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Why are there so few foreign terran players ? - Page 5

Forum Index > SC2 General
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kaNt-
Profile Joined December 2012
163 Posts
December 19 2012 12:43 GMT
#81
Terran in very high levels is pretty difficult, I mean veeeeeery difficult and takes a lot of practice.
NexCa
Profile Joined March 2011
Germany954 Posts
December 19 2012 12:44 GMT
#82
On December 19 2012 21:39 Arcanne wrote:
Simple: Terran is hard to play and foreigners aren't as good

... as Korean Terrans ...

np Sir
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
December 19 2012 12:47 GMT
#83
Because Terran is way harder compared to the other two races.

There is a reason you dont see people like Nerchio(who is going to Uni and playing sc2 on the side) or Stephano(who is a known slacker) doing well with Terran. Terran mechanics are harder, and unless you have the work ethic of a Korean, you will not do well with T.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
December 19 2012 12:52 GMT
#84
Foreigner mechanics just aren't as refined and excellent mechanics is basically a requirement for top level terrans (have nfi how Goody remained competitive for so long).
Yhamm is the god of predictions
herMan
Profile Joined November 2010
Japan2053 Posts
December 19 2012 12:53 GMT
#85
There is a reason why top foreigners are zerg and protoss, not terran. Doing well with terran requires insane mechanics and foreigners simply don't have that. I think that you can't be as creative with terran as you can with the other races.

If I recall correctly someone said that Korea has a big terran player pool inspired by the likes of boxer, nada, flash etc. So it would make sense for that pool to give out a lot of top code S terrans, therefore dominating the other races in the GSL.
zalem95
Profile Joined January 2011
Peru184 Posts
December 19 2012 12:57 GMT
#86
it just not very intelligent to be terran this days...

User was warned for this post
nothing special
nomyx
Profile Joined June 2012
United States2205 Posts
December 19 2012 13:06 GMT
#87
On December 19 2012 18:44 wingless666 wrote:
Show nested quote +
On December 19 2012 18:04 blade55555 wrote:
Terran takes a lot of APM which a lot of foreigners don't have. That is kind of the reason korean terrans are so good is they have a lot of apm and thus can use terran in ways foreigners can't due to being to slow.


Show nested quote +
On December 19 2012 18:13 kckkryptonite wrote:
Because Terran is the hardest race to play well and generally requires the most micro/multitask.


And thats the point i dont understand. (Yes i am a noob). Why is terran so "hard" ? I mean zerg have to inject, protoss need to chrono boost and must warp in units. And all three races have their casters. And for all three races positioning is a key element in every fight. So please can you explain what i am not seeing ?

And why cant the foreignes train to have the required apm ?

PS : i am very sorry that i forgot about Kas, and Happy did well in the euro finals i think but i didnt saw much from strelok or bratok


Look at your base to drop a mule. Look back to your marines. They are all fungaled. They are all dead.

[image loading]
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 19 2012 13:10 GMT
#88
Another reason is that the dominate terran unit, the marine is probably the unit that has the biggest difference when micro'ed well vs not micro well (split, stim, stutter step). Of course, other units from other races also require micro(blink, target fire, banes), but not to the extent of marines. Since blizzard balances for the top level, the current balance assumes you micro your marines well. And if you can't do that, it already puts you get a disadvantage.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
December 19 2012 13:17 GMT
#89
because they get incoming patches' notice prior to release of the game
Incredible Miracle
Vandrad
Profile Joined November 2011
Germany951 Posts
December 19 2012 13:17 GMT
#90
On December 19 2012 18:26 NEEDZMOAR wrote:
http://wiki.teamliquid.net/starcraft2/Stim_to_the_Win_Tournament

Lucifron beat the hell out of Stephano in that series, also check race distribution x)


and yeah what people are saying, what T requires skillwise, is what really differ foreigners from Koreans (apm).

But, dont forget the Empire terrans; Beasty, Bratok, Kas and Happy are all great Terrans!






Is this a joke?
This tournament had 75% terran invited on purpose.
And who are you, the proud lord said, that I must bow so low?
dynwar7
Profile Joined May 2011
1983 Posts
December 19 2012 13:20 GMT
#91
Most micro....most APM.....like others said, one second you look away to your base, the next second your marines are all fungaled or you see only banelings..happened to me so many times.

Also, in late game, P can spam cannons, Z can spam spine, what can T do? Dont say PF because it is pretty expensive and big.....cannot be spammed
Regarding the imbalance, hilarious to see Zergs defending themselves....
PaperPrinter
Profile Joined December 2012
33 Posts
December 19 2012 13:22 GMT
#92
It really comes down to the micro aspect of the races, with Terran you can never just 1a your marines/tanks into a zerg ball otherwise you will become clumped and die instantly to fungal/banling combination, you have to keep spreading your units as you move across the map while zerg and toss really don't need to do this. This means that it is easier to macro with toss and zerg while moving across the map as you don't have to worry about your army becoming instantly killed.

In battle micro is also very hard with Terran, for example look at marine/tank vs ling/infestor. The Terran needs to siege up, shift click focus fire the infestors, stim, split his marines into a concave, make sure his medivacs don't get selected and moved otherwise they wont heal, keep the medivacs split, ect, ect. What does the Zerg have to do? Basically just split their lings a little before 1a for a better surround and then follow it with 2 F + TTTTTT, much much easier control for the zerg player.

pOnarreT
Profile Joined March 2012
155 Posts
December 19 2012 13:23 GMT
#93
Oh noes, not again
Confuse
Profile Joined October 2009
2238 Posts
December 19 2012 13:30 GMT
#94
http://www.teamliquid.net/forum/viewmessage.php?topic_id=385876

This article explains it pretty well imo, aside from the satire, terran has a higher mechanics requirement then the other races for top tier play (mainly, zerg). Whenever I see a foreign terran these days they are usually destroyed by fungals/broodlords, or the subsequent tech switch to ultras. I was pulling for thorzain but he has yet to prove himself in the proleague against kespa koreans. Time will tell. And if it doesn't, then oh well, in 3 months we will have another meta that will be imbalanced all to hell.
If we fear what we do not understand, then why is ignorance bliss?
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
Last Edited: 2012-12-19 13:34:50
December 19 2012 13:31 GMT
#95
On December 19 2012 20:10 bo1b wrote:
Show nested quote +
On December 19 2012 20:05 Flonomenalz wrote:
I also think it's just unfortunate that the best foreigners mostly play Zerg.

Looking at it from a video game perspective, most gamers would rather play Zerg and Protoss. Why? Because it's a fucking video game. You don't want to be in a video game and be playing as boring old humans. You want to be ancient aliens with super sick technology, or sick, infested aliens with swarming ferocity.

If you look at them mechanics wise, you'd be quite silly to think the best Zerg/Protoss foreigners couldn't play Terran at a high level (whether they'd be as successful as they are, I cannot say). However, IdrA played Terran in BW, and Stephano/Scarlett/Naniwa are really fast. So speed isn't really the issue. Even Flash only has around 200+ APM, it's just that he doesn't mess up his macro.

Terran macro is unforgiving as hell, and foreigners have never really got the hang of it, is what I think it comes down to.

Flash had 400ish apm in wcg 2010 with 240eapm to boot. The myth of flash being "slow" is kind of wierd.

I didn't say he was slow, but he's not the fastest of the fast, and he's the best Starcraft player ever.

What I'm trying to say is (EDIT actually, I'll use foreign Terrans) seeing as DeMuslim, Kas, illusion, etc, play with 300+ APM and around 200+ EAPM, if it was just a "Terran takes more APM" argument, then they could be great Terrans as well. It's obviously much more than that, Korean Terrans simply multitask better than foreign ones. They do more things at the same time more efficiently than foreign Terrans do. So do Korean Zergs and Protosses, but it shows more with Terran because of how much more micro oriented their units are compared to Zerg and Protoss, and that's just a design thing.

As a comparison, look at a ling/bling war between Life and Soulkey, and then look at a ling/bling war between say, Vortix and Suppy. The differences in efficiency due to multitasking ability is quite evident. It's not just micro, it's micro with macro. Life will be micro'ing his lings perfectly against bane hits while hitting his injects, but Vortix maybe misses his inject by a few seconds. Not a knock on Vortix, he's a great player, but to not admit such things is folly.

Terran benefits the most from better multitasking, which Korean Terrans have over their foreigner counterparts. I'd say that's probably because of how much they practice.

tldr - Korean Terrans practice more, IMO
I love crazymoving
madespecifically
Profile Joined December 2012
39 Posts
December 19 2012 13:33 GMT
#96
This thread suspiciously resembles: Where did all the Terrans go.

The answer for creating the previous thread was simple: terran requires far much more skill to play successfully than zerg and toss, and is that much more volatile, that it turns off even hardcore players. It is not nice your opponent to show much less effort than you and still win.

Now, almost a year after, another thread like that pops up. The answer is still the same: terran is harder to play, and is turrining off for new players, and even hardcore players can't cope with the apm requirements. Combine that with the incessive need of blizzard to buff zerg and nerf terran, and there you go.
La1
Profile Joined November 2010
United Kingdom659 Posts
December 19 2012 13:40 GMT
#97
I don't play sc2 much any more, however i always thought one of reasons is because tournaments and map designers killed what terran were good at which is?

Early game pressure.. , Tournaments now are almost 90% late game because of the giant maps..
Terran did great in the earlier seasons when you could put pressure on early and if the Z didn't have tight d they would lose, now the Z can drone up like mad get 3 bases and still be ok..

could be one of the reasons

ps i played protoss.
pff
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-12-19 13:43:43
December 19 2012 13:41 GMT
#98
I think it's also just not a very appealing play style. It was designed from the ground up to fit slayers boxer's style of gameplay, and now that they've nerfed all the rushes it's just not a good race. I think that is the only reason it's so much "harder" than zerg and protoss. It's not being played the way it was originally intended to be played (lots of rushes).

In short, people prefer to have the option of playing passive if they want, which is just not possible with Terran.
ShaneFeit
Profile Joined August 2011
92 Posts
Last Edited: 2012-12-19 13:49:15
December 19 2012 13:48 GMT
#99
The answer is quite simple and many people in this thread have already mentioned it.

The reason why there are no and never have been foreign terrans at the level of Stephano/Scarlett/Nerchio/Naniwa is because of terrans cost of production.

Starcraft was designed around the 3 races having distinct styles. Zergs produce swarms of inexpensive units, Protoss produce advanced high tech units that are strong, and Terrans produce units in the middle ground between Protoss and Zerg.

So if you look at how a terran creates his army you will see that this cost of production problem has 3 causes:

1. Terran production buildings take the longest time to build and produce mid supply/mid strength units.
2. Terran production buildings are the most expensive (takes an scv to build and every building requires an add-on for optimal production).
3. Terran unit upgrades are spread over 3 unit types (bio, mech, air). Compare that to protoss that only has 2, ground and air.

So for a terran at the highest level has to think ahead and first identify what units to make (3) based on what the enemy is doing. Then forecast how many units he can afford to build in 3-5 minutes based on the current state of the game (2&3).

So how does that make terran unforgiving? Well if you happen to miss supply depots, let a ling run by past your army, have your expansions blocked by creep, lose scvs/addons/buildings to mutas etc then you have to completely reassess your current production and position in the game.

Well the other 2 races also have to deal with this. The difference is that protoss have high supply units so they need fewer production buildings (lower infrastructure cost). Zergs have the most cost efficient production (lowest infrastructure cost) and fastest production time of their units. The larvae mechanic also lets them quickly adapt to events happening in the game such as rebuilding drones, or quickly changing their army composition.

These production mechanics are the fundamentals of starcraft, which is something that blizzard will never patch (they only patch units/upgrades).
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
December 19 2012 13:50 GMT
#100
On December 19 2012 18:04 blade55555 wrote:
Terran takes a lot of APM which a lot of foreigners don't have. That is kind of the reason korean terrans are so good is they have a lot of apm and thus can use terran in ways foreigners can't due to being to slow.


Is that still true? Do pros still get away with sub 150 apm? I'm a fairly typical high master zerg but I still maintain 260~ apm per game.
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