Team League Match Formats - Page 2
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LockeTazeline
2390 Posts
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Pangpootata
1838 Posts
For example, the 10-11 grand final was + Show Spoiler + (T)BByong > (P)Trap (Z)Where > (Z)hyvaa (T)Mong < (T)Classic (T)Rush < (T)Last (Z)SonGDuri > (Z)Progamer Winner set 1 (Z)SonGDuri < (T)Last Winner set 2 (T)BByong > (T)Last Winner set 3 (T)BByong > (T)Classic CJ Entus 5:3 STX SouL | ||
saroir
Germany244 Posts
i heavily perefer the current SPL mix of 4 rounds proleague and 2 rounds winners league format | ||
lord_nibbler
Germany591 Posts
On February 17 2013 16:52 saroir wrote: i think this would result in ridiciulous long matches with only 4 players per team like in winners league. Yes, it would use less players compared to the All-Kill format. But that could be an advantage for some situations. Say you are a tournament organizer and you want to fly in some teams. You would safe a lot on tickets while getting the same "value". Also, while Korean teams are huge with practice partners and everything, western team are a lot smaller. So while for example a game between the 5th best player in SKT1 against the 5th best in Khan is still somewhat interesting, a game between the 5th bests from Karont3 and Alien Invasion does not really produce much interest at all. | ||
MCXD
Australia2738 Posts
However most of the other concerns certainly are valid ones. | ||
Penev
28481 Posts
i heavily prefer the current SPL mix of 4 rounds proleague and 2 rounds winners league format How about 2x (away & home) proleague, 2x winners and 2x this? | ||
bertu
Brazil871 Posts
This doesn't make any sense for me. It doesn't bring anything relevant while giving up the best aspects of all-kill format. The only perceived "advantage" over a traditional all-kill format is forcing more matches to be 5-X instead of 5-0, but this doesn't have an actual influence in the relevant outcome (team WIN or team LOSS), so it's not a real advantage. In all-kill format, there is a dance involving the aces and the support crew. A non "ace X ace" match matter because a team is trying to eliminate bad maps, or because they can send snipers with prepared strategies for certain maps, or force the other team to send strategic players (snipers, bad matchups) at an uncomfortable time, or many other reasons In your format, other matches are being played because they have to be played. | ||
HellYeaHH
Netherlands6 Posts
I think the best thing I can hope for is a 2v2 showmatch after each round ![]() | ||
Shkudde
Netherlands709 Posts
This would probably mean that we will see much mcuh less of a team's second-rate players/B-teamers in team-league situations. I understand that this can also be seen as a good thing, since we'll see more of our favourite/well-known players. But seeing random B-teamers that I've never heard of is one of the charms of team-leagues in my experience. That's how Life first made a name for himself for example. But the principle would lead to very interesting matches, so I'd love to see experimentation with it (EGMCSL maybe?). | ||
WinterTV
United States297 Posts
First let's talk about some of the criticism thus far. 1. "This format is complicated." How is it complicated? It's a linear match format that involves BO1s and players are eliminated after losing. In terms of the progression of the match, the only difference is you’re seeing a different winner each round. Obviously, it’s a separate BO1. Sure, the format requires 1 or 2 additional rules to stipulate a team going up 3-1 (in a BO7) in the first round, but let's be honest.... if you can't understand that I doubt you're getting much out of watching an SC2 match in the first place. 2. "This format will take longer than other formats." Yes, the AK/winners format has the potential for being the most time efficient -if- the winning team is capable of a 5-0. In the grand scheme of things this does not happen very often. So I really don't think it's worth talking about. Both the OP’s format and the AK style format have the potential for going to 9 games, or being finished in 5. If you compared the format between two highly skilled teams I’m quite sure there would be little time difference even if you had them play each format 50 times. As for those talking about the pro league style with multiple BO3s, or a variation with BO3s -and- AK/winner’s formatted rounds in a single match; these formats will obviously take longer as they feature roughly the same amount of players playing each other in more than one game. 3. You can’t feature as many players with this format.” What? In any standard (commonly used) format where you require 5 of 9 wins, you will only ever see a max of 5 players from a single team. 4. “We won’t see as many B team players with this format.” In this format you would require a minimum of 5 games played by 5 players win or lose to start out the match. A top heavy team in the AK/winner’s format can get away with winning 5-0 by sending their ace player in first. So you definitely don’t see any B teamers there, except from the losing team perhaps. With the OP’s format you might have 1 top heavy team with 1 or 2 ‘ace’ players and 3 ‘average’ masters players play a team of 5 ‘average’ players. With his format you atleast get to see 5 players from each team play regardless; even if the second team were to get 5-0’d. Alternately, Pro League’s format you see the same amount of players fielded in a BO9 as you would here, there are just more games played from each person because of BO3s. This also makes the match longer overall and thus harder to cover in a time efficient and cohesive manner. So... now let’s talk about the strengths of this match format. 1. It allows for a linear match format - you’re casting a series of BO1s, just as you do in the winners/AK format. Easy to cast and cover cohesively and entirely in a time efficient manner. 2. You require a minimum of 5 players participation from either team in a BO9. This guarantees we see more than just a team’s ‘Ace’ dominating an entire match. 3. If the team is top heavy, and in a BO9 is down 1-4 after the first round, their ace still has the potential of building the heroic comeback reverse all kill in the 2nd/3rd rounds. 4. If one team is simply far superior than the other, you will see a resulting 5-0, but you’ll know that the entire team worked together to make that 5-0, not just their ace player all killing. 5. The matches are BO1s, so you can cast them in succession, build the hype and importance of a certain player winning or being eliminated before round 2 (especially if the series is close). This would be done in a very similar fashion to the AK/winner’s format. In round 2 of a close match, the storyline can shift to focus on the remaining winners or ace players ability to pull through for their team. 6. Strategical depth of who to field on what map verse which player is increased because there are a minimum number of players required to be fielded in round 1. I.E. Map specific snipers, verse race/MU specific snipers, vs player/player style specific snipers, vs pairing your team’s ‘ace’ vs the others to knock him out in Rd. 1 and so on on. The only other way or format I know of to accomplish -all- 6 advantages above is with the following: + Show Spoiler + You take the AK/winner’s format and add 1 stipulation: A player can only win a maximum of 2 games and then must be rotated out for a new player. Example 1 - In a BO9 - Team LG IM vs Prime - LG-IM Sweeps 5-0 G1: LGIM 1-0 Prime Losira vs. Maru G2: LGM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 3-0 Prime Nestea vs. Byun G4 LGIM 4-0 Prime Nestea vs. Classic (Nestea now 2-0, must swap out) G5 LGIM 5-0 Prime SeeD vs. Creator Example 2 - The same match but with a much closer result: LG IM 5-4 Prime G1: LGIM 1-0 Prime Losira vs. Maru G2: LGIM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 2-1 Prime Nestea vs. Byun G4: LGIM 2-2 Prime Seed vs. Byun (Byun now 2-0, must swap out) G5: LGIM 3-2 Prime Nestea vs. Classic G6: LGIM 3-3 Prime Nestea vs. Creator G7: LGIM 3-4 Prime SeeD vs. Creator (Creator 2-0, must swap out) G8: LGIM 4-4 Prime MVP vs. Terius G9: LGIM 5-4 Prime MVP vs. Lucy What I love about this format is that it adheres to the 6 advantages mentioned above. It also maintains the same style or building a story as the AK/winner’s format while adding a bit more depth to the strategy of which players to field and when. A team can not rely on a single ace player to win the match, they must have at least 2, and a seriously consistent sniper to get a 5-0. Something else I would like to suggest for the OP’s format if it were to be incorporated into a league: One thing I did not see mentioned as a possibility (and something I think more leagues should include) is the mechanic of home/away games. A team league that hosted 16 teams which played 2 matches a week over an 8 week period would allow a 2 month season where each team plays each other twice. This allows for teams to prove themselves twice per season prior to playoffs and more versatility with a home/away system. Perhaps when a team is away they are required to announce their first player on the first map first, or their entire 4 player roster first and allow the home team to decide accordingly. Each team gets the home advantage against every opponent. It adds a layer of strategy to the team player-fielding meta game through the entire season. It also maintains the similar level of strategy in how a team fields their players seen in the AK/winners format. You can still use a player to snipe for a specific map, specific race, specific player, etc depending on whether or not you're the home team for that match. | ||
iMrising
United States1099 Posts
Very well thought out! I hope some representative reads this and takes it into consideration. I really doubt it would be used though, but I hope that it really becomes a possibility in the future Explained very thoroughly! nice job! | ||
Arceus
Vietnam8333 Posts
On February 22 2013 12:51 WinterTV wrote: + Show Spoiler + Hmm where to begin.... I like this idea and it is an interesting alternative. First let's talk about some of the criticism thus far. 1. "This format is complicated." How is it complicated? It's a linear match format that involves BO1s and players are eliminated after losing. In terms of the progression of the match, the only difference is you’re seeing a different winner each round. Obviously, it’s a separate BO1. Sure, the format requires 1 or 2 additional rules to stipulate a team going up 3-1 (in a BO7) in the first round, but let's be honest.... if you can't understand that I doubt you're getting much out of watching an SC2 match in the first place. 2. "This format will take longer than other formats." Yes, the AK/winners format has the potential for being the most time efficient -if- the winning team is capable of a 5-0. In the grand scheme of things this does not happen very often. So I really don't think it's worth talking about. Both the OP’s format and the AK style format have the potential for going to 9 games, or being finished in 5. If you compared the format between two highly skilled teams I’m quite sure there would be little time difference even if you had them play each format 50 times. As for those talking about the pro league style with multiple BO3s, or a variation with BO3s -and- AK/winner’s formatted rounds in a single match; these formats will obviously take longer as they feature roughly the same amount of players playing each other in more than one game. 3. You can’t feature as many players with this format.” What? In any standard (commonly used) format where you require 5 of 9 wins, you will only ever see a max of 5 players from a single team. 4. “We won’t see as many B team players with this format.” In this format you would require a minimum of 5 games played by 5 players win or lose to start out the match. A top heavy team in the AK/winner’s format can get away with winning 5-0 by sending their ace player in first. So you definitely don’t see any B teamers there, except from the losing team perhaps. With the OP’s format you might have 1 top heavy team with 1 or 2 ‘ace’ players and 3 ‘average’ masters players play a team of 5 ‘average’ players. With his format you atleast get to see 5 players from each team play regardless; even if the second team were to get 5-0’d. Alternately, Pro League’s format you see the same amount of players fielded in a BO9 as you would here, there are just more games played from each person because of BO3s. This also makes the match longer overall and thus harder to cover in a time efficient and cohesive manner. So... now let’s talk about the strengths of this match format. 1. It allows for a linear match format - you’re casting a series of BO1s, just as you do in the winners/AK format. Easy to cast and cover cohesively and entirely in a time efficient manner. 2. You require a minimum of 5 players participation from either team in a BO9. This guarantees we see more than just a team’s ‘Ace’ dominating an entire match. 3. If the team is top heavy, and in a BO9 is down 1-4 after the first round, their ace still has the potential of building the heroic comeback reverse all kill in the 2nd/3rd rounds. 4. If one team is simply far superior than the other, you will see a resulting 5-0, but you’ll know that the entire team worked together to make that 5-0, not just their ace player all killing. 5. The matches are BO1s, so you can cast them in succession, build the hype and importance of a certain player winning or being eliminated before round 2 (especially if the series is close). This would be done in a very similar fashion to the AK/winner’s format. In round 2 of a close match, the storyline can shift to focus on the remaining winners or ace players ability to pull through for their team. 6. Strategical depth of who to field on what map verse which player is increased because there are a minimum number of players required to be fielded in round 1. I.E. Map specific snipers, verse race/MU specific snipers, vs player/player style specific snipers, vs pairing your team’s ‘ace’ vs the others to knock him out in Rd. 1 and so on on. The only other way or format I know of to accomplish -all- 6 advantages above is with the following: + Show Spoiler + You take the AK/winner’s format and add 1 stipulation: A player can only win a maximum of 2 games and then must be rotated out for a new player. Example 1 - In a BO9 - Team LG IM vs Prime - LG-IM Sweeps 5-0 G1: LGIM 1-0 Prime Losira vs. Maru G2: LGM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 3-0 Prime Nestea vs. Byun G4 LGIM 4-0 Prime Nestea vs. Classic (Nestea now 2-0, must swap out) G5 LGIM 5-0 Prime SeeD vs. Creator Example 2 - The same match but with a much closer result: LG IM 5-4 Prime G1: LGIM 1-0 Prime Losira vs. Maru G2: LGIM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 2-1 Prime Nestea vs. Byun G4: LGIM 2-2 Prime Seed vs. Byun (Byun now 2-0, must swap out) G5: LGIM 3-2 Prime Nestea vs. Classic G6: LGIM 3-3 Prime Nestea vs. Creator G7: LGIM 3-4 Prime SeeD vs. Creator (Creator 2-0, must swap out) G8: LGIM 4-4 Prime MVP vs. Terius G9: LGIM 5-4 Prime MVP vs. Lucy What I love about this format is that it adheres to the 6 advantages mentioned above. It also maintains the same style or building a story as the AK/winner’s format while adding a bit more depth to the strategy of which players to field and when. A team can not rely on a single ace player to win the match, they must have at least 2, and a seriously consistent sniper to get a 5-0. Something else I would like to suggest for the OP’s format if it were to be incorporated into a league: One thing I did not see mentioned as a possibility (and something I think more leagues should include) is the mechanic of home/away games. A team league that hosted 16 teams which played 2 matches a week over an 8 week period would allow a 2 month season where each team plays each other twice. This allows for teams to prove themselves twice per season prior to playoffs and more versatility with a home/away system. Perhaps when a team is away they are required to announce their first player on the first map first, or their entire 4 player roster first and allow the home team to decide accordingly. Each team gets the home advantage against every opponent. It adds a layer of strategy to the team player-fielding meta game through the entire season. It also maintains the similar level of strategy in how a team fields their players seen in the AK/winners format. You can still use a player to snipe for a specific map, specific race, specific player, etc depending on whether or not you're the home team for that match. The criticism is fair: 1. More complicated than pre-seeding+ace of PL and winner-stay of WL 2. More downtime as team determines players in phase 2/ viewers tries to grasp whats going on next. No Im not saying it's hard to understand but people complains about everything regarding viewer experience 3. a bo9 PL match features maximum 9 different players from a single team this format features maximum 5. you cant argue about this 4. see above For the strength that you list: 1. no thing as linear as pre-seeding+ace of PL and winner-stay of WL 2. you require a FIX number of players. Now that it's worse than PL in variety, it's not better than WL either in term of creating momentum 3. agree 4. agree, but as much as people hating one-man-band, they would kill to see a starting AK 5. SPL/GSTL all bo1. I find ace match/reversed AK a better storyline 6. agree The bottom line is that this format will not provide as much entertainment as proleague/winnersleague. It features the two's core characteristic (players variety for PL and serial winning for WL) but doesnt honor them to the maximum; thus being inferior no matter how fair it is. | ||
FLuE
United States1012 Posts
Not sure if this has been brought up, but I know a few people have said about getting "more faces" since this format (at least in the BO7) would limit to 4 players for each team. But what if you simply added a rule where for the 2nd round you were allowed to sub for one of your winners, or even had to sub for one of your winners which could get a 5th player involved? I mean in reality seeing 4 players vs. 6 isn't much different. And if people are that worried about not seeing new faces then the league could even put in some rules where the same players can't play 3 weeks in a row or something like that. Essentially if the hang up on this idea is the player variety, there are some ways to work around that. I think it is a real good idea, and would love to see it used especially the situation that ended up 3-1 and getting the 3-0. | ||
WinterTV
United States297 Posts
On February 22 2013 13:35 Arceus wrote: + Show Spoiler + On February 22 2013 12:51 WinterTV wrote: + Show Spoiler + Hmm where to begin.... I like this idea and it is an interesting alternative. First let's talk about some of the criticism thus far. 1. "This format is complicated." How is it complicated? It's a linear match format that involves BO1s and players are eliminated after losing. In terms of the progression of the match, the only difference is you’re seeing a different winner each round. Obviously, it’s a separate BO1. Sure, the format requires 1 or 2 additional rules to stipulate a team going up 3-1 (in a BO7) in the first round, but let's be honest.... if you can't understand that I doubt you're getting much out of watching an SC2 match in the first place. 2. "This format will take longer than other formats." Yes, the AK/winners format has the potential for being the most time efficient -if- the winning team is capable of a 5-0. In the grand scheme of things this does not happen very often. So I really don't think it's worth talking about. Both the OP’s format and the AK style format have the potential for going to 9 games, or being finished in 5. If you compared the format between two highly skilled teams I’m quite sure there would be little time difference even if you had them play each format 50 times. As for those talking about the pro league style with multiple BO3s, or a variation with BO3s -and- AK/winner’s formatted rounds in a single match; these formats will obviously take longer as they feature roughly the same amount of players playing each other in more than one game. 3. You can’t feature as many players with this format.” What? In any standard (commonly used) format where you require 5 of 9 wins, you will only ever see a max of 5 players from a single team. 4. “We won’t see as many B team players with this format.” In this format you would require a minimum of 5 games played by 5 players win or lose to start out the match. A top heavy team in the AK/winner’s format can get away with winning 5-0 by sending their ace player in first. So you definitely don’t see any B teamers there, except from the losing team perhaps. With the OP’s format you might have 1 top heavy team with 1 or 2 ‘ace’ players and 3 ‘average’ masters players play a team of 5 ‘average’ players. With his format you atleast get to see 5 players from each team play regardless; even if the second team were to get 5-0’d. Alternately, Pro League’s format you see the same amount of players fielded in a BO9 as you would here, there are just more games played from each person because of BO3s. This also makes the match longer overall and thus harder to cover in a time efficient and cohesive manner. So... now let’s talk about the strengths of this match format. 1. It allows for a linear match format - you’re casting a series of BO1s, just as you do in the winners/AK format. Easy to cast and cover cohesively and entirely in a time efficient manner. 2. You require a minimum of 5 players participation from either team in a BO9. This guarantees we see more than just a team’s ‘Ace’ dominating an entire match. 3. If the team is top heavy, and in a BO9 is down 1-4 after the first round, their ace still has the potential of building the heroic comeback reverse all kill in the 2nd/3rd rounds. 4. If one team is simply far superior than the other, you will see a resulting 5-0, but you’ll know that the entire team worked together to make that 5-0, not just their ace player all killing. 5. The matches are BO1s, so you can cast them in succession, build the hype and importance of a certain player winning or being eliminated before round 2 (especially if the series is close). This would be done in a very similar fashion to the AK/winner’s format. In round 2 of a close match, the storyline can shift to focus on the remaining winners or ace players ability to pull through for their team. 6. Strategical depth of who to field on what map verse which player is increased because there are a minimum number of players required to be fielded in round 1. I.E. Map specific snipers, verse race/MU specific snipers, vs player/player style specific snipers, vs pairing your team’s ‘ace’ vs the others to knock him out in Rd. 1 and so on on. The only other way or format I know of to accomplish -all- 6 advantages above is with the following: + Show Spoiler + You take the AK/winner’s format and add 1 stipulation: A player can only win a maximum of 2 games and then must be rotated out for a new player. Example 1 - In a BO9 - Team LG IM vs Prime - LG-IM Sweeps 5-0 G1: LGIM 1-0 Prime Losira vs. Maru G2: LGM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 3-0 Prime Nestea vs. Byun G4 LGIM 4-0 Prime Nestea vs. Classic (Nestea now 2-0, must swap out) G5 LGIM 5-0 Prime SeeD vs. Creator Example 2 - The same match but with a much closer result: LG IM 5-4 Prime G1: LGIM 1-0 Prime Losira vs. Maru G2: LGIM 2-0 Prime Losira vs. Marineking (Losira now 2-0, must swap out) G3: LGIM 2-1 Prime Nestea vs. Byun G4: LGIM 2-2 Prime Seed vs. Byun (Byun now 2-0, must swap out) G5: LGIM 3-2 Prime Nestea vs. Classic G6: LGIM 3-3 Prime Nestea vs. Creator G7: LGIM 3-4 Prime SeeD vs. Creator (Creator 2-0, must swap out) G8: LGIM 4-4 Prime MVP vs. Terius G9: LGIM 5-4 Prime MVP vs. Lucy What I love about this format is that it adheres to the 6 advantages mentioned above. It also maintains the same style or building a story as the AK/winner’s format while adding a bit more depth to the strategy of which players to field and when. A team can not rely on a single ace player to win the match, they must have at least 2, and a seriously consistent sniper to get a 5-0. Something else I would like to suggest for the OP’s format if it were to be incorporated into a league: One thing I did not see mentioned as a possibility (and something I think more leagues should include) is the mechanic of home/away games. A team league that hosted 16 teams which played 2 matches a week over an 8 week period would allow a 2 month season where each team plays each other twice. This allows for teams to prove themselves twice per season prior to playoffs and more versatility with a home/away system. Perhaps when a team is away they are required to announce their first player on the first map first, or their entire 4 player roster first and allow the home team to decide accordingly. Each team gets the home advantage against every opponent. It adds a layer of strategy to the team player-fielding meta game through the entire season. It also maintains the similar level of strategy in how a team fields their players seen in the AK/winners format. You can still use a player to snipe for a specific map, specific race, specific player, etc depending on whether or not you're the home team for that match. The criticism is fair: 1. More complicated than pre-seeding+ace of PL and winner-stay of WL 2. More downtime as team determines players in phase 2/ viewers tries to grasp whats going on next. No Im not saying it's hard to understand but people complains about everything regarding viewer experience 3. a bo9 PL match features maximum 9 different players from a single team this format features maximum 5. you cant argue about this 4. see above For the strength that you list: 1. no thing as linear as pre-seeding+ace of PL and winner-stay of WL 2. you require a FIX number of players. Now that it's worse than PL in variety, it's not better than WL either in term of creating momentum 3. agree 4. agree, but as much as people hating one-man-band, they would kill to see a starting AK 5. SPL/GSTL all bo1. I find ace match/reversed AK a better storyline 6. agree The bottom line is that this format will not provide as much entertainment as proleague/winnersleague. It features the two's core characteristic (players variety for PL and serial winning for WL) but doesnt honor them to the maximum; thus being inferior no matter how fair it is. Your points are 'fair' and accurate. I just don't think they are an even comparison between all 3 formats. Every point brought up outside of Criticism #1 and your point towards strength #1 (they're kind of the same issue for you) can be made against AK/WL format just as much as the OP's format in comparison to the PL format. This is an issue because you can't turn around and make any of the same comparisons against AK/WL format; which tells me the OP's format is a pretty damn good combination of both. If not a good combo of both, then perhaps just a solid improvement on AK/WL format. Essentially.... Criticisms: 1. Yes, you can make this argument. It is a relatively minuscule difference which does make it -slightly- more complicated. Okay. More complicated does not equate to -too- complicated. Maybe it's a downside, but not one solely large enough to turn away from the format. 2. More downtime... You can say this about literally every other league, event, match, etc. It is a reality of life and the same kind of downtime is had in AK/WL format. That is why you either cast from replays or hire good casters who can entertain and build story/plot line to cover the downtime. Yes, people complain about everything. That happens when the education is not there to build the understanding. Either way the same thing could be said for AK/WL format with downtime of choosing the next player and map. 3. Agree. But again the exact same can be said for both the OP's format and AK/WL in comparison to only PL format. 4. Same as 3. Strengths: 1. Well, the OP -is- as linear of a format. It's one match after another. It's just not as fluid as a pre-seeded PL or winner stays in AK format. I think that applies more to Crit #1 than anything else. But let's just say I agree here too. Similar, but con #2. 2. Yes, less variety than PL - something already stated. But you can't say it's not better than AK/WL format in creating momentum. It just happens in a different way. A way that is more similar or the same to PL format in the first round, and the same as AK/WL in the second round. If you agree fundamentally with 3-6, then you must also agree here. You get the strengths of AK/WL and with more variety than AK/WL. You get -potentially- less variety than PL (IF a match in PL goes to Game 9 in a BO9) Again, the downside really only applies in comparison to the PL format. 3. agree 4. Agree 5. OP's format allows for reverse AK (and standard AK, just happens the same as in PL, not the true way of AK/WL). It is a great storyline. It also can happen in AK/WL format, and yes it is somewhat more likely in that format. But again you can't get that in PL format, so it is a downside only in comparison to PL. 6. Agree Basically - Yes, the OP's format is not as polarizing as either PL or AK/WL format. But the OP's format gains you all of the strengths of the AK/WL format while eliminating some of the downsides it has in comparison to PL by incorporating features from PL's format. Yeah, when you compare that back to PL there are a couple downsides as listed above. Far less downsides than if you compare AK/WL to PL format. Either way they're so negligible that with solid coverage and presentation the OP's format could be just as successful as the other two. | ||
NervO
Netherlands511 Posts
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lord_nibbler
Germany591 Posts
On February 22 2013 13:36 FLuE wrote: But what if you simply added a rule where for the 2nd round you were allowed to sub for one of your winners, or even had to sub for one of your winners which could get a 5th player involved? This would strengthen the role of the team's sniper or a 'map specialist' enormously. Just exchange him after his job is done. I am not saying this is bad per se, just that it would change the character of the competition a lot. The proponents would call it 'tactical depth' or the 'special team strength' like in football. While objectors would simply call it an ugly cheese fest, robbing them from actual high caliber games. ![]() On February 22 2013 12:51 WinterTV wrote: You take the AK/winner’s format and add 1 stipulation: A player can only win a maximum of 2 games and then must be rotated out for a new player. What I love about this format is that it adheres to the 6 advantages mentioned above. It also maintains the same style or building a story as the AK/winner’s format while adding a bit more depth to the strategy of which players to field and when. A team can not rely on a single ace player to win the match, they must have at least 2, and a seriously consistent sniper to get a 5-0. This system feels very wrong and destroys the 'story of the match' IMO. Say you have a guy playing fantastic, seemingly unbeatable. 'Who can stop him today?" "Well, nobody. But who cares, he is off to the bench now. Two games max..." Where is the sense in preparing a sniper for an opponent player if he can not continue to play anyway? | ||
sixfour
England11061 Posts
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XPA
Germany242 Posts
Also Snipping would get very hard after round one, because you have to win your first round and then choose the right map. So for Choaches this might give them awesome opportunities, but I will like it would be very random after round one. And those All Kill Players would get more important than snipers, which would take a hugh fun factor from proleague. But still I would like to see a league like this. | ||
lord_nibbler
Germany591 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=404147¤tpage=All | ||
Erraa93
Australia891 Posts
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