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The icons already have small white dots (or pips) next to them which indicate their level. Here is a screenshot:
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On April 29 2013 01:10 GameHeart wrote:The icons already have small white dots (or pips) next to them which indicate their level. Here is a screenshot: ![[image loading]](https://dl.dropboxusercontent.com/u/49867307/Overlays/2013-04-24/GameHeartNew_02_upgrades.jpg)
I like that a lot, upgrades are not surfaced enough and they make and break the game.
It don't know if it is possible in the UI, but bring up a specific units stats with a overlay would be super neat in the slow parts of the game. If the caster could say "he is building a lot of hydras and if you look at their stats right here, you still see they have amazing DPS, but very low HP. But because they fire so fast, these upgrades be great on them."
But you are doing great work across the board.
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Does the unit info panel not say how much damage they do? I should probably already know this...
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On April 29 2013 01:42 GameHeart wrote: Does the unit info panel not say how much damage they do? I should probably already know this... I think you have to mouse over it specific attack to get it to display the damage values. I don't know if it displays rate of fire, but I always learned that from Liquipedia. Rate of fire is a super important part of DPS. The information is not as viable as it could be.
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On April 29 2013 00:03 ACrow wrote:Show nested quote +On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O
Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game.
On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information.
We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way.
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On April 29 2013 01:10 GameHeart wrote:The icons already have small white dots (or pips) next to them which indicate their level. Here is a screenshot: ![[image loading]](https://dl.dropboxusercontent.com/u/49867307/Overlays/2013-04-24/GameHeartNew_02_upgrades.jpg)
Oh, wow. I totally missed that. Nevermind everything. You are already the man. =-)
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On April 29 2013 01:52 Archerofaiur wrote:Show nested quote +On April 29 2013 00:03 ACrow wrote:On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game. Show nested quote +On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information. We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way.
You just won't get used to it. Or atleast maybe not in my case. I don't stare the main screen except for battles or potential micro, if i want information, i check minimap and resources/supply. As a player, my muscle memory will always make me do the same, and look to the same spots i do while playing (i had been watching games with gameheart since GSTL too, and i still have the same problem).
Maybe it's me, but i think there are several people who feel the same way about it.
Hoby for example speaks about the size in his post to be readable on low quality streams. That seems like a good reason, but also people who has to watch on low because of lag, often get spikes that popup the twitch bar again, stopping them from being able to watch the resources/supply. Then again, what is good enough for some, it isn't for others.
At the end, it is gameheart's decission, and in the future, the tournaments. He already explained his thought proccess on it, i am confident he has taken what he thought to be the best decission and i thank him for that, but as a player i will have to keep disagreeing with it when it comes to bottom vs top resource/supply.
I also have to say that i love the interface and i really appreciate gameheart's work (and i am sure, anyone speaking about the bottomt/top thinks the same way). Take the posts as feedback, not like an attack to the interface.
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On April 29 2013 03:01 Godwrath wrote:Show nested quote +On April 29 2013 01:52 Archerofaiur wrote:On April 29 2013 00:03 ACrow wrote:On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game. On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information. We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way. You just won't get used to it. Or atleast maybe not in my case. I don't stare the main screen except for battles or potential micro, if i want information, i check minimap and resources/supply. As a player, my muscle memory will always make me do the same, and look to the same spots i do while playing (i had been watching games with gameheart since GSTL too, and i still have the same problem). Maybe it's me, but i think there are several people who feel the same way about it. Hoby for example speaks about the size in his post to be readable on low quality streams. That seems like a good reason, but also people who has to watch on low because of lag, often get spikes that popup the twitch bar again, stopping them from being able to watch the resources/supply. Then again, what is good enough for some, it isn't for others. At the end, it is gameheart's decission, and in the future, the tournaments. He already explained his thought proccess on it, i am confident he has taken what he thought to be the best decission and i thank him for that, but as a player i will have to keep disagreeing with it when it comes to bottom vs top resource/supply. I also have to say that i love the interface and i really appreciate gameheart's work (and i am sure, anyone speaking about the bottomt/top thinks the same way). Take the posts as feedback, not like an attack to the interface. Your muscle memory will always make you do the old way untill your brain learns the new way.
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On April 29 2013 03:09 Archerofaiur wrote:Show nested quote +On April 29 2013 03:01 Godwrath wrote:On April 29 2013 01:52 Archerofaiur wrote:On April 29 2013 00:03 ACrow wrote:On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game. On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information. We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way. You just won't get used to it. Or atleast maybe not in my case. I don't stare the main screen except for battles or potential micro, if i want information, i check minimap and resources/supply. As a player, my muscle memory will always make me do the same, and look to the same spots i do while playing (i had been watching games with gameheart since GSTL too, and i still have the same problem). Maybe it's me, but i think there are several people who feel the same way about it. Hoby for example speaks about the size in his post to be readable on low quality streams. That seems like a good reason, but also people who has to watch on low because of lag, often get spikes that popup the twitch bar again, stopping them from being able to watch the resources/supply. Then again, what is good enough for some, it isn't for others. At the end, it is gameheart's decission, and in the future, the tournaments. He already explained his thought proccess on it, i am confident he has taken what he thought to be the best decission and i thank him for that, but as a player i will have to keep disagreeing with it when it comes to bottom vs top resource/supply. I also have to say that i love the interface and i really appreciate gameheart's work (and i am sure, anyone speaking about the bottomt/top thinks the same way). Take the posts as feedback, not like an attack to the interface. Your muscle memory will always make you do the old way untill your brain learns the new way.
Did you ignore my post ? I play everyday, and i certainly watch a lot of sc2. I get annoyed every single time i watch gameheart and try to check supply/resources, even after one month. It is not going to change for me, i will just end up being less vocal about it.
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Not to mention you don't want to learn the new way, since you still need the old way when you play SC2.
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On April 29 2013 03:25 Godwrath wrote:Show nested quote +On April 29 2013 03:09 Archerofaiur wrote:On April 29 2013 03:01 Godwrath wrote:On April 29 2013 01:52 Archerofaiur wrote:On April 29 2013 00:03 ACrow wrote:On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game. On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information. We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way. You just won't get used to it. Or atleast maybe not in my case. I don't stare the main screen except for battles or potential micro, if i want information, i check minimap and resources/supply. As a player, my muscle memory will always make me do the same, and look to the same spots i do while playing (i had been watching games with gameheart since GSTL too, and i still have the same problem). Maybe it's me, but i think there are several people who feel the same way about it. Hoby for example speaks about the size in his post to be readable on low quality streams. That seems like a good reason, but also people who has to watch on low because of lag, often get spikes that popup the twitch bar again, stopping them from being able to watch the resources/supply. Then again, what is good enough for some, it isn't for others. At the end, it is gameheart's decission, and in the future, the tournaments. He already explained his thought proccess on it, i am confident he has taken what he thought to be the best decission and i thank him for that, but as a player i will have to keep disagreeing with it when it comes to bottom vs top resource/supply. I also have to say that i love the interface and i really appreciate gameheart's work (and i am sure, anyone speaking about the bottomt/top thinks the same way). Take the posts as feedback, not like an attack to the interface. Your muscle memory will always make you do the old way untill your brain learns the new way. Did you ignore my post ? I play everyday, and i certainly watch a lot of sc2. I get annoyed every single time i watch gameheart and try to check supply/resources, even after one month. It is not going to change for me, i will just end up being less vocal about it. Is the arguement that you can't or that u dont want to? I was refuting the you cant statement.
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On April 29 2013 03:45 Archerofaiur wrote:Show nested quote +On April 29 2013 03:25 Godwrath wrote:On April 29 2013 03:09 Archerofaiur wrote:On April 29 2013 03:01 Godwrath wrote:On April 29 2013 01:52 Archerofaiur wrote:On April 29 2013 00:03 ACrow wrote:On April 28 2013 23:53 Archerofaiur wrote:On April 28 2013 07:10 GameHeart wrote:Here is a link to my explanation as to why the resources are at the bottom.I will not be moving them in my own designs because I feel quite strongly about the issue but I plan to add the ability for tournaments to create their own designs with GameHeart so those of you who feel strongly the other way are welcome to pressure those tournaments when the time comes to put the resources back in the top right. Wow you actually make a very solid arguement for why supply should be on the bottom. I think ur striking the right balance between giving the comunity time to get used to supply on the bottom while in the long run planning to let tournaments customize their expeirence. Hopefully people will eventually appreciate the increased space realestate but if they ultimately reject it because "ive always looked top for supply" then its not the end of the world. But that line of argumentation only works for viewers that never play themselves...I don't really want to get used to look at the bottom, as it might confuse me in game o.O Why is it a problem to have information presented different to spectators than it is for players? Production tabs, unit info boxes, worker kill counts all of these are different for players vs spectators and yet these dont really hinder new players learning the game. On April 29 2013 00:01 ACrow wrote: Great work with this, looks a lot more clean than standard ui! However, I'll also say that I don't like the ressources and supply at the bottom. I'm just way too used to look at the top right from playing, so it feels really weird to me to look at the bottom for this information. We all are used to resources in the top left. It makes sense that it would take time for us to get used to information being presented in a new way. You just won't get used to it. Or atleast maybe not in my case. I don't stare the main screen except for battles or potential micro, if i want information, i check minimap and resources/supply. As a player, my muscle memory will always make me do the same, and look to the same spots i do while playing (i had been watching games with gameheart since GSTL too, and i still have the same problem). Maybe it's me, but i think there are several people who feel the same way about it. Hoby for example speaks about the size in his post to be readable on low quality streams. That seems like a good reason, but also people who has to watch on low because of lag, often get spikes that popup the twitch bar again, stopping them from being able to watch the resources/supply. Then again, what is good enough for some, it isn't for others. At the end, it is gameheart's decission, and in the future, the tournaments. He already explained his thought proccess on it, i am confident he has taken what he thought to be the best decission and i thank him for that, but as a player i will have to keep disagreeing with it when it comes to bottom vs top resource/supply. I also have to say that i love the interface and i really appreciate gameheart's work (and i am sure, anyone speaking about the bottomt/top thinks the same way). Take the posts as feedback, not like an attack to the interface. Your muscle memory will always make you do the old way untill your brain learns the new way. Did you ignore my post ? I play everyday, and i certainly watch a lot of sc2. I get annoyed every single time i watch gameheart and try to check supply/resources, even after one month. It is not going to change for me, i will just end up being less vocal about it. Is the arguement that you can't or that u dont want to? I was refuting the you cant statement.
My last answer in this post, because you are just answering generic one liners.
If to be able to have a perfect viewer experience, i have to stop playing, then the answer is yes, i don't want to get used it. I hope this time i made my point clear enough..
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Im sorry you are upset, Godwrath. To sum up, Gameheart believes that bottom supply is best because it frees up screen real estate. The opposition believes that top right is best because that is what they are used to. I believe that people should be given X amount of time to see if people can get used to bottom resources. If after X time people can still not adopt bottom resources then it can be switched to top right. The arguement that the brain cant learn new things is, i think, a poor one, as is the arguement that you would have to stop playing because the resources are in a different spot then when you spectate.
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I believe in you guys. You can do it! It might be one of the most difficult challenges you face in your lifetime, but I believe in you. Even if you don't believe in yourselves.
All joking aside, I think everyone is capable of adapting to this without it negatively affecting their play.
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Hey, you should update the OP to say that it was used in DH Stockholm, no? Even more credentials to your name.
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I will do that eventually, gotta work on getting out this next update first. Then I will do an overhaul to the OP.
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On April 29 2013 04:50 Archerofaiur wrote: Im sorry you default set, Godwrath. To sum up, Gameheart believes that bottom supply is best because it frees up screen real estate. The opposition believes that top right is best because that is what they are used to. I believe that people should be given X amount of time to see if people can get used to bottom resources. If after X time people can still not adopt bottom resources then it can be switched to top right. The arguement that the brain cant learn new things is, i think, a poor one, as is the arguement that you would have to stop playing because the resources are in a different spot then when you spectate. As a top right supporter, I can tell you that it isn't because that's the game default position. The thing is top right, top left, bottom left and bottom right has less chance for anything occurring. I used the case for the Dreamhack game, where leenock tries to ling bust a FFE toss. When leenock tries to show only 4 lings and hiding all the rest, the default zoom already can only capture the forge and the 4 lings. With the bottom, it just blocks the forge wall structures and even that one sentry.
Another suggestion for game heart not related to this. A fine thin line of colour between the players resource supply tab Just like the default apm tab except made smaller just to fit between the player tab
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On April 29 2013 01:10 GameHeart wrote:The icons already have small white dots (or pips) next to them which indicate their level. Here is a screenshot: ![[image loading]](https://dl.dropboxusercontent.com/u/49867307/Overlays/2013-04-24/GameHeartNew_02_upgrades.jpg) Can the pips be a bit bigger?
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I really dislike not having the supply at the top right. Apart from that, everything is pretty nice and the zoom out feature is great! Hopefully I'll get used to the supply position soon
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Why is the big thing in the bottom right even still there? Is there any information that this displays that doesnt show up anywhere else? Ok, sure income etc, but i mean the thing that displays what you have selected. Healthbars are already above the units, upgrades we have at the bottom, morphing buildings can be shown with an icon like building units show up on structures now. Ultimately i dont really care what the observer has selected if that information is dispayed already, and that is a big chunk of the screen that is pretty much redundant for most of the time.
Really nice ui though hope it becomes the norm.
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