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Aligulac.com changelog and feedback thread - Page 11

Forum Index > SC2 General
Post a Reply
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MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
July 11 2013 21:26 GMT
#201
On July 12 2013 06:19 Conti wrote:
Show nested quote +
On July 12 2013 03:15 TheBB wrote:
On July 12 2013 01:33 Leviance wrote:
When I choose "Best Zergs (All)" (Z)Stephano is in there (No5), but when I choose
"Best Zergs" (Non-Koreans), (Z)Sen is better (higher ranked) than (Z)Stephano, yet he is not in the best Zerg (All) list, athough Stephano is.

Something's not right there.

Yeah, I can't reproduce this. Where do you see this, exactly?

It's here: http://aligulac.com/records/history/?numPlayers=5&race=z&nats=all and http://aligulac.com/records/history/?numPlayers=5&race=z&nats=foreigners
Stephano shows up in the first graph, but clearly isn't the highest rated player in the second. Or does it go by all time high?


It does indeed go by all time high. Nothing to do with their current rating. ^^
"my shaft scares me too" - strenx 2014
rift
Profile Blog Joined September 2007
1819 Posts
July 14 2013 08:12 GMT
#202
Any further consideration/testing of decay?
Otolia
Profile Blog Joined July 2011
France5805 Posts
July 14 2013 14:48 GMT
#203
On July 14 2013 17:12 rift wrote:
Any further consideration/testing of decay?

My laptop died as I was in the process of testing the decay. I'll do further tests when I can retrieve my HDD. But if improvments there is, it won't come before a long time.
Entirety
Profile Blog Joined April 2012
1423 Posts
July 17 2013 00:59 GMT
#204
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
July 17 2013 05:48 GMT
#205
On July 17 2013 09:59 Entirety wrote:
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.

To what purpose?
Aligulac would always choose Player A 2-1 in the above scenario.
Lies, damned lies and statistics: http://aligulac.com
Entirety
Profile Blog Joined April 2012
1423 Posts
July 17 2013 20:54 GMT
#206
On July 17 2013 14:48 Grovbolle wrote:
Show nested quote +
On July 17 2013 09:59 Entirety wrote:
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.

To what purpose?
Aligulac would always choose Player A 2-1 in the above scenario.


No, I mean if there is a 40% chance that Player A 2-1, then there is only a 40% chance that Aligulac chooses that result.

The purpose would be to predict an entire tournament. The thing is, at the moment, the player with the best bracket luck or the player with the highest vT/vZ/vP ratings will have the highest percentage to win the tournament. However, in real life, even if someone has a 60% chance to win against everyone else, that doesn't necessarily mean he will win the tournament.

It's sort of like simulating an entire tournament - that way, Aligulac does not simply choose the most favored player to win the tournament. Instead, it incorporates luck and allows for upsets to happen, making it more like a real tournament.

Sure, it's probably not the most useful feature, but it would definitely be cool.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Mistakes
Profile Joined February 2011
United States1102 Posts
July 17 2013 21:00 GMT
#207
First thing I noticed:

Most specialised vP

Most specialised vT

Most specialised vZ

on
http://aligulac.com/periods/89/

specialized*
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
July 17 2013 21:09 GMT
#208
On July 18 2013 06:00 Mistakes wrote:
First thing I noticed:

Most specialised vP

Most specialised vT

Most specialised vZ

on
http://aligulac.com/periods/89/

specialized*


You trolling?

Specialised is the British spelling of the word, both being considered correct.
"my shaft scares me too" - strenx 2014
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
July 18 2013 05:45 GMT
#209
On July 18 2013 05:54 Entirety wrote:
Show nested quote +
On July 17 2013 14:48 Grovbolle wrote:
On July 17 2013 09:59 Entirety wrote:
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.

To what purpose?
Aligulac would always choose Player A 2-1 in the above scenario.


No, I mean if there is a 40% chance that Player A 2-1, then there is only a 40% chance that Aligulac chooses that result.

The purpose would be to predict an entire tournament. The thing is, at the moment, the player with the best bracket luck or the player with the highest vT/vZ/vP ratings will have the highest percentage to win the tournament. However, in real life, even if someone has a 60% chance to win against everyone else, that doesn't necessarily mean he will win the tournament.

It's sort of like simulating an entire tournament - that way, Aligulac does not simply choose the most favored player to win the tournament. Instead, it incorporates luck and allows for upsets to happen, making it more like a real tournament.

Sure, it's probably not the most useful feature, but it would definitely be cool.

That is not actually how the predict function works.
It also takes into consideration "what-if" scenarios.
Lies, damned lies and statistics: http://aligulac.com
Entirety
Profile Blog Joined April 2012
1423 Posts
July 18 2013 07:43 GMT
#210
On July 18 2013 14:45 Grovbolle wrote:
Show nested quote +
On July 18 2013 05:54 Entirety wrote:
On July 17 2013 14:48 Grovbolle wrote:
On July 17 2013 09:59 Entirety wrote:
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.

To what purpose?
Aligulac would always choose Player A 2-1 in the above scenario.


No, I mean if there is a 40% chance that Player A 2-1, then there is only a 40% chance that Aligulac chooses that result.

The purpose would be to predict an entire tournament. The thing is, at the moment, the player with the best bracket luck or the player with the highest vT/vZ/vP ratings will have the highest percentage to win the tournament. However, in real life, even if someone has a 60% chance to win against everyone else, that doesn't necessarily mean he will win the tournament.

It's sort of like simulating an entire tournament - that way, Aligulac does not simply choose the most favored player to win the tournament. Instead, it incorporates luck and allows for upsets to happen, making it more like a real tournament.

Sure, it's probably not the most useful feature, but it would definitely be cool.

That is not actually how the predict function works.
It also takes into consideration "what-if" scenarios.


Hmm... I think the issue is that I'm not clarifying enough. Let's take a quick example - a 4-man tournament.

INnoVation vs. Shine, Mvp vs. Symbol

Currently, this is basically what Aligulac does:

INnoVation has a 95% chance against Shine
Mvp has a 60% chance against Symbol

INnoVation has a 60% chance of taking the tournament
Mvp has a 20% chance of taking the tournament
Symbol has a 18% chance of taking the tournament
Shine has a 2% chance of taking the tournament

This is my suggestion:

Implement a simulation option which simulates the entire tournament. So when we get to INnoVation vs. Shine, INnoVation has a 95% chance to win. Well, use a random number generator between 1-100. If the number is 95 or less, then Aligulac chooses INnoVation. Same thing with Mvp vs. Symbol, except anything under 60 goes to Mvp (because Mvp has a 60% chance to win). The consequence is that every simulation will be different - some simulations will have INnoVation winning, other simulations will have Mvp winning. You would be able to use the Retry button to rerun the simulation.

Hopefully that makes sense? I just think it would be a cool feature, not essential or useful, but awesome nonetheless.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Da_Baeverforce
Profile Joined January 2007
Denmark19 Posts
July 18 2013 08:19 GMT
#211
Can you make a Group of Death Calculation?

In the WCS Europe Ro16 Groups Thread, in the Group of Death poll, it is almost even between group B and D.

But there can be only one group of death, and I need to know which one it is. Can you guys help me?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-07-18 08:21:33
July 18 2013 08:21 GMT
#212
How do you measure the deadliness of a group? By the chance difference between every player?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Da_Baeverforce
Profile Joined January 2007
Denmark19 Posts
July 18 2013 08:26 GMT
#213
On July 18 2013 17:21 graNite wrote:
How do you measure the deadliness of a group? By the chance difference between every player?


I guess there is a lot of different answers to that, but in my opinion the group of death is the group where it is most likely that a top player (a player expected to go to Ro2/Ro4) will get eliminated.

graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 18 2013 08:27 GMT
#214
Is there a way to see the race distribution over the top 100 pro players?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
July 18 2013 08:49 GMT
#215
On July 18 2013 17:19 Da_Baeverforce wrote:
Can you make a Group of Death Calculation?

In the WCS Europe Ro16 Groups Thread, in the Group of Death poll, it is almost even between group B and D.

But there can be only one group of death, and I need to know which one it is. Can you guys help me?


We actually had an internal discussion about this a couple of months ago, so it's most definitely a possibility, but probably not the highest priority.
"my shaft scares me too" - strenx 2014
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
July 18 2013 08:54 GMT
#216
On July 18 2013 16:43 Entirety wrote:
Show nested quote +
On July 18 2013 14:45 Grovbolle wrote:
On July 18 2013 05:54 Entirety wrote:
On July 17 2013 14:48 Grovbolle wrote:
On July 17 2013 09:59 Entirety wrote:
Can you make a feature where Aligulac actually picks a result?

Say, for example, that there is a match. Player A vs. Player B

Player A 2-0 30%
Player A 2-1 40%
Player B 2-1 20%
Player B 2-0 10%

Then Aligulac actually picks one of those results, so that there is a 30% chance that it chooses Player A 2-0, 40% chance that it chooses Player A 2-1, etc. Then, if you try again, then Aligulac might pick a different result.

To what purpose?
Aligulac would always choose Player A 2-1 in the above scenario.


No, I mean if there is a 40% chance that Player A 2-1, then there is only a 40% chance that Aligulac chooses that result.

The purpose would be to predict an entire tournament. The thing is, at the moment, the player with the best bracket luck or the player with the highest vT/vZ/vP ratings will have the highest percentage to win the tournament. However, in real life, even if someone has a 60% chance to win against everyone else, that doesn't necessarily mean he will win the tournament.

It's sort of like simulating an entire tournament - that way, Aligulac does not simply choose the most favored player to win the tournament. Instead, it incorporates luck and allows for upsets to happen, making it more like a real tournament.

Sure, it's probably not the most useful feature, but it would definitely be cool.

That is not actually how the predict function works.
It also takes into consideration "what-if" scenarios.


Hmm... I think the issue is that I'm not clarifying enough. Let's take a quick example - a 4-man tournament.

INnoVation vs. Shine, Mvp vs. Symbol

Currently, this is basically what Aligulac does:

INnoVation has a 95% chance against Shine
Mvp has a 60% chance against Symbol

INnoVation has a 60% chance of taking the tournament
Mvp has a 20% chance of taking the tournament
Symbol has a 18% chance of taking the tournament
Shine has a 2% chance of taking the tournament

This is my suggestion:

Implement a simulation option which simulates the entire tournament. So when we get to INnoVation vs. Shine, INnoVation has a 95% chance to win. Well, use a random number generator between 1-100. If the number is 95 or less, then Aligulac chooses INnoVation. Same thing with Mvp vs. Symbol, except anything under 60 goes to Mvp (because Mvp has a 60% chance to win). The consequence is that every simulation will be different - some simulations will have INnoVation winning, other simulations will have Mvp winning. You would be able to use the Retry button to rerun the simulation.

Hopefully that makes sense? I just think it would be a cool feature, not essential or useful, but awesome nonetheless.

I get what you are saying, it's basically a simple simulation, I am sure it is doable, however not currently a priority.

On July 18 2013 17:19 Da_Baeverforce wrote:
Can you make a Group of Death Calculation?

In the WCS Europe Ro16 Groups Thread, in the Group of Death poll, it is almost even between group B and D.

But there can be only one group of death, and I need to know which one it is. Can you guys help me?

We have discussed a lot what defines a group of death, since we still doesn't have a clear definition (highest average rating of players, highest discrepancy between top and bottom, best 3/4 players etc.), we haven't yet defined a GoD metric.

On July 18 2013 17:27 graNite wrote:
Is there a way to see the race distribution over the top 100 pro players?

No but this is a great idea, I'll make it a priority.
Lies, damned lies and statistics: http://aligulac.com
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 18 2013 10:26 GMT
#217
On July 18 2013 17:54 Grovbolle wrote:
Show nested quote +
On July 18 2013 17:27 graNite wrote:
Is there a way to see the race distribution over the top 100 pro players?

No but this is a great idea, I'll make it a priority.


Great, how long does it take to implement stuff like this?
I would like to see the distribution over time to see the balance of races over time.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Leviance
Profile Joined November 2009
Germany4079 Posts
July 18 2013 13:27 GMT
#218
Can the "compare" option show up in the main menu instead being hidden in the "predict" area?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Sated
Profile Blog Joined March 2011
England4983 Posts
July 18 2013 13:32 GMT
#219
--- Nuked ---
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
July 19 2013 14:51 GMT
#220
On July 18 2013 19:26 graNite wrote:
Show nested quote +
On July 18 2013 17:54 Grovbolle wrote:
On July 18 2013 17:27 graNite wrote:
Is there a way to see the race distribution over the top 100 pro players?

No but this is a great idea, I'll make it a priority.


Great, how long does it take to implement stuff like this?
I would like to see the distribution over time to see the balance of races over time.

Depends mainly on how much time our programmers have on their hands. TheBB has his hands full with his thesis untill end of august I think
Lies, damned lies and statistics: http://aligulac.com
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