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Team League Match Formats

Forum Index > SC2 General
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MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-03-31 02:00:26
February 17 2013 01:40 GMT
#1
EDIT1: People tell me this format is referred to as Waseda-style. Just so you all know.

EDIT2: I've proposed another format different to the one in this OP, check it out here: http://www.teamliquid.net/forum/viewpost.php?post_id=18165679




So I don't know about you, reader, but I absolutely love team leagues in SC2. Seeing the strategy and storylines that go into the clan wars involving games that are normally seen as individual just strikes me as both exciting as a view and intellectually appealing. They just seem special, even compared to games that are played in teams normally, like DotA/LoL and a lot of competitive FPSes. Because of this, I've been doing some thinking about clan war formats, particularly less common ones, and wondering if there was a format that could bring together the best of both worlds and really celebrate team competition. Which two worlds do I mean? I mean the two most commonly used clan war formats in SC2 right now: the proleague format and the winners league format.

The strengths and weaknesses of the two have been well discussed. The Proleague format is a much better test of a team's true strength, rather than the ability of a couple of key players to carry. However it (arguably) lacks the sense of cohesion, continuity and storyline potential of the winners league format. Essentially, one is better for finding the most skilled team, while the other is better for a dramatic viewer experience. But is there really no way to get the best of both?

In fact, I extend the question more broadly to everyone who wants to contribute: Is there a better team league match format than the two we already have?

I think that there might be, but I want some opinions. The downside, firstly, is that it's much more complicated than the pure winners league or proleague formats. However, I feel that it strikes a good middle ground between the two. It's heavily inspired by a clan war format I saw used by the FGC, so credit goes to them for the idea.


In a broad sense, the idea is to split the team match into small 'rounds', each of which is like its own mini-proleague-format match. The first round has each team play the required number of players. At the end of that round, the players who won are still in the match, and the players who lost are eliminated. The remaining players then compete in second proleague-style round, and so on, until all of the initial players on a team are eliminated.

To illustrate this with an example, lets use the hypothetical match of MVP vs. StarTale Bo7. The two teams would be given a map list, formatted like so:

Opening Round
Match 1: GSL Akilon Flats
Match 2: GSL Daybreak
Match 3: KeSPA Neo Planet S
Match 4 :GSL Cloud Kingdom

Follow Up Rounds
Match 5: GSL Icarus
Match 6: GSL Bel'Shir Vestige SE
Match 7: GSL Whirlwind SE

Just like in Proleague, the two teams would blind pick players for the maps. However, they would only do so for the first 4 maps here. These first 4 matches would become the opening round. Suppose the teams picked the following players:

Sniper <GSL Akilon Flats> Curious
DongRaeGu <GSL Daybreak> Hack
Finale <KeSPA Neo Planet S> Life
KeeN <GSL Cloud Kingdom> Bomber

All four of these matches will be played out. Suppose that the results are:

Sniper <GSL Akilon Flats> Curious
DongRaeGu <GSL Daybreak> Hack
Finale <KeSPA Neo Planet S> Life
KeeN <GSL Cloud Kingdom> Bomber

The players who lost, Sniper, Hack, Finale, Bomber would be eliminated from the match. The winners, however, Curious, DongRaeGu, Life, KeeN, would then play in 'Round 2' of the match. Because there is 2 players for each team, that allows for two more matches. Therefore, the 5th and 6th map will be introduced:

Match 5: GSL Icarus
Match 6: GSL Bel'Shir Vestige SE

Each coach/manager then picks (again, blindly) out of their two surviving players, who gets to play on what map. Suppose these picks are made:

DongRaeGu <GSL Icarus> Curious
KeeN <GSL Bel'Shir Vestige SE> Life

These two matches are then played. Again, suppose these are the results:

DongRaeGu <GSL Icarus> Curious
KeeN <GSL Bel'Shir Vestige SE> Life

At this point, Curious and KeeN would be eliminated. However, both teams still have one player left, thus they would have to go into Round 3 on the final map:

DongRaeGu <GSL Whirlwind SE> Life

The winner of this match then takes it home for their team, 4-3!

This about sums up the idea of the format, but the devil is in the details, so:

Q. What if, say, StarTale, won all 4 of the matches in Round 1?
A. Then StarTale wins the match 4-0, because all of MVPs initial players have been eliminated!

Q. What if, say, both DongRaeGu and KeeN won their matches in Round 2?
A. Then MVP wins the match 4-2, because all of StarTale's initial players have been eliminated, while two of MVP's (DRG and Keen) remain.

Q. What happens if the result of Round 1 is 3-1 in favor of one team?
A. Ah, well, in that case it's all on the remaining player to eliminated the remaining three of the opposing team. An all-kill, essentially. Suppose the results of the first round was this, instead:

Sniper <GSL Akilon Flats> Curious
DongRaeGu <GSL Daybreak> Hack
Finale <KeSPA Neo Planet S> Life
KeeN <GSL Cloud Kingdom> Bomber

In this case, DongRaeGu is the only player remaining on MVP. He will then have to face Curious, Life and Bomber consecutively on the remaining three maps, to see if he can eliminate them all and win it for his team 4-3. For example:

DongRaeGu <GSL Icarus> Curious
DongRaeGu <GSL Bel'Shir Vestige SE> Bomber
DongRaeGu <GSL Whirlwind SE> Life

If DRG lost immediately to Curious, StarTale would win 4-1.
If DRG beat Curious but lost to Bomber, StarTale would win 4-2.
If DRG beat Curious and Bomber, but lost to Life, StarTale would win 4-3.
If DRG beats all three of them, he will have scored an all-kill (as he defeated Hack in Round 1) and MVP wins 4-3.

This format is usable for as something as small as a Bo3, and as large as a Bo9, with relative ease. To compare:

2 initial players (Bo3):
Each team would blindly select two players to play on two maps (or starting maps, if the individual games aren't bo1). If one team takes both of these games, they win 2-0. If the score is 1-1 however, the winning players playoff in an ace match. The winning team there takes it 2-1.

3 initial players (Bo5):
The opening round will have three games, and thus always end in either a 3-0 score (in which case, that team wins) or a 2-1 score, where the last remaining player on the losing team will have to defeat the two surviving players of the winning team in succession. This exact format was used at SoCal Regionals a few weeks ago for an East Coast vs. West Coast showmatch in SF4:AE.

5 initial players (Bo9):
In this case, Round 1 will always end in a 5-0, 4-1 or 3-2 score. If the score is 5-0, the match is finished. If the score is 4-1 on the other hand, it is up to the last surviving player to try to defeat all four of the opposing team's surviving players. + Show Spoiler ['Note'] +
As this task is quite momentous, it would likely turn into "get as many points as you can" if this format is being used as part of some sort of team league round robin, where map score matters. I doubt they would be expecting to pull off the all-kill.
If the score is 3-2, then Round Two will involve two matches (as with the Bo7), but the team who's up a player has the advantage, as they have an extra player to work with. If players on both teams still remain after Round Two, then Round Three is played, and so on.

+ Show Spoiler ['See also...'] +
On February 17 2013 11:25 MCXD wrote:
Show nested quote +
On February 17 2013 11:12 TommyP wrote:
Very interesting dude. The only thing I wouldn't like about this is that we would see a maximum of four players from each team and what I really like about team leagues is seeing many faces I don't see often but still, this would be awesome.


You could bump it up to Bo9 to have 5 players per team per match. It just makes it a little bit more complicated if the result of the first round is 3-2.

A hypothetical Bo9 between Prime and LG-IM, say:

Opening Maps:
1 - GSL Grand Lagoon
2 - GSL Whirlwind
3 - GSL Entombed Valley
4 - ESV Muspelheim
5 - GSL Ohana

Followup Maps:
6 - GSL Antiga Shipyard
7 - GSL Abyssal City
8 - GSL Cloud Kingdom
9 - GSL Daybreak

Results:

Maru <GSL Grand Lagoon> YongHwa
MarineKing <GSL Whirlwind> LosirA
ByuN <GSL Entombed Valley> NesTea
Classic <ESV Muspelheim> Seed
Creator <GSL Ohana> YoDa

Creator <GSL Antiga Shipyard> Seed
Maru <GSL Abyssal City> LosirA
(NesTea is spare)

Creator <GSL Cloud Kingdom> NesTea
(LosirA is spare)

Creator <GSL Daybreak> LosirA


LG-IM wins 5-4, all nine games having been played.

It would be not really any different to the fact you only use 4-5 players as is in all-kill, anyway. But I see what you mean; it would still be slightly less variety than SPL, but all players will get to play, so I still see it as an improvement over normal all-kill at least =P

If there is a way to encourage player variety though..?



Now, why do I like this format? Well, for a start, I feel it combines the best points of both winners league and proleague formats. You'll never have a lack of player variety, because both teams are absolutely required to use a certain number of players, and all of those players will play at least one game. You won't ever have to be disappointed that MKP didn't get to play because Creator got the all-kill as the opening man, for example.

Not only that, but it keeps the sense of drama and 'heroism' that you get from the all-kill format, because players who continue to win matches won't be eliminated, keeping them out there for their team, but without stealing all of the spotlight (which often happens with 5-0s and 5-1s in the GSTL).

Lastly, I feel it creates a much fairer environment in which to use map score as a measure of a team's performance...

The problem I have with the SPL is that it stops as soon as four matches are won. It doesn't matter if the players who's matches are un-played prepared extensively... it goes completely wasted, because their partners up front didn't pull their weight. Not only is that unfair to the late players, but it also creates a weird situation that I don't like. Suppose for example that you knew in advance (even though that's impossible, but just imagine we did) that the first 4 games in an SPL match were going to be won by Team A, and the last 2 by Team B. In the current format, what the viewer/teams would get is a 4-0 win by Team A. And yet, if the same matches had been played in a slightly different order, we would have gotten a 4-2 win for Team A. Just because the maps were arbitrarily arranged in some particular fashion, you can dramatically change the results of a match, because some games are unplayed. For that reason, I feel that any mapscore in SPL is, in part, untrustworthy and not representative of the potential team's skill in that match.

All-kill, obviously has the problem too, where you actually get actively rewarded for having top heavy teams, even in map-score. Suppose again that we knew that a particular player was going to score an all-kill. Depending on whether they were deployed first or last, the score can be 5-0, which implies a complete thrashing, or 5-4, which implies a very close game, when in actuality it was just one player completely whomping the other team. Worse still, if a particular team has many good players, but nobody particularly strong, it's typical for them to have players get a win or two then be eliminated, often resulting in scores like 5-3 and 5-4. Think about that... uniformly strong teams often get 5-3, 5-4, and top heavy teams (which abuse strong players early on) get 5-0, 5-1. Which team is really more deserving here? Do the scores really reflect that fact? No, not at all.

Using the format above, you can punish teams for being top-heavy, without removing their viability as a 'team design', and without stripping the match of its strong storyline/heroism potential. Because using the format above, no matter what, a true all-kill where one player carries the team, will always end in a 3-2, 4-3 or 5-4. Because of that, it means that if one player plays exceptionally well and the others flop, the score will accurately reflect that in a close score. Also, because every player absolutely plays at least one game no matter what, the map order of the opening round doesn't matter, and preparation is never completely wasted. It's fantastic, in my opinion.

So, how does everyone feel about the potential of this format? And, can anyone think of any different or even better formats for team league? Is it really worth discussing at all?
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
February 17 2013 01:44 GMT
#2
Very interesting. Cool format man, doubt anyone will implement it though
"The flame that burns twice as bright burns half as long." - Lao Tzu
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 17 2013 01:47 GMT
#3
Hey, you know what ? I love this idea. There is practically no chance that it will be used but I'd love to see it at least for testing.
Former SC2 writer for Millenium - twitter.com/Boucot
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
Last Edited: 2013-02-17 02:00:06
February 17 2013 01:54 GMT
#4
The Proleague minor league (I think it was called Dream league) once used a format that is similar to what you mentioned. Basically the first 4 players are announced and the only difference was that when it was tied at 2-2, the next 3 matches will be all kill format with the 2 winning players from each team and the coaches decide who goes out first.

edit: it was bo9.

dug out a result post from a while back: http://www.teamliquid.net/forum/viewmessage.php?topic_id=177853&currentpage=10#186
Woo Jung Ho
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-02-17 02:02:54
February 17 2013 02:02 GMT
#5
On February 17 2013 10:54 iLoveKT wrote:
The Proleague minor league (I think it was called Dream league) once used a format that is similar to what you mentioned. Basically the first 4 players are announced and the only difference was that when it was tied at 2-2, the next 3 matches will be all kill format with the 2 winning players from each team and the coaches decide who goes out first.

edit: it was bo9.

dug out a result post from a while back: http://www.teamliquid.net/forum/viewmessage.php?topic_id=177853&currentpage=10#186


Ah, neat. It's one of many possible variations on the idea.

I really have to wonder why things similar to this have been thought of (such as there) but never more widely adopted. Too complicated?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 17 2013 02:09 GMT
#6
wow this is complicated :o
ModeratorRetired LR Bonjwa
TL+ Member
TommyP
Profile Joined December 2011
United States6231 Posts
February 17 2013 02:12 GMT
#7
Very interesting dude. The only thing I wouldn't like about this is that we would see a maximum of four players from each team and what I really like about team leagues is seeing many faces I don't see often but still, this would be awesome.
#TheOneTrueDong
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-02-17 02:43:07
February 17 2013 02:25 GMT
#8
On February 17 2013 11:12 TommyP wrote:
Very interesting dude. The only thing I wouldn't like about this is that we would see a maximum of four players from each team and what I really like about team leagues is seeing many faces I don't see often but still, this would be awesome.


You could bump it up to Bo9 to have 5 players per team per match. It just makes it a little bit more complicated if the result of the first round is 3-2.

A hypothetical Bo9 between Prime and LG-IM, say:

Opening Maps:
1 - GSL Grand Lagoon
2 - GSL Whirlwind
3 - GSL Entombed Valley
4 - ESV Muspelheim
5 - GSL Ohana

Followup Maps:
6 - GSL Antiga Shipyard
7 - GSL Abyssal City
8 - GSL Cloud Kingdom
9 - GSL Daybreak

Results:

Maru <GSL Grand Lagoon> YongHwa
MarineKing <GSL Whirlwind> LosirA
ByuN <GSL Entombed Valley> NesTea
Classic <ESV Muspelheim> Seed
Creator <GSL Ohana> YoDa

Creator <GSL Antiga Shipyard> Seed
Maru <GSL Abyssal City> LosirA
(NesTea is spare)

Creator <GSL Cloud Kingdom> NesTea
(LosirA is spare)

Creator <GSL Daybreak> LosirA


LG-IM wins 5-4, all nine games having been played.

It would be not really any different to the fact you only use 4-5 players as is in all-kill, anyway. But I see what you mean; it would still be slightly less variety than SPL, but all players will get to play, so I still see it as an improvement over normal all-kill at least =P

If there is a way to encourage player variety though..?
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
February 17 2013 02:46 GMT
#9
Wow, that's pretty concise. Seems like a cool format and it would be sick to watch something like that :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Boucot
Profile Blog Joined October 2011
France15997 Posts
February 17 2013 02:49 GMT
#10
On February 17 2013 11:09 opterown wrote:
wow this is complicated :o

I think making a good LR thread like you do is way more complicated than understand this format. :p
Former SC2 writer for Millenium - twitter.com/Boucot
Albinoswordfish
Profile Blog Joined October 2012
United States108 Posts
February 17 2013 03:07 GMT
#11
I personally don't like this format in that it drastically reduces the number players needed in order to win. The one thing I like about the current Proleague format is that you get a chance to see up to 6 players from each team. This feels like a hybrid between All-Kill and Proleague that's way too complicated for the casual viewer to follow without having to explain it before every match.

I do get your concern about certain players never getting to play because their teammates lost before they were played. I'm not sure if Proleague reveals the map order to the teams when deciding which players to put on which maps. If they do then I think the format is fine since coaches need to make the decision what players they want played no matter vs map preferences.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
February 17 2013 03:25 GMT
#12
This is known as Waseda style I believe.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
February 17 2013 03:30 GMT
#13
I guess I should add that I've thought about this and one issue it has is that it limits the role of momentum. Unless you're last on your team and your team is down 1-3, there will be breaks in between the games you play.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
February 17 2013 03:34 GMT
#14
aside from the Dreamleague,two edition of Wc3 StarWars (basically a continental teamleague) applied the format with a slight twist in the end

StarWars II
StarWars III

However this format is spotted with two major setbacks: lower variety (4 < 6) in compared with PL and lower chance of allkill in compared with WL.
IcedBacon
Profile Joined May 2011
Canada906 Posts
February 17 2013 03:38 GMT
#15
Sounds like a very unnecessarily complicated format. Proleague is perfect with the alternating formats.
"I went Zerg because Artosis is a douchebag." -IdrA
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 17 2013 03:46 GMT
#16
It wouldn't be good for the viewers.Too complicated.
All I do is Stim.
lord_nibbler
Profile Joined March 2004
Germany591 Posts
Last Edited: 2013-02-17 07:15:43
February 17 2013 04:25 GMT
#17
I thought about a similar system as well. But I took maps also into consideration.
And don't worry about "too complicated for the viewer", it really is not, once you see it in action.

So for my system I take yours as a basis but adjust it in oder to adopt for things like "snipers" and "map specialists", because I feel this two layered systems allows for some cool things.


Example for best of 7 ( four players per team):

Two days before the match the league announces the starting map as well as one player from each team and his map of choice.

This way we can actually give each team member a specific "role" and create a cool story line throughout the match.

The first player could be called the "vanguard", he knows his map beforehand but not his opponent.
The second player is the "general", he can choose his best map (from the pool of course) but his game is announced ahead of time.
The third player is the "sniper", he plays against the other team's general, so he knows both the map and the opponent.
The fourth player is the "cavalry", he plays on a random map (from the pool) and does not know his opponent beforehand.
After that it is All-Kill format with the remaining players with losers choice maps.

Ksquared
Profile Joined July 2011
United States1748 Posts
February 17 2013 04:33 GMT
#18
Would love to watch something like this
eSports for life.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
Last Edited: 2013-02-17 05:31:31
February 17 2013 05:30 GMT
#19
I'm pretty lost, but it does seem intersting. I have to say though, I doubt this will ever be used since the mainstream ones are really easy to follow and don't really require much thought past linear matchups.
EDIT: Ok I get it now, had to read it again (I'm tired, forgive me haha). It's a cool idea and I'm pretty sure something similar has been used before. Could be intersting if used in small scale tourneys for teams with few players.
User was warned for too many mimes.
LeeDawg
Profile Joined April 2012
United States1306 Posts
February 17 2013 05:32 GMT
#20
I....

actually really like this format. I would love to see a league use this...
:-)
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