• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:17
CET 01:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1546 users

New League Distribution in HotS - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 14 2013 13:17 GMT
#141
They could further split Silver, Gold and Platinum into various subleagues in order to further differentiate them and provide that progression people are looking for.

Diamond could act as a gatekeeper to Masters and Masters could be split into the three leagues that it is in most peoples mind right now (Lower, Mid and Upper), GM can stay as it is.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
March 14 2013 13:28 GMT
#142
On March 14 2013 22:12 Inori wrote:
Show nested quote +
On March 14 2013 22:05 Rannasha wrote:
Your notion of a ranking system relative to skill is silly. There is no way of measuring how skillful you are in a game like BW (or SC2) other than by comparing yourself to other players. There's no number you can assign to someones performance that can be evaluated in the absence of other players.

Yeah, the wording was stupid, both systems are obviously relative to other players.
I actually wanted to deleted that phrase, no idea why I ended up leaving it.

My main point still stands:
Show nested quote +
When you achieve B+/A- you know you're getting close to mastering the game.
In SC2 when you reach MASTERs league you quickly realize you don't know shit.

I'd rather know that I'm only 1/3 way there than that I'm in top2% of the playerbase.
First gives me a realistic point of view, second gives an illusion of success.


Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.


Wouldn't B+/A- be closer related to grandmasters? I agree that the the term masters is maybe not a true reflection of quite a decent portion of the players in the league, but I just tend to ignore the literal terming and view it as just a league name.

ALPINA
Profile Joined May 2010
3791 Posts
March 14 2013 13:30 GMT
#143
On March 14 2013 21:30 Inori wrote:
When you achieve B+/A- you know you're getting close to mastering the game.
In SC2 when you reach MASTERs league you quickly realize you don't know shit.

I'd rather know that I'm only 1/3 way there than that I'm in top2% of the playerbase.
First gives me a realistic point of view, second gives an illusion of success.

But to each his own I guess, if you feel proud about getting into gold - hey, don't let a random guy on the internets stop you!


Well Master players are not good by any means, that's not even the highest league Now talking about GM, it does not show real skill whatsoever. all it shows that player is quite decent at this game. Some player like MKP can be on Top40 while another relatively unknown player will be in top 20 or something.

But that's the problem not with ranking system, but more with game itself. There are so much cheesy/allinish/abusable builds and strategies that mediocre player can defeat much better one.
You should never underestimate the predictability of stupidity
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
March 14 2013 13:36 GMT
#144
On March 12 2013 03:08 vultdylan wrote:
I feel like this is going to lower the skill level for silver/gold, allowing for players that may not be skilled enough for Platinum league to get promoted by playing players who were formerly bronze/silver in skill.


I don't see how this will happen. If you can't beat a plat player, you can't get into platinum. Doesn't matter how they distribute the leagues below.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2013-03-14 13:41:51
March 14 2013 13:37 GMT
#145
--- Nuked ---
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
March 14 2013 13:39 GMT
#146
But that's the problem not with ranking system, but more with game itself. There are so much cheesy/allinish/abusable builds and strategies that mediocre player can defeat much better one.


I think this is a weird and somehow twisted idea. Why is loosing to an all-in or a cheese somehow less significant? Shouldn't a great player be able to hold cheese or an all-in from a weaker opponent? Actually that is (or used to be) the largest tell between a bronze and a silver player.

In ladder where it is up to a point very hard or almost impossible to prepare for a specific opponent it should be natural to use safer builds and scout more. That's why players like Kas in EU are such ladder gods, they play ladder as a different game from online/offline cups where they actually now their opponents and can prepare for their playstyles.

Got sidetracked a bit.
I play children's card games and watch a lot of dota, CS and HS
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 14:12 GMT
#147
Hahahaha, such a bullshit excuse from blizzard.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 14 2013 14:13 GMT
#148
On March 14 2013 22:30 ALPINA wrote:
Show nested quote +
On March 14 2013 21:30 Inori wrote:
When you achieve B+/A- you know you're getting close to mastering the game.
In SC2 when you reach MASTERs league you quickly realize you don't know shit.

I'd rather know that I'm only 1/3 way there than that I'm in top2% of the playerbase.
First gives me a realistic point of view, second gives an illusion of success.

But to each his own I guess, if you feel proud about getting into gold - hey, don't let a random guy on the internets stop you!


Well Master players are not good by any means, that's not even the highest league Now talking about GM, it does not show real skill whatsoever. all it shows that player is quite decent at this game. Some player like MKP can be on Top40 while another relatively unknown player will be in top 20 or something.

But that's the problem not with ranking system, but more with game itself. There are so much cheesy/allinish/abusable builds and strategies that mediocre player can defeat much better one.


This is sort of a messed up sentiment and it implies that no one is good at SC2, except maybe GSL level players. No one is talking about the professional level of SC2 and saying that GM players are not good at SC2 is just silly(weird cases like the guy who six pooled to GM might be the exception). I have friends who are really good at golf, but no one follows that statement up with “Are they as good at Tiger Wood?”.

We need to reign in our standards here on TL. Being “good” at something does not mean you need to be able to compete with professional players. When I say that I am “pretty good” at SC2, it is in relation to my peers, not the entire world as a whole. No one ever uses the phrase “I am good at BLANK” when comparing themselves to the entire world.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
spalding
Profile Joined August 2010
95 Posts
March 14 2013 14:20 GMT
#149
I would really like to see the masters league be split up in 3 different leagues
blackone
Profile Joined November 2010
Germany1314 Posts
March 14 2013 14:21 GMT
#150
On March 14 2013 23:12 thezanursic wrote:
Hahahaha, such a bullshit excuse from blizzard.

Since you are the only one who knows the real reason, do you mind telling us what it is?
thurst0n
Profile Blog Joined December 2010
United States611 Posts
March 14 2013 14:23 GMT
#151
On March 14 2013 23:13 Plansix wrote:
Show nested quote +
On March 14 2013 22:30 ALPINA wrote:
On March 14 2013 21:30 Inori wrote:
When you achieve B+/A- you know you're getting close to mastering the game.
In SC2 when you reach MASTERs league you quickly realize you don't know shit.

I'd rather know that I'm only 1/3 way there than that I'm in top2% of the playerbase.
First gives me a realistic point of view, second gives an illusion of success.

But to each his own I guess, if you feel proud about getting into gold - hey, don't let a random guy on the internets stop you!


Well Master players are not good by any means, that's not even the highest league Now talking about GM, it does not show real skill whatsoever. all it shows that player is quite decent at this game. Some player like MKP can be on Top40 while another relatively unknown player will be in top 20 or something.

But that's the problem not with ranking system, but more with game itself. There are so much cheesy/allinish/abusable builds and strategies that mediocre player can defeat much better one.


This is sort of a messed up sentiment and it implies that no one is good at SC2, except maybe GSL level players. No one is talking about the professional level of SC2 and saying that GM players are not good at SC2 is just silly(weird cases like the guy who six pooled to GM might be the exception). I have friends who are really good at golf, but no one follows that statement up with “Are they as good at Tiger Wood?”.

We need to reign in our standards here on TL. Being “good” at something does not mean you need to be able to compete with professional players. When I say that I am “pretty good” at SC2, it is in relation to my peers, not the entire world as a whole. No one ever uses the phrase “I am good at BLANK” when comparing themselves to the entire world.

But if we really compare ourselves to the entire world then we'd all be in the Master league.

I think this discussion got off track. I like the new distribution even though I'm somewhere at the bottom of diamond league.

I think when people say everyone below high master is actually bad it's because it's simply true. It's not a comparison to other pro players or GM players. It's a comparison to their knowledge of the game. Low league players have an inflated sense of their skill. As the knowledge increases on the game as a whole, so does the knowledge of how many incompetencies you actually have at the game. I don't have to compare my play to anyone to point out consistent glaring mistakes that could lose me the game if my opponent had any real skill/ability.

I don't think it's really elitism. I think its' just a culture of understanding. If you admit to yourself that you're bad and make mistakes, then you are less likely to make the mistake of hubris. If you lie to yourself, like I do about my poker skills, then you are more likely to lose a lot (in the case of poker it's money that I lose).

Even if this is elitism, it doesn't really hurt anyone (unless you count egos, which I don't). The elitism that hurts is when people say SC2 is the only real e-sport or Starcraft is the only pure game. I think it hurts even when people rag on consoles because they're PC elitists.

Just my two cents.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 14:23 GMT
#152
On March 14 2013 22:28 Swift118 wrote:
Show nested quote +
On March 14 2013 22:12 Inori wrote:
On March 14 2013 22:05 Rannasha wrote:
Your notion of a ranking system relative to skill is silly. There is no way of measuring how skillful you are in a game like BW (or SC2) other than by comparing yourself to other players. There's no number you can assign to someones performance that can be evaluated in the absence of other players.

Yeah, the wording was stupid, both systems are obviously relative to other players.
I actually wanted to deleted that phrase, no idea why I ended up leaving it.

My main point still stands:
When you achieve B+/A- you know you're getting close to mastering the game.
In SC2 when you reach MASTERs league you quickly realize you don't know shit.

I'd rather know that I'm only 1/3 way there than that I'm in top2% of the playerbase.
First gives me a realistic point of view, second gives an illusion of success.


Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.


Wouldn't B+/A- be closer related to grandmasters? I agree that the the term masters is maybe not a true reflection of quite a decent portion of the players in the league, but I just tend to ignore the literal terming and view it as just a league name.



Sheth said that he found that maintaining an A- was a lot more difficult than GM...

in terms of effort to reach the skill it's something like

D = Platnum
D+ = Diamond
C- = Low to mid masters
C = Mid masters
C+ = High masters
B- = Also High masters
B = GM skill level
...
A+ = Korean Courage players/Low ranking practice partners for korean teams
Olympic (Didn't actually happen a lot because it's a lot more efficient at this level to you know... Practice with other pros...) = Average proffesional players.

Most ex BW players would probably agree with the above. BW had a lot more variation in terms of skill and it was a lot more apparent
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
March 14 2013 14:25 GMT
#153
On March 14 2013 22:12 Inori wrote:Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.

No, it's better at reflecting gradiations in skill at the high end. SC2's is better at reflecting gradiations in skill at the low end.

The problem with both is that they use too few buckets. Go uses a system with potentially infinite buckets*: The best players in your playing population are first dan (1d). Anyone who can hold their own against 1d players with the advantage of getting to play black (black gets the first move) every game is 2d. This logic recurses until 9d, then the next-weakest rank is first kyu (1k), which goes by the same logic but counts upwards (2k, 3k, ...) until you've categorized the weakest player in your population.

A system like that is great, because the granularity is by definition exactly as large as it needs to be to say something meaningful about your chances of defeating another player in a straight-up match. The problem with it is that there aren't enough kinds of metal (or metastable allotropes of carbon) to use catchy names for the rankings, which is obviously something Blizzard considers an important point.

* I know that there is a separate set of professional dan ranks that are finer-grained: I'm simplifying.
The frumious Bandersnatch
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2013-03-14 14:34:14
March 14 2013 14:26 GMT
#154
On March 14 2013 23:20 spalding wrote:
I would really like to see the masters league be split up in 3 different leagues

i am sorry, but I assumed that any intelligible person would see that this is a feel good excercise....


Hahhahahah quoted the wrong guy, sorry wrong guy
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 14:28 GMT
#155
On March 14 2013 23:25 AmericanUmlaut wrote:
Show nested quote +
On March 14 2013 22:12 Inori wrote:Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.

No, it's better at reflecting gradiations in skill at the high end. SC2's is better at reflecting gradiations in skill at the low end.

The problem with both is that they use too few buckets. Go uses a system with potentially infinite buckets*: The best players in your playing population are first dan (1d). Anyone who can hold their own against 1d players with the advantage of getting to play black (black gets the first move) every game is 2d. This logic recurses until 9d, then the next-weakest rank is first kyu (1k), which goes by the same logic but counts upwards (2k, 3k, ...) until you've categorized the weakest player in your population.

A system like that is great, because the granularity is by definition exactly as large as it needs to be to say something meaningful about your chances of defeating another player in a straight-up match. The problem with it is that there aren't enough kinds of metal (or metastable allotropes of carbon) to use catchy names for the rankings, which is obviously something Blizzard considers an important point.

* I know that there is a separate set of professional dan ranks that are finer-grained: I'm simplifying.

1+... Why did they get rid of copper though : / .
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
Last Edited: 2013-03-14 14:35:42
March 14 2013 14:30 GMT
#156
If you read the Gheed blogs, you'd probably know that very bottom of bronze was bots, portrait farmers, or the extremely new. The "top" end of bronze was people actually trying to play and learn the game to some degree.

I think this is mainly to keep that extreme bottom end more segregated from the rest of the community.

Edit: It is probably worth mentioning that the very bottom of master league (for those that haven't looked) is usually populated by people that get masters and then quit playing that account. Basically, if you are masters and active, you are almost guaranteed to be in the top 50 or so (mid master), so there really isn't an active "low master" set of players a few weeks after the season starts.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
March 14 2013 14:32 GMT
#157
On March 14 2013 23:28 thezanursic wrote:
Show nested quote +
On March 14 2013 23:25 AmericanUmlaut wrote:
On March 14 2013 22:12 Inori wrote:Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.

No, it's better at reflecting gradiations in skill at the high end. SC2's is better at reflecting gradiations in skill at the low end.

The problem with both is that they use too few buckets. Go uses a system with potentially infinite buckets*: The best players in your playing population are first dan (1d). Anyone who can hold their own against 1d players with the advantage of getting to play black (black gets the first move) every game is 2d. This logic recurses until 9d, then the next-weakest rank is first kyu (1k), which goes by the same logic but counts upwards (2k, 3k, ...) until you've categorized the weakest player in your population.

A system like that is great, because the granularity is by definition exactly as large as it needs to be to say something meaningful about your chances of defeating another player in a straight-up match. The problem with it is that there aren't enough kinds of metal (or metastable allotropes of carbon) to use catchy names for the rankings, which is obviously something Blizzard considers an important point.

* I know that there is a separate set of professional dan ranks that are finer-grained: I'm simplifying.

1+... Why did they get rid of copper though : / .


Master and Grandmaster aren't metals at all. SICK BUURRRNNN

J/k
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 14 2013 14:34 GMT
#158
On March 14 2013 22:12 Inori wrote:
Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.


ICCUP is better at determining skill at the high end of the spectrum (the top few percent of players), while the SC2 ladder is better at determining the skill for the other part. You could split master league into 10 new leagues ranging from "promoted-due-to-lucky-winstreak-master" to "super-hyper-gosu-why-havent-you-won-gsl-yet-master" and you'd have the same effect that the ICCUP ranking has.

But currently, I think the SC2 ranking is better. Once you're in masters, you can use your points ranking as a rough indication of how you're doing, but more importantly, once you're high masters or GM, you should know enough about the game to have your own metric of how you're performing and improving instead of relying on ladder stats. For the 98% of players that aren't in masters, having a 5 different leagues to differentiate their skill level is quite informative.
Such flammable little insects!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 14 2013 14:35 GMT
#159
On March 14 2013 23:28 thezanursic wrote:
Show nested quote +
On March 14 2013 23:25 AmericanUmlaut wrote:
On March 14 2013 22:12 Inori wrote:Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.

No, it's better at reflecting gradiations in skill at the high end. SC2's is better at reflecting gradiations in skill at the low end.

The problem with both is that they use too few buckets. Go uses a system with potentially infinite buckets*: The best players in your playing population are first dan (1d). Anyone who can hold their own against 1d players with the advantage of getting to play black (black gets the first move) every game is 2d. This logic recurses until 9d, then the next-weakest rank is first kyu (1k), which goes by the same logic but counts upwards (2k, 3k, ...) until you've categorized the weakest player in your population.

A system like that is great, because the granularity is by definition exactly as large as it needs to be to say something meaningful about your chances of defeating another player in a straight-up match. The problem with it is that there aren't enough kinds of metal (or metastable allotropes of carbon) to use catchy names for the rankings, which is obviously something Blizzard considers an important point.

* I know that there is a separate set of professional dan ranks that are finer-grained: I'm simplifying.

1+... Why did they get rid of copper though : / .


Bronze is the new copper. Copper was removed in the same patch that introduced diamond as the new top-end league. So effectively everyone just shifted up a league and nothing really changed other than the names.
Such flammable little insects!
blackbrrd
Profile Joined September 2010
Norway477 Posts
March 14 2013 14:37 GMT
#160
On March 14 2013 23:28 thezanursic wrote:
Show nested quote +
On March 14 2013 23:25 AmericanUmlaut wrote:
On March 14 2013 22:12 Inori wrote:Obviously there's no static algorithm that can calculate my skill in a game. ICCUP obviously uses a very similar system to SC2. Difference is in the distribution percentages. Don't know how ICCUP chose theirs, but it was definitely better at determining skill.

No, it's better at reflecting gradiations in skill at the high end. SC2's is better at reflecting gradiations in skill at the low end.

The problem with both is that they use too few buckets. Go uses a system with potentially infinite buckets*: The best players in your playing population are first dan (1d). Anyone who can hold their own against 1d players with the advantage of getting to play black (black gets the first move) every game is 2d. This logic recurses until 9d, then the next-weakest rank is first kyu (1k), which goes by the same logic but counts upwards (2k, 3k, ...) until you've categorized the weakest player in your population.

A system like that is great, because the granularity is by definition exactly as large as it needs to be to say something meaningful about your chances of defeating another player in a straight-up match. The problem with it is that there aren't enough kinds of metal (or metastable allotropes of carbon) to use catchy names for the rankings, which is obviously something Blizzard considers an important point.

* I know that there is a separate set of professional dan ranks that are finer-grained: I'm simplifying.

1+... Why did they get rid of copper though : / .

Lots of fun names they could use:
Pewter, copper, tin, stone, wood.

Nothing better than being able to brag about getting out of wood-league and into stone.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 161
elazer 153
ProTech138
CosmosSc2 68
StarCraft: Brood War
Artosis 546
Shuttle 142
Dota 2
Dendi1652
syndereN717
NeuroSwarm94
Counter-Strike
summit1g3920
fl0m1113
minikerr17
Heroes of the Storm
Khaldor226
Other Games
Grubby4558
JimRising 192
Maynarde158
XaKoH 94
Mew2King33
Guitarcheese2
Organizations
Other Games
gamesdonequick1484
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta51
• Hupsaiya 29
• Adnapsc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22252
League of Legends
• Doublelift4211
Other Games
• imaqtpie2096
• Scarra1944
Upcoming Events
Replay Cast
8h 43m
Wardi Open
11h 43m
Monday Night Weeklies
16h 43m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.