I'm guessing that there's a lot of people like me, that have just been silent with there complaints. I never bothered posting about this because it seemed hopeless. I always assumed that there's no way the creator would understand why control groups are so important to many viewers, considering the first time I came to this thread he had mentioned that resources/supply should be hidden because they aren't really necessary and that people only care about supply when casters mention it~ (and then after obvious complaints he seemed to drop that idea and just moved resources/supply to the bottom center panel.)
GameHeart Overlay 2.0 - Page 28
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Lysergic
United States355 Posts
I'm guessing that there's a lot of people like me, that have just been silent with there complaints. I never bothered posting about this because it seemed hopeless. I always assumed that there's no way the creator would understand why control groups are so important to many viewers, considering the first time I came to this thread he had mentioned that resources/supply should be hidden because they aren't really necessary and that people only care about supply when casters mention it~ (and then after obvious complaints he seemed to drop that idea and just moved resources/supply to the bottom center panel.) | ||
Rhaegal
United States678 Posts
On July 10 2013 03:57 lysergic wrote: Please add control groups, I haven't been able to stand watching any tournament ever since they all decided to let some casual player with a minimalism fetish be in charge of the UI. I'm guessing that there's a lot of people like me, that have just been silent with there complaints. I never bothered posting about this because it seemed hopeless. I always assumed that there's no way the creator would understand why control groups are so important to many viewers, considering the first time I came to this thread he had mentioned that resources/supply should be hidden because they aren't really necessary and that people only care about supply when casters mention it~ (and then after obvious complaints he seemed to drop that idea and just moved resources/supply to the bottom center panel.) well said, my friend | ||
Ahli
Germany355 Posts
![]() Is the tooltip color fine? I didn't like the big green boxes. Also, I made the control group icons dark blue instead of green. | ||
Superiorwolf
United States5509 Posts
Unless you need to absolutely study and memorize every single player's different hotkey setup o.o | ||
graNite
Germany4434 Posts
what do you think about rearraningn the weapon and the attack icon? ![]() do you plan a custom production tab? | ||
Noobity
United States871 Posts
Regardless of whether or not it was created by a "casual player with a minimalism fetish" I personally prefer more viewing space of the action and less of the individual players' information. I agree that it should be a toggle, I have no reason to spite players that want to see control groups, but I don't think it should be mandatory. | ||
Ahli
Germany355 Posts
On July 11 2013 01:42 Superiorwolf wrote: I think it's fine without control groups~ Unless you need to absolutely study and memorize every single player's different hotkey setup o.o They will be initially hidden. So, you don't need to see them, only if the person wants you to see them by pressing CTRL + Shift + G whenever I release the next update. On July 11 2013 02:20 graNite wrote: isnt it possible to remove the numbers from the groups? what do you think about rearraningn the weapon and the attack icon? ![]() do you plan a custom production tab? I could remove the numbers on the groups, yes. Rearranging the weapon/armor icon order might be confusing as it is the opposite of the normal appearance that every player knows and usually has in his blood. Altering it would need them to concentrate more or know that change. So, it's better to keep the order intact. There is no custom production tab planned. What is wrong with the current one? | ||
graNite
Germany4434 Posts
On July 11 2013 04:31 Ahli wrote: I could remove the numbers on the groups, yes. Rearranging the weapon/armor icon order might be confusing as it is the opposite of the normal appearance that every player knows and usually has in his blood. Altering it would need them to concentrate more or know that change. So, it's better to keep the order intact. There is no custom production tab planned. What is wrong with the current one? the icons are in the wrong order, you have the power to fix it. they are in that order in every upgrading structure. --- the production tab has several flaws: the upgrades all have "1"s on them, but of course you will only have one of the same upgrade running every time. the tab could also show chronoboost usage (with a small highlight of the icon) moreover i think the icons are too far apart. in the lategame the tab covers up half of the screen because the space between the icons is too big. | ||
GameHeart
286 Posts
I have learned a lot from the last few months and realized that I just cannot maintain GameHeart with the crazy number of logo, feature, map and update requests that I receive. GameHeart needs to be redesigned to be more self sufficient, something that tournaments can easily maintain themselves and I have plans for how to do that. I still believe that GameHeart is our best hope for improving the SC2 spectator experience and also our best hope for pressuring Blizzard to improve their own tools. | ||
GameHeart
286 Posts
On July 10 2013 03:57 lysergic wrote:considering the first time I came to this thread he had mentioned that resources/supply should be hidden because they aren't really necessary and that people only care about supply when casters mention it~ (and then after obvious complaints he seemed to drop that idea and just moved resources/supply to the bottom center panel.) This never happened. I think you are thinking of the actual official Blizzard interface mods that were released because one of them did not include resources and that is exactly the reason they gave for it in their information packet. GameHeart, which has been around for almost a year now in one form or another has always, always included resources and supply. Here is the original video from September last year: | ||
graNite
Germany4434 Posts
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Ahli
Germany355 Posts
On July 13 2013 00:34 graNite wrote: is it possible to add mouseover effects to the overlay? Maybe you could show the overall average apm when the cursor is moved over the apm number or the minerals and gas lost when the cursor is over the lost resource count. It's possible to add tooltips. Since these numbers are automatically updated by the game, this would be possible. | ||
GameHeart
286 Posts
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juicyjames
![]()
United States3815 Posts
http://www.teamliquid.net/video/streams/BasetradeTV | ||
Ahli
Germany355 Posts
On July 13 2013 02:50 juicyjames wrote: Someone correct me if I'm wrong, but I believe the Custom UI version of GameHeart is currently being used right now by BaseTradeTV to cast Kaspersky Arena if people want to check it out in action. http://www.teamliquid.net/video/streams/BasetradeTV No. That's not based on my interface. I've seen it before I published gameheart's one, too. :D But they were greatly influenced by gameheart's UI when they created it, I guess. ^^ | ||
Ahli
Germany355 Posts
![]() - control groups have been added (initially hidden, press ctrl+shift+G to toggle) - the observer/replay tools have been moved to the top of the screen (initially visible, press ctrl+shift+O to toggle) ![]() - lost army mineral and gas values have been added as a tooltip - average apm has been added as a tooltip ![]() - tooltips are now blueish-gray instead of green Changelog: + Show Spoiler + v.1.5 - altered tooltip colors - added control groups (initially hidden), moved observer tools above the control groups - ctrl + alt + w won't be able to hide the minimap and the unit info panel anymore (use ctrl+w instead) - changed worker's tooltip to display workers killed instead of workers lost - units lost panel won't throw error messages anymore, if more the player has more than 10 different unit types - removed rank information on units, removed "Unload" and "Cancel" prefix on button tooltips - added map score in front of the player names (ctrl + shift + S) - shift/ctrl + 1/2/3... will set the upper/lower player's score to 1/2/3... - ctrl + shift + 1/3/5... will set the image to best of 1/3/5... - added more constants for initial settings in the interface. You can alter them in the editor (-> UI module) to change your initial settings and hotkeys. But the texts in the F11 menu won't update automatically. - new look for the leaderpanel - the leaderpanel's pulldown button is now considered a part of the observer/replay toolbar will be hidden, too - long map names and player names don't bug the interface anymore - ctrl + shift + R can now hide/show the player race icons next to the names - general polish of the UI v.1.41 - fixed missing strings in the non-US locales v.1.4 - altered tooltip colors - added control groups (initially hidden) [hotkey: Ctrl + Shift + G] - removed "take command" button as SC2 forbids to take command with an observer UI - fixed the existance of an area around the replay progress slider that eats up mouse clicks onto the 3D world - observer tools are now at the top of the screen next to the leaderpanel's button - added tooltip to resources lost score that displays minerals and gas worth of lost army units per player - added tooltip to the APM values that displays average APM >>> Download GameHeart UI 1vs1 Observer Interface v.1.5 <<< | ||
graNite
Germany4434 Posts
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Ahli
Germany355 Posts
On July 13 2013 23:45 graNite wrote: I think there is something wrong with the languagues again, the tooltips show something with "docstr..." again Ahh, yes... I forgot to port the stuff again. >_> Fixed that. -> go and download version 1.41 | ||
graNite
Germany4434 Posts
//edit control shift g is not triggering the control groups for me | ||
Ahli
Germany355 Posts
On July 14 2013 00:05 graNite wrote: Looks great! Maybe another tooltip for the lost workers on the current workers? //edit control shift g is not triggering the control groups for me Works for me with the file I published in my dropbox. =/ You need to select a unit of a player to see that player's control groups. Also, your own gameplay options might alter these, too. (Maybe I need to enforce some settings in the interface for the case that the control group setting is set to hidden in sc2's options). Let me check the German client. (I need to redownload some files then, I guess... I will edit this post with my results.) | ||
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