) and I'm surprised it isn't being considered atm.

Does that make sense?


Yes. Maps do play a huge role in prediction. But with the exception of Antiga, Daybreak and Cloud Kingdom (all of which are obviously no longer relevant), there simply aren't enough games played on singular maps that implementing this would benefit the system in any significant, noticeable way.

In an ideal world, there would be far more tournaments for players to compete in, and for us this would solve most if not all of our problems.


Most big maps have ~150 games of each match up played in it. Should be "enough". :


Just a quick note, with 150 samples (for a real hidden percentage value close to 50%) you get a confidence interval of roughly +/- 9% at 95% confidence level.

In other words, if Bel'Shir Vestige has 150 pro games of PvZ played on it, and exactly 75 are wins and 75 are false, the only thing I can say is that "With 95% confidence, the win ratio is between 41% and 59%". ("And in 5% of the cases, I am so wrong that in fact, the percentage is lower than 41% or higher than 59%. Lol.") Seeing how we scream bloody murder if the win ratio is at 55/45 I don't see this being really useful.

Basically, I believe we would require at least 1000 samples of a single matchup on a single map, which shows empirical win ratio of 58% at least to have any significant conclusion.

Edit : OK, I reread that and perhaps what I wrote may be perceived as rude. Every discussion is valuable. I do data mining and machine learning, and I simply love to have more data. The more I have, the more magic I can do. But I also need to moderate my excitement, because a lot of information is in fact irrelevant (fun fact : one big big big part of data mining is getting rid of data. I just love how in DNA analysis, getting rid of 99.9% of the information is not unheard of. In I-don't-remember-what-study, the final predictor for a cancer used only 19 genes out of 40.000).


In a straight forward t.test, you're right -- because you're interested in an estimation of the the property of the map itself. If map is some of the many covariates you're using to estimate something else (such as probability of victory, or player skill), the standard errors shouldn't be too bad. But you're also right in that, you need a certain amount of "imbalance" in the map before you get a noticeable difference in prediction.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-07-11 15:22:36
July 11 2013 15:18 GMT
#190
As far as the map discussion is concerned, I'm of the same opinion that has been expressed. It'd be cool to have, but it seems to be a pretty high effort to usefulness ratio. Let TLPD have their one advantage (they need it! lawl).

On July 11 2013 23:20 Conti wrote:
Show nested quote +
On July 11 2013 23:12 Ammanas wrote:
Is there a way how to filter player's stats in only one tournament/league?
So for example, I would like to see Fantasy's stats only in SPL in both WoL and HotS for every matchup.
And then I would like to check say JangBi's stats in SPL, only HotS, PvT only.
Is there a way how to do that?

(If not, than take this as "this is what would be nice to get next" kinda feedback ^^)

You could do a search, as it allows you to search both by name and by event: http://aligulac.com/results/search/?op=search&after=&before=&players=fantasy&eventtext=proleague&bo=all&offline=both&game=all

That's not quite ideal, though, as the search will include everything you're searching for (who'd have thought), so if there'd be another event with "proleague" in the name, it would include that, too. Still, that's the best we have for now.

Since a month or so ago you can also use quotation marks, so for example "Group E" will just find anything called Group E instead of everything with E in the name.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
justdmg
Profile Joined July 2010
United States34 Posts
Last Edited: 2013-07-11 17:07:09
July 11 2013 15:54 GMT
#191
Edit: Disregard, I just read the notes right in front of my face <_<

Is there functionality to indicate different "best of's" during a Single Elimination bracket?

Ex: 16 players in Single Elim. R1 = Bo3, R2 = Bo5, R3 = Bo5, Finals = Bo7. Could I type 3,5,5,7 into the "Best of" field?
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2013-07-11 16:33:58
July 11 2013 16:33 GMT
#192
When I choose "Best Zergs (All)" (Z)Stephano is in there (No5), but when I choose
"Best Zergs" (Non-Koreans), (Z)Sen is better (higher ranked) than (Z)Stephano, yet he is not in the best Zerg (All) list, athough Stephano is.

Something's not right there.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
July 11 2013 16:41 GMT
#193
On July 12 2013 01:33 Leviance wrote:
When I choose "Best Zergs (All)" (Z)Stephano is in there (No5), but when I choose
"Best Zergs" (Non-Koreans), (Z)Sen is better (higher ranked) than (Z)Stephano, yet he is not in the best Zerg (All) list, athough Stephano is.

Something's not right there.


I'm confused, are you talking about Rankings here or Records (aka History)?
"my shaft scares me too" - strenx 2014
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
July 11 2013 18:15 GMT
#194
On July 12 2013 00:54 justdmg wrote:
Edit: Disregard, I just read the notes right in front of my face <_<

Is there functionality to indicate different "best of's" during a Single Elimination bracket?

Ex: 16 players in Single Elim. R1 = Bo3, R2 = Bo5, R3 = Bo5, Finals = Bo7. Could I type 3,5,5,7 into the "Best of" field?

Yes.

On July 12 2013 01:33 Leviance wrote:
When I choose "Best Zergs (All)" (Z)Stephano is in there (No5), but when I choose
"Best Zergs" (Non-Koreans), (Z)Sen is better (higher ranked) than (Z)Stephano, yet he is not in the best Zerg (All) list, athough Stephano is.

Something's not right there.

Yeah, I can't reproduce this. Where do you see this, exactly?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
monk
Profile Blog Joined May 2009
United States8477 Posts
July 11 2013 18:31 GMT
#195
Has there ever been a suggestion to have the option to add in ace matches for proleague style league predictions? For example, in today's STX vs SKT match, have the option to enter in Rain and Innovation as the aces. Then the output would be something like:
33% STX wins in first 6 sets
33% SKT wins in first 6 sets
33% Goes to ace match

Ace Match
60% Innovation vs Rain 40%

Overall
55% STX wins
45% SKT wins
Moderator
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
July 11 2013 19:26 GMT
#196
On July 12 2013 03:31 monk wrote:
Has there ever been a suggestion to have the option to add in ace matches for proleague style league predictions? For example, in today's STX vs SKT match, have the option to enter in Rain and Innovation as the aces. Then the output would be something like:
33% STX wins in first 6 sets
33% SKT wins in first 6 sets
33% Goes to ace match

Ace Match
60% Innovation vs Rain 40%

Overall
55% STX wins
45% SKT wins

'tis now an issue
https://github.com/TheBB/aligulac/issues/74
Lies, damned lies and statistics: http://aligulac.com
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
July 11 2013 19:39 GMT
#197
On July 12 2013 03:31 monk wrote:
Has there ever been a suggestion to have the option to add in ace matches for proleague style league predictions?

You can do this already, in fact. It's just not very well advertised. Just add the ace match players as if you entered a match with seven players. There's nothing to keep you from repeating players.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
July 11 2013 19:49 GMT
#198
On July 12 2013 04:39 TheBB wrote:
Show nested quote +
On July 12 2013 03:31 monk wrote:
Has there ever been a suggestion to have the option to add in ace matches for proleague style league predictions?

You can do this already, in fact. It's just not very well advertised. Just add the ace match players as if you entered a match with seven players. There's nothing to keep you from repeating players.

Like this?
http://aligulac.com/m/EVkjXHJo4A6uKDGg/
Lies, damned lies and statistics: http://aligulac.com
monk
Profile Blog Joined May 2009
United States8477 Posts
July 11 2013 19:53 GMT
#199
Ah cool. My suggestion would just be to make the output look a bit more customized so that it's clear the final match is a hypothetical one.
Moderator
Conti
Profile Joined November 2010
Germany2516 Posts
July 11 2013 21:19 GMT
#200
On July 12 2013 03:15 TheBB wrote:
Show nested quote +
On July 12 2013 01:33 Leviance wrote:
When I choose "Best Zergs (All)" (Z)Stephano is in there (No5), but when I choose
"Best Zergs" (Non-Koreans), (Z)Sen is better (higher ranked) than (Z)Stephano, yet he is not in the best Zerg (All) list, athough Stephano is.

Something's not right there.

Yeah, I can't reproduce this. Where do you see this, exactly?

It's here: http://aligulac.com/records/history/?numPlayers=5&race=z&nats=all and http://aligulac.com/records/history/?numPlayers=5&race=z&nats=foreigners
Stephano shows up in the first graph, but clearly isn't the highest rated player in the second. Or does it go by all time high?
Prev 1 8 9 10 11 12 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 106
ProTech66
FoxeR 61
StarCraft: Brood War
GuemChi 3584
Leta 158
Zeus 152
PianO 106
Tasteless 99
ZergMaN 74
ToSsGirL 34
NaDa 33
Bale 28
Noble 23
[ Show more ]
Icarus 12
Dota 2
febbydoto64
LuMiX1
League of Legends
JimRising 743
Other Games
summit1g6039
WinterStarcraft698
Sick142
Trikslyr28
Happy26
Organizations
Other Games
gamesdonequick1229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2144
League of Legends
• Lourlo1143
• Rush1125
• Stunt480
Other Games
• Scarra1650
Upcoming Events
The PondCast
4h 6m
Kung Fu Cup
5h 6m
OSC
18h 6m
CrankTV Team League
1d 5h
Replay Cast
1d 18h
CrankTV Team League
2 days
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.