• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:06
CET 04:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview1herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

Balance Update #15 - February 22, 2013 - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
Afterstar
Profile Joined November 2010
67 Posts
February 23 2013 17:37 GMT
#261
An upgrade that requires 150/150 and 110seconds , a tech lab and an armory...just insane.
I would had expected a 50/50 60seconds upgrade or combining blue flame and the transformation into a single upgrade with the new price but this wow.
I guess now we will have to skip helions and go straight to hellbats.
Don't cry because it's over,smile because it happened.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 23 2013 17:41 GMT
#262
On February 23 2013 23:38 Big J wrote:

Show nested quote +
You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.
Cauterize the area
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2013-02-23 18:17:37
February 23 2013 17:54 GMT
#263
On February 24 2013 00:26 Zelniq wrote:
Show nested quote +
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and Z receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.
How much better to get wisdom than gold; to get insight rather than silver!
Big J
Profile Joined March 2011
Austria16289 Posts
February 23 2013 18:03 GMT
#264
On February 24 2013 02:41 Hattori_Hanzo wrote:
Show nested quote +
On February 23 2013 23:38 Big J wrote:

You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Show nested quote +
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.



Hahahahahaha.... lol. + Show Spoiler +
Really hard to even know where to begin with responding to this bullshit. I know I shouldn't, it's not worth my time. But whatever, I'm in a good mood, can as well have some fun with this troll,


So whenever someone describes a unit he has to point out every stat the unit has and every spell interaction? Yeah, what a lyer I am not mentioning every freaking thing that is true for the BC. Pssst, before someone says that hydralisks don't get a dusk/dawn sight bonus you really should mention it... Oh too late. I found out that you didn't mention it. You lyer! HAHAHAHAHAHAHAHAHAHA!!!!

And to your "cost is no issue, production rate is". Well, if cost is no issue and you have 50scvs (so building production rate is 50), why don't you build 50starports to get the same production rate as a zerg?
Of course cost is THE issue. Z and P have more production, because their infrastructure COSTS less.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 18:13:23
February 23 2013 18:06 GMT
#265
On February 24 2013 02:54 SirPinky wrote:
Show nested quote +
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.
ModeratorBlame yourself or God
Novacute
Profile Joined September 2011
Australia313 Posts
February 23 2013 18:18 GMT
#266
On February 24 2013 03:06 Zelniq wrote:
Show nested quote +
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

Show nested quote +
And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


Don't open your eyes when you play against a well controlled skyprotoss w/ ht support. That will be significantly more one sided.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 23 2013 18:26 GMT
#267
On February 24 2013 03:18 Novacute wrote:
Show nested quote +
On February 24 2013 03:06 Zelniq wrote:
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


Don't open your eyes when you play against a well controlled skyprotoss w/ ht support. That will be significantly more one sided.


Do you have an inability to make ghosts? There goes the HT support. Ravens will rape anything that's grouped. Yamato cannon can rape anything that's not grouped.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2013-02-23 18:28:44
February 23 2013 18:27 GMT
#268
On February 24 2013 03:06 Zelniq wrote:
Show nested quote +
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

Show nested quote +
And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


As a high masters mech Terran I've never won an engagement against a Zerg going Hydra/Roach/Viper while both fully maxed. In WoL max mech (ground) used to always win versus a maxed zerg (ground). But that has changed. Perhaps its my composition (more WIndow Mines?) - I've even spread my tanks out BW style in clumps of 3, but blinding cloud lasts way too long, not to mention abduct ability. This is then usually followed up by Swarm Hosts to contain then BL.

As for Terran air. I've seen 60 minute games of Thorzain versus Zerg and can see how that can work. It usually ends up with the zerg mining out their side and just banging their heads against the wall running into Window mines and BC's. But honestly what percent of games get to the 50 minute mark?
How much better to get wisdom than gold; to get insight rather than silver!
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-02-23 18:29:51
February 23 2013 18:29 GMT
#269
On February 24 2013 02:54 SirPinky wrote:
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and Z receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.

Widow mine is still an effective unit in the lategame, as is obviously the hellbat since its just a more tanky version of the same unit. You can't just ignore the reworked and improved units either, the thor/raven changes make a huge difference in many situations and air transitions are much easier when you get shared armor upgrades.

Terran used to struggle in the lategame, I don't think they struggle at all in the HOTS meta right now. I say this as a terran player.
Decendos
Profile Joined August 2011
Germany1341 Posts
February 23 2013 18:31 GMT
#270
On February 24 2013 03:29 Bagi wrote:
Show nested quote +
On February 24 2013 02:54 SirPinky wrote:
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and Z receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.

Widow mine is still an effective unit in the lategame, as is obviously the hellbat since its just a more tanky version of the same unit. You can't just ignore the reworked and improved units either, the thor/raven changes make a huge difference in many situations and air transitions are much easier when you get shared armor upgrades.

Terran used to struggle in the lategame, I don't think they struggle at all in the HOTS meta right now. I say this as a terran player.


this! WM + new superravens make T more than competitive lategame TvX. the race that struggles the most is by far Z in lategame HOTS which is mainly due to the fact that zerg AA is by far the worst in the whole game.
Schroedinger
Profile Joined April 2012
Germany80 Posts
Last Edited: 2013-02-23 18:34:11
February 23 2013 18:33 GMT
#271
Something interesting btw ....not sure if someone has already mentioned it.

There was a hellbat damage buff in this patch( even if it wasn´t mentioned in the patchnotes)

http://www.reddit.com/r/AllThingsTerran/comments/192x10/a_small_undocumented_hellbat_damage_buff/
Conquest is made of the ashes of one's enemies
Xain
Profile Joined January 2011
Canada94 Posts
February 23 2013 18:38 GMT
#272
On February 24 2013 03:33 Schroedinger wrote:
Something interesting btw ....not sure if someone has already mentioned it.

There was a hellbat damage buff in this patch( even if it wasn´t mentioned in the patchnotes)

http://www.reddit.com/r/AllThingsTerran/comments/192x10/a_small_undocumented_hellbat_damage_buff/


Wait.... max upgraded hellbats.... one-shot zerglins? O_o

That's not a hard-counter, it's diamond-mixed-with-adamantium-hard counter.
Big J
Profile Joined March 2011
Austria16289 Posts
February 23 2013 18:39 GMT
#273
On February 24 2013 03:33 Schroedinger wrote:
Something interesting btw ....not sure if someone has already mentioned it.

There was a hellbat damage buff in this patch( even if it wasn´t mentioned in the patchnotes)

http://www.reddit.com/r/AllThingsTerran/comments/192x10/a_small_undocumented_hellbat_damage_buff/


ah nice. Though it is only a bug fix, if it wasn't +2(+1) before
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 23 2013 18:42 GMT
#274
On February 24 2013 03:18 Novacute wrote:
Show nested quote +
On February 24 2013 03:06 Zelniq wrote:
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


Don't open your eyes when you play against a well controlled skyprotoss w/ ht support. That will be significantly more one sided.

I've actually had some success with a really HUGE flank of just pure 3-3 hydras, since air is so awful vs them, and the only thing they can do is storm which is actually not very good if the hydras aren't clumped but standing in an arc attacking them. However this is mostly against a tempest/HT comp, carriers actually kill hydras fast which is a problem with support. And if they had colossus that'd be another problem, as vipers don't fare well against tempests that are revealed by oracles. And of course getting a huge arc can sometimes be difficult/impossible.
ModeratorBlame yourself or God
Ramiz1989
Profile Joined July 2012
12124 Posts
February 23 2013 18:50 GMT
#275
On February 24 2013 03:27 SirPinky wrote:
Show nested quote +
On February 24 2013 03:06 Zelniq wrote:
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


As a high masters mech Terran I've never won an engagement against a Zerg going Hydra/Roach/Viper while both fully maxed. In WoL max mech (ground) used to always win versus a maxed zerg (ground). But that has changed. Perhaps its my composition (more WIndow Mines?) - I've even spread my tanks out BW style in clumps of 3, but blinding cloud lasts way too long, not to mention abduct ability. This is then usually followed up by Swarm Hosts to contain then BL.

As for Terran air. I've seen 60 minute games of Thorzain versus Zerg and can see how that can work. It usually ends up with the zerg mining out their side and just banging their heads against the wall running into Window mines and BC's. But honestly what percent of games get to the 50 minute mark?

You should be watching this game then, MVP telling us that unsieged Tanks are actually really good vs. Roach/Hydra/Ultra/Viper.


"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
nomyx
Profile Joined June 2012
United States2205 Posts
Last Edited: 2013-02-23 18:55:07
February 23 2013 18:53 GMT
#276
On February 24 2013 03:06 Zelniq wrote:

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.


I'd imagine late game TvZ will only get better for zerg. It will take zergs learning how to properly use Vipers though. Even today in the GSTL Ragnarok had pretty poor viper control in mass engagements and only really used them for fun (chain fungaling medivacs). He only used blinding cloud twice in a mass engagement and seemingly forget about them about 3/4 ways through his match vs MMA.
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-02-23 19:14:37
February 23 2013 19:10 GMT
#277
On February 24 2013 03:26 Infernal_dream wrote:
Show nested quote +
On February 24 2013 03:18 Novacute wrote:
On February 24 2013 03:06 Zelniq wrote:
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


Don't open your eyes when you play against a well controlled skyprotoss w/ ht support. That will be significantly more one sided.


Do you have an inability to make ghosts? There goes the HT support. Ravens will rape anything that's grouped. Yamato cannon can rape anything that's not grouped.


Yeah as Zerg, i do have the inability to make ghosts.

@Zelniq

I also deal ok with tempests, however, vr + carriers+ timewarp + storm makes it way too hard to use hydras. Not sure if i should just max out on infestors and corruptors only.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2013-02-23 19:21:18
February 23 2013 19:18 GMT
#278
On February 24 2013 03:03 Big J wrote:
Show nested quote +
On February 24 2013 02:41 Hattori_Hanzo wrote:
On February 23 2013 23:38 Big J wrote:

You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.



Hahahahahaha.... lol. + Show Spoiler +
Really hard to even know where to begin with responding to this bullshit. I know I shouldn't, it's not worth my time. But whatever, I'm in a good mood, can as well have some fun with this troll,


So whenever someone describes a unit he has to point out every stat the unit has and every spell interaction? Yeah, what a lyer I am not mentioning every freaking thing that is true for the BC. Pssst, before someone says that hydralisks don't get a dusk/dawn sight bonus you really should mention it... Oh too late. I found out that you didn't mention it. You lyer! HAHAHAHAHAHAHAHAHAHA!!!!

And to your "cost is no issue, production rate is". Well, if cost is no issue and you have 50scvs (so building production rate is 50), why don't you build 50starports to get the same production rate as a zerg?
Of course cost is THE issue. Z and P have more production, because their infrastructure COSTS less.



actually protoss infrastructure is more expensive.

factory is 150/100, 190/100 if you count for scv build time. Robo facility is 200/100. But its really only 150/100 because Terran have mules to offset scvs building, and the minerals don't actually go away.

a star port is also 150/100 I believe? Compared to a star gate bring 150/150. And how much is a fusion core? Fleet beacon is 300/200. An armory is 150/100 while a robotics bay is 200/200. And a ghost academy is 100/50 right? Vs a 100/200 templar archives, not to mention the need for a 150/100 twilight council. No need to mention barracks/gateway.

edit: as a sky toss versus zerg: I think allowing blinding cloud to hit air or affect casters would be a wonderful idea personally. Does anybody else share it? I think it would definitely help balance out pvz, and I don't think needing skytoss is how to do it.
Team Liquid, IM, ViOlet!
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-02-23 19:30:23
February 23 2013 19:29 GMT
#279
On February 24 2013 04:18 Alryk wrote:
Show nested quote +
On February 24 2013 03:03 Big J wrote:
On February 24 2013 02:41 Hattori_Hanzo wrote:
On February 23 2013 23:38 Big J wrote:

You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.



Hahahahahaha.... lol. + Show Spoiler +
Really hard to even know where to begin with responding to this bullshit. I know I shouldn't, it's not worth my time. But whatever, I'm in a good mood, can as well have some fun with this troll,


So whenever someone describes a unit he has to point out every stat the unit has and every spell interaction? Yeah, what a lyer I am not mentioning every freaking thing that is true for the BC. Pssst, before someone says that hydralisks don't get a dusk/dawn sight bonus you really should mention it... Oh too late. I found out that you didn't mention it. You lyer! HAHAHAHAHAHAHAHAHAHA!!!!

And to your "cost is no issue, production rate is". Well, if cost is no issue and you have 50scvs (so building production rate is 50), why don't you build 50starports to get the same production rate as a zerg?
Of course cost is THE issue. Z and P have more production, because their infrastructure COSTS less.



actually protoss infrastructure is more expensive.

factory is 150/100, 190/100 if you count for scv build time. Robo facility is 200/100. But its really only 150/100 because Terran have mules to offset scvs building, and the minerals don't actually go away.

a star port is also 150/100 I believe? Compared to a star gate bring 150/150. And how much is a fusion core? Fleet beacon is 300/200. An armory is 150/100 while a robotics bay is 200/200. And a ghost academy is 100/50 right? Vs a 100/200 templar archives, not to mention the need for a 150/100 twilight council. No need to mention barracks/gateway.

edit: as a sky toss versus zerg: I think allowing blinding cloud to hit air or affect casters would be a wonderful idea personally. Does anybody else share it? I think it would definitely help balance out pvz, and I don't think needing skytoss is how to do it.

Addons.
And yes, fleet beacon has always been ridiculously expensive, I don't know what Blizzard was thinking with that one. They could make it 150/150, wouldn't change a damn thing.
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-02-23 19:40:06
February 23 2013 19:36 GMT
#280
On February 24 2013 03:50 Ramiz1989 wrote:
Show nested quote +
On February 24 2013 03:27 SirPinky wrote:
On February 24 2013 03:06 Zelniq wrote:
On February 24 2013 02:54 SirPinky wrote:
On February 24 2013 00:26 Zelniq wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


I think this post had far too many unfair statements, that do a poor and misleading job of representing the community/situation. You make a few reasonable points maybe, but some lines are just flat out incorrect, and many are exaggerated, showing how 1-sided and skewed your perception is. This is common in a lot of your posts, and needs to stop.


Fact: Terran is the least played race: http://www.sc2ranks.com/stats/league/all/1/all
Fact: Terran has the worst w/l ratio TvZ; moreso than any other race
Fact: Terran hasn't won a GSL since the queen patch and a significant amount of Zerg began to dominate major EU and NA tournaments since the patch
Fact: Blizzard admits to balance issues with the infestor but chose to address it in HoTS - 7 months later.
Fact: Even Stephon, the 4 hotkey Code S player, admits Zerg is the best race: http://starcraftstalker.blogspot.com/2012/11/zerg-imba_12.html
Fact (arguable): Terran was the least "improved" race in HoTS. Aside from the Window mine, no new units were introduced but "reworked" or improved. While P and T receive a whole host of T2 and T3 units: Tempest, Oracles, Swarm Hosts, Vipers. And it is commonly accepted Terran already stuggles late game.
Fact: Taking some of these issues into account, Blizzard instituted two MAJOR nerfs to one of the new, core Terran units. No other race has seen such a drastic change so close to release. Many Protoss (myself admittedly, b/c I play T and P) see Prismatic alignment as way too powerful. But the only change Blizzard makes is a timer on the unit? The only advantage I see the timer providing is letting your opponent know how long it will take to obliterate your army.

While avilo's statement can come off as inflammatory, and I may have taken a different approach, it is hard to ignore the frustration Terran players have with the kneejerk reaction Blizzard has to this race compared to Protoss and Zerg.

There are several problems I have with this post, but I've got to run and it would take a lot of time to pick apart your post and find all the evidence that would back my argument up. However there's one point in particular that struck me as heinously wrong, and that's

And it is commonly accepted Terran already stuggles late game.

maxed terran mech and even scarier, ultimate sky terran armies are afaik widely considered incredibly difficult to beat and seemingly impossible to beat, respectively. for a quick reference to back me up, listen to SOTG's most recent episode where qxc says that if he gets a maxed mech army vs zerg he never loses, and if he gets maxed skyterran it's impossible to lose

Please note: i'm not saying lategame terran is imbalanced, that remains to be seen. I'm just saying that the way things seem right now, both terrans and zergs alike seem to think that it's pretty tough for zerg once terran gets those things.
Hopefully we just haven't figured the game out yet, and it's very very new still and so many changes are happening all the time. And it was hard to get to a normal sort of midgame and normal endgame with the crazy aggression terrans were having success with earlygame, but with the new patches that changes a ton. So we'll see.


As a high masters mech Terran I've never won an engagement against a Zerg going Hydra/Roach/Viper while both fully maxed. In WoL max mech (ground) used to always win versus a maxed zerg (ground). But that has changed. Perhaps its my composition (more WIndow Mines?) - I've even spread my tanks out BW style in clumps of 3, but blinding cloud lasts way too long, not to mention abduct ability. This is then usually followed up by Swarm Hosts to contain then BL.

As for Terran air. I've seen 60 minute games of Thorzain versus Zerg and can see how that can work. It usually ends up with the zerg mining out their side and just banging their heads against the wall running into Window mines and BC's. But honestly what percent of games get to the 50 minute mark?

You should be watching this game then, MVP telling us that unsieged Tanks are actually really good vs. Roach/Hydra/Ultra/Viper.

http://www.youtube.com/watch?v=-fWRGN1filA


Not trying to take anything away from MVP, but Curious had the worst engagement i've seen in a while. Focus on 20:15+. He had a much smaller army and fought in a narrow choke while MVP had a perfect concave of tanks, Also, if you've noticed, the ultras were at the back doing absolutely nothing. Things would be really different if he used fungal growth on those tanks while they were still under the cloud and the ultras were actually in front.
Prev 1 12 13 14 15 16 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 583
RuFF_SC2 99
StarCraft: Brood War
Artosis 633
Bale 113
Shuttle 59
Noble 14
Dota 2
NeuroSwarm79
League of Legends
C9.Mang0469
Counter-Strike
taco 298
minikerr23
Super Smash Bros
hungrybox1131
Other Games
summit1g7547
tarik_tv6482
KnowMe331
Maynarde119
ViBE42
ZombieGrub22
Organizations
Other Games
gamesdonequick1063
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH260
• Hupsaiya 239
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21681
League of Legends
• Doublelift5240
Upcoming Events
RongYI Cup
7h 54m
ByuN vs TriGGeR
herO vs Rogue
OSC
7h 54m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 7h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 13h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.