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Just stayed up all night playing through campaign.
Worse than WoL. I thought WoL ramped up difficulty of missions extremely well (played on brutal first time through on both) with the last mission requiring multiple attempts in WoL. In HotS I got raped in the first couple levels until I unlocked maybe half of the upgrades and used godlike Kerrigan to just snooze through the rest of the missions, even the last one.
And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in.
I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least.
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On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in.
I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least.
Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline.
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On March 19 2013 19:57 baba44713 wrote:So yeah... SC2 story in a large extent is EXACTLY like Twilight - plot driven by two self-absorbed emo gits whose motivation is exclusively based on mutual obsession with each other. So if you really really like SC2's story, well... there's a lengthy series of books I can recommend as a follow-up. 
Way to overreact and even turn away from the truth.:D Neither WoL or HotS were driven by the obsession for each other. Both WoL and HotS are actually driven by revenge on Mengsk and the new 'big bag guy' prophecy. While it is true that they put more of an accent on the love story between them I think it's far for driving the plot.
Also comparing a RTS video game with a book/movie makes little sense to me. And while I enjoyed both campaigns even with this simpler cheesier story I could not even finish watching the first Twilight movie and won't even consider reading the books :D
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i enjoyed it, was fun, dont expect much from a rts campaign thou so it was all good, videos were pretty good
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We know that the overmind predicted Xel'nagas return, and he infested kerrigan because of it as a glimmer of hope and way out of it. We knew this from BW and the extra protoss missions in WoL (Which were the best storyline missions, narrative etc that I have seen from SC2 yet). If kerrigan was made to be a weapon to fight the Xel'Naga, then isn't it somewhat natural for her to gain more spotlight in SC2? As a hero, rather than focusing on the whole race?
It is not exactly a route that I prefer, but at least what I find logical.
As far as enjoyability goes, I think this is the best campaign I have ever played. Storywise, not exactly, but at least it was way better than WoL.
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Can you see how unbelievably stupid this is? Why was a covert operation like this needed to take out Kerrigan? Doesn't the entire sector want her dead? How does Mengsk know Tychus has the likeliest chance of assassinating Kerrigan?
I don't know what the 'entire sector' wanting her dead has to do with actually being in a position to kill her, and he knew because he was aware of Valerian's plan.
Why didn't Kerrigan read Mengsk's mind as she approached him, and thus alert herself to the presence of the Xelnaga artifact right beneath her?
Because there are ways to prevent telepaths from reading your mind, through technology("psi screens") or just mental discipline. Mengsk has the latter. If he didn't you might as well be asking why Kerrigan didn't see Mengsk for who he was in SC1.
I'm kind of stomped that nobody (as far as I read, which is not all of the thread, obviously) pointed out the strange reaction that Kerrigan has toward Zeratul (and to a lesser extent warfield). She doesn't even know who he is.
I was curious about her anger towards Zeratul as well. They've been unclear about how much she remembers. In the book she remembers more than what she said she did in the game, but even if she did remember Zeratul there's no reason to be so violent towards him.
On March 19 2013 20:06 figq wrote:Show nested quote +On March 19 2013 19:38 iamthedave wrote: It sounds pretty bad. Or at least it sounds like there's enough in this story to severely annoy me, so I'm glad I didn't get it.
Just more proof that videogames are a long way from maturity, even if the occasional game does still produce something genuinely worthwhile.
The stakes are too high for an 'epic love story'. Kerrigan - now without even the excuse of the Overmind - has slaughtered billions of people, many of them innocent. When does she pay for her crimes?
Oh I guess she doesn't because she's too cool, and that number doesn't mean anything, it's just a way to show how much of a badass she is. Retconning Kerrigan into the savior of the universe doesn't change what she did, and the writers should at least try to find some way of paying that off. If you ever reconsider and actually get the game, you will see that her crimes are a major theme of the story, one that she herself keeps thinking of and is being reminded of by others. And eventually she does face the judgment of possibly the person most qualified to judge her (also based on the past and what was said before).
I can't think of who you're talking about, and I think "her crimes" were mostly glossed over. Not that I have a problem with that.
And Kerrigan is the savior of the zerg, not the universe.
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So far the people of TL are camped into three categories:
1) The people who care deeply about the story and universe of Starcraft, AND understand what constitutes a good story, good writing, good dialogue, and excellent use of narratory techniques and elements, and more importantly, why SC2 has severe lack of all these things compared to SC/BW. It's a fact. Not an opinion. It's almost a science.
2) The people who couldn't give less of a shit about the singleplayer campaign, who just thinks the story was "flavour-of-the-month" A-OKAY story, to pass time while the matchmaking system is down for maintenance, yet they want to chip in about their opinions. Cool story bro.
3) The people who actually claim to "care" about story, yet have no fucking clue as to what actually really constitutes a good story, and a PROPER way to tell a story. People who fail to see the pitfalls and failures of the current SC2 storyline in comparison to alot of other great games with great stories, the plotholes, the atrocious dialogue, the skewed sense of the setting..
Yet these people claim the story of SC2 is just cool as can be, and that it all makes sense... which is BULLSHIT 
User was warned for this post
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On March 19 2013 20:52 BurgerFreak wrote:
It's a fact. Not an opinion. It's almost a science.
Sorry but you are wrong here. Storytelling is not math. It's not even close to a science. It's all about choosing a certain demographic you are targeting your story at, and from there on the standards change drastically.
Take the A song of ice and fire franchise, great storytelling by most adult standards. Put it up to opinion in a demographic full 12-16y old and you wont get the same result.
Now take the Harry Potter franchise. Switch the demographics. Check results.
The same can be said for music or movies. Take Bieber fans in one room and Metallica fans in another, both would consider their music true quality music and the other utter crap.
It all comes down to taste!
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On March 19 2013 20:37 Gh0s7[5thf] wrote:Show nested quote +On March 19 2013 19:57 baba44713 wrote:So yeah... SC2 story in a large extent is EXACTLY like Twilight - plot driven by two self-absorbed emo gits whose motivation is exclusively based on mutual obsession with each other. So if you really really like SC2's story, well... there's a lengthy series of books I can recommend as a follow-up.  Way to overreact and even turn away from the truth.:D Neither WoL or HotS were driven by the obsession for each other. Both WoL and HotS are actually driven by revenge on Mengsk and the new 'big bag guy' prophecy. While it is true that they put more of an accent on the love story between them I think it's far for driving the plot.
WoL was about Jim "moving up heaven and earth to bring you (err, her) back, Sarah". Jim even whines right at the start of HotS how revenge is not important but only him and me. I mean you. No, her. Him and her.
And HotS doesn't really let Kerrigan do anything before her hunnybunny gets "killed" so she gets rightfully pissed off and starts doing crazy stuff like sprouting wings and feeding giant turtles.
So yeah.. even disregarding the fact that Metzen openly said Starcraft is "basically a story about a boy and a girl" it is still blatantly obvious Raynor-Kerrigan relationship is supposed to be a pivotal driving force for the plot and everything else little more then a McGuffin.
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I just finished the campaign after completing it in one sitting (skipped a lecture at uni so I could :p).
I was so afraid the story would be small and unfulfilling like Wings of Liberty. Luckily, it wasn't.
The writing was much better - I can remember many times in Wings of Liberty where I immediately thought "that is so cheesy, oh my god I can't believe they wrote that dialogue". That barely happened in HotS, if at all.
Motives were more fleshed out - why Kerrigan became Zerg again, Jim's forgiveness of Kerrigan were two notable ones.
Some questions left open are: what happens for Legacy of the Void? The protoss played a very minimal role in this campaign. Will the next campaign be all about finding Amon or will it be something more?
Some strange things in the campaign: 1. Why does Alexei Stukov return? It didn't do too much for me with him being a Zerg. He was great in SC1 with him seemingly betraying you, whilst actually doing the heroic thing. Here he simply played the role of a henchman. He should've been just another random Zerg character instead.
2. Why can't we see Duran/Narud's true form? I thought it was sad we didn't get to see a perfect resolution to his storyline as he has been the main driver of discussion re: starcraft's plot since the secret mission in SC1.
I found the plot to be 8.5/10, whilst WoL stands at 4/10
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On March 19 2013 21:56 baba44713 wrote:Show nested quote +On March 19 2013 20:37 Gh0s7[5thf] wrote:On March 19 2013 19:57 baba44713 wrote:So yeah... SC2 story in a large extent is EXACTLY like Twilight - plot driven by two self-absorbed emo gits whose motivation is exclusively based on mutual obsession with each other. So if you really really like SC2's story, well... there's a lengthy series of books I can recommend as a follow-up.  Way to overreact and even turn away from the truth.:D Neither WoL or HotS were driven by the obsession for each other. Both WoL and HotS are actually driven by revenge on Mengsk and the new 'big bag guy' prophecy. While it is true that they put more of an accent on the love story between them I think it's far for driving the plot. WoL was about Jim "moving up heaven and earth to bring you (err, her) back, Sarah". Jim even whines right at the start of HotS how revenge is not important but only him and me. I mean you. No, her. Him and her. And HotS doesn't really let Kerrigan do anything before her hunnybunny gets "killed" so she gets rightfully pissed off and starts doing crazy stuff like sprouting wings and feeding giant turtles. So yeah.. even disregarding the fact that Metzen openly said Starcraft is "basically a story about a boy and a girl" it is still blatantly obvious Raynor-Kerrigan relationship is supposed to be a pivotal driving force for the plot and everything else little more then a McGuffin.
Well in WoL Jim never even considered he could get Sarah back until the whole prophecy and after finding out that the uber fancy artefact might get rid of the zerg part of her, which is already close to the end of the game.
In HotS that whole "I moved heaven and earth" crap is a little weird for me since Jim knows there is a big bad Amon to stop and it's not really the proper time to settle down and make some babies specially when Sarah is a key piece of the prophecy. But moving on from that, even before Jim was "killed" Sarah kept on about the fact that nothing can happen between then as long as Mensk lives, and that there is "something dark" in her.
But again their love story only pushes Sarah into getting a zerg army to get revenge on Mensk. It's Zeratul and his "believe" shit that makes her go back to being zerg.
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+ Show Spoiler +On March 19 2013 22:00 nebffa wrote: I just finished the campaign after completing it in one sitting (skipped a lecture at uni so I could :p).
I was so afraid the story would be small and unfulfilling like Wings of Liberty. Luckily, it wasn't.
The writing was much better - I can remember many times in Wings of Liberty where I immediately thought "that is so cheesy, oh my god I can't believe they wrote that dialogue". That barely happened in HotS, if at all.
Motives were more fleshed out - why Kerrigan became Zerg again, Jim's forgiveness of Kerrigan were two notable ones.
Some questions left open are: what happens for Legacy of the Void? The protoss played a very minimal role in this campaign. Will the next campaign be all about finding Amon or will it be something more?
Some strange things in the campaign: 1. Why does Alexei Stukov return? It didn't do too much for me with him being a Zerg. He was great in SC1 with him seemingly betraying you, whilst actually doing the heroic thing. Here he simply played the role of a henchman. He should've been just another random Zerg character instead.
2. Why can't we see Duran/Narud's true form? I thought it was sad we didn't get to see a perfect resolution to his storyline as he has been the main driver of discussion re: starcraft's plot since the secret mission in SC1.
I found the plot to be 8.5/10, whilst WoL stands at 4/10
![[image loading]](http://i.imgur.com/rQS6J5S.jpg?1)
2. who said you didnt ?
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On March 19 2013 22:12 GizmoPT wrote:+ Show Spoiler +On March 19 2013 22:00 nebffa wrote: I just finished the campaign after completing it in one sitting (skipped a lecture at uni so I could :p).
I was so afraid the story would be small and unfulfilling like Wings of Liberty. Luckily, it wasn't.
The writing was much better - I can remember many times in Wings of Liberty where I immediately thought "that is so cheesy, oh my god I can't believe they wrote that dialogue". That barely happened in HotS, if at all.
Motives were more fleshed out - why Kerrigan became Zerg again, Jim's forgiveness of Kerrigan were two notable ones.
Some questions left open are: what happens for Legacy of the Void? The protoss played a very minimal role in this campaign. Will the next campaign be all about finding Amon or will it be something more?
Some strange things in the campaign: 1. Why does Alexei Stukov return? It didn't do too much for me with him being a Zerg. He was great in SC1 with him seemingly betraying you, whilst actually doing the heroic thing. Here he simply played the role of a henchman. He should've been just another random Zerg character instead.
2. Why can't we see Duran/Narud's true form? I thought it was sad we didn't get to see a perfect resolution to his storyline as he has been the main driver of discussion re: starcraft's plot since the secret mission in SC1.
I found the plot to be 8.5/10, whilst WoL stands at 4/10
![[image loading]](http://i.imgur.com/rQS6J5S.jpg?1) 2. who said you didnt ?
Oh, you're right that could be his true form. I immediately assumed that Duran was channeling Amon's power, and that was therefore the avatar of Amon. But you're right - it could be Duran's true form.
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+ Show Spoiler +On March 19 2013 22:34 nebffa wrote:Show nested quote +On March 19 2013 22:12 GizmoPT wrote:+ Show Spoiler +On March 19 2013 22:00 nebffa wrote: I just finished the campaign after completing it in one sitting (skipped a lecture at uni so I could :p).
I was so afraid the story would be small and unfulfilling like Wings of Liberty. Luckily, it wasn't.
The writing was much better - I can remember many times in Wings of Liberty where I immediately thought "that is so cheesy, oh my god I can't believe they wrote that dialogue". That barely happened in HotS, if at all.
Motives were more fleshed out - why Kerrigan became Zerg again, Jim's forgiveness of Kerrigan were two notable ones.
Some questions left open are: what happens for Legacy of the Void? The protoss played a very minimal role in this campaign. Will the next campaign be all about finding Amon or will it be something more?
Some strange things in the campaign: 1. Why does Alexei Stukov return? It didn't do too much for me with him being a Zerg. He was great in SC1 with him seemingly betraying you, whilst actually doing the heroic thing. Here he simply played the role of a henchman. He should've been just another random Zerg character instead.
2. Why can't we see Duran/Narud's true form? I thought it was sad we didn't get to see a perfect resolution to his storyline as he has been the main driver of discussion re: starcraft's plot since the secret mission in SC1.
I found the plot to be 8.5/10, whilst WoL stands at 4/10
![[image loading]](http://i.imgur.com/rQS6J5S.jpg?1) 2. who said you didnt ?
Oh, you're right that could be his true form. I immediately assumed that Duran was channeling Amon's power, and that was therefore the avatar of Amon. But you're right - it could be Duran's true form.
we will never knoww or maybe we will ;O need to collect more essence
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i acutally enjoyed it. more then wol definetly. i like the whole lore ish thing involving the xel naga and that kind of stuff. good story but yeah writing was somewhat lol
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Russian Federation4235 Posts
Her reaction towards Zeratul is actually one of the more logical parts of the story - they both know she is in a severely weakened state, and Zeratul has all the reasons in the world (at least from her perspective) to attempt to murder her.
The point I'm completely missing is why everyone wants to kill Mengsk so badly. Sure, they have some dark past with him and he is a practical jerk, but from what I can tell he is a pretty successful emperor and brought Dominion "from zero to hero" in only 4 years. Not only that, but it takes tens to hundreds of thousands of casualties (even military) to reach the goal. Executing the best voice actor in the game is certainly not how I wanted it to end.
Also, we've all been waiting 10 FUCKING YEARS to learn more about what Duran really is, and everything that is told is that he is an evil (actual game quote!) shapeshifter, and then he dies. Worst moment of the game tbh.
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Good thing is the gameplay was actually way worse than the story line. A-move ling+abo(+ultra) until everything is dead in about 90% missions, every "fun" unit is actually way worse like swarm hosts were complete shit. I'm more mad about how ridiculously easy the game was and the lack of different/fun strats (like mass ghost in wol) that i'm actually pretty ok with the crappy plot. But i have to say, cinematics weren't that good either so they didn't really reinforce the plot like in wol.
Would have bought wol just for single, hots hell no.
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Oh fuck what if Blizzard decides to do LotV like: Zeratul brings everybody together bla bla but Amon is still to powerful so in order to defeat him they find a way/artefact/wtf so that Kerri absorbs Zeratuls essence and becomes the ultimate hybrid. She then proceeds to DBZ Amon's ass and in the ultimate fights the surge of energy from their imba power rays kills Amon / apparently kills Kerry too (but actually restores Sarah to human form and she is found by Raynor somewhere lying down).
How would that be for the most cheesy stuff they coudl throw at it ? :D Calling it now! =))
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On March 19 2013 23:07 BluzMan wrote: Her reaction towards Zeratul is actually one of the more logical parts of the story - they both know she is in a severely weakened state, and Zeratul has all the reasons in the world (at least from her perspective) to attempt to murder her.
Self-defense makes sense, but she seemed like his very existence angered her. Even after it was clear he wasn't there to harm her she kept up the hostility.
The point I'm completely missing is why everyone wants to kill Mengsk so badly. Sure, they have some dark past with him and he is a practical jerk, but from what I can tell he is a pretty successful emperor and brought Dominion "from zero to hero" in only 4 years. Not only that, but it takes tens to hundreds of thousands of casualties (even military) to reach the goal. Executing the best voice actor in the game is certainly not how I wanted it to end.
The choice and focus of killing Mengsk was very annoying to me, but he's a brutal dictator and the reasons for removing him are obvious. Palpatine was also a pretty successful emperor.
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On March 19 2013 23:12 Gh0s7[5thf] wrote: Oh fuck what if Blizzard decides to do LotV like: Zeratul brings everybody together bla bla but Amon is still to powerful so in order to defeat him they find a way/artefact/wtf so that Kerri absorbs Zeratuls essence and becomes the ultimate hybrid. She then proceeds to DBZ Amon's ass and in the ultimate fights the surge of energy from their imba power rays kills Amon / apparently kills Kerry too (but actually restores Sarah to human form and she is found by Raynor somewhere lying down).
How would that be for the most cheesy stuff they coudl throw at it ? :D Calling it now! =))
Starcraft 2's story is the exact replica of Warcraft 3's story...........in space
I'M SORRY ARTANIS BUT YOU'RE WRONG
It's slightly better than WoL's story imo but only slightly and WoL had one of the worst stories I've ever beheld.
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