one small thing i noticed. The lettering is not centered in the box on the left side:
e.g. http://aligulac.com/players/48-INnoVation/
Forum Index > SC2 General |
StarGalaxy
Germany744 Posts
one small thing i noticed. The lettering is not centered in the box on the left side: e.g. http://aligulac.com/players/48-INnoVation/ | ||
TheBB
Switzerland5133 Posts
On September 27 2013 01:31 StarGalaxy wrote: looks really great. one small thing i noticed. The lettering is not centered in the box on the left side: e.g. http://aligulac.com/players/48-INnoVation/ Can you make a screenshot of what you mean? I'm not sure I see it. Be sure to forcibly refresh your CSS and JS files before trying. Probably Ctrl+F5 depending on your browser. | ||
shid0x
Korea (South)5014 Posts
I assume it shows the stats according to the latest results of the player but how far does it go ? 2 weeks ? 1 month ? | ||
Grayson Carlyle
Canada219 Posts
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TheBB
Switzerland5133 Posts
On September 27 2013 02:27 shid0x wrote: When you're checking a player profile what use does the column ''form'' has ? I assume it shows the stats according to the latest results of the player but how far does it go ? 2 weeks ? 1 month ? Two months. I think that's a bit on the long end, I might change it. On September 27 2013 02:39 Grayson Carlyle wrote: The tabs at the top of player ages (e.g. http://aligulac.com/players/48-INnoVation/) have the tab switching function (onclick="switch_tab...") tied to an anchor tag, making them fairly difficult to click. Putting the function on the encompassing td tag would make switching easier and from looking at the function itself, wouldn't require any JS changes. Good point, I did it like this because I learned earlier that tds can't be links. I assume there won't be a hand-finger cursor on the td to indicate a clickable point? | ||
Grayson Carlyle
Canada219 Posts
.tabsel, .tabunsel { Things don't need to be links to be able to activate javascript ![]() Other thing I noticed: When mousing over the first row of menu options (Ranking Teams Records Results Reports Inference About Submit) it shows the relevant 2nd level menu options, but if you attempt to click them the menu options revert to the page default. This is confusing behaviour. Removing this function (generated per-page, here's the ranking page version): document.onmouseover = function (e) would cause the sub-menus not to revert, but then doesn't give you access to the default ones unless you mouse back over this page's menu option. It's a tradeoff, but I think keeping them visible after mousing over them is the more intuitive behaviour. | ||
StarGalaxy
Germany744 Posts
On September 27 2013 01:40 TheBB wrote: Show nested quote + On September 27 2013 01:31 StarGalaxy wrote: looks really great. one small thing i noticed. The lettering is not centered in the box on the left side: e.g. http://aligulac.com/players/48-INnoVation/ Can you make a screenshot of what you mean? I'm not sure I see it. Be sure to forcibly refresh your CSS and JS files before trying. Probably Ctrl+F5 depending on your browser. It is looking how it is supposed to now. =) | ||
TheBB
Switzerland5133 Posts
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Grayson Carlyle
Canada219 Posts
On September 27 2013 07:20 TheBB wrote: Thanks Grayson, we ended up pulling a similar fix for the menu using jQuery. Hopefully it's a bit easier to use now. Nice! I wasn't about to go telling you how to write clean JS, so I just went with what was already there, but I'm glad you found a very elegant solution. | ||
kurosu_
France46 Posts
1) When a player is expected to do, say, 5.2:4.8, but actually achieves 5:5, the rating goes down, but there's no way he could have performed according to the decimal parts 2) How much of this accumulates over time? Probably it goes both ways (ie 4.8:3.2 and 5:3) on average but this feels weird | ||
Dghelneshi
Germany82 Posts
On September 28 2013 17:53 kurosu_ wrote: Something that has bugged me about the ratings, quantization of the values: 1) When a player is expected to do, say, 5.2:4.8, but actually achieves 5:5, the rating goes down, but there's no way he could have performed according to the decimal parts 2) How much of this accumulates over time? Probably it goes both ways (ie 4.8:3.2 and 5:3) on average but this feels weird I think it might make more sense to you if you think about comparing different players. If there are two players and one is better (according to the rating system), but both would be predicted at 5:5 due to rounding down/up (5.5:4.5 vs 4.5:5.5), it would practically make the two players even in skill. You can also look at other "stochastic objects" like dice. A 6-sided die's expected value is 3.5. If you want to "test" a die whether it's actually balanced (=test whether a player is actually rated correctly), you let your statistic model expect a value of 3.5, even though it can't actually happen on an individual roll and adjust the result accordingly with each roll you do (give the player +/- rating). | ||
slowbacontron
United States7722 Posts
example http://aligulac.com/inference/match/?bo=3&ps=1978,51 http://aligulac.com/inference/match/?bo=1&ps=19,15 | ||
TheBB
Switzerland5133 Posts
On September 28 2013 18:12 slowbacontron wrote: Quick question, when you predict a best of n match between two players, why are their race icons white? I just didn't feel the normal icons looked very good on the dark background, that's all. | ||
slowbacontron
United States7722 Posts
On September 28 2013 20:20 TheBB wrote: Show nested quote + On September 28 2013 18:12 slowbacontron wrote: Quick question, when you predict a best of n match between two players, why are their race icons white? I just didn't feel the normal icons looked very good on the dark background, that's all. Hmm, ok. Personally I see the colors as an additional way to distinguish between the races, but since the prediction is just between two players it doesn't make a big difference. | ||
StarGalaxy
Germany744 Posts
e.g. http://aligulac.com/players/29/results/?after=2013-07-04&before=&race=t&country=foreigners&bestof=all&offline=both&game=all&op=Filter would be cool if it would be placed right above "non korea" since it is the most important option imho. | ||
Conti
Germany2516 Posts
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Grovbolle
Denmark3804 Posts
On September 29 2013 20:19 StarGalaxy wrote: there is no "korea" under the country filter: e.g. http://aligulac.com/players/29/results/?after=2013-07-04&before=&race=t&country=foreigners&bestof=all&offline=both&game=all&op=Filter would be cool if it would be placed right above "non korea" since it is the most important option imho. Considering Korea isn't an actual country it makes sense to keep it under South Korea. I am also fairly certain we are using an imported library of countries which has been modified to include "Non-Koreans", which is why it is called South Korea and not just Korea ![]() | ||
Hier
2391 Posts
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slowbacontron
United States7722 Posts
On October 01 2013 03:08 Hier wrote: Sorry if the following is answered somewhere; I didn't find the answer. Where did the Swiss group prediction option go? In a group of 4 players, it's the same thing as a double elimination tournament. | ||
TheBB
Switzerland5133 Posts
On October 01 2013 03:08 Hier wrote: Sorry if the following is answered somewhere; I didn't find the answer. Where did the Swiss group prediction option go? I renamed it «dual tournament» since that's what most people seem to be calling it now. | ||
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