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StarCraft Mass Recall: SC1 campaigns on SC2 thread

Forum Index > SC2 General
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Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2016-09-01 09:40:15
January 14 2012 10:38 GMT
#1
[image loading]

Update 01/09: Mass Recall version 6, aka Legacy edition, is available. The culmination of five years of work on the project, it includes lots of visual updates and options to improve the experience. Among other things, Easy difficulty has been made easier, and the player can now choose between Brood War and Starcraft 2 sounds for each individual unit. We are now gathering bug reports for an update that should come within a week. Enjoy!


- - - - - -

Watch the Starcraft 1 campaigns on SC2 trailer :





Contents
  1. Description and current status
  2. Credits
  3. Features
  4. How to Play
  5. Working as Intended and Known Issues


1. Description and current status

These campaigns are remakes of the original Starcraft campaigns by Blizzard. They use the Starcraft 1 tech tree and units with all dialogs from the original game. The objectives are the same as in the original, with a difficulty adapted to the better UI in order to provide a more enjoyable experience.

[image loading]



Links :
Starcraft: Mass Recall on sc2mapster.

There are many playthoughs available on YouTube. Those with comments include:
* Professionnal SC2 player AxiomCrank, Hard and Retro mod (complete)
* JayborinoPlays, Hard difficulty (complete, all maps)
* Blazieth, retro mod (episodes 1-4)
* Stratos Tygos, retro mod (episode 1-3).
* MavByte, commentary in German, Hard and retro mod (episode 1-3)

Here are older playthroughs:
- VaipoGaming has done the Protoss, Terran and Zerg Brood War campaigns
- Husky has cast one of the early versions of the first Terran and Zerg campaigns.

Mass Recall has no multiplayer mode, but if you are looking for a Brood War-like multiplayer, I suggest you have a look at the mod Starbow.

The 1998 cinematics are now available. The final mission of each campaigns still have their in-game cutscene if the cinematics option is turned off. A recording of the last one is available,as it can be seen in game after the completion of Omega. Massive spoilers, obviously, don't watch if you haven't played the campaigns yet:


2. Credits

+ Show Spoiler +
Original campaigns and sounds by Blizzard Entertainment.
The Starcraft 1 unit stats are based on the Starcraft 2 - Brood War mod by Maverck. Additionnal mod tweaking by Jones313, Christdaugherty and Superfield, contribution from Telenil and Jimm3110.
Custom models by GnaReffotsirk, DeveRR0, buhhy, Forsworne and GhostNova
Custom decals by TooMuchTouch and Frankiealaplaaja
Translations: Choum28 (French), Jimm3110, Virussoft, Fargus and 7 Wolf (Russian), FirefoxGhost (German), Zarxiel93, TheTorrasque and JustSkorpyon (Italian)
Some briefing screen functions were made by mr. J.Logan and Tolkfan

Rebel Yell
Campaign by Jones313, original work by Ultraling, terrain polishing by johnnythewolf.
Level 4 TPS engine by Martinolsson
Easy difficulty and minor AI tweaking by Telenil
Beyond the original Starcraft soundtrack, the following musics have been used: "Metallic Monks" by Mark Morgan (Fallout), and "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)

Overmind
Campaign by Jones313.
Level 5 engine TPS by Martinolsson
Easy difficulty and minor AI tweaking by Telenil
Additionnal musics: "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack); "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack); "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack).

The Fall
Original campaign by Chrisdaugherty.
Additionnal AI scripting by Telenil
Cutscenes Jones313
Additionnal terraining by Jimm3110

The Stand
Triggers and balance by Telenil
Terrain and sounds by Jimm3110, contribution from TheTorrasque
Additionnal musics: "Highmen" by Michiel van den Bos (Age of Wonders), "Metallic Monks" by Mark Morgan (Fallout), "Siege of Madrigal" by Martin O'Donnell (Myth: The Fallen Lords)

The Iron Fist
Campaign by Jones
Additionnal musics: "Metallic Monks", "Vats of Goo" by Mark Morgan (Fallout) ; untitled track (mission 5 outro) by Robin Beanland (Conker: Live & Reloaded) ; "Ride of the Valkyries" by Richard Wagner (The Ring of the Nibelung) ; "Rumble" by Link Wray & His Ray Men (Wings of Liberty jukebox version by Mike Campbell and the Dirty Knobs) ; "March to Doom" by Frank Klepacki (Command & Conquer) ; "Jem's Song" by Big Tuna (Starcraft & Starcraft 2)

Queen of Blades
AI and scripting by Telenil
Cutscenes by Jones
Terraining by Jimm3110 and Jones
Additionnal musics: "Metallic Monks" by Mark Morgan (Fallout) ; "Suspicious Minds" by Mark James / Elvis Presley (Wings of Liberty jukebox version by The Bourbon Cowboys) ; "Item Room Ambience" by Kenji Yamamoto & Minako Hamano (Super Metroid) ; "Infraradiant" by Kelly Bailey (The Orange Box Original Soundtrack) ; "Ashes to Ashes" Super Metroid OC Remix by zircon ; "The Forge" by Martin O'Donnell (Myth 2: Soulblighter)


3. Features

  • Original tech tree, units and stats from Starcraft Brood War

  • In-game units lore from the original manual.

  • Original dialogs and briefing screens, including sounds

  • Three difficulty levels for all episodes.

  • In-game cutscenes

  • Custom models

  • Iconic sounds from the original game

  • Starcraft 2 improved UI and selection



4. How to play

In order to play the campaigns, you need the mod file (SCMRmod) and the map files from the campaign pages. Be sure to download the latest version of each, in the links above.
The mod file should be place in the Mods folder of your main Starcraft II folder (default C:/Program Files/Starcraft II/Mods). The map and campaign launcher files should be extracted in a Maps folder.
If you use the optionnal 1998 cinematics, add the corresponding mod to the Mods folder and replace the Launcher with the cinematics version.
To start a game, open the launcher, clic on Test Document (ctrl-F9) and select a mission.

For more information, including how to play the missions while connected to Battle.net, check the step by step installation guide or watch Jayborino's custom campaign installation video.

5. Troubleshooting & FAQ

+ Show Spoiler +


I get an error "unable to open map".
This error means the map files are not at the proper place. Check that all numbered folders ("1. Rebel Yell") are put in the Starcraft II/Maps folder - and that you are in the main Starcraft II folder, as opposed to Documents. For more information, check the installation guide.

I get an error about dependencies that cannot be found.
This error means a mod file is not at the proper place. All mod files must be in the Starcraft II/Mods folder, which already exists. Also, version 5.0 and newer require Heart of the Swarm. Older Wings of Liberty compatible versions are linked on the sc2mapster page, at the bottom of the "Downloads" section.
For more information, check the installation guide.


Is this legal?
Yes. Unit stats are set through a mod file, created by the Starcraft II editor. That does not modify any actual game file.
Using sounds or models from a previous Blizzard game in Starcraft II is allowed as long as you don't earn money from your work, which we don't.

Some portaits are all grayed or their textures are missing.
This is a known bug that is specific to Ultra shaders. Decrease shaders to High or lower and it should be fine.

Some units have pink textures
This is a graphic bug at higher settings that happens from time to time. It seems to come and go for no obvious reasons.

I cannot load a saved game!
Try to start the same mission from the Launcher, and try again to load your save after the mission begins.

Something is not like in the original Starcraft!
See Known Issues and Working as Intended, below.


Working as Intended
+ Show Spoiler +
The things listed there were intended by the author of the campaign and are not a bug.
On January 19 2012 09:23 Jones313 wrote:
I like to think of it as a remake. We try to keep it faithful and all that, but I don't really want it to be "the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign", either.

  • Medics, lurkers and devourers are available in the first three campaigns. Valkyries are not. The campaigns were balanced with these units available for the players, however, you have the options to disable them in the Options section of the main Mass Recall screen.
  • For lore reasons, non-UED medics heal slower and don't have access to the Academy upgrades. In the original, only the UED used medics at all.
  • Some heroes have additionnal abilities. Again, that can be disabled in the Options section.
  • Terran04 and Zerg05 have a "third person shooter mod"
  • The point of this campaign is to play Brood War units in Starcraft 2, but we were forced to make a couple of minor changes for playability. Shield battery has autocast and replenishes shields at a slower rate, and the radius of psionic storm is smaller than it was in Brood War. The splash radius of corsairs might be a bit larger than it was, but this is difficult to evaluate.


Known issues
+ Show Spoiler +
These differences with the original game are known bugs.

Terran:
- Bunkers are not revealed when firing from high ground; the AI was sometimes given the ability to see them all the time.
- Valkyries always fire 8 attacks, even when killed or moving.

Zerg:
- Each nydus is connected to all the others.
- The Dark Swarm animation sometimes moves around at random.


Final Words

Comments and suggestions are welcome on this thread. If you find any bug, report it here or on the campaign pages, but be sure to read Troubleshooting, Working as Intended and Known Issues before you do.

Cheers!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Freezard
Profile Blog Joined April 2007
Sweden1010 Posts
January 14 2012 14:59 GMT
#2
Cool! I've played the SC/BW campaign tons of times due to speedrunning so I'll definitely check this remake out sometime
Fus
Profile Joined August 2010
Sweden1112 Posts
January 14 2012 17:48 GMT
#3
This is so cool. I'm doing the first terran campaign on Starcraft 1. I would rather do the campaign using the sc2 engine
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
January 14 2012 21:01 GMT
#4
Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them, it really ruined the authenticity of the port for me.

The 1st person levels were really cool though.
OminouS
Profile Joined February 2010
Sweden1343 Posts
Last Edited: 2012-01-15 11:01:54
January 15 2012 10:59 GMT
#5
I am going to play the Protoss part right now. Hoping for part 2 soon. Thank you for the effort!
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 15 2012 11:33 GMT
#6
I've been intentionally avoiding the Toss campaign since it was released, so that I could play it all when it's actually done... just wish it wouldn't take so damn long T.T
dextrin303
Profile Joined May 2011
Sweden320 Posts
January 15 2012 20:36 GMT
#7
Just wondering, after you installed this, say i play the first 2 missions and then want to play ladder can you do that or do you need to remove the mod ? The remake looks awesome just want to know
Telenil
Profile Joined September 2010
France484 Posts
January 15 2012 21:47 GMT
#8
Mods do not modify any "standard" Starcraft 2 file and only activate if a map calls it, so you don't have to worry about that. You can have multiple mods and still go ladder, WoL campaign or anything else.
On January 15 2012 06:01 ClysmiC wrote:
Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them
It also disturbed me a bit when I first played the map, but I got used to it. They are merely there to add more diversity to the gameplay, and you don't have to use them if you don't want to. Note that valkyries, for instance, weren't added because of lore reasons: you could imagine some field medics in the Confederacy, but thet valkyrie was purely UED tech.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
MrBazinga
Profile Joined January 2012
32 Posts
January 16 2012 11:27 GMT
#9
Wow, that's pretty cool, especially since I haven't played SC1 yet.

My question is: What content am I missing out compared to the "real" SC1 campaign? Like rendervideos for example?

Trying to decide here if I should buy and play through the original or rather this mod =)
Telenil
Profile Joined September 2010
France484 Posts
January 16 2012 12:50 GMT
#10
You don't have the cinematics that sometimes were put between levels (~12 in all), but you can probably find them on the Internet. Some of the older unit voices are present in the mod, but not all of them.

Here are the titles of the cinematics if you want to watch them at the end of the corresponding levels (spoiler alert, read the titles at your own peril):
Introduction: "Starcraft intro movie"
Terran02: + Show Spoiler +
"Wasteland Patrol"

Terran05: + Show Spoiler +
"The Downing of Norad II"

Terran08: + Show Spoiler +
"Open Rebellion"

Terran10: + Show Spoiler +
"The Inauguration"

Zerg03 in the original, but makes more sense after zerg02: + Show Spoiler +
"The Dream"

Zerg05: + Show Spoiler +
"Battle on the Amerigo"

Zerg08: + Show Spoiler +
"The Warp"

Zerg10: + Show Spoiler +
"The Invasion of Aiur"

Protoss03: + Show Spoiler +
"The Fall of Fenix"

Protoss05: + Show Spoiler +
"The Ambush"
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
MrBazinga
Profile Joined January 2012
32 Posts
January 16 2012 13:36 GMT
#11
Plenty of thanks Telenil =)
digmouse
Profile Blog Joined November 2010
China6328 Posts
January 17 2012 18:32 GMT
#12
Other than the CG cinematics, and some unit tech differences(medic in early versions of Terran campaign, lurker in Zerg campaign, etc), and minor tweaks (see "Working as intended"), the gameplay of most remake levels are pretty identical to the original, except you get better graphics, auto-mining, smart-casting and better AI pathfinding.
Oh and in Terran campaign some of the sound effects are from SC2, like unit voice of SCVs and attack sound of Marines.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
julianto
Profile Joined December 2010
2292 Posts
January 17 2012 18:38 GMT
#13
So the protoss campaign is finally finished?
¯\_(ツ)_/¯
Jones313
Profile Joined April 2011
Finland172 Posts
January 19 2012 00:23 GMT
#14
Oh hey cool, a new thread, with pictures and everything! Nice work, Telenil.

Maverck's SC1mod is of course better known as Starcraft 2 - Brood War. "Our" version is kind of its own mod now, I guess, but it's essentially just an older, slightly more SC2-esque version of SC2BW. Might want to mention that in the OP.

On January 15 2012 06:01 ClysmiC wrote:
Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them, it really ruined the authenticity of the port for me.

The 1st person levels were really cool though.


See you used the words "remake" and "port" there... I like to think of it as a remake. We try to keep it faithful and all that, but I don't really want it to be "the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign", either. Glad you appreciated my third person experiment, didn't it further ruin the authenticity, though?

The thought process with those units was basically: they were added in Brood War to give players more options and balance the game -> more options, better gameplay. You can disable them simply by adding "disable unit" lines in the trigger with all the unit restrictions in each map.

On January 16 2012 20:27 MrBazinga wrote:
Wow, that's pretty cool, especially since I haven't played SC1 yet.

My question is: What content am I missing out compared to the "real" SC1 campaign? Like rendervideos for example?

Trying to decide here if I should buy and play through the original or rather this mod =)


Apart from nostalgia and the videos Telenil listed, I can't really think of any significant missing content. The score screens after missions are a little more detailed in the original, heh. Oh of course, the original also has an actual user interface that you can use to access the missions, unlike Blizzard's new battle.net dictatorship. You should definitely play both, though.

On January 18 2012 03:38 julianto wrote:
So the protoss campaign is finally finished?


The first five maps are out.
devoteeHK
Profile Joined March 2011
Norway16 Posts
January 19 2012 05:46 GMT
#15
Really cool, played through 5-6 missions or so now. Memories! Not sure if this is a bug or intended, but if you group an upgraded CC with and unupgraded one, it will only make scv's from the unupgraded one, even if the queue is full. You have to tab between the buildings as if they were different.

Oh, and I couldn't play the third person one, need my inverted y-axis. =) Still, good job, looking forward to play through it all.
snigor
Profile Joined October 2010
Norway129 Posts
January 19 2012 06:33 GMT
#16
On January 19 2012 14:46 devoteeHK wrote:
Really cool, played through 5-6 missions or so now. Memories! Not sure if this is a bug or intended, but if you group an upgraded CC with and unupgraded one, it will only make scv's from the unupgraded one, even if the queue is full. You have to tab between the buildings as if they were different.

Oh, and I couldn't play the third person one, need my inverted y-axis. =) Still, good job, looking forward to play through it all.

It's like that in sc2, with i.e two oc's and a pf you'll have to tab when on the same hotkey. I think the same goes for queens with one lair/hive and hatches.
devoteeHK
Profile Joined March 2011
Norway16 Posts
January 19 2012 06:38 GMT
#17
Huh, didn't know that, guess it shows I don't play terran normally. Never mind then.
urashimakt
Profile Joined October 2009
United States1591 Posts
January 19 2012 10:44 GMT
#18
If you're using a damage response on a behavior to negate damage while standing in Dark Swarm, there's a field called Excluded Effects Array or something similar. You can add the damaging effects of the Archon, Firebat, and Sieged Siege Tank to that list and they'll zoom right through the behavior.
Who dat ninja?
Sjokola
Profile Joined November 2010
Netherlands800 Posts
January 20 2012 12:27 GMT
#19
I have a macbook pro and when i try to unzip the mappack it says i can't because of:

Fout 1 - bewerking niet toegestaan

which roughly translates to

Error 1 - action now allowed

I've tried both the 1.5 and 1.4 version. The weird thing is that i can open the French 1.5. I've also tried to use stuffit in stead of the mac expander.
Are there any mac users who might know what the problem is?

My specifications are:
+ Show Spoiler +
Mac OS X 10.6.8
2.4 Ghz Intel core i5
memory: 4GB 1067 MHz DDR3
Deadbread
Profile Joined April 2010
Germany143 Posts
January 20 2012 18:37 GMT
#20
Wow this is great
Will be playing through soon!
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