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[Story spoilers!!] Heart of the HOTS - Page 23

Forum Index > SC2 General
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BlackCompany
Profile Joined August 2012
Germany8388 Posts
March 14 2013 19:18 GMT
#441
On March 15 2013 04:01 Xizore wrote:
Show nested quote +
On March 15 2013 01:16 BlackCompany wrote:
I was actually hoping that some crew members from the hyperion would betray raynor, could have been a nice cutscene or mission. I mean, how did raynor tell them that they would invade korhal? "K guys, look, we gonna join our greatest enemy and go kill your familys and millions ppl of our race so i can get my revenge and help this hot chick we saved some months ago. Oh btw she leads the zerg now". I think its not very well writen story wise why raynor helps kerrigan hut atleast i can understand it. But why the fuck has nobody on the entire ship a problem with destroying korhal??


Remember, Raynor's raiders are a rebel group that exists to fight and resist the Dominion. They have ONE battlecruiser and not much of a plan on how to actually stop Mengsk. They basically end up running every time the Dominion shows up in force. In WoL, they had a temporary alliance with some Dominion soldiers because Jim had a chance to take down Kerrigan.


Yeah i know, but in my view raiding small outposts or such stuff is just an entire different thing to raiding the capitol city of tghe sector. And allying with the zerg, even fighting side by side is huuuuuge in my view.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 14 2013 19:20 GMT
#442
^If you haven't noticed Blizzard likes to put mission mechanics before the story. You can see it in WoL and HotS, it's not necessarily bad but it makes up for some odd situations.
You must gather your party before venturing forth.
Pookie Monster
Profile Joined October 2010
United States303 Posts
March 14 2013 19:28 GMT
#443
On March 15 2013 04:18 BlackCompany wrote:
Show nested quote +
On March 15 2013 04:01 Xizore wrote:
On March 15 2013 01:16 BlackCompany wrote:
I was actually hoping that some crew members from the hyperion would betray raynor, could have been a nice cutscene or mission. I mean, how did raynor tell them that they would invade korhal? "K guys, look, we gonna join our greatest enemy and go kill your familys and millions ppl of our race so i can get my revenge and help this hot chick we saved some months ago. Oh btw she leads the zerg now". I think its not very well writen story wise why raynor helps kerrigan hut atleast i can understand it. But why the fuck has nobody on the entire ship a problem with destroying korhal??


Remember, Raynor's raiders are a rebel group that exists to fight and resist the Dominion. They have ONE battlecruiser and not much of a plan on how to actually stop Mengsk. They basically end up running every time the Dominion shows up in force. In WoL, they had a temporary alliance with some Dominion soldiers because Jim had a chance to take down Kerrigan.


Yeah i know, but in my view raiding small outposts or such stuff is just an entire different thing to raiding the capitol city of tghe sector. And allying with the zerg, even fighting side by side is huuuuuge in my view.


Whats with this idea that Raynors hands are clean and its Kerrigan doing all the killing? Go back and play the WOL campaign and tell me how many dominion soldiers you kill, as well as taldarim protoss warriors.
??
Mafe
Profile Joined February 2011
Germany5966 Posts
March 14 2013 19:57 GMT
#444
Be warned: Slight exaggeration in this post, and some might come from german localization.

I bought this game hoping for more of this:
+ Show Spoiler +







And I got
+ Show Spoiler +

-I'm still not over the fact that raynor has so much hair again.
-Ok I get that while kerrigan is zerg again, but (probably) due to the way of her transformation has a different character than the older queen of blades. Still the lovestory with Raynor doesn't really fit. From the way kerrigan behaved, I felt kerrigan had less of a conscience as human than as zerg??
-Smurf npc, created just to fill in that psi-shield-destroyer role? Come on, if one mission later raynor also joins kerrigan, couldn't raynor be the one to do this?
-Every fifth word being "essence".
-Why not bring back more of the older planets like Braxis, Tarsonis, Shakuras etc and instead so many "new" planets we will never see again?
-So many obvious stuff stated several times, yet no mention of Duran=Narud?
-Narud death kinda stupid.
-Izsha mentioning kerrigan used her to safe her knowledge? I thought kerrigan might have had some visions before and this to be safe, comparable to the "prophecy" missions of zeratul in wol. Don't think it played any role afterwards however.
-Overlords being treated as unwanted children. No mutation no upgrade no nothing? Not even even playing vs any cloaked units so overseers might have a moment?
-Unnecessary/stupid Orlan/Han-cameo. I guess we'll have to endure them in lotv again. Tosh would have been so much better.
-No possibility to put a ton of upgrades in a certain unit as it was possible in wol. Generally I felt that evolution stuff had almost zero impact on how the game played, whereas those choices made a lot of a difference in wol.
-No scret mission (or so secret it's not yet discovered).
-Some of the missions were copied way to obvious from wol: Collect 7 of x before enemy does. Or "there's that big shield that kills our main force, but we can send our immune allies to destroy the generators".
-Final assault also kinda similar to wol.
-Taldarim cameo. Worshippers of evil ancient xelnaga, living next to human laboratory. Seriously?
-No betrayals no real twists? Unless you count narud as a twists, but surely everybody saw this coming...?
-Many map layouts being rather linear, i.e your base on one side of the map, just one path to the enemy.
.
But to be fair, there was also some stuff I enjoyed:
+ Show Spoiler +

-Zerus, discovering origins of zerg.
-Stukov.
-The missions on that protoss ice world.
-Char.
-Abathur.
Jarree
Profile Joined January 2012
Finland1004 Posts
Last Edited: 2013-03-19 03:18:56
March 19 2013 03:18 GMT
#445
On March 15 2013 00:10 nihlon wrote:
if the choice is between story and gameplay I take gameplay any day of the week.

I don't get this at all. I thought the gameplay was horrible for the most part. Make 5 hatches and a-move ling-ultra until everything is dead. 90% of the missions. Things like swarm hosts were just simply bad units. In Wol i played tons of different strats and had to figure out the best/most fun strategy to play (like mass ghost for example), in Hots every mission was wayyyy too easy and the "fun" stuff were shit.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 19 2013 05:12 GMT
#446
Who copied this thread, when there is already continued thread about this with more than 20+ pages? Why not move here thread about Vengeance datamine?
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
March 19 2013 06:34 GMT
#447
On March 19 2013 14:12 Existor wrote:
Who copied this thread, when there is already continued thread about this with more than 20+ pages? Why not move here thread about Vengeance datamine?


The HotS forum where the first thread originated got closed and as the original thread was not moved, this thread was made. Now the original thread has been moved and is thus available again meaning there are now 2 threads.
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