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GameHeart Overlay 2.0 - Page 25

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GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-04 15:23:52
May 04 2013 15:20 GMT
#481
Just so that anyone who has been waiting for it is aware, the big update for GameHeart went out this morning to all 20 maps on all 4 regions. I will also be trying to add the new ladder maps later this weekend.

One thing I want to make clear first though is that GameHeart is designed to work with 16x9 resolutions only. There are very few tournaments broadcasting using resolutions that are not 16x9 so GameHeart has been designed to cater to this ratio to create the best possible interface. If you are using another resolution hopefully we will be able to come up with a solution for you in the future. Please let me know though so I am aware of the demand.


The major changes are as follows:

The default/only layout is now the layout that was used during Dreamhack. I apologize that I have been forced to reduce the available layouts to only one but it is very difficult to maintain multiple layouts as I am still adjusting and adding features to support new tournaments and organizations. In the future if the GameHeart project continues I will give tournaments the ability to easily design their own interfaces and add GameHeart to their own maps.

Added a 'take control' button to the lobby so an admin can control all settings and the game start without worry about players pressing start or screwing stuff up.

Added 'drawing groups' which are represented by the button/number to the right of the observer name in the lobby. If you are in drawing group 2, only other members of drawing group 2 will see your drawings. This will allow multi-language broadcasts to use the drawing tools without interfering with each other.

Overhauled the drawing tools so that everyone can draw at the same time if they so choose. Drawing tools are also now 'always on' meaning if you want to draw a circle at any time all you have to do is hold ctrl and click two points. The hotkey to draw a line has been changed to alt to make it harder to accidentally draw. To draw an arrow you still need to hold both shift and alt.

Added sponsor logo support for the few leagues which submitted sponsor logos.

Added about ~75 new teams and ~30 new leagues to the overlay to total nearly 200 logos now supported inside GameHeart.

Added an option to disable the unit info panel (unit selection window) so it does not always pop up when selecting units. You may temporarily override the disable by pressing caps lock (if for example you want to show the number of kills a unit has or maybe a hatchery is being focused down so you want to see it's exact hitpoints).



Bug fixes/minor changes:

Production icons should no longer stay on screen after a reactor is destroyed (though this did not happen in all situations before hopefully it doesn't happen in any now).

Production/research icons should be hidden when switching to a players vision.

Team logos should now be hidden when switching to a players vision.

Nukes will now show up on ghost academys when they are being constructed.

Nukes, nyduses and scans will now ping the minimap for observers and create an alert at their location so the observer can press space to immediately jump to their position.

The stalemate countdown should now show up for observers and not just players in a stalemate situation.

The game clocks have been adjusted to more closely resemble the real game clocks in a default melee games so players should no longer find them to be a distraction.



Please do me a favor and immediately report any issues you may find with this newest update to GameHeart to me by emailing TeamGameHeart@gmail.com or contacting me on skype as 'rtschutter'

I tested all 20 maps on NA to make sure they uploaded correctly but only one map each from Korea, EU and SEA so if you are planning to run a tournament in those regions be sure to load up and test the maps you are planning to use and report back if you have any problems. Sorry, but after 5 hours of uploading testing 80 maps is a daunting task. I am confident there should not be any issues.


In the near future I am going to begin the process of adding support for other languages so if you can translate to any language that might be using the GameHeart overlay I would love for you to contact me by email or skype using the information above.

I may make a video later to go over these changes more carefully.

And also, GameHeart will be used in Shoutcraft America this weekend so please everyone check it out!
Gameheart
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
May 05 2013 02:32 GMT
#482
Keep up the good work!
Moderatorsometimes I get intimidated by the size of my right testicle
paddyz
Profile Joined May 2011
Ireland628 Posts
May 05 2013 03:05 GMT
#483
This looks amazing.
Broodwurst
Profile Joined June 2011
Germany1586 Posts
Last Edited: 2013-05-06 00:15:02
May 05 2013 23:53 GMT
#484
Would it be possible to add something like "startup scenes"?

When a match starts the casters/observer will introduce both players, i.e. move the cam to their spawn etc.
Could you add something where the caster have e.g. hotkeys for both players, that when pressed move the cam to their main PLUS show a screen with all their sponsors (overlay or whatever)?

Edit: LOOOOOOVE what you've done so far, amazing effort and slick design ♥
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 06 2013 02:52 GMT
#485
On May 05 2013 00:20 GameHeart wrote:

Added a 'take control' button to the lobby so an admin can control all settings and the game start without worry about players pressing start or screwing stuff up.

Added 'drawing groups' which are represented by the button/number to the right of the observer name in the lobby. If you are in drawing group 2, only other members of drawing group 2 will see your drawings. This will allow multi-language broadcasts to use the drawing tools without interfering with each other.

Overhauled the drawing tools so that everyone can draw at the same time if they so choose. Drawing tools are also now 'always on' meaning if you want to draw a circle at any time all you have to do is hold ctrl and click two points. The hotkey to draw a line has been changed to alt to make it harder to accidentally draw. To draw an arrow you still need to hold both shift and alt.



Woot!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GameHeart
Profile Blog Joined February 2012
286 Posts
May 08 2013 04:06 GMT
#486
Ahli has created an interface mod to help those of you are are trying to view the dreamhack replays!

Please give this a shot, it should move the observer panel so it does not cover the info in the bottom right. Here is a screenshot of what it looks like:

https://dl.dropboxusercontent.com/u/49867307/Overlays/interfacemod_screen.jpg

And here is the mod itself:

https://dl.dropboxusercontent.com/u/4479839/gameheart published files/gameheartReplayInterface_0.2.SC2Interface
Gameheart
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-05-10 02:35:38
May 10 2013 02:10 GMT
#487
Hi, I'm Ahli and I joined the GameHeart project some time ago. Basically I've become a sc2 editing expert that helped GameHeart with a few little things even before knowing that it was for GameHeart during the past year.

I wanted to give you a little update on what I'm currently working on.

I'm creating an observer interface that can be used for replays and live observing for normal maps (= not game heart maps) featuring as many GameHeart features as possible.
In addition to that it will most likely come with a few small UI tweaks that aren't really possible in the GameHeart maps as maps need to maintain the UI for the playing players which makes it "impossible" to tweak "everything".

This means that your organization/caster will be able to cast replays using a similar feeling UI for live matches and replays.

For example, dreamhack used gameheart maps, but not every game was played with these maps (as far as I know).
This means that you will be able to cast the games of the replays in your show with a similar looking interface as the gameheart games. So, if you use gameheart for live games and want a similar looking UI for replay casts, this is what you would want to have.


The interface released 2 days ago exists to improve the UI for replays of current gameheart matches. I created it after someone on reddit experienced a problem that the replay interface is above the GameHeart UI.

Opposing to that, the new interface I am working on is an interface that is used for non-gameheart maps.

I hope I explained it in a way you can understand it.
Else, feel free to ask.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
CycoDude
Profile Joined November 2010
United States326 Posts
May 10 2013 10:13 GMT
#488
so i'm watching the gstl now, and i'm seeing a bunch of white circles on the map. i don't know what they are for, but they're annoying to look at. if something is not immediately clear to the spectator what it does, perhaps it should be removed or adjusted accordingly, otherwise it's just useless clutter.
GameHeart
Profile Blog Joined February 2012
286 Posts
May 10 2013 10:19 GMT
#489
It's Legend accidentally drawing circles and not knowing the hotkey to delete them. There is also a button in the settings to disable drawing tools entirely so that this can't happen. I don't know what more I can do except to remove drawing tools entirely. I sent them the changes in the newest version of the map including how drawing tools have changed but I guess they didn't get the chance to read or test them.

I have tried to contact them to get them to just disable the drawing tools tonight until they figure them out better but there is not a lot I can do. I am just as frustrated or probably more about the issue as you are.
Gameheart
GameHeart
Profile Blog Joined February 2012
286 Posts
May 10 2013 10:26 GMT
#490
To be clear though the problem is caused by bad design on my part. I was unaware some observers regularly use ctrl to group select units instead of double click. It will be changed in the next update.
Gameheart
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
May 10 2013 11:10 GMT
#491
Is this whats used in gsl? Looks awesome =)
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
May 10 2013 11:22 GMT
#492
Ahh, I thought it was some sort of Rally Marker or something, it did look a bit weird.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 10 2013 16:54 GMT
#493
On May 10 2013 19:19 GameHeart wrote:
It's Legend accidentally drawing circles and not knowing the hotkey to delete them. There is also a button in the settings to disable drawing tools entirely so that this can't happen. I don't know what more I can do except to remove drawing tools entirely. I sent them the changes in the newest version of the map including how drawing tools have changed but I guess they didn't get the chance to read or test them.

I have tried to contact them to get them to just disable the drawing tools tonight until they figure them out better but there is not a lot I can do. I am just as frustrated or probably more about the issue as you are.



Can you just trun it off by default rather then remove the drawing tools entirely? Drawing tools are one of IMHO the best additions of Gameheart. It will just take a while before casters/observers learn how to use them.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-05-10 17:13:10
May 10 2013 17:05 GMT
#494
The idea was to have them 'always on' but with hotkeys that you can't accidentally press. But all observers are so different that may not be possible. In any case I have changed the hotkey again a bit to make it less likely someone will press it on accident. If it is still a problem after that I will go back to requiring observers to activate the drawing tools before they can use them.

I think it will be awhile before we see drawing tools really get used well, they are definitely the most complex and hardest to use tool in GameHeart. The current implementation is designed to make them very quick and easy to use so that they can be used on the fly for an observer to highlight something and then just erase them immediately afterwards. I don't know if there is really an observer out there who wants to tackle learning to use them to that extent though. The GSTL observers still have to cast using the default UI when they do WCS so I don't think they want to add in any extra complication that makes it harder to jump between the two. And I think Adebisi is in general in favor of a more toned down approach to observer tools (which is totally cool). So maybe there just isn't a place for them. I don't know.

To whom it may concern: I did an update really quick after GSTL last night to correct the broodling issue and to change the circle drawing hotkey to require holding both control and shift instead of just control.

Currently GameHeart is being used in the RSL (Russian Star League) gNations tournament which has several different language broadcasts on the bar to the right. It was also used earlier today in the TeSL (Taiwan eSports League) right after GSTL last night. And of course it will be (I assume) be used in Shoutcraft America again tomorrow.
Gameheart
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2013-05-12 20:14:09
May 12 2013 20:13 GMT
#495
Update!

Tournaments, Casts and Events involving Gameheart
Dreamhack Stockholm
http://open.dreamhack.se/page/stockholm/

GSTL
http://www.gomtv.net/

Shoutcraft America
http://greatfrag.com/newssc/1963-shoutcraft-america.html

The Australian Cyber League
http://www.aclpro.com.au/

Influence TV

Inside the Game
http://www.twitch.tv/onemoregametv/c/2227081?t=86m30s

GD Studio
http://www.twitch.tv/thegdstudio/b/397746552?t=158m00s

RSL (Russian Star League) gNations Tournament

TeSL (Taiwan eSports League)
http://www.esports.com.tw/

State of the Game


Climbing the Ladder



http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GameHeart
Profile Blog Joined February 2012
286 Posts
May 13 2013 13:16 GMT
#496
Thanks man! I appreciate you doing this.
Gameheart
Vexatious
Profile Joined April 2013
United States35 Posts
May 17 2013 19:29 GMT
#497
It looks amazing from the videos and the Shoutcast America stream.

I'm trying it out for myself, but I can't get it to load up on the arcade for some strange reason. It'll download it, then get the streaming data, then just sits there with the title of it and the bars cycling through as if it's loading.
"You ask, what if. I ask, why if?"
Ichabod
Profile Joined May 2010
United States1659 Posts
May 17 2013 19:36 GMT
#498
Would it be possible to default the GameHeart game speed to "fastest" to ensure that accidents aren't made? (Like in GSL, potentially)

I am not sure if this is entirely independent of map, but if it can be done, I think it could be helpful for consistency.

Wonderful UI as a whole, great to see constant improvements.
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
May 17 2013 21:39 GMT
#499
yah, there's no good reason for obs/ref to be able to change speed -_-
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
GameHeart
Profile Blog Joined February 2012
286 Posts
May 17 2013 22:01 GMT
#500
@Vexatious - That is a frightening problem. Can you clarify are you getting to the actual map loading screen, or are you just trying to load the lobby in the arcade?

@Ichabod - GameHeart already does this (or at least it should). Did you try it and it didn't work or something?
Gameheart
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