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[Story spoilers!!] Heart of the HOTS - Page 18

Forum Index > SC2 General
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Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 13 2013 22:03 GMT
#341
Finished the campaign and it's brilliant!!
I understand why people don't like it and i don't want to prove them anything.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Gatesleeper
Profile Joined June 2012
Canada300 Posts
March 13 2013 22:11 GMT
#342
And here's some other dumb shit I didn't like.

All of the new Zerg characters sucked. I had to talk to them all between missions because I'm a lore/achievements junkie, but every time I clicked to talk to Izsha, the primal Zerg dude, or Abathur, I wanted them to just die. Especially Iszha, who. talks. in. this. stilted. way. that is totally annoying. Abathur came close to being a good character, with his little insecurities. I guess that's what counts as comic relief in a Blizzard game these days?

I count Stukov out of the above trio because I like Stukov. He's a solid, likeable character, but one also that I feel shouldn't be in this game. I didn't play Starcraft 64, but in my mind, Stukov is dead. He died in Brood War. What's next, Infested Tychus? Infested Mengsk? Anyway, I don't really care because Stukov being in this game made it a better game for me.

Remember the cerebrates in SC1? Those guys were cool! They had such distinct personalities that it didn't matter that they were giant mounds of jello. Instead, we have brood mothers, who all talk in that stupid queen voice and all have the same personality.

Where's Gabriel Tosh? In one cutscene on the Hyperion, I'm pretty sure I saw his back as he was looking out the window. Also, what happened to Nova? It was nice to see Orlan and Mira Han again, but Tosh was my favourite new character introduced in WoL, and we didn't get to see him. He is canonically alive, right?

What's happening with the Protoss? We've got our token 1 scene with Zeratul, but nothing about what's happening on Shakuras with Selendis, Artanis, etc.

Why didn't they explicitly say that Dr. Narud is Samir Duran from Brood War? I mean, they spell everything else out in this game, it would've been nice to see the characters acknowledge good ol' Duran, who was once an ally to both Stukov and Kerrigan.

Why was it never mentioned that Kerrigan killed Mengsk's parents? I've heard it said by lore nerds who know more than I that Kerrigan was the ghost that killed Mengsk's parents on Korhal, and that was partly the reason Mengsk left her to die on Tarsonis. I thought for sure in the final cutscene Mengsk would bring this up, but he didn't.
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
March 13 2013 22:16 GMT
#343
On March 14 2013 06:51 Gatesleeper wrote:
It's insane to see some people in the thread defend the plot for Heart of the Swarm and pretend that it's good writing or makes any sense at all.

The big points have already been covered in this thread by Warlock40 (page 11) and abominare (Page 15). The people who disagree with these guys are using shitty plot points introduced in SC2 (The Prophecy, Amon is the new big baddy, Xel'Naga artifact as all purpose character development fixer) to defend shitty character development.

The stupidity of the whole campaign, and perhaps the whole sequel so far, culminates in the final mission of HotS. Stop for a minute and look at what's happening here. Our human hero, Jim Raynor, is helping an army of Zerg kill an army of Terran. Imagine the HotS opening cinematic where the Zerg are killing Terrans on Korhal, that version of the attack is just a vision/dream Kerrigan has, but then it actually happens. Now imagine that Jim Raynor and his own army of Raiders are on the side of the Zerg in that cinematic and are helping them kill the Dominion.

Jim Raynor, our perennial good guy, comes to the aid of Kerrigan, essentially forgiving her for all her past and present crimes (remember, she is still killing humans throughout the whole HotS campaign). In cutscene we see her telepathically commanding her brood mothers to attack and infest entire Terran planets. Do we assume that Raynor never found out about those planets? Or, as abominare said "do we just have to assume that every [Dominion] marine is a card carrying SS member".

Remember in the beginning of Wings of Liberty when Kerrigan begins attacking Terran worlds, a news report in the game says "billions of casualties". I always thought that number was ludicrously high, maybe it was an exaggeration on part of the newscaster? So in SC2, Kerrigan has killed at least millions, if not billions, of human beings, mostly in her quest to kill one man she doesn't like. Or does that not count because she was under the influence of Amon? That is so dumb. It is established in SC1 that after The Overmind dies, Kerrigan is 100% in control of her actions. She is responsible for everything she does. But wait, we gotta have a Zerg campaign for our second expansion pack, better retcon the shit out of Kerrigan and make her a good guy!

abominare reminds us to "keep in mind shes a god damn ghost who specialize in covert assassinations not involving giant wars". Not only was Kerrigan a ghost, she was the best, most gifted ghost in the history of the program. It would've made a lot more sense if Kerrigan chose to say as Terran and killed Mengsk using human means. Watching Kerrigan try to plan out a way to assassinate Mengsk as a ghost, that would've been fun. Holy shit I just made up the plot for Starcraft: Ghost 2.

Anyway, if you thought the final mission was stupid, you're not ready for the final cinematic. It was written by a 6 year old, and goes like this:

So Kerrigan is in the palace and all these marines and vikings are shooting at her but she's too fast and she jumps in the air and then lands and does her psionic thing and blows them all up. Next we see Mengsk sitting in his office and he's looking all smug and shit while he pulls out a cigar box. In it is a cigar and also this remote control thing, what is that, we don't know yet! Keep watching!

Kerrigan tears through his door with her wings and shit and walks up to him and is all like "I'mma kill you now." But then Mengsk turns around and says "nope I'mma kill you" and presses his remote and suddenly the Xel'Naga Artifact comes out of the floor and zaps Kerrigan! Oh no, Kerrigan is down and zapped and can't get up. Mengsk gloats over her saying "lol I'm killing you" for a minute and is about to zap her again but then Raynor comes out of nowhere and beats Mengsk up! He breaks the remote and now Mengsk is defenseless.

Kerrigan walks up to Mengsk and stabs him with her Wings, and says "okay I'm killing you now", then she puts psionic stuff into Mengsk's mouth and he blows up! Pa-chew! The whole office blows up. (We only see this from the outside because gore is gross, remember, this is written by a 6 year old, not a 12 year old).

Kerrigan and Raynor walk onto the newly made balcony and tell each other that they love each other 5ever. Then Kerrigan floats away smiling knowing that today was a good day where thousands of human beings died to sate the bloodlust of one woman. Raynor is okay with this because he didn't like Mengsk either.


Beautifully written. Amnesia effect. Romeo/juliet. Good vs evil. 3 things to avoid if you want to write a good story. 3 things blizzard just hamfisted together to make a sequel. Prophecy/artifact allowing retcon. Zzzzz.

Also anyone else notice the GIANT DBZ style fight scenes/levels. It's sickening. I love DBZ. But come on! That's terrible! Lack of imagination and cheesy fights/rts ruining concepts. HEROS ARE NOT RTS, REAL TIME STRATEGY. The campaign felt like an RPG. I thought I paid for an RTS. grumble grumble. LOTV = one man against armies. But he is immortal and godlike. Zeratul. You thought I meant the dark voice.... nah.

LOTV ending story/script. Zeratul goes on a bunch of unrelated quests for no real purpose and does a bunch of stuff that powers him up for no logical reason, much like kerrigan did and occasionally has a few units join him to "assist" his mission. End battle after he solos the bad guys army, is him and kerrigan and jim with a big gun vs bad guy. You get to use each with quick time events to defeat the boss. Sit back and press x when the big button comes up. Blizzard will hail it as revolutionary rts tactics. Boss battle will be 95% cutscene and 4% quicktime and then 1% deathscene. Calling it now.

And if you are lucky there will be a special level where you get to build a base.... but don't worry zeratul will hold off the waves of enemies solo so you can build 5 stalkers and 2 zealots to get the acheivement.

For the swarm
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 13 2013 22:28 GMT
#344
On March 14 2013 06:46 LingsAreBunnies wrote:
overall the story felt pretty meh to me, I like that at least kerrigan was still more of an anti hero than turning into a generic hero like raynor. however, the overmind did all those things because it was corrupted didnt really fit with the overmind did all those things to ensure zerg's survival.

there are also a few things that didnt make sense to me.

+ Show Spoiler +
1. Why did kerrigan kill warfield without saying anything or hesitating? he was one of the people that helped her getting her humanity back

2. Why did she charge zeratul and just started whacking him? what did he even do to her?

3. If she wasnt willing to kill civilians for her goal, or was willing to spare warfields army when asked, why would she be willing to infest a bunch of prisoners for her goal?

That's pretty simple.

1. There are many possible reasons. She wasn't entirely a saint and her anger got to her. Her anger caused her to do most of the dubious decisions and even in the beginning she wanted revenge. She was still part zerg anyway.

2. Oh, I don't know. Someone boards your vessel. His people are basically biggest enemies of zerg. Maybe she should have invited him for a cup of coffee.

3. She was willing to let civilians die to get what she wanted. She merely spared those, whose deaths wouldn't have helped her or could have been avoided.
Gatesleeper
Profile Joined June 2012
Canada300 Posts
Last Edited: 2013-03-13 22:37:06
March 13 2013 22:34 GMT
#345
On March 14 2013 07:16 Bobgrimly wrote:
Show nested quote +
On March 14 2013 06:51 Gatesleeper wrote:
It's insane to see some people in the thread defend the plot for Heart of the Swarm and pretend that it's good writing or makes any sense at all.

The big points have already been covered in this thread by Warlock40 (page 11) and abominare (Page 15). The people who disagree with these guys are using shitty plot points introduced in SC2 (The Prophecy, Amon is the new big baddy, Xel'Naga artifact as all purpose character development fixer) to defend shitty character development.

The stupidity of the whole campaign, and perhaps the whole sequel so far, culminates in the final mission of HotS. Stop for a minute and look at what's happening here. Our human hero, Jim Raynor, is helping an army of Zerg kill an army of Terran. Imagine the HotS opening cinematic where the Zerg are killing Terrans on Korhal, that version of the attack is just a vision/dream Kerrigan has, but then it actually happens. Now imagine that Jim Raynor and his own army of Raiders are on the side of the Zerg in that cinematic and are helping them kill the Dominion.

Jim Raynor, our perennial good guy, comes to the aid of Kerrigan, essentially forgiving her for all her past and present crimes (remember, she is still killing humans throughout the whole HotS campaign). In cutscene we see her telepathically commanding her brood mothers to attack and infest entire Terran planets. Do we assume that Raynor never found out about those planets? Or, as abominare said "do we just have to assume that every [Dominion] marine is a card carrying SS member".

Remember in the beginning of Wings of Liberty when Kerrigan begins attacking Terran worlds, a news report in the game says "billions of casualties". I always thought that number was ludicrously high, maybe it was an exaggeration on part of the newscaster? So in SC2, Kerrigan has killed at least millions, if not billions, of human beings, mostly in her quest to kill one man she doesn't like. Or does that not count because she was under the influence of Amon? That is so dumb. It is established in SC1 that after The Overmind dies, Kerrigan is 100% in control of her actions. She is responsible for everything she does. But wait, we gotta have a Zerg campaign for our second expansion pack, better retcon the shit out of Kerrigan and make her a good guy!

abominare reminds us to "keep in mind shes a god damn ghost who specialize in covert assassinations not involving giant wars". Not only was Kerrigan a ghost, she was the best, most gifted ghost in the history of the program. It would've made a lot more sense if Kerrigan chose to say as Terran and killed Mengsk using human means. Watching Kerrigan try to plan out a way to assassinate Mengsk as a ghost, that would've been fun. Holy shit I just made up the plot for Starcraft: Ghost 2.

Anyway, if you thought the final mission was stupid, you're not ready for the final cinematic. It was written by a 6 year old, and goes like this:

So Kerrigan is in the palace and all these marines and vikings are shooting at her but she's too fast and she jumps in the air and then lands and does her psionic thing and blows them all up. Next we see Mengsk sitting in his office and he's looking all smug and shit while he pulls out a cigar box. In it is a cigar and also this remote control thing, what is that, we don't know yet! Keep watching!

Kerrigan tears through his door with her wings and shit and walks up to him and is all like "I'mma kill you now." But then Mengsk turns around and says "nope I'mma kill you" and presses his remote and suddenly the Xel'Naga Artifact comes out of the floor and zaps Kerrigan! Oh no, Kerrigan is down and zapped and can't get up. Mengsk gloats over her saying "lol I'm killing you" for a minute and is about to zap her again but then Raynor comes out of nowhere and beats Mengsk up! He breaks the remote and now Mengsk is defenseless.

Kerrigan walks up to Mengsk and stabs him with her Wings, and says "okay I'm killing you now", then she puts psionic stuff into Mengsk's mouth and he blows up! Pa-chew! The whole office blows up. (We only see this from the outside because gore is gross, remember, this is written by a 6 year old, not a 12 year old).

Kerrigan and Raynor walk onto the newly made balcony and tell each other that they love each other 5ever. Then Kerrigan floats away smiling knowing that today was a good day where thousands of human beings died to sate the bloodlust of one woman. Raynor is okay with this because he didn't like Mengsk either.


Beautifully written. Amnesia effect. Romeo/juliet. Good vs evil. 3 things to avoid if you want to write a good story. 3 things blizzard just hamfisted together to make a sequel. Prophecy/artifact allowing retcon. Zzzzz.

Also anyone else notice the GIANT DBZ style fight scenes/levels. It's sickening. I love DBZ. But come on! That's terrible! Lack of imagination and cheesy fights/rts ruining concepts. HEROS ARE NOT RTS, REAL TIME STRATEGY. The campaign felt like an RPG. I thought I paid for an RTS. grumble grumble. LOTV = one man against armies. But he is immortal and godlike. Zeratul. You thought I meant the dark voice.... nah.

LOTV ending story/script. Zeratul goes on a bunch of unrelated quests for no real purpose and does a bunch of stuff that powers him up for no logical reason, much like kerrigan did and occasionally has a few units join him to "assist" his mission. End battle after he solos the bad guys army, is him and kerrigan and jim with a big gun vs bad guy. You get to use each with quick time events to defeat the boss. Sit back and press x when the big button comes up. Blizzard will hail it as revolutionary rts tactics. Boss battle will be 95% cutscene and 4% quicktime and then 1% deathscene. Calling it now.

And if you are lucky there will be a special level where you get to build a base.... but don't worry zeratul will hold off the waves of enemies solo so you can build 5 stalkers and 2 zealots to get the acheivement.


Oh, that's one thing I forgot to mention, the DBZ-ness of the whole affair.

This series took a hard turn somewhere between Brood War and Wings of Liberty from science fiction to fantasy.

So much talk of "power levels" and how "powerful" so and so character is. What the fuck does that even mean? When we're talking about how "powerful" Kerrigan, Narud, Amon, the big lizard thingy, etc. are, what exactly are we talking about? I assume we're not talking about physical power (strength and speed), or metaphorical power (influence and charisma), but something else? Is Jim Raynor "powerful? Is Arcturus Mengsk "powerful?"

It seems the whole "psionic" element in this fictional universe really took on a whole lot of importance in SC2. I preferred how they handled it in SC1: some creatures, including some humans, are psionic, and have some psionic abilities. It was kind of in the background to the technology though. Now it's the end all be all and every character in the Starcraft universe is having a pissing contest to see who's got the most psi.

In LotV, we'll probably see the Protoss invent these little visor machines that can "scout" the power level of enemies. Seriously Blizzard, go all the way with it. Then when Artanis tries to read Kerrigan's power level he won't be able to because it'll be OVER 9000!!!
abominare
Profile Joined March 2010
United States1216 Posts
March 13 2013 22:39 GMT
#346
On March 14 2013 07:16 Bobgrimly wrote:
+ Show Spoiler +
On March 14 2013 06:51 Gatesleeper wrote:
It's insane to see some people in the thread defend the plot for Heart of the Swarm and pretend that it's good writing or makes any sense at all.

The big points have already been covered in this thread by Warlock40 (page 11) and abominare (Page 15). The people who disagree with these guys are using shitty plot points introduced in SC2 (The Prophecy, Amon is the new big baddy, Xel'Naga artifact as all purpose character development fixer) to defend shitty character development.

The stupidity of the whole campaign, and perhaps the whole sequel so far, culminates in the final mission of HotS. Stop for a minute and look at what's happening here. Our human hero, Jim Raynor, is helping an army of Zerg kill an army of Terran. Imagine the HotS opening cinematic where the Zerg are killing Terrans on Korhal, that version of the attack is just a vision/dream Kerrigan has, but then it actually happens. Now imagine that Jim Raynor and his own army of Raiders are on the side of the Zerg in that cinematic and are helping them kill the Dominion.

Jim Raynor, our perennial good guy, comes to the aid of Kerrigan, essentially forgiving her for all her past and present crimes (remember, she is still killing humans throughout the whole HotS campaign). In cutscene we see her telepathically commanding her brood mothers to attack and infest entire Terran planets. Do we assume that Raynor never found out about those planets? Or, as abominare said "do we just have to assume that every [Dominion] marine is a card carrying SS member".

Remember in the beginning of Wings of Liberty when Kerrigan begins attacking Terran worlds, a news report in the game says "billions of casualties". I always thought that number was ludicrously high, maybe it was an exaggeration on part of the newscaster? So in SC2, Kerrigan has killed at least millions, if not billions, of human beings, mostly in her quest to kill one man she doesn't like. Or does that not count because she was under the influence of Amon? That is so dumb. It is established in SC1 that after The Overmind dies, Kerrigan is 100% in control of her actions. She is responsible for everything she does. But wait, we gotta have a Zerg campaign for our second expansion pack, better retcon the shit out of Kerrigan and make her a good guy!

abominare reminds us to "keep in mind shes a god damn ghost who specialize in covert assassinations not involving giant wars". Not only was Kerrigan a ghost, she was the best, most gifted ghost in the history of the program. It would've made a lot more sense if Kerrigan chose to say as Terran and killed Mengsk using human means. Watching Kerrigan try to plan out a way to assassinate Mengsk as a ghost, that would've been fun. Holy shit I just made up the plot for Starcraft: Ghost 2.

Anyway, if you thought the final mission was stupid, you're not ready for the final cinematic. It was written by a 6 year old, and goes like this:

So Kerrigan is in the palace and all these marines and vikings are shooting at her but she's too fast and she jumps in the air and then lands and does her psionic thing and blows them all up. Next we see Mengsk sitting in his office and he's looking all smug and shit while he pulls out a cigar box. In it is a cigar and also this remote control thing, what is that, we don't know yet! Keep watching!

Kerrigan tears through his door with her wings and shit and walks up to him and is all like "I'mma kill you now." But then Mengsk turns around and says "nope I'mma kill you" and presses his remote and suddenly the Xel'Naga Artifact comes out of the floor and zaps Kerrigan! Oh no, Kerrigan is down and zapped and can't get up. Mengsk gloats over her saying "lol I'm killing you" for a minute and is about to zap her again but then Raynor comes out of nowhere and beats Mengsk up! He breaks the remote and now Mengsk is defenseless.

Kerrigan walks up to Mengsk and stabs him with her Wings, and says "okay I'm killing you now", then she puts psionic stuff into Mengsk's mouth and he blows up! Pa-chew! The whole office blows up. (We only see this from the outside because gore is gross, remember, this is written by a 6 year old, not a 12 year old).

Kerrigan and Raynor walk onto the newly made balcony and tell each other that they love each other 5ever. Then Kerrigan floats away smiling knowing that today was a good day where thousands of human beings died to sate the bloodlust of one woman. Raynor is okay with this because he didn't like Mengsk either.


Beautifully written. Amnesia effect. Romeo/juliet. Good vs evil. 3 things to avoid if you want to write a good story. 3 things blizzard just hamfisted together to make a sequel. Prophecy/artifact allowing retcon. Zzzzz.

Also anyone else notice the GIANT DBZ style fight scenes/levels. It's sickening. I love DBZ. But come on! That's terrible! Lack of imagination and cheesy fights/rts ruining concepts. HEROS ARE NOT RTS, REAL TIME STRATEGY. The campaign felt like an RPG. I thought I paid for an RTS. grumble grumble. LOTV = one man against armies. But he is immortal and godlike. Zeratul. You thought I meant the dark voice.... nah.

LOTV ending story/script. Zeratul goes on a bunch of unrelated quests for no real purpose and does a bunch of stuff that powers him up for no logical reason, much like kerrigan did and occasionally has a few units join him to "assist" his mission. End battle after he solos the bad guys army, is him and kerrigan and jim with a big gun vs bad guy. You get to use each with quick time events to defeat the boss. Sit back and press x when the big button comes up. Blizzard will hail it as revolutionary rts tactics. Boss battle will be 95% cutscene and 4% quicktime and then 1% deathscene. Calling it now.

And if you are lucky there will be a special level where you get to build a base.... but don't worry zeratul will hold off the waves of enemies solo so you can build 5 stalkers and 2 zealots to get the acheivement.



My original post was running too long to include all the dbz references. but they were definitely screaming in my head in nearly every fight cut scene, despite not having watched dbz in like 15 years.

Highlights included:

Beginning scenes, hey wait, did mengsk jr just put kerrigan in a hyperbolic time chamber to test her abilities?

When raynor gets her out of of the chamber after she just psiforce squishes everyone and the room blows up like a dbz character powering up and she has ghost suit lights flaring up like lightning i was laughing my ass of thinking, lulssj2 kerrigan.

I half expected Narud to yell what 9000, not to mention that Narud apparently learned to kamehameha between games. Luckily kerrigan apparently hit ssj3 with wicked hair problems and wings instead of a tail.

Zeratul/mengsk palace scene, yup more dbz fighting, but after a few seconds of wtf when she was floating up i realized this was a scene totally stolen from the end of dbz when goku's spirit reascends at the end of the series, Raynor had the exact same stupid look on his face gohan does.
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
March 13 2013 22:40 GMT
#347
On March 14 2013 07:28 Spidinko wrote:
Show nested quote +
On March 14 2013 06:46 LingsAreBunnies wrote:
overall the story felt pretty meh to me, I like that at least kerrigan was still more of an anti hero than turning into a generic hero like raynor. however, the overmind did all those things because it was corrupted didnt really fit with the overmind did all those things to ensure zerg's survival.

there are also a few things that didnt make sense to me.

+ Show Spoiler +
1. Why did kerrigan kill warfield without saying anything or hesitating? he was one of the people that helped her getting her humanity back

2. Why did she charge zeratul and just started whacking him? what did he even do to her?

3. If she wasnt willing to kill civilians for her goal, or was willing to spare warfields army when asked, why would she be willing to infest a bunch of prisoners for her goal?

That's pretty simple.

1. There are many possible reasons. She wasn't entirely a saint and her anger got to her. Her anger caused her to do most of the dubious decisions and even in the beginning she wanted revenge. She was still part zerg anyway.

2. Oh, I don't know. Someone boards your vessel. His people are basically biggest enemies of zerg. Maybe she should have invited him for a cup of coffee.

3. She was willing to let civilians die to get what she wanted. She merely spared those, whose deaths wouldn't have helped her or could have been avoided.


I dunno, kerrigan felt a bit too inconsistent for me from this, whereas in bw I felt that her personality was pretty consistent, making very few, if any questionable decisions.

1. anger for what, she attacked him without a warning or anything and he just retaliated. he was also one of the people that supported raynors decision to help kerrigan.
2. if he really wanted to fight/kill kerrigan, why would he walk into a zerg filled ship uncloaked? kerrigan should have known he didnt come to fight. even if she didnt know, why stop after a few punches, why not just kill him?
3. thats where it felt inconsistent, the value of those prisoners felt comparable to sparing those civilians at the end, if not less. infesting the prisoners to make her goal easier vs sparing the civilians to make her battle harder. so why one but not the other?
Gatesleeper
Profile Joined June 2012
Canada300 Posts
March 13 2013 22:52 GMT
#348
On March 14 2013 07:39 abominare wrote:
Show nested quote +
On March 14 2013 07:16 Bobgrimly wrote:
+ Show Spoiler +
On March 14 2013 06:51 Gatesleeper wrote:
It's insane to see some people in the thread defend the plot for Heart of the Swarm and pretend that it's good writing or makes any sense at all.

The big points have already been covered in this thread by Warlock40 (page 11) and abominare (Page 15). The people who disagree with these guys are using shitty plot points introduced in SC2 (The Prophecy, Amon is the new big baddy, Xel'Naga artifact as all purpose character development fixer) to defend shitty character development.

The stupidity of the whole campaign, and perhaps the whole sequel so far, culminates in the final mission of HotS. Stop for a minute and look at what's happening here. Our human hero, Jim Raynor, is helping an army of Zerg kill an army of Terran. Imagine the HotS opening cinematic where the Zerg are killing Terrans on Korhal, that version of the attack is just a vision/dream Kerrigan has, but then it actually happens. Now imagine that Jim Raynor and his own army of Raiders are on the side of the Zerg in that cinematic and are helping them kill the Dominion.

Jim Raynor, our perennial good guy, comes to the aid of Kerrigan, essentially forgiving her for all her past and present crimes (remember, she is still killing humans throughout the whole HotS campaign). In cutscene we see her telepathically commanding her brood mothers to attack and infest entire Terran planets. Do we assume that Raynor never found out about those planets? Or, as abominare said "do we just have to assume that every [Dominion] marine is a card carrying SS member".

Remember in the beginning of Wings of Liberty when Kerrigan begins attacking Terran worlds, a news report in the game says "billions of casualties". I always thought that number was ludicrously high, maybe it was an exaggeration on part of the newscaster? So in SC2, Kerrigan has killed at least millions, if not billions, of human beings, mostly in her quest to kill one man she doesn't like. Or does that not count because she was under the influence of Amon? That is so dumb. It is established in SC1 that after The Overmind dies, Kerrigan is 100% in control of her actions. She is responsible for everything she does. But wait, we gotta have a Zerg campaign for our second expansion pack, better retcon the shit out of Kerrigan and make her a good guy!

abominare reminds us to "keep in mind shes a god damn ghost who specialize in covert assassinations not involving giant wars". Not only was Kerrigan a ghost, she was the best, most gifted ghost in the history of the program. It would've made a lot more sense if Kerrigan chose to say as Terran and killed Mengsk using human means. Watching Kerrigan try to plan out a way to assassinate Mengsk as a ghost, that would've been fun. Holy shit I just made up the plot for Starcraft: Ghost 2.

Anyway, if you thought the final mission was stupid, you're not ready for the final cinematic. It was written by a 6 year old, and goes like this:

So Kerrigan is in the palace and all these marines and vikings are shooting at her but she's too fast and she jumps in the air and then lands and does her psionic thing and blows them all up. Next we see Mengsk sitting in his office and he's looking all smug and shit while he pulls out a cigar box. In it is a cigar and also this remote control thing, what is that, we don't know yet! Keep watching!

Kerrigan tears through his door with her wings and shit and walks up to him and is all like "I'mma kill you now." But then Mengsk turns around and says "nope I'mma kill you" and presses his remote and suddenly the Xel'Naga Artifact comes out of the floor and zaps Kerrigan! Oh no, Kerrigan is down and zapped and can't get up. Mengsk gloats over her saying "lol I'm killing you" for a minute and is about to zap her again but then Raynor comes out of nowhere and beats Mengsk up! He breaks the remote and now Mengsk is defenseless.

Kerrigan walks up to Mengsk and stabs him with her Wings, and says "okay I'm killing you now", then she puts psionic stuff into Mengsk's mouth and he blows up! Pa-chew! The whole office blows up. (We only see this from the outside because gore is gross, remember, this is written by a 6 year old, not a 12 year old).

Kerrigan and Raynor walk onto the newly made balcony and tell each other that they love each other 5ever. Then Kerrigan floats away smiling knowing that today was a good day where thousands of human beings died to sate the bloodlust of one woman. Raynor is okay with this because he didn't like Mengsk either.


Beautifully written. Amnesia effect. Romeo/juliet. Good vs evil. 3 things to avoid if you want to write a good story. 3 things blizzard just hamfisted together to make a sequel. Prophecy/artifact allowing retcon. Zzzzz.

Also anyone else notice the GIANT DBZ style fight scenes/levels. It's sickening. I love DBZ. But come on! That's terrible! Lack of imagination and cheesy fights/rts ruining concepts. HEROS ARE NOT RTS, REAL TIME STRATEGY. The campaign felt like an RPG. I thought I paid for an RTS. grumble grumble. LOTV = one man against armies. But he is immortal and godlike. Zeratul. You thought I meant the dark voice.... nah.

LOTV ending story/script. Zeratul goes on a bunch of unrelated quests for no real purpose and does a bunch of stuff that powers him up for no logical reason, much like kerrigan did and occasionally has a few units join him to "assist" his mission. End battle after he solos the bad guys army, is him and kerrigan and jim with a big gun vs bad guy. You get to use each with quick time events to defeat the boss. Sit back and press x when the big button comes up. Blizzard will hail it as revolutionary rts tactics. Boss battle will be 95% cutscene and 4% quicktime and then 1% deathscene. Calling it now.

And if you are lucky there will be a special level where you get to build a base.... but don't worry zeratul will hold off the waves of enemies solo so you can build 5 stalkers and 2 zealots to get the acheivement.



My original post was running too long to include all the dbz references. but they were definitely screaming in my head in nearly every fight cut scene, despite not having watched dbz in like 15 years.

Highlights included:

Beginning scenes, hey wait, did mengsk jr just put kerrigan in a hyperbolic time chamber to test her abilities?

When raynor gets her out of of the chamber after she just psiforce squishes everyone and the room blows up like a dbz character powering up and she has ghost suit lights flaring up like lightning i was laughing my ass of thinking, lulssj2 kerrigan.

I half expected Narud to yell what 9000, not to mention that Narud apparently learned to kamehameha between games. Luckily kerrigan apparently hit ssj3 with wicked hair problems and wings instead of a tail.

Zeratul/mengsk palace scene, yup more dbz fighting, but after a few seconds of wtf when she was floating up i realized this was a scene totally stolen from the end of dbz when goku's spirit reascends at the end of the series, Raynor had the exact same stupid look on his face gohan does.

Haha, that Narud level! I forgot about that. It was Goku's Kamehameha vs. Vegeta's Galit Gun all over again.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
March 13 2013 22:59 GMT
#349
What i was wondering: Wasnt in some Campaing (WoL?) said that the Overmind made Kerrigan so noone else but she has control over the Zerg? I mean, basicly it was said that Amon was in control till he died. And he when did he die? I tried to puzzle it out myself but i just cant get together how all the Kerrigan-Overmind-Amon stuff worked out, was Kerrigan in Control in WoL or was she doing all those stuff cause Amon controlled her? Then he would have died somewhere between WoL and HotS right?
abominare
Profile Joined March 2010
United States1216 Posts
March 13 2013 23:17 GMT
#350
On March 14 2013 07:59 BlackCompany wrote:
What i was wondering: Wasnt in some Campaing (WoL?) said that the Overmind made Kerrigan so noone else but she has control over the Zerg? I mean, basicly it was said that Amon was in control till he died. And he when did he die? I tried to puzzle it out myself but i just cant get together how all the Kerrigan-Overmind-Amon stuff worked out, was Kerrigan in Control in WoL or was she doing all those stuff cause Amon controlled her? Then he would have died somewhere between WoL and HotS right?



SC:BW basically put forth the idea that in the vacuum left by overmind death was that the zerg were left open for control by kerrigan/cerebrates who her next in line on the psychic food chain. The cerebrates and kerrigan have a little power contest and several cerebrates merge together to make overmind mk2. With its death kerrigan assume full control basically having no one else left to fight over zerg control. As a character shes drunk with power and consumed by hate from being basically everyone's plaything and she decided to just wipe everyone out. Remember, that the overmind was actually supposedly targeting human because they were early into the evolutionary chain so that they could better assimilate the dna to evolve to take on the protoss next, kerrigan was his trophy and the first step towards realizing that goal.

Sc2 the metzen era, we're introduced to the new plan that overmind knew he had been corrupted and programmed by Amon to do naughty things to people. He was apparently on a mission to free his zergy children(boy those pictures must have been awkward to show at the water cooler) He decided to touch kerrigan in all the bad places because he knew he was going to get killed off (which brings up the bigger question of if you can see into the future then how do you let yourself play a game of chicken with a protoss carrier). Whatever, he decides that kerrigan can then lead the zerg and be free of amon's genetic programming, even though blizzard has no idea how dna works. Anyways, she runs around mad because I guess the overmind plan wasn't foolproof or maybe he was trying to instill too much will on to her as well. Raynor frees her of that with artifact but now her retransforming on her own terms leaves her free to be the good girl of the story, make cuddly zerg kittens, and fight space hermit guy on her terms.

Its convoluted now to say the least.
DarthYAM
Profile Joined December 2010
19 Posts
March 13 2013 23:41 GMT
#351
Jesus. So anyone who likes the campaign is an idiot? Grow up
BlackCompany
Profile Joined August 2012
Germany8388 Posts
March 13 2013 23:46 GMT
#352
On March 14 2013 08:17 abominare wrote:
Show nested quote +
On March 14 2013 07:59 BlackCompany wrote:
What i was wondering: Wasnt in some Campaing (WoL?) said that the Overmind made Kerrigan so noone else but she has control over the Zerg? I mean, basicly it was said that Amon was in control till he died. And he when did he die? I tried to puzzle it out myself but i just cant get together how all the Kerrigan-Overmind-Amon stuff worked out, was Kerrigan in Control in WoL or was she doing all those stuff cause Amon controlled her? Then he would have died somewhere between WoL and HotS right?



SC:BW basically put forth the idea that in the vacuum left by overmind death was that the zerg were left open for control by kerrigan/cerebrates who her next in line on the psychic food chain. The cerebrates and kerrigan have a little power contest and several cerebrates merge together to make overmind mk2. With its death kerrigan assume full control basically having no one else left to fight over zerg control. As a character shes drunk with power and consumed by hate from being basically everyone's plaything and she decided to just wipe everyone out. Remember, that the overmind was actually supposedly targeting human because they were early into the evolutionary chain so that they could better assimilate the dna to evolve to take on the protoss next, kerrigan was his trophy and the first step towards realizing that goal.

Sc2 the metzen era, we're introduced to the new plan that overmind knew he had been corrupted and programmed by Amon to do naughty things to people. He was apparently on a mission to free his zergy children(boy those pictures must have been awkward to show at the water cooler) He decided to touch kerrigan in all the bad places because he knew he was going to get killed off (which brings up the bigger question of if you can see into the future then how do you let yourself play a game of chicken with a protoss carrier). Whatever, he decides that kerrigan can then lead the zerg and be free of amon's genetic programming, even though blizzard has no idea how dna works. Anyways, she runs around mad because I guess the overmind plan wasn't foolproof or maybe he was trying to instill too much will on to her as well. Raynor frees her of that with artifact but now her retransforming on her own terms leaves her free to be the good girl of the story, make cuddly zerg kittens, and fight space hermit guy on her terms.

Its convoluted now to say the least.


Thanks for the summary! It feels like blizzard forgot what plot they made in BW and they were like "fuck, no what can we do to fix this?" Its really weird oO. The part of the dark voice sitting somewhere in the space is so.. dissapointing. I really hope they are going to make a nice ending to the mess of a storyline they made. The HotS campaing itself was fun, but whn you review the story of wol and hots... you wish you didnt want to review it at all <.<
abominare
Profile Joined March 2010
United States1216 Posts
March 13 2013 23:52 GMT
#353
Its like D3, they were both fun as hell to play through, I might not have had a lot of respect for the story but I'd definitely play through again like I would with d3, ill just ignore the story when i do so.

Whats amusing to me is that its completely opposite to SC and SCBW, most of the time I felt they that the campaigns in those games were dry, but it was t he fascinating cutscenes and story that made me slough through the actual missions.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-03-14 00:47:20
March 14 2013 00:05 GMT
#354
Much better than the WoL campaign and it actually makes the WoL campaign not look so bad from a story perspective in the context of both campaigns. WoL still worse than all the SCBW campaigns but HotS might actually be on par or better than my least favorite SCBW campaign.

My only seriously complaint where I thought "no, that's wrong" is when Kerrigan said it was going to be her hardest battle ever. BW Zerg final mission was definitely a harder battle for her to win, granted she might not remember it.

A minor complaint is how Kerrigan acted like a little girl too much. Bunch of other little complaints here and there but it was really enjoyable as a whole.

edit: Oh yea, my actual biggest complaint is that we didn't get to see Duran in Duran form =O

They shoulda worked that in somehow...

Overall, SCBW campaigns are all pretty much A+/A's

WoL is probably B+
HotS is probably A-
Gatesleeper
Profile Joined June 2012
Canada300 Posts
March 14 2013 00:14 GMT
#355
Another thing I don't like about Starcraft 2 so far is that the story is on a much smaller scale and moves much slower.

Someone in this thread said that playing the SC1/Brood War campaigns, you felt like you were advancing the agendas of the race you were playing as a whole. The Protoss campaign felt like THE Protoss Campaign, etc. Contrast that to SC2 where the Wings of Liberty campaign felt like the Jim Raynor campaign, and HotS is the Sarah Kerrigan campaign.

That's not necessarily a bad thing, it's a conscience choice the gamemaker's made, but I think it hurts the story. What doesn't help is the fact that things happen so much slower in SC2. Think about all that's happened in SC2 so far, and compare that to what happened in SC1/Brood War. I say this with no exaggeration, more happened in 1 race's campaign in either SC1 or Brood War, than in both WoL and HotS combined. (possible exception are the 2 Protoss campaigns, which I vaguely remember as being comparitively dull plot wise compared to the Zerg/Terran ones)

Again, that shouldn't necessarily be a bad thing. One might argue that SINCE the campaigns are personal stories, the plot should matter less, and it should be more about character development. But then there's the fact that the character development sucks in HotS as has been discussed thoroughly in this thread. Also, there's actually not much of it, there are just a lot of filler missions where nothing really happens plot OR character wise. SC1/BW had its share of filler missions, but they were bookended with plot heavy missions. But that doesn't exist in SC2. It's all filler no killer.
Gatesleeper
Profile Joined June 2012
Canada300 Posts
March 14 2013 00:43 GMT
#356
On March 14 2013 08:41 DarthYAM wrote:
Jesus. So anyone who likes the campaign is an idiot? Grow up

If you thought the story/plot/characters/themes in Heart of the Swarm were good, that it was well written and thought out, enjoyable, and believable, then yes, I would wager that you are an idiot.

If someone tells me that God created the earth in 7 days, or that gay marriage is wrong and should be illegal, or that they think the Star Wars prequel trilogy was better than the original, then I immediately write them off as stupid and leave it at that. That's how strongly I believe that the HotS story is rubbish.

You can try to tell me that I'm wrong, that the HotS campaign was actually really deep and meaningful, but for me, that's like trying to tell me that the world is flat.

User was warned for this post
n0ise
Profile Joined April 2010
3452 Posts
March 14 2013 00:44 GMT
#357
On March 14 2013 08:41 DarthYAM wrote:
Jesus. So anyone who likes the campaign is an idiot? Grow up


Ahahaha, don't be offended - it's just unlikely that people who have read a lot of scifi and/or played a variety of games are going to find the campaign satisfying - it lacks any form of depth.

Growing up is part of the problem - maybe we have, but StarCraft, following the steps of Benjamin Button, has done the opposite.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2013-03-14 01:09:56
March 14 2013 00:46 GMT
#358
On March 14 2013 09:43 Gatesleeper wrote:
Show nested quote +
On March 14 2013 08:41 DarthYAM wrote:
Jesus. So anyone who likes the campaign is an idiot? Grow up

If you thought the story/plot/characters/themes in Heart of the Swarm were good, that it was well written and thought out, enjoyable, and believable, then yes, I would wager that you are an idiot.

If someone tells me that God created the earth in 7 days, or that gay marriage is wrong and should be illegal, or that they think the Star Wars prequel trilogy was better than the original, then I immediately write them off as stupid and leave it at that. That's how strongly I believe that the HotS story is rubbish.

You can try to tell me that I'm wrong, that the HotS campaign was actually really deep and meaningful, but for me, that's like trying to tell me that the world is flat.


It's just as fair to write someone like you off for being so quick to judge as incompetent and simpleminded.

How can you honestly make an intelligence judgment about someone based on what they aesthetically enjoy? Sure there might be statistical correlations about some things, but that's entirely different.
Gatesleeper
Profile Joined June 2012
Canada300 Posts
March 14 2013 01:12 GMT
#359
On March 14 2013 09:46 GGTeMpLaR wrote:
Show nested quote +
On March 14 2013 09:43 Gatesleeper wrote:
On March 14 2013 08:41 DarthYAM wrote:
Jesus. So anyone who likes the campaign is an idiot? Grow up

If you thought the story/plot/characters/themes in Heart of the Swarm were good, that it was well written and thought out, enjoyable, and believable, then yes, I would wager that you are an idiot.

If someone tells me that God created the earth in 7 days, or that gay marriage is wrong and should be illegal, or that they think the Star Wars prequel trilogy was better than the original, then I immediately write them off as stupid and leave it at that. That's how strongly I believe that the HotS story is rubbish.

You can try to tell me that I'm wrong, that the HotS campaign was actually really deep and meaningful, but for me, that's like trying to tell me that the world is flat.


It's just as fair to write someone like you off for being so quick to judge as incompetent and simpleminded.

How can you honestly make an intelligence judgment about someone based on what they aesthetically enjoy? Sure there might be statistical correlations about some things, but that's entirely different.

Who's talking about aesthetics? I bet you're one of those "Taste is 100% subjective" guys, which is wrong. But please don't tell me you're one of those "Opinions can't be wrong because they're opinions" guys, because that is just stupid wrong.
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 14 2013 01:14 GMT
#360
On March 14 2013 09:43 Gatesleeper wrote:
Show nested quote +
On March 14 2013 08:41 DarthYAM wrote:
Jesus. So anyone who likes the campaign is an idiot? Grow up

If you thought the story/plot/characters/themes in Heart of the Swarm were good, that it was well written and thought out, enjoyable, and believable, then yes, I would wager that you are an idiot.

If someone tells me that God created the earth in 7 days, or that gay marriage is wrong and should be illegal, or that they think the Star Wars prequel trilogy was better than the original, then I immediately write them off as stupid and leave it at that. That's how strongly I believe that the HotS story is rubbish.

You can try to tell me that I'm wrong, that the HotS campaign was actually really deep and meaningful, but for me, that's like trying to tell me that the world is flat.


The thing with me is, I'm not sure if I actually like or dislike the story or not. I am, and always will be excited for new chapters of the story, because I want to find out what happens. Like, so there's this new guy Amon. I want to find out who he is and what Kerri does to him.

When LotV comes out, I will get it instantly, and once I've played it, I will enjoy it purely because I found out what I wanted to find out. If you get me? So I'm finding it hard to judge if I think the HotS story line was any good because I'm just satisfied that I know what happened.

Also like, I get the vibe that majority of people want Kerri to be the bad guy. For me It's the opposite. Ever since SC1 where she turned infested, I was like: "Nooooooo!!", "Kerri, what are you doing! Kerri! Stahp!". I really liked her character in SC1 Terran campaign where she was a Terran Ghost. I was pleased that she got turned human again, cause I wanted to see that side. Like the beginning of HotS before she gets infested again, I loved seeing her as herself, and not this mindless killer. I liked that she had feelings.

I also like the relationship between her and Jim. Like someone else said earlier, I'm a sucker for those kinda things. I'd much prefer her dezergified battling alongside Jim to defeat something evil, rather than Kerri leaving Jim all over again, going separate ways and doing more bad things. I liked her being the good guy :/.

Also that kiss in the beginning was cute haha ^^. Like an "I'm back" kinda thing. Was nice since I liked her so much before she was infested
EG<3
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