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On July 09 2013 15:28 graNite wrote:Thats too bad because the huge zoomout was one of the best things... Are you still working on the look of the UI? The right selection box looks boring to me, it is just a black rectangle  What would you suggest?
It's required to be a solid color or consist out of a non-transparent image because there is no frame that is displayed when no unit is selected. The panel is in fact always visible behind the unit infos. It's solid black, so you can't look through it and see the second panel behind it.
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Maybe something like this. (I made it in 5 Minutes with my awesome PS skills :D )
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Do keep in mind guys: Gameheart is a map with the UI completely redone, hence why it can do things like zoom and whatnot.
The interface which has been posted by Ahli still uses the standard Blizzard UI with some graphical changes, thus you can't do things like zooming/drawing and those extra things that normal Gameheart maps can do.
Think of it like this:
Gameheart map = Completely redesigning your own house, removing walls, making new rooms, putting in a new bathroom, etc etc. Gameheart interface = Painting the outside of your house blue, instead of the pink it previously was.
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So I played a TvZ but the icons on the bottom say PvP 
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Not fixed^^ another tvz:
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On July 10 2013 00:29 synd wrote:Show nested quote +On July 09 2013 23:07 graNite wrote:So I played a TvZ but the icons on the bottom say PvP  ![[image loading]](http://i.imgur.com/WiNvTuf.jpg) Holy fuck! This is probably the most perfect UI I have ever seen in SC2. Only a workers killed icon is missing and we'll have the best UI possible. (oh and prod tab on but that's just turned off for the screenshot I guess  ) Keep it up GameHeart guys!
I think the workers killed info is better to be only shown when needed, not always. I would like to see a custom production tab as well, there are many things you could change (like showing chronoboost in the tab, removing the numbers from the upgrades, shortening the distance between each icon etc.)
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I really don't understand the point of removing control groups. Why take information off the screen?
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On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen?
For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant
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On July 10 2013 01:35 graNite wrote:Show nested quote +On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant I am with this guy, control groups are just useless clutter when it comes to watching a professional match. I know there is a very limited section of the community that just loves having all the information, but most of the time they just take up space. Space that could be filled with more screen.
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Maybe it's just me, but instead of making it overloaded in the footer, why shouldn we not keep the minerals/supply in top left (perhaps workers, too) ?
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China6326 Posts
I translated the small amount of strings in the interface to Chinese, it works without them but still I think it would be nice to include the language, since China will get HotS next week, where should I send it to so you can include it?
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On July 10 2013 01:35 graNite wrote:Show nested quote +On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant
A couple weeks ago during dreamhack, while watching a Terran game, he was doing some mid game aggression vs a protoss. I was like "cool, is he taking his 3rd behind this or dropping extra rax"
looked at production tab, wasn't there because observer decided to hide the UI. Then I was, "meh, whatever."
Then during the harrass I asked myself, "I wonder how many control groups he has, this harrass is insane. Does he control group each medivac, or control them separately." Looked at control groups, silly me not there. I watch SC2 to learn, not to get hyped up by casters yelling about god know's what.
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On July 10 2013 02:32 Rhaegal wrote:Show nested quote +On July 10 2013 01:35 graNite wrote:On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant A couple weeks ago during dreamhack, while watching a Terran game, he was doing some mid game aggression vs a protoss. I was like "cool, is he taking his 3rd behind this or dropping extra rax" looked at production tab, wasn't there because observer decided to hide the UI. Then I was, "meh, whatever." Then during the harrass I asked myself, "I wonder how many control groups he has, this harrass is insane. Does he control group each medivac, or control them separately." Looked at control groups, silly me not there. I watch SC2 to learn, not to get hyped up by casters yelling about god know's what. I guess you are out of luck then, because most people do not care. As i said, there is a small section of people who want to have all the info on the screen, but the majority are to busy talking with friends and enjoying the game to worry about that. Personally, I'm drinking a beer when its on my TV.
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On July 10 2013 02:36 Plansix wrote:Show nested quote +On July 10 2013 02:32 Rhaegal wrote:On July 10 2013 01:35 graNite wrote:On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant A couple weeks ago during dreamhack, while watching a Terran game, he was doing some mid game aggression vs a protoss. I was like "cool, is he taking his 3rd behind this or dropping extra rax" looked at production tab, wasn't there because observer decided to hide the UI. Then I was, "meh, whatever." Then during the harrass I asked myself, "I wonder how many control groups he has, this harrass is insane. Does he control group each medivac, or control them separately." Looked at control groups, silly me not there. I watch SC2 to learn, not to get hyped up by casters yelling about god know's what. I guess you are out of luck then, because most people do not care. As i said, there is a small section of people who want to have all the info on the screen, but the majority are to busy talking with friends and enjoying the game to worry about that. Personally, I'm drinking a beer when its on my TV.
That would be fine if more tourneys actually released replays. As is, it's just shafting it to people that actually want to get better at the game.
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On July 10 2013 02:22 digmouse wrote: I translated the small amount of strings in the interface to Chinese, it works without them but still I think it would be nice to include the language, since China will get HotS next week, where should I send it to so you can include it? Just PM me the content of the file that you receive when you export the locale under Mod->Locale->Export Locales. Thanks for the translation.
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On July 10 2013 02:50 Rhaegal wrote:Show nested quote +On July 10 2013 02:36 Plansix wrote:On July 10 2013 02:32 Rhaegal wrote:On July 10 2013 01:35 graNite wrote:On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant A couple weeks ago during dreamhack, while watching a Terran game, he was doing some mid game aggression vs a protoss. I was like "cool, is he taking his 3rd behind this or dropping extra rax" looked at production tab, wasn't there because observer decided to hide the UI. Then I was, "meh, whatever." Then during the harrass I asked myself, "I wonder how many control groups he has, this harrass is insane. Does he control group each medivac, or control them separately." Looked at control groups, silly me not there. I watch SC2 to learn, not to get hyped up by casters yelling about god know's what. I guess you are out of luck then, because most people do not care. As i said, there is a small section of people who want to have all the info on the screen, but the majority are to busy talking with friends and enjoying the game to worry about that. Personally, I'm drinking a beer when its on my TV. That would be fine if more tourneys actually released replays. As is, it's just shafting it to people that actually want to get better at the game. I'm currently working on control groups. It's easy to display them and add a toggle for it. But actually I try to add them in the perfect way which would make them appear between the observer/replay tools and the center bottom player panels.
With a toggle, you would just be able to show/hide the control groups with a hotkey just like you can show/hide the observer/replay tools right now.
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On July 10 2013 02:50 Rhaegal wrote:Show nested quote +On July 10 2013 02:36 Plansix wrote:On July 10 2013 02:32 Rhaegal wrote:On July 10 2013 01:35 graNite wrote:On July 10 2013 01:17 Rhaegal wrote: I really don't understand the point of removing control groups. Why take information off the screen? For you as a viewer, why is it important to see the players' control groups? I only would like to see the pros control groups to learn from them, but for only wacthing a game, I dont think they are relevant A couple weeks ago during dreamhack, while watching a Terran game, he was doing some mid game aggression vs a protoss. I was like "cool, is he taking his 3rd behind this or dropping extra rax" looked at production tab, wasn't there because observer decided to hide the UI. Then I was, "meh, whatever." Then during the harrass I asked myself, "I wonder how many control groups he has, this harrass is insane. Does he control group each medivac, or control them separately." Looked at control groups, silly me not there. I watch SC2 to learn, not to get hyped up by casters yelling about god know's what. I guess you are out of luck then, because most people do not care. As i said, there is a small section of people who want to have all the info on the screen, but the majority are to busy talking with friends and enjoying the game to worry about that. Personally, I'm drinking a beer when its on my TV. That would be fine if more tourneys actually released replays. As is, it's just shafting it to people that actually want to get better at the game. GSL, MLG did until Kespa started coming over and the rest have sort of dropped off. Sadly, the players want to keep that level of detailed information to themselves. Its the nature of the beast, but there are other replays out there of top teir players.
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