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SPL Round 3 Map Changes - Page 3

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 24 2013 06:32 GMT
#41
On January 24 2013 14:37 larse wrote:
Kespa is like:"Blizzard, your game's vision clarity sucks. So we change the creep color so that our audience can actually see units on creep on TV."

Dustin Browder is like:"oh~no~ Our game's graphics has esport-level clarity. I actually did a lecture on that on GDC."


Creep colour change is infact a part of HOTS.
The basic key to beating a priest is playing a deck that is terrible.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
January 24 2013 06:33 GMT
#42
Is there a statement to why Ohana has been removed? I want it removed. To find the reasoning behind the removal would be cool.
Wishing you well.
XiaoXiaoo
Profile Joined October 2012
Switzerland20 Posts
January 24 2013 06:34 GMT
#43
lol they must have realized how stupidly imba caldeum was for pvz early game from that JYP ace game. now they're burning all evidence of their mistakes too
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 24 2013 06:34 GMT
#44
Akilon looks like such a protoss favoured map. Two easily defendable chokes with forcefield on nat and third. narrowish map. ugh
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
January 24 2013 06:36 GMT
#45
Ohana was the most boring map ever and a won won won fest PvZ, good riddance.

Always been a fan of Akilon as the one good beta map. Good changes.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 24 2013 06:39 GMT
#46
On January 24 2013 15:34 XiaoXiaoo wrote:
lol they must have realized how stupidly imba caldeum was for pvz early game from that JYP ace game. now they're burning all evidence of their mistakes too

stork defended that backdoor ling harassment with some half-decent FFs. It's just JYP imo

Weak rock/building do give zerg some advantage early game but not to the degree of "stupidly imba" lol
FlamingKitty
Profile Joined March 2012
United States74 Posts
January 24 2013 06:42 GMT
#47
Did Tal' Darim get removed already?
이나무
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2013 06:42 GMT
#48
On January 24 2013 15:42 FlamingKitty wrote:
Did Tal' Darim get removed already?

it was removed at the end of round 1
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-01-24 06:44:34
January 24 2013 06:44 GMT
#49
On January 24 2013 15:39 Arceus wrote:
Show nested quote +
On January 24 2013 15:34 XiaoXiaoo wrote:
lol they must have realized how stupidly imba caldeum was for pvz early game from that JYP ace game. now they're burning all evidence of their mistakes too

stork defended that backdoor ling harassment with some half-decent FFs. It's just JYP imo

Weak rock/building do give zerg some advantage early game but not to the degree of "stupidly imba" lol


Every Zerg 10 pools on Caldeum, often with great success. It's extremely hard to defend 3 entrances into your natural as a Protoss. I'm glad they're fixing it.
Too weird to live, too rare to die.
FlamingKitty
Profile Joined March 2012
United States74 Posts
January 24 2013 06:46 GMT
#50
On January 24 2013 15:42 Shellshock1122 wrote:
Show nested quote +
On January 24 2013 15:42 FlamingKitty wrote:
Did Tal' Darim get removed already?

it was removed at the end of round 1


Ah thanks, I wasn't sure. That's good though Ohana and TDA gone ^_^
이나무
sighsigh
Profile Joined August 2012
Australia40 Posts
January 24 2013 06:48 GMT
#51
On January 24 2013 14:58 Waxangel wrote:
brilliant signature SNM


What does TL-ABL mean?
The worker is the most OP unit in the game... End of Story
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2013 06:52 GMT
#52
On January 24 2013 15:48 sighsigh wrote:
Show nested quote +
On January 24 2013 14:58 Waxangel wrote:
brilliant signature SNM


What does TL-ABL mean?

Team Liquid - Automated Ban List
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
bramblebush
Profile Joined August 2012
3 Posts
January 24 2013 06:57 GMT
#53
the xel'naga towers on akilon are going to be a serious problem--they are really op late game because you can see EVERYTHING
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 24 2013 06:58 GMT
#54
Akilon Flats looked decent in yesterdays games
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 24 2013 07:07 GMT
#55
On January 24 2013 15:44 Firkraag8 wrote:
Show nested quote +
On January 24 2013 15:39 Arceus wrote:
On January 24 2013 15:34 XiaoXiaoo wrote:
lol they must have realized how stupidly imba caldeum was for pvz early game from that JYP ace game. now they're burning all evidence of their mistakes too

stork defended that backdoor ling harassment with some half-decent FFs. It's just JYP imo

Weak rock/building do give zerg some advantage early game but not to the degree of "stupidly imba" lol


Every Zerg 10 pools on Caldeum, often with great success. It's extremely hard to defend 3 entrances into your natural as a Protoss. I'm glad they're fixing it.


Didnt Life 10/11pool in 99% of his games during his dominance? This map worked for that style so why not? you want hatch first every game?

I mean, Im not saying Neo Caldeum didnt favor aggressive zerg a bit, but just "a bit". It's not terrible to see toss uses some more skills rather than safely expanding and building up deathball. And fyi ZvP is 4-3 on Neo Caldeum
LighT.
Profile Joined December 2010
Canada4501 Posts
January 24 2013 07:07 GMT
#56
A very underrated change would be changing the unit names all to english, even as a korean, it feels awkward when the commentators are going GUH SHIN GUH SHINN. When it would be so much more exciting if they were screaming COLOSSEUS COLOSSEUS,, and calling haebyungs marines again.
Seriously...a portion that made the commentary legenady was the korean pronouciation of the english unit names, Just can picture the epicness in them marking out on a burrowed baneling hit
FoShao
Profile Joined November 2012
United States256 Posts
January 24 2013 07:12 GMT
#57
nice changes to caldeum zerg early pools against protoss were stupid good.
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
January 24 2013 07:23 GMT
#58
On January 24 2013 14:32 Tachion wrote:
Show nested quote +
On January 24 2013 14:12 PhOeniX[MinD] wrote:
why they removed ohana?

In round one the stats for players sent out on Ohana were:

28 Protoss, 10 Terran, 6 Zerg

In round two the stats for players send out on Ohana were:

19 Protoss, 6 Terran, 9 Zerg

For a grand total of 47 Protoss, 16 Terran, 15 Zerg

I think you can see why they might have removed it.


:O thank you for the information!

well they always work in new maps and balance, so its good to now they are working hard
KT_FlaSh #1
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
January 24 2013 07:29 GMT
#59
On January 24 2013 13:45 neoghaleon55 wrote:
Show nested quote +
On January 24 2013 13:33 heyoka wrote:
Thanks!

I had to google Akilon Flats to see what it looked like and I can only imagine a million other people will do that too so I edited in a picture to your OP.


you don't play HotS beta, do you?
lol


Its also in wol ladder.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 24 2013 07:30 GMT
#60
arkanoid is still a coinflip map but these changes are looking very good. Definitely moving in the right direction.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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