Aligulac.com changelog and feedback thread - Page 25
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shid0x
Korea (South)5014 Posts
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GreenMash
Norway1746 Posts
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207aicila
1237 Posts
You know it's funny, I used to lament the death of ESV, EWM and KSL, but it seems that Korean pros simply don't give a shit anymore about online tournaments. You can see that in the turnout for Olimoleague... Can't really fault ByuN for his choices, he sees the easy money. Beat, at most, one B-tier has-been Zerg like BboongBboong for $75? Sounds like a good deal. @PickyProtoss: As the quote you've pasted says, we're still looking into it and trying to come up with a good solution. It's been brought up many times and ByuN is only the latest in a surprisingly long list of players who got into the top 10 by farming relatively low level opponents. But rest assured we are still discussing it, and it's not a lack of ideas that's the problem. As a tangent, and this is only my personal opinion, not that of the team, WCS points are fucking worthless for measuring skill. We already have our own rating, we'd probably use that for any kind of "tier" system or indeed any other means of preventing this kind of farming. ![]() | ||
Grovbolle
Denmark3804 Posts
On July 16 2015 04:59 PickyProtoss wrote: Hey man, I was just wondering how Byun got number 10 in Aligulac? I thought that there would be a system which would take into consideration the opponents skill level when determining the increase to the ELO. At least the tier in which the players are playing, i.e., low tier = .3; mid tier =.6; top tier = 1. This could work as a function of WCS points administered. It would be helpful as given the recent region blocks, or at least attempts at region blocking, it would not be so skewed towards Koreans. I've noticed your post Do you weigh games differently? No, I don't. Korean tournaments and players receive no special treatment. The GSL is difficult because good players play there; the players aren't good because they play in the GSL. (Huh?)... When fitting the model (deciding which parameters to use) I also don't weigh games differently, but this is something we're looking into. Since the database contains an overwhelming majority of non-Korean games, the system will tend to adapt to the non-Korean scene. We've noticed, however, that most people using the service are interested in the Koreans. We are still working on a useful solution to this problem. Couldn't you control for non-Korean versus Korean in your statistical model? Just create binary variable and use in ANOVA or Regression. Not weighting the system is far from ideal, nevertheless, super job! You guys are heros! You make it sound so simple, yet it isn't. Keep in mind the system does consider the difference in skill level when distributing points. It is a tradeoff between having the ranking adapt faster to monster performances and not allowing people to farm too many lower tier players. | ||
hewo
Norway119 Posts
+ Show Spoiler + ![]() | ||
PickyProtoss
Ireland74 Posts
On July 16 2015 15:10 207aicila wrote: It's not sudden though... look how little he's lost this year... You know it's funny, I used to lament the death of ESV, EWM and KSL, but it seems that Korean pros simply don't give a shit anymore about online tournaments. You can see that in the turnout for Olimoleague... Can't really fault ByuN for his choices, he sees the easy money. Beat, at most, one B-tier has-been Zerg like BboongBboong for $75? Sounds like a good deal. @PickyProtoss: As the quote you've pasted says, we're still looking into it and trying to come up with a good solution. It's been brought up many times and ByuN is only the latest in a surprisingly long list of players who got into the top 10 by farming relatively low level opponents. But rest assured we are still discussing it, and it's not a lack of ideas that's the problem. As a tangent, and this is only my personal opinion, not that of the team, WCS points are fucking worthless for measuring skill. We already have our own rating, we'd probably use that for any kind of "tier" system or indeed any other means of preventing this kind of farming. ![]() For sure, I appreciate your efforts, in particular the inference system. Super work! | ||
PickyProtoss
Ireland74 Posts
On July 16 2015 16:24 Grovbolle wrote: You make it sound so simple, yet it isn't. Keep in mind the system does consider the difference in skill level when distributing points. It is a tradeoff between having the ranking adapt faster to monster performances and not allowing people to farm too many lower tier players. I see your point, however taking the skill level between players can be problematic, because is it the same if Life beats Dream versus Jaedong beating Stardust? Clearly life winning should be given more weight, thus, unless the relative value as compared to the peek score is computed, the absolute difference between the players does not really offer much insight. That being said, I'm sure you guys are super capable and the whole group does a great service to the community. Making sure we don't end-up with a dead game! | ||
Die4Ever
United States17588 Posts
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Taari
Germany138 Posts
By the way i wanted to submit, that Zanster joined team property a while ago. | ||
feardragon
United States970 Posts
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freeamount
China202 Posts
On November 19 2014 00:30 Prillan wrote: This is indeed a problem with rating inflation and it's kind of sad. It is caused by a combination of things like good players playing more games than bad players and so on. The fix we are working (slowly) on will hopefully fix some of this but I don't expect us to be able to solve this problem completely. We do have a kind of decay, deviation decay. Each period we increase the uncertainty of the rating. The inflation is still going on. I am wondering if there is any approach to fix this, like any normalize solution. | ||
Shkudde
Netherlands709 Posts
On July 16 2015 19:35 hewo wrote: We survived the ForGGeddon, we will survive Der Byuntergang aswell + Show Spoiler + ![]() Please excuses the off-topicness, but this is hilarious! | ||
Prillan
Sweden350 Posts
On July 19 2015 01:38 freeamount wrote: The inflation is still going on. I am wondering if there is any approach to fix this, like any normalize solution. We are aware. I haven't had any time to work on it. Hopefully that will change as soon as I get back to Sweden. | ||
Seed
Korea (South)17 Posts
07/05/2015 Seed KR P 0–1 P KR herO 07/05/2015 Seed KR P 0–1 P KR Hurricane 07/13/2015 Seed KR P 0–2 Z KR Losira 03/29/2014 Seed KR P 1–2 P KR Hunter << 03/29/2014 Seed KR P 0–2 T KR Dragon << this matches are fakers match. | ||
CtrlAltDefeat
Israel106 Posts
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Prillan
Sweden350 Posts
On August 09 2015 01:07 CtrlAltDefeat wrote: Why does the site have so many issues with downtime? Because we are only two main developers with very little time to work on the site. One thing we have to do is upgrade the server, which hasn't happened yet. I'm very sorry about all the downtime. | ||
TheBB
Switzerland5133 Posts
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royalroadweed
United States8301 Posts
On November 18 2014 10:04 edwahn wrote: Hi guys, long time fan of this site. I was just wondering if you had noticed that literally every single "top 5 highest ratings ever" was achieved since April 2014 under the all race section. Do you think it's really likely that the most dominating players have been seen since April 2014 this year, or is this just an uncontrolled inflation of ratings? I know that there's no point decay system here so does this contribute to this problem? Personally I would have loved to see the most statistically dominating players across time, but the highest ratings of all time basically turns out to be who's the hottest player in recent memory. I know the HoF basically performs this function, but it's less easy to compare between players/specific periods in time this way! Things I expected to see in highest ratings of all time 1. MVP's dominating TvT in the early days 2. MVP in general 3. Stephano's ZvP at his peak 4. MMA's TvZ during Slayers era etc Thanks guys and keep up the good work! The PP system effectively shows MVP overall domination imo. | ||
Greenei
Germany1754 Posts
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TheBB
Switzerland5133 Posts
Edit: Should work now? | ||
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