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Dustin Browder's Interview at PC Gamer

Forum Index > SC2 General
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Veldril
Profile Joined August 2010
Thailand1817 Posts
January 24 2013 19:20 GMT
#1
PC Gamer just added a long interview with Dustin Browder about eSport, balance, and more.

Excerpt from the website:

How do you go about designing a new unit or changing a unit to encourage that kind thing in what was a little bit of a stagnant metagame in Wings of Liberty?

Browder: You try to create really solid tools. You don’t know how they’re going to be used or if they’re going to be used, but you have to look at a unit and say, “You know, for its cost, that unit has uses. That could be effective.” An example I would give is the Warp Prism from the end of Wings of Liberty. We started seeing that more and more and more, as Protoss players started to be more threatened by immobile forces, and they needed the mobility to break up the danger.

When the Brood Lords and Infestors are out, it’s dangerous as hell, but it’s not fast. So what they would do, is they would say, “Okay, I’m going to try to spread you out. I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way.

So that’s the ideal, is to create the tools so that when they suddenly have the need, they have something they can do which changes the way the game plays. And so it’s this constantly cycling metagame that we’re not even touching.


What was the reasoning behind the decision—you guys were kind of pushing against unranked play for a long time, and now it’s finally coming in the expansion. Was that community feedback?

Browder: There was a big concern, and there still is a big concern … if you have ranked play and unranked play, are those two, separate matchmaking pools? And does that damage the matchmaker? Especially in some places in the world … I’m thinking Southeast Asia, there’s a few places where the population of gamers is just not that huge. And our population of players is not that huge. So the matchmaker can struggle in those areas.

...

So what we’ve finally said for unranked play is, we’re going to risk it. We’re going to put them into a single matchmaker [with ranked players]. Now, the concern from the community, and the concern internally, is, do people start abusing that system? When I come in unranked, do I say, “Hey, I’m unranked. Don’t worry, I’ll quit out before this game is over. Don’t quit.” Or some silliness. I don’t know. There could be 50 ways to break this. They’ll find a way if they want to find a way.

So if that starts to happen, now this feature is in trouble. If people start abusing it, then that’s why we can’t have nice things. But we kind of felt like the benefits were worth the risk. So ultimately, we’re taking the leap. And we’re saying, I hope our community doesn’t ruin this. I hope a handful of bad apples don’t find a way to make this go bad for us. I hope people play with this system with a little bit of honest integrity, which is a little scary with any online community.


From your perspective, what is killing eSports?

Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying.

That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way.


There is no way for us to patch Wings of Liberty without it hitting an eSport event. We went live with our beta in the US, because we thought that was going to be enough to give us testing. And we have had nothing but feedback from all over the world that’s, “So, when can I run my tournament? I want to run a [Heart of the Swarm] tournament. I’m in Korea, or I’m in Europe. When can I run a HotS tournament?”

It’s just constant. The amount of constant input coming into this studio, “More! More! This! That!” It’s just insane. So, the idea that anything is killing eSports is nuts. eSports is growing out of control. It’s alive and breathing and flying away. I have no idea when it’s going to stop.

And I think the StarCraft community should take some pride and joy in that. They should take some ownership of that, and say, “We did that. We helped build this. We are ground-floor, core contributors to what makes any eSport going forward.” They should, in their minds and hearts, claim some of that. Because they’ve absolutely earned it. They were on the ground floor. They were here when it really started to happen.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
LuisFrost
Profile Joined February 2011
Mexico130 Posts
January 24 2013 19:21 GMT
#2
Here's the link: http://www.pcgamer.com/2013/01/24/starcraft-ii-heart-of-the-swarm-mega-interview-with-dustin-browder/
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2013-01-24 19:49:59
January 24 2013 19:34 GMT
#3
Thanks for posting, will read.

Edit: hm, not much new stuff in there. I'm also not entirely sure if this is real or parody, right? Like, what in the world, who talks like that, right? I mean, right? DB is a cool dude though
Get off my lawn, young punks
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-01-24 19:37:19
January 24 2013 19:36 GMT
#4
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 24 2013 19:38 GMT
#5
Those answers you quoted sound really solid, time to read the rest.
I will never ever play Mech against Protoss. - MVP
Insoleet
Profile Joined May 2012
France1806 Posts
January 24 2013 19:39 GMT
#6

Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying.


HAhaha love this guy :D
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 24 2013 19:42 GMT
#7
Pretty fast, the article just went up and we have a thread



Browder: Ooh, flying rocks? Flying rocks! Like Outland, they’re all floating up there!

And they block movement for flyers, unless you destroy them! Oh yes, that’s good. Legacy of the Void: Flying rocks.

Confirmed!
Salvation a la mode and a cup of tea...
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 24 2013 19:49 GMT
#8
"logarithmic rates"? Is this a mistake? Maybe he meant exponential, because that would mean esport is growing very slowly.
Noizhende
Profile Joined January 2012
Austria328 Posts
January 24 2013 19:53 GMT
#9
On January 25 2013 04:49 KingAlphard wrote:
"logarithmic rates"? Is this a mistake? Maybe he meant exponential, because that would mean esport is growing very slowly.


Well, from 0 to 1 it grows quite fast :D
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 24 2013 19:55 GMT
#10
Logarithmic sounds right. There was a huge explosion at the start, but now the growth is slowed. Emphasis on growth.
Average means I'm better than half of you.
Insoleet
Profile Joined May 2012
France1806 Posts
January 24 2013 19:58 GMT
#11
+ Show Spoiler +


Will we get modifiable rocks? Movable rocks? Liftable rocks?

Browder: Ooh, flying rocks? Flying rocks! Like Outland, they’re all floating up there!

And they block movement for flyers, unless you destroy them! Oh yes, that’s good. Legacy of the Void: Flying rocks.


This could be freaking cool haha

Really nice interview overall !
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
January 24 2013 20:07 GMT
#12
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?
The heart's eternal vow
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 24 2013 20:08 GMT
#13
On January 25 2013 04:58 Insoleet wrote:
+ Show Spoiler +


Will we get modifiable rocks? Movable rocks? Liftable rocks?

Browder: Ooh, flying rocks? Flying rocks! Like Outland, they’re all floating up there!

And they block movement for flyers, unless you destroy them! Oh yes, that’s good. Legacy of the Void: Flying rocks.


This could be freaking cool haha

Really nice interview overall !


I do love how DB has embraced the whole rocks thing and it's now just one big excuse to troll now. He's having fun with it.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2013-01-24 20:09:52
January 24 2013 20:09 GMT
#14
On January 25 2013 04:55 WolfintheSheep wrote:
Logarithmic sounds right. There was a huge explosion at the start, but now the growth is slowed. Emphasis on growth.

Ok, but he says
eSports is growing out of control.
after.
Well, looks like DB didn't study maths :\



Well, from 0 to 1 it grows quite fast :D

lol
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 24 2013 20:11 GMT
#15
On January 25 2013 05:07 PVJ wrote:
Show nested quote +
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?

The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game.
Average means I'm better than half of you.
Kurbz
Profile Joined April 2011
Australia88 Posts
January 24 2013 20:19 GMT
#16
very cool article, I am so excited for HOTS and the game play I'm going to see. Yay to more unique play instead of just infest/broodlord action.
Never argue with an idiot, they will bring you down to their level and beat you with experience.
Goldfish
Profile Blog Joined August 2010
2230 Posts
January 24 2013 23:15 GMT
#17
On January 25 2013 05:11 WolfintheSheep wrote:
Show nested quote +
On January 25 2013 05:07 PVJ wrote:
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?

The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game.


The buffed happened September 2011, and it wasn't until the hybrid league (when KeSPA players started playing) that Warp Prism were used more often.

When every Protoss in Proleague started using Warp Prisms, I remember everyone making comments about it (it was definitely not that used often before the hybrid league AFAIK).

Not sure if KeSPA players helped make Warp Prism usage more popular or not but it was definitely underused before then.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 24 2013 23:20 GMT
#18
On January 25 2013 08:15 Goldfish wrote:
Show nested quote +
On January 25 2013 05:11 WolfintheSheep wrote:
On January 25 2013 05:07 PVJ wrote:
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?

The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game.


The buffed happened September 2011, and it wasn't until the hybrid league (when KeSPA players started playing) that Warp Prism were used more often.

When every Protoss in Proleague started using Warp Prisms, I remember everyone making comments about it (it was definitely not that used often before the hybrid league AFAIK).

Not sure if KeSPA players helped make Warp Prism usage more popular or not but it was definitely underused before then.


Hero and Sage used it. That's about it.
Hark, what baseball through yonder window breaks?
StarVe
Profile Joined June 2011
Germany13591 Posts
January 24 2013 23:23 GMT
#19
On January 25 2013 08:20 Thieving Magpie wrote:
Show nested quote +
On January 25 2013 08:15 Goldfish wrote:
On January 25 2013 05:11 WolfintheSheep wrote:
On January 25 2013 05:07 PVJ wrote:
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?

The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game.


The buffed happened September 2011, and it wasn't until the hybrid league (when KeSPA players started playing) that Warp Prism were used more often.

When every Protoss in Proleague started using Warp Prisms, I remember everyone making comments about it (it was definitely not that used often before the hybrid league AFAIK).

Not sure if KeSPA players helped make Warp Prism usage more popular or not but it was definitely underused before then.


Hero and Sage used it. That's about it.

And White-Ra.
Adersick
Profile Joined July 2011
United States216 Posts
January 24 2013 23:28 GMT
#20
The more I hear from Browder the more I love him. He definitely has a passion for the game and a sense of humor about who he is in the community! I hope he continues to deliver, and I certainly look forward to HotS as a finished product. I couldn't agree more with his statement that developing SC2 is about giving solid tools, although the example he gives may not be 100% perfect.
tshi
Profile Joined September 2012
United States2495 Posts
January 24 2013 23:37 GMT
#21
I ctrl+f'ed "right". Was not disappointed, lol.

Great interview, the guy has a great sense of humor. I got to troll him for like 10 min at mlg anaheim, he's a real sport about it
scrub - inexperienced player with relatively little skill and excessive arrogance
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-01-24 23:40:25
January 24 2013 23:38 GMT
#22
On January 25 2013 05:11 WolfintheSheep wrote:
Show nested quote +
On January 25 2013 05:07 PVJ wrote:
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.

I was just about to quote this. What the.....?

The buff came long before the heavy usage of Warp Prisms. Or, more like the buff made Protoss try mid-game timings with Prisms, but didn't do much for late game.


Not at all, people began to use WP a lot, especially against Zerg, as soon as it was buffed. Of course Protoss being Protoss, first it was used more for all-ins, like the 4 Sentry ramp block gateway all ins, WP 4 gate and eventually Immortal/Sentry with WP etc.

At the time Zergs rarely made it to Infestor/Broodlord, so the metagame was to try and kill Protoss before they get a big Colossus deathball or die, and WP harass was used to prevent Zerg from getting a big army/economy while Protoss built their 3-4 base deathball.

I remember right after the buff, Sage used a DT Warp Prism drop to win against a Zerg in the GSL, and said he had heard about WhiteRa using this strat and that's how he came up with the build. Inca also broke his long losing streak vs Zerg with Warp Prism DTs, I believe it was against Leenock, it was a game was on Terminus.

Warp Prism Immortal drops also became very popular in PvP for a while, shortly after the buff.
sM.Zik
Profile Joined June 2011
Canada2550 Posts
January 24 2013 23:46 GMT
#23
What, you will be able to play ranked ladder games against people who decided to play unraked ? (therefore, will probably try new builds and fool around, not playing at their 100%) This is dumb. It's ok to have unraked, it's just like custom matches but with a matchmaking, but mixing the two? Am I missing something?
Jaedong Fighting! | youtube.com/ZikGaming
fzeroonline
Profile Joined December 2012
89 Posts
January 24 2013 23:47 GMT
#24
On January 25 2013 08:28 Adersick wrote:
The more I hear from Browder the more I love him. He definitely has a passion for the game and a sense of humor about who he is in the community! I hope he continues to deliver, and I certainly look forward to HotS as a finished product. I couldn't agree more with his statement that developing SC2 is about giving solid tools, although the example he gives may not be 100% perfect.


This. At first a lot of us didn't really like him because of how imbalanced the game was (mostly terran and maps). But every time he does an interview, you just start liking him more and more. He's really humble, acknowledges the community and really wants the community to be happy with the game. DB's definitely gotten a lot more likeable since the launch of SC2.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 24 2013 23:58 GMT
#25
On January 25 2013 08:46 sM.Zik wrote:
What, you will be able to play ranked ladder games against people who decided to play unraked ? (therefore, will probably try new builds and fool around, not playing at their 100%) This is dumb. It's ok to have unraked, it's just like custom matches but with a matchmaking, but mixing the two? Am I missing something?

That really struck me as odd too when I read it. Laddering is going to have some serious variance when the game is released. I think the way they can fix this is by making unranked mm "semi"-ranked instead, i.e. a fraction of the mmr change is applied rather than the full change from wins/losss so the player still has some skin in the game.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
January 25 2013 00:04 GMT
#26
eSports is growing, ok Dustin. All I heard of is companies pulling out of the business this year. It's great to be positive but that's not enough, being competent is about equally important.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 25 2013 00:26 GMT
#27
Disappointing interview. Zerg unit were not mentioned at all. Swarm host is still boring and I am still waiting for that long promised fix for boringness or corrupters and overseers.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 25 2013 00:42 GMT
#28
oh so you're supposed to use spine crawlers to counter reapers

...
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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 25 2013 02:05 GMT
#29
It’s growing at logarithmic rates.


[image loading]

not quick enough =/
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
jdsowa
Profile Joined March 2011
405 Posts
January 25 2013 02:10 GMT
#30
Someone should ask him about how the community hounded him for 2 years for "balanced maps", and once the map pool finally became "balanced" and one-dimensional, the game stagnated and died. He must secretly get some satisfaction from that.
neggro
Profile Joined August 2012
United States591 Posts
January 25 2013 02:21 GMT
#31
lol at DB making fun of his title as THE ESPORTS KILLER! Thanks for this stuff and DB rocks!
neggro
Profile Joined August 2012
United States591 Posts
January 25 2013 02:22 GMT
#32
On January 25 2013 09:42 IdrA wrote:
oh so you're supposed to use spine crawlers to counter reapers

...

terran?
Divergence
Profile Joined July 2011
Canada363 Posts
January 25 2013 02:24 GMT
#33
On January 25 2013 04:49 KingAlphard wrote:
"logarithmic rates"? Is this a mistake? Maybe he meant exponential, because that would mean esport is growing very slowly.


Sounds accurate to me.

Browder would be pretty dishonest (and would look like a total idiot) to say it's growing at an exponential rate.
Jarree
Profile Joined January 2012
Finland1004 Posts
January 25 2013 02:48 GMT
#34
So, going forward with the game, where do you think we could take the concept of rocks from here?

Browder: More!


GOGO Dustin!!
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 25 2013 02:51 GMT
#35
On January 25 2013 11:10 jdsowa wrote:
Someone should ask him about how the community hounded him for 2 years for "balanced maps", and once the map pool finally became "balanced" and one-dimensional, the game stagnated and died. He must secretly get some satisfaction from that.


That was more because of the zerg queen buffs and infestor buffs blizzard patched in.
I am Terranfying.
iamho
Profile Joined June 2009
United States3347 Posts
Last Edited: 2013-01-25 03:34:41
January 25 2013 03:34 GMT
#36
All I see is that Browder is still in denial. He doesn't want to acknolwedge any of the core game design flaws because he knows they all stem from his bad ideas. His concept of "game design" centers around unit counters and build orders. How is it he can still think that buffing/nerfing units xzy will somehow make the game magically more entertaining?


That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way.


Browder is lying through his teeth. Viewership numbers are down across the board. The only the SCII scene got big in the first place is due to efforts from the community, not due to Browder. I hope he realizes that the SCII scene will be in serious danger if HotS is anything short of amazing.
MavivaM
Profile Joined November 2011
1535 Posts
January 25 2013 12:44 GMT
#37
Dustin Browder never fails to make me tilt my head.
He seems like a pretty nice and funny guy, and also he's willing to keep having interviews (although PcGamer isn't exactly the SC2 community) and exposing himself.

But I really can't get if he's clueless or he plays stupid.

This gem:
Browder: But many, many of our players, I run into them all the time at conventions, say, “I’m not really into multiplayer, but I love the campaign.” That’s very common. And these guys just aren’t on the boards. They’re not posting. But they make up easily half of our audience.

Now, unless I'm stupid Browder wants us to believe that Sc2 fans, some of the MOST VOCAL videogames fans around, apparently love the single player campaign... but they shut up, they don't speak about the great plot twists, the romantic love story and the deep character evolution from the previous game.
Simply to avoid wasting space on the internet, even in Blizzard forums: they just wait for him to pass by and then praise him for the great innovations.
At least half of the fans?
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.
Or at least they PM'ed him, since I don't recall all this enthusiasm both on TL or Blizzard forums.
I hope he is bullshitting us since he wants to sell HoTS and actually doesn't really think like that, multiplayer it's what keep his game to be played.

I can see him talking about meta possibilities and giving us the example of a gold league player since Sc2 is not only for pros but even for baboons like myself, but then he talks about maps, innovations and the community feedback and I get mad.
All Blizzard maps are quite bad, there are a lot of solid - and especially willing to contribute - mapmakers, but afaik no one even contacted then.
The only time Blizzard decided to implement new maps, was because someone else - Team Liquid - made a contest.
The unranked system seems to be a concern, but other games such as League of legends show that it works. They could have even simply made another, identical same rank system and not show the ladder points to players (and I suspect that's exactly what they are doing) without making such a fuss.

With all the talking about esports dying and so on, I still don't see it that bleak.
The community is simply great, the game may have some flaws but it's far from being bad, unwatchable or unplayable.
yet the one who seems the least helping is Blizzard, insanely enough.
Tell what you want about Riot, their 'true' streaming numbers and the objective quality of their game at pro level, but here's the thing: they check the game and update him at least once a month.
They are always there.
New skins, art contests, even something as simple as the lobby image change.
From time to time they add new game features and so on.

Blizzard should be a way more accomplished company and yet we have to wait them to sell a whole new game JUST TO HAVE THE NEW REPLAY PATCH.
And to think that unlike League of legends, Sc2 could have an immense map pool and possibilities everywhere.
There are people who create mods for free, even if only to improve the game experience like the Stronger Team Colour one, for hell's sake!

I mean, up until some time ago you must even pay to change a stupid username.
Browder jokes about being the one who kills esports, and I think it's a pretty funny joke.
It's not a serious thing and surely I don't believe that there's a single individual responsible of everything wrong.
But his company position is something I can't understand.
They have the resources, the fan base, the opinions of people who play and know their game more than their own employees, and yet they always want people to beg.
It's not a matter of race X being OP, it's a matter of attitude.

Am I an ungrate asshole or simply wrong?
Sometimes we assume that whenever someone has a negtive opinion he must be trolling, but I don't see where I'm wrong...
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 25 2013 12:59 GMT
#38
On January 25 2013 04:20 Veldril wrote:
Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying.

That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way.


There is no way for us to patch Wings of Liberty without it hitting an eSport event. We went live with our beta in the US, because we thought that was going to be enough to give us testing. And we have had nothing but feedback from all over the world that’s, “So, when can I run my tournament? I want to run a [Heart of the Swarm] tournament. I’m in Korea, or I’m in Europe. When can I run a HotS tournament?”

It’s just constant. The amount of constant input coming into this studio, “More! More! This! That!” It’s just insane. So, the idea that anything is killing eSports is nuts. eSports is growing out of control. It’s alive and breathing and flying away. I have no idea when it’s going to stop.

And I think the StarCraft community should take some pride and joy in that. They should take some ownership of that, and say, “We did that. We helped build this. We are ground-floor, core contributors to what makes any eSport going forward.” They should, in their minds and hearts, claim some of that. Because they’ve absolutely earned it. They were on the ground floor. They were here when it really started to happen.


I really liked that answer. What a good interview!
Flying, sOs, free, Light, Soulkey & ZerO
Epamynondas
Profile Joined September 2012
387 Posts
January 25 2013 13:03 GMT
#39
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 25 2013 13:03 GMT
#40
IIRC SC2 sold around ~5mio units. It's not bad to think around half have only played the campaign

In the middle of 2011 or so we had maybe like 600k concurrent users online on peak times?
You must gather your party before venturing forth.
MavivaM
Profile Joined November 2011
1535 Posts
January 25 2013 13:08 GMT
#41
On January 25 2013 22:03 Epamynondas wrote:
Show nested quote +
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
January 25 2013 13:27 GMT
#42
Browder, I truly appreciate you. No matter what others say, I KNOW you are putting some serious considerations into EVERY SINGLE action you make, thanks man.
Celebrating Starcraft since... a long time ago.
Veldril
Profile Joined August 2010
Thailand1817 Posts
January 25 2013 13:30 GMT
#43
On January 25 2013 22:08 MavivaM wrote:
Show nested quote +
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


He is not. You will be surprised how many people outside of SC community hates Multiplayer and never touch it.

The problem with Teamliquid community is that we are sometimes too tightly focus on one game and not notice the trend or opinion of general public.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 25 2013 13:59 GMT
#44
From your perspective, what is killing eSports?

Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying.

That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way.


There is no way for us to patch Wings of Liberty without it hitting an eSport event. We went live with our beta in the US, because we thought that was going to be enough to give us testing. And we have had nothing but feedback from all over the world that’s, “So, when can I run my tournament? I want to run a [Heart of the Swarm] tournament. I’m in Korea, or I’m in Europe. When can I run a HotS tournament?”

It’s just constant. The amount of constant input coming into this studio, “More! More! This! That!” It’s just insane. So, the idea that anything is killing eSports is nuts. eSports is growing out of control. It’s alive and breathing and flying away. I have no idea when it’s going to stop.

And I think the StarCraft community should take some pride and joy in that. They should take some ownership of that, and say, “We did that. We helped build this. We are ground-floor, core contributors to what makes any eSport going forward.” They should, in their minds and hearts, claim some of that. Because they’ve absolutely earned it. They were on the ground floor. They were here when it really started to happen.


Hat's off, completely agree with his gratitude to this community
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
castlewise
Profile Joined August 2010
31 Posts
Last Edited: 2013-01-25 14:06:32
January 25 2013 13:59 GMT
#45
On January 25 2013 22:30 Veldril wrote:
Show nested quote +
On January 25 2013 22:08 MavivaM wrote:
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


He is not. You will be surprised how many people outside of SC community hates Multiplayer and never touch it.

The problem with Teamliquid community is that we are sometimes too tightly focus on one game and not notice the trend or opinion of general public.


^This

I like SC2, bought the game, beat it on brutal, 100%'ed the sp achievements, and watch a lot of husky casts. (I even got the Here Comes the Hammer achievement on Left 2 Die while playing solo because I didn't want to deal with multi.) On the RPS forums, or the Escapist this would be enough to qualify me as an avid SC2 fan. I also lurk on the team liquid forums enough to know that here those things qualify me as the worst sort of noob. SC2 multi has a strong community, but it can be hostile and dismissive to outsiders and outside opinions.


IronyDK
Profile Blog Joined April 2011
Denmark142 Posts
January 25 2013 14:13 GMT
#46
--- Nuked ---
shadymmj
Profile Joined June 2010
1906 Posts
January 25 2013 16:14 GMT
#47
I think this may sound quite strange, but hear me out. Whoever designed wc3 was a genius. Browder, well, he's not.

When I bought wc3, one of the questions I asked myself was, "why not go online and have a look?"
After 2-3 years after TFT, I found myself asking, "why would anyone NOT go online when there's so much on offer?"

sc2, however, pushes you online straightaway.
After spending the first month or so getting into diamond, I began to ask myself, "why do I even bother going online?"

wc3, in short, was a very compelling online game with endless replayability. I'm sure many people remember Enfo's, wintermaul, WMW, Battleships, are you a retard, escape gay space, slide spongebob slide, X hero siege, castle defence, zoator, skibi, ryoko TD...and of course DOTA. wc3 gave me 8 years of entertainment for the price of a game and an expansion.

There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 25 2013 16:21 GMT
#48
Not quite sure what he is on about with logarithmicly?

The bit about him killing esports made me lol though :D
11/5/14 CATACLYSM | The South West's worst Falco main
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
January 25 2013 16:21 GMT
#49
eh? growing at logarithmic rates == sounds like bs

when we say growing exponentially it is just part of speech...
| Idra | YuGiOh | Leenock | Coca |
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 25 2013 16:25 GMT
#50
On January 25 2013 04:58 Insoleet wrote:
+ Show Spoiler +


Will we get modifiable rocks? Movable rocks? Liftable rocks?

Browder: Ooh, flying rocks? Flying rocks! Like Outland, they’re all floating up there!

And they block movement for flyers, unless you destroy them! Oh yes, that’s good. Legacy of the Void: Flying rocks.


This could be freaking cool haha

Really nice interview overall !

New LotV map: Netherstorm
CrazyBirdman
Profile Joined July 2011
Germany3509 Posts
January 25 2013 16:35 GMT
#51
On January 25 2013 22:03 Epamynondas wrote:
Show nested quote +
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

They also know how many people finished the campaign which would be a good indicator that they liked it. In terms of those numbers Blizzard surely knows what they are talking about. If the SP wouldn't play an enormous role in the succes of the game they wouldn't pump so much money in CGI-Trailers and center the mainstream marketing around it.
Wivyx
Profile Joined May 2009
Norway624 Posts
January 25 2013 16:39 GMT
#52
On January 25 2013 21:44 MavivaM wrote:
Dustin Browder never fails to make me tilt my head.
He seems like a pretty nice and funny guy, and also he's willing to keep having interviews (although PcGamer isn't exactly the SC2 community) and exposing himself.

But I really can't get if he's clueless or he plays stupid.

This gem:
Show nested quote +
Browder: But many, many of our players, I run into them all the time at conventions, say, “I’m not really into multiplayer, but I love the campaign.” That’s very common. And these guys just aren’t on the boards. They’re not posting. But they make up easily half of our audience.

Now, unless I'm stupid Browder wants us to believe that Sc2 fans, some of the MOST VOCAL videogames fans around, apparently love the single player campaign... but they shut up, they don't speak about the great plot twists, the romantic love story and the deep character evolution from the previous game.
Simply to avoid wasting space on the internet, even in Blizzard forums: they just wait for him to pass by and then praise him for the great innovations.
At least half of the fans?
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.
Or at least they PM'ed him, since I don't recall all this enthusiasm both on TL or Blizzard forums.
I hope he is bullshitting us since he wants to sell HoTS and actually doesn't really think like that, multiplayer it's what keep his game to be played.

I can see him talking about meta possibilities and giving us the example of a gold league player since Sc2 is not only for pros but even for baboons like myself, but then he talks about maps, innovations and the community feedback and I get mad.
All Blizzard maps are quite bad, there are a lot of solid - and especially willing to contribute - mapmakers, but afaik no one even contacted then.
The only time Blizzard decided to implement new maps, was because someone else - Team Liquid - made a contest.
The unranked system seems to be a concern, but other games such as League of legends show that it works. They could have even simply made another, identical same rank system and not show the ladder points to players (and I suspect that's exactly what they are doing) without making such a fuss.

With all the talking about esports dying and so on, I still don't see it that bleak.
The community is simply great, the game may have some flaws but it's far from being bad, unwatchable or unplayable.
yet the one who seems the least helping is Blizzard, insanely enough.
Tell what you want about Riot, their 'true' streaming numbers and the objective quality of their game at pro level, but here's the thing: they check the game and update him at least once a month.
They are always there.
New skins, art contests, even something as simple as the lobby image change.
From time to time they add new game features and so on.

Blizzard should be a way more accomplished company and yet we have to wait them to sell a whole new game JUST TO HAVE THE NEW REPLAY PATCH.
And to think that unlike League of legends, Sc2 could have an immense map pool and possibilities everywhere.
There are people who create mods for free, even if only to improve the game experience like the Stronger Team Colour one, for hell's sake!

I mean, up until some time ago you must even pay to change a stupid username.
Browder jokes about being the one who kills esports, and I think it's a pretty funny joke.
It's not a serious thing and surely I don't believe that there's a single individual responsible of everything wrong.
But his company position is something I can't understand.
They have the resources, the fan base, the opinions of people who play and know their game more than their own employees, and yet they always want people to beg.
It's not a matter of race X being OP, it's a matter of attitude.

Am I an ungrate asshole or simply wrong?
Sometimes we assume that whenever someone has a negtive opinion he must be trolling, but I don't see where I'm wrong...


I'm not one of the players Dustin describes, that never play multiplayer or doesn't follow the scene, but I actually enjoy the single player experience a lot more than the multiplayer one (though I love watching pro games). I'm looking forward to HotS first and foremost for the continued campaign and secondly for improved multiplayer at the pro level. My own multiplayer experience is not really a concern and doesn't really influence my decision to buy the game.

And I don't find it hard to believe at all that there are tons of players who loves single player, thinks multiplayer is stupid and hasn't even heard of teamliquid.net.

Ctesias
Profile Joined December 2012
4595 Posts
January 25 2013 16:50 GMT
#53
I find nothing to hate about what was said in this interview. I don't get why people keep insisting on disecting every single statement to make it appear that Browder doesn't know what he's talking about. Haters gonna hate, I guess. I find Dustin Browder to be a very nice game director, and I really appreciate him being so positive to being interviewed. It's also unreasonable to expect him to be at a pro-level himself. That kind of commitment just isn't possible with a normal job, especially an executive.

While the interview did not give any huge revelations, I found it very interesting to somewhat better understand the thought process that goes into directing a game. Thanks for sharing the link.
Flash | Mvp
Thurken
Profile Joined September 2011
961 Posts
January 25 2013 17:01 GMT
#54
On January 26 2013 01:39 Wivyx wrote:
Show nested quote +
On January 25 2013 21:44 MavivaM wrote:
Dustin Browder never fails to make me tilt my head.
He seems like a pretty nice and funny guy, and also he's willing to keep having interviews (although PcGamer isn't exactly the SC2 community) and exposing himself.

But I really can't get if he's clueless or he plays stupid.

This gem:
Browder: But many, many of our players, I run into them all the time at conventions, say, “I’m not really into multiplayer, but I love the campaign.” That’s very common. And these guys just aren’t on the boards. They’re not posting. But they make up easily half of our audience.

Now, unless I'm stupid Browder wants us to believe that Sc2 fans, some of the MOST VOCAL videogames fans around, apparently love the single player campaign... but they shut up, they don't speak about the great plot twists, the romantic love story and the deep character evolution from the previous game.
Simply to avoid wasting space on the internet, even in Blizzard forums: they just wait for him to pass by and then praise him for the great innovations.
At least half of the fans?
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.
Or at least they PM'ed him, since I don't recall all this enthusiasm both on TL or Blizzard forums.
I hope he is bullshitting us since he wants to sell HoTS and actually doesn't really think like that, multiplayer it's what keep his game to be played.

I can see him talking about meta possibilities and giving us the example of a gold league player since Sc2 is not only for pros but even for baboons like myself, but then he talks about maps, innovations and the community feedback and I get mad.
All Blizzard maps are quite bad, there are a lot of solid - and especially willing to contribute - mapmakers, but afaik no one even contacted then.
The only time Blizzard decided to implement new maps, was because someone else - Team Liquid - made a contest.
The unranked system seems to be a concern, but other games such as League of legends show that it works. They could have even simply made another, identical same rank system and not show the ladder points to players (and I suspect that's exactly what they are doing) without making such a fuss.

With all the talking about esports dying and so on, I still don't see it that bleak.
The community is simply great, the game may have some flaws but it's far from being bad, unwatchable or unplayable.
yet the one who seems the least helping is Blizzard, insanely enough.
Tell what you want about Riot, their 'true' streaming numbers and the objective quality of their game at pro level, but here's the thing: they check the game and update him at least once a month.
They are always there.
New skins, art contests, even something as simple as the lobby image change.
From time to time they add new game features and so on.

Blizzard should be a way more accomplished company and yet we have to wait them to sell a whole new game JUST TO HAVE THE NEW REPLAY PATCH.
And to think that unlike League of legends, Sc2 could have an immense map pool and possibilities everywhere.
There are people who create mods for free, even if only to improve the game experience like the Stronger Team Colour one, for hell's sake!

I mean, up until some time ago you must even pay to change a stupid username.
Browder jokes about being the one who kills esports, and I think it's a pretty funny joke.
It's not a serious thing and surely I don't believe that there's a single individual responsible of everything wrong.
But his company position is something I can't understand.
They have the resources, the fan base, the opinions of people who play and know their game more than their own employees, and yet they always want people to beg.
It's not a matter of race X being OP, it's a matter of attitude.

Am I an ungrate asshole or simply wrong?
Sometimes we assume that whenever someone has a negtive opinion he must be trolling, but I don't see where I'm wrong...


I'm not one of the players Dustin describes, that never play multiplayer or doesn't follow the scene, but I actually enjoy the single player experience a lot more than the multiplayer one (though I love watching pro games). I'm looking forward to HotS first and foremost for the continued campaign and secondly for improved multiplayer at the pro level. My own multiplayer experience is not really a concern and doesn't really influence my decision to buy the game.

And I don't find it hard to believe at all that there are tons of players who loves single player, thinks multiplayer is stupid and hasn't even heard of teamliquid.net.



I'm the same kind of player. Love to play the solo part and watch the multiplayer part. And contrary to what you might think MavivaM, a lot of people think the same. Of course you can argue about the 50% part, but without data it is a bit pointless
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 25 2013 17:01 GMT
#55
[image loading]

log x, {1 < x < 200}
"When the geyser died, a probe came out" - SirJolt
Diminisherqc
Profile Joined January 2011
Canada220 Posts
January 25 2013 17:06 GMT
#56
mavivam.... i ahve about 10 real life friends that plays starcraft 2 8 of them play really casually wont ladder and only play with friends vs ai ... but they sure did rock the campagin ... only me and another one ladder.so 50 % is actually lower than i tough haha
Treehead
Profile Blog Joined November 2010
999 Posts
January 25 2013 17:13 GMT
#57
On January 25 2013 11:05 FrostedMiniWheats wrote:
Show nested quote +
It’s growing at logarithmic rates.


[image loading]

not quick enough =/


Ok, so this is definitely not what he meant (because I'm guessing DB isn't terribly into maths) - but technically, he COULD have meant that the rates themselves follow the logarithmic function (for instance, when you say "growing at a constant rate" you don't mean growing like the constant function - which is to say not at all). That would mean that the picture of the interest itself would be the integral of a logarithimic function would look like some version of x*ln(x) - x + C (use integration by parts), which is a graph that starts at C, dips down a bit initially, but then grows at slightly better than linear rates.

He probably meant exponential, but then, probably almost no one around him would know the difference between exponential and logarithmic anyway. But then in business, if you're using words which have more abstract meanings, it doesn't matter if you actually know what they mean. The message they mean to convey is "hey, I'm smart" and most people just assume that the subtext of the conversation (the "hey, I'm smart") is correct anyway. Of course, if more people in the US actually knew or were interested in math...
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2013-01-25 17:34:55
January 25 2013 17:21 GMT
#58
On January 26 2013 02:13 Treehead wrote:
Show nested quote +
On January 25 2013 11:05 FrostedMiniWheats wrote:
It’s growing at logarithmic rates.


[image loading]

not quick enough =/


Ok, so this is definitely not what he meant (because I'm guessing DB isn't terribly into maths) - but technically, he COULD have meant that the rates themselves follow the logarithmic function (for instance, when you say "growing at a constant rate" you don't mean growing like the constant function - which is to say not at all). That would mean that the picture of the interest itself would be the integral of a logarithimic function would look like some version of x*ln(x) - x + C (use integration by parts), which is a graph that starts at C, dips down a bit initially, but then grows at slightly better than linear rates.

He probably meant exponential, but then, probably almost no one around him would know the difference between exponential and logarithmic anyway. But then in business, if you're using words which have more abstract meanings, it doesn't matter if you actually know what they mean. The message they mean to convey is "hey, I'm smart" and most people just assume that the subtext of the conversation (the "hey, I'm smart") is correct anyway. Of course, if more people in the US actually knew or were interested in math...


But exponential growth would be an exaggeration of course. It may fit to league but not to starcraft. It's not like we grow faster now, the growth stagnated at some points so logarithmic makes actually more sense. It may be also a cubic equation because the growth could shoot up with hots, but is not likely gonna happen. There's no subtext at all DB is right.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
arcHoniC
Profile Joined January 2011
United States141 Posts
Last Edited: 2013-01-25 17:25:08
January 25 2013 17:24 GMT
#59
On January 26 2013 02:13 Treehead wrote:
Show nested quote +
On January 25 2013 11:05 FrostedMiniWheats wrote:
It’s growing at logarithmic rates.


[image loading]

not quick enough =/


Ok, so this is definitely not what he meant (because I'm guessing DB isn't terribly into maths) - but technically, he COULD have meant that the rates themselves follow the logarithmic function (for instance, when you say "growing at a constant rate" you don't mean growing like the constant function - which is to say not at all). That would mean that the picture of the interest itself would be the integral of a logarithimic function would look like some version of x*ln(x) - x + C (use integration by parts), which is a graph that starts at C, dips down a bit initially, but then grows at slightly better than linear rates.

He probably meant exponential, but then, probably almost no one around him would know the difference between exponential and logarithmic anyway. But then in business, if you're using words which have more abstract meanings, it doesn't matter if you actually know what they mean. The message they mean to convey is "hey, I'm smart" and most people just assume that the subtext of the conversation (the "hey, I'm smart") is correct anyway. Of course, if more people in the US actually knew or were interested in math...


You should look at the rate of change as a function of time (derivative not integral). It seems to me that the rate of growth is actually decreasing although growth is still happening.

Not too worried though, HotS will for sure bring a lot of new interest into sc2
'Let's lock the doors and make these guys play all night!' - Tasteless
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2013 17:29 GMT
#60
On January 25 2013 22:08 MavivaM wrote:
Show nested quote +
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


WoL sold around 6 million copies the last time I checked. The majority of people who bought it never touched the multiplayer. It is fact across every RTS game ever made that the majority who buy it do not play the multiplayer. We are a tiny group of people.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
virpi
Profile Blog Joined August 2009
Germany3599 Posts
January 25 2013 17:31 GMT
#61
On January 25 2013 22:59 castlewise wrote:
Show nested quote +
On January 25 2013 22:30 Veldril wrote:
On January 25 2013 22:08 MavivaM wrote:
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


He is not. You will be surprised how many people outside of SC community hates Multiplayer and never touch it.

The problem with Teamliquid community is that we are sometimes too tightly focus on one game and not notice the trend or opinion of general public.


^This

I like SC2, bought the game, beat it on brutal, 100%'ed the sp achievements, and watch a lot of husky casts. (I even got the Here Comes the Hammer achievement on Left 2 Die while playing solo because I didn't want to deal with multi.) On the RPS forums, or the Escapist this would be enough to qualify me as an avid SC2 fan. I also lurk on the team liquid forums enough to know that here those things qualify me as the worst sort of noob. SC2 multi has a strong community, but it can be hostile and dismissive to outsiders and outside opinions.

I just have written a blog post about this. Basically, I also think that we all tend to forget what the silent majority of people is doing with the game.
first we make expand, then we defense it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19298 Posts
January 25 2013 18:10 GMT
#62
I gotta admit Dustin Browder interviews are always fun to read no matter the questions we get great answers lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BoX
Profile Joined July 2003
United States214 Posts
January 25 2013 18:29 GMT
#63
Browder is a good guy... He obviously loves this game. A LOT.

Can you imagine how stressful it must've been the first year or so, with tens of thousands of people relentlessly hating on you?

Yet the guy still forgives and loves the people who threw bricks at his face?

DB, he's like Jesus for Starcraft.
forumtext
Profile Joined September 2011
575 Posts
January 25 2013 18:42 GMT
#64
From your perspective, what is killing eSports?


One word: Deathball™
Dvriel
Profile Joined November 2011
607 Posts
January 25 2013 18:44 GMT
#65
Nice Interview and I like he still consider there is more to work on TvP MECH. We await the next patches as soon as possible.

The saddest thing: Unranked and Ranked in the same Pool!!!! Two days ago a guy reported me because of this.I were looking for TvP and only faced T and Z and was quitting lot of games.One of the players got raged and reported me because: "in your match history there is "1v1" and you quit trying to get lower league than Gold,so I will report you!!!".Should I feel guilty?? There is no one in the "Custom Games" and I understand there arent many players in some regions like Southeast Asia,but matching Unranked with Ranked is so stupid...If the Community is growing,how is possible there to be "few" players???

The ladder will be a sh** and there will be a lot of free wins.It will be my fault and I hope we dont get punished because of this.Its just that sometimes I come to SC2 to play TvP,ZvP,PvT or TvT.Dont wanna play 20 games and got no time to play 10 games in a row to only find the match I am looking for.If I got no time or no friends,because I am casual or all my friends preffer CoD,what should I do???
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 25 2013 19:43 GMT
#66
Great interview, thanks OP. Gogogo DB!

KT best KT ~ 2014
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2013-01-25 20:07:16
January 25 2013 20:06 GMT
#67
Hmm, how do you verify this is actually DB if the interview was done in text only?
Just saying, because I did not spot a single "right?"

e. wait a minute, there's one right at the start.
False alert.
https://steamcommunity.com/id/*tlusernamehere*/
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2013-01-25 20:16:57
January 25 2013 20:14 GMT
#68
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.
nomyx
Profile Joined June 2012
United States2205 Posts
January 25 2013 20:24 GMT
#69
On January 25 2013 04:36 AnomalySC2 wrote:
"I’m going to try to pull you away from here by constant harassment with Warp Prism. And it could be very cost effective and very dangerous. We hadn’t changed that unit. But they were starting to use it that way."

Yes they did change the Warp Prism, they buffed the shield hp on it.


It was starting to see some use before the shields buff but it never really took off big until the actual buff.
Beakyboo
Profile Joined May 2010
United States485 Posts
January 25 2013 21:37 GMT
#70
On January 26 2013 02:13 Treehead wrote:
Show nested quote +
On January 25 2013 11:05 FrostedMiniWheats wrote:
It’s growing at logarithmic rates.


[image loading]

not quick enough =/


Ok, so this is definitely not what he meant (because I'm guessing DB isn't terribly into maths) - but technically, he COULD have meant that the rates themselves follow the logarithmic function (for instance, when you say "growing at a constant rate" you don't mean growing like the constant function - which is to say not at all). That would mean that the picture of the interest itself would be the integral of a logarithimic function would look like some version of x*ln(x) - x + C (use integration by parts), which is a graph that starts at C, dips down a bit initially, but then grows at slightly better than linear rates.

He probably meant exponential, but then, probably almost no one around him would know the difference between exponential and logarithmic anyway. But then in business, if you're using words which have more abstract meanings, it doesn't matter if you actually know what they mean. The message they mean to convey is "hey, I'm smart" and most people just assume that the subtext of the conversation (the "hey, I'm smart") is correct anyway. Of course, if more people in the US actually knew or were interested in math...


Uhh, I'm pretty sure logarithmically is exactly what he meant, and that it probably is a decent approximation of growth in the SC2 scene. It might have been exponential 2 years ago, but it's certainly leveled out a lot now
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-01-25 22:12:08
January 25 2013 22:10 GMT
#71
He says logarithmic as a figure of speech. Why are you guys trying to decipher that much out of it ?

He probably doesn't really know exactly the growth unless Blizzard has made a study on "e-sport growth" which isn't data available at Blizzard office. They would have to actually make the study and I doubt they did. He just knows there are many tournament, many fans and to him it looks like its growing and he says logarithmic in an interview. Thats about it...
Either we are alone in the Universe or we are not. Both are equally terrifying.
Lunchador
Profile Joined April 2010
United States776 Posts
January 25 2013 22:14 GMT
#72
"Logarithmic" is pretty correct. SC2 exploded at release and now it's tapered off quite a bit. Still growing, but not at the rate of 2010/2011.

If it were "exponential", the whole planet would be hooked on SC2 by now. =P
Defender of truth, justice, and noontime meals!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2013 22:15 GMT
#73
On January 26 2013 05:14 PauseBreak wrote:
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.


I see the issue, but as long as you don't know if you are playing against a ranked or unranked player, I don't think it will be easy to abuse.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fliparoni
Profile Joined February 2012
205 Posts
January 25 2013 23:12 GMT
#74
On January 25 2013 22:30 Veldril wrote:
Show nested quote +
On January 25 2013 22:08 MavivaM wrote:
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


He is not. You will be surprised how many people outside of SC community hates Multiplayer and never touch it.

The problem with Teamliquid community is that we are sometimes too tightly focus on one game and not notice the trend or opinion of general public.


+1

It's very easy to forget when all you do is post at TL that the vast majority of people that bought Sc2 bought it for the Single Player campaign and maybe played a few multiplayer games for a little while.

From my own experience, most of my friends that bought it did so for the single player mode and the story. A couple of them got into multiplayer after they got bored of singleplayer mode but the rest did not.
KillingVector
Profile Joined June 2012
United States96 Posts
January 26 2013 01:14 GMT
#75
On January 26 2013 07:15 Plansix wrote:
Show nested quote +
On January 26 2013 05:14 PauseBreak wrote:
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.


I see the issue, but as long as you don't know if you are playing against a ranked or unranked player, I don't think it will be easy to abuse.


I think part of the issue with mixing ranked and unranked is that most people who wanted an unranked ladder, because it would provide a more "friendly" "stress-free" environment to play the game that isn't as mismatched as custom games. With neither player knowing either's ranks, wins/losses mean nothing other than playing the game for a good time.

With a mixed ladder, I wouldn't feel like I'm getting this environment, because the other player could always be playing "for real." Also, I think with the unranked ladder, you shouldn't be able to see your opponent's profile as this is counter to having no knowledge of your rank on the unranked ladder.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
TheFrankOne
Profile Joined December 2010
United States667 Posts
January 26 2013 01:23 GMT
#76
On January 26 2013 02:31 virpi wrote:
Show nested quote +
On January 25 2013 22:59 castlewise wrote:
On January 25 2013 22:30 Veldril wrote:
On January 25 2013 22:08 MavivaM wrote:
On January 25 2013 22:03 Epamynondas wrote:
On January 25 2013 21:44 MavivaM wrote:
Iirc Sc2 sold about 1.5 million copies in the very first days: let's say that the number hasn't changed.
That means that Browder met around 750.000 people in real life just because they wanted to congratulate for the single player campaign's glorious experience.

One would think that Blizzard has access to the number of people who bought the game and the number of people who ladder.

That's an intelligent post and I never thought about that.
So there are 2.5 million of people who bought the game only to go online and play the single campaign?

...I still hope he is bullshitting us >_>


He is not. You will be surprised how many people outside of SC community hates Multiplayer and never touch it.

The problem with Teamliquid community is that we are sometimes too tightly focus on one game and not notice the trend or opinion of general public.


^This

I like SC2, bought the game, beat it on brutal, 100%'ed the sp achievements, and watch a lot of husky casts. (I even got the Here Comes the Hammer achievement on Left 2 Die while playing solo because I didn't want to deal with multi.) On the RPS forums, or the Escapist this would be enough to qualify me as an avid SC2 fan. I also lurk on the team liquid forums enough to know that here those things qualify me as the worst sort of noob. SC2 multi has a strong community, but it can be hostile and dismissive to outsiders and outside opinions.

I just have written a blog post about this. Basically, I also think that we all tend to forget what the silent majority of people is doing with the game.


The thing that I am most excited about for SC in the next month is not any tournament or 1v1 connected event. It's the release of the final chapter of the BW campaign remake.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166

DB interview is great. Blizzard gets endless shit, but I love SC2 and think they did a damn good job even if I wish we still had lurkers and firmly believe reavers>collosus.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2013-01-26 02:24:04
January 26 2013 02:23 GMT
#77
On January 26 2013 10:14 KillingVector wrote:
Show nested quote +
On January 26 2013 07:15 Plansix wrote:
On January 26 2013 05:14 PauseBreak wrote:
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.


I see the issue, but as long as you don't know if you are playing against a ranked or unranked player, I don't think it will be easy to abuse.


I think part of the issue with mixing ranked and unranked is that most people who wanted an unranked ladder, because it would provide a more "friendly" "stress-free" environment to play the game that isn't as mismatched as custom games. With neither player knowing either's ranks, wins/losses mean nothing other than playing the game for a good time.

With a mixed ladder, I wouldn't feel like I'm getting this environment, because the other player could always be playing "for real." Also, I think with the unranked ladder, you shouldn't be able to see your opponent's profile as this is counter to having no knowledge of your rank on the unranked ladder.

This is a good idea. I should note that I don't usually think there are very many good ideas in this community, but this is genuinely a brilliant idea.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 27 2013 04:49 GMT
#78
On January 26 2013 10:14 KillingVector wrote:
Show nested quote +
On January 26 2013 07:15 Plansix wrote:
On January 26 2013 05:14 PauseBreak wrote:
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.


I see the issue, but as long as you don't know if you are playing against a ranked or unranked player, I don't think it will be easy to abuse.


I think part of the issue with mixing ranked and unranked is that most people who wanted an unranked ladder, because it would provide a more "friendly" "stress-free" environment to play the game that isn't as mismatched as custom games. With neither player knowing either's ranks, wins/losses mean nothing other than playing the game for a good time.

With a mixed ladder, I wouldn't feel like I'm getting this environment, because the other player could always be playing "for real." Also, I think with the unranked ladder, you shouldn't be able to see your opponent's profile as this is counter to having no knowledge of your rank on the unranked ladder.

Well, here's the general issue. When people want "an unranked ladder":

1) They want to play a game that has no consequences (even if it's aesthetic penalties). Playing a ranked ladder opponent does not change this.

2) They want to goof around against an opponent who also goofs around. Playing any sort of automated match-making system makes this impossible on a consistent basis.

3) They want to try new things out in a "real game" environment without losing current standing. Unranked vs Ranked is actually ideal.

4) They want to curb-stomb newbies. No matchmaking system will ever allow this purposefully.
Average means I'm better than half of you.
SuperYo1000
Profile Joined July 2008
United States880 Posts
January 27 2013 05:20 GMT
#79
On January 26 2013 02:06 Diminisherqc wrote:
mavivam.... i ahve about 10 real life friends that plays starcraft 2 8 of them play really casually wont ladder and only play with friends vs ai ... but they sure did rock the campagin ... only me and another one ladder.so 50 % is actually lower than i tough haha



people like mavivam like to push there opinions as fact. Just ignore him. I for one cant wait for the campaign and love the WOL campaign as well,
KillingVector
Profile Joined June 2012
United States96 Posts
January 27 2013 05:26 GMT
#80
On January 27 2013 13:49 WolfintheSheep wrote:
Show nested quote +
On January 26 2013 10:14 KillingVector wrote:
On January 26 2013 07:15 Plansix wrote:
On January 26 2013 05:14 PauseBreak wrote:
I'm going to say it,

pitting Unranked players against Ranked players is not going to work out. Its just going to be heavily abused. Blizzard will be faced with one of two options. 1. Take away Unranked entirely. or 2. Unranked and Ranked will have to be completely separate MMR systems. More likely the second option will occur.


I see the issue, but as long as you don't know if you are playing against a ranked or unranked player, I don't think it will be easy to abuse.


I think part of the issue with mixing ranked and unranked is that most people who wanted an unranked ladder, because it would provide a more "friendly" "stress-free" environment to play the game that isn't as mismatched as custom games. With neither player knowing either's ranks, wins/losses mean nothing other than playing the game for a good time.

With a mixed ladder, I wouldn't feel like I'm getting this environment, because the other player could always be playing "for real." Also, I think with the unranked ladder, you shouldn't be able to see your opponent's profile as this is counter to having no knowledge of your rank on the unranked ladder.

Well, here's the general issue. When people want "an unranked ladder":

1) They want to play a game that has no consequences (even if it's aesthetic penalties). Playing a ranked ladder opponent does not change this.

2) They want to goof around against an opponent who also goofs around. Playing any sort of automated match-making system makes this impossible on a consistent basis.

3) They want to try new things out in a "real game" environment without losing current standing. Unranked vs Ranked is actually ideal.

4) They want to curb-stomb newbies. No matchmaking system will ever allow this purposefully.


These are all possibilities for what people expect from an unranked ladder. My personal experience is that when I hear someone complaining about wanting an unranked ladder, they want to be able to play the game without any ladder anxiety and want something different from being rolf stomped by masters players in custom games. That is, the unranked ladder is really for the casual part of the sc2 scene.

I'm going off anecdotal evidence, so I would love to see any polls if you got them. Otherwise, we're both fishing in the dark.

There could be potential problems with mixed ranked/unranked. I'm wondering if it is possible for two high masters players to win trade to GM. If you can stream snipe pro players consistently, then it should be possible for two people to coordinate always playing each other if their MMR is high enough.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
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