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On November 24 2012 23:41 [F_]aths wrote:Show nested quote +On November 24 2012 22:54 shadymmj wrote:Take a moment to familiarise yourself with BGH, if you haven't already: http://wiki.teamliquid.net/starcraft/Map_(BGH)Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too. As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2. Why do you think people don't play BGH? Is it because: - Custom games don't allow the ally/unally feature unless it is user-created through triggers? - The custom game UI is terrible for user created maps? - An infinite resources battle royale wouldn't be fun in sc2 (explain why)? - Some people take BGH's very seriously - Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode - Other reasons...? Feel free to share. Because times are a-changing. To be more precise: We now have better maps to play on.
That's simply not true. The reason is shitty UI. If I had ever seen BGH when browsing Arcade (which is pretty rare) I would have definitely joined. But who searching for map and then join and wait for hours, before some people actually join
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I'm pretty sure it's just a problem with the starcraft 2 interface. It's hard to find a melee game on any new custom map, let alone BGH.
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Because in BW it was difficult to properly position and control all of the units you could buy with your bling.
In SC2 you can just drag the screen, ctrl + 1 and go from there.
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bnet 2.0 really doesn't help the custom maps. we would have had awesome ums by now.
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Is it also because SC2 has managed to set itself up as a "serious" game, while BW was a game that some people took really seriously?
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It would be great to have a group of people playing BGH, I especially loved Racewars on that map because of it's potential, however, as someone mentioned... it does lack the ally/unally trigger.
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Id love some BGH games on SC2! resurrection of the player XENO]P[HOBIA!
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- The custom game UI is terrible for user created maps?
I think this is the reason. It's just hard to notice a map if it's not within top10-20.
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Hmm an interesting question.
The reason I don't like playing money maps(fastest possible) and to a lesser extent BGH is that mass army is not fun to play with. Maxed ultraling or mmtank is common occurrence in my 1v1s. Reproducing 60 zerglings takes 3click and isn't all that uncommon either in 1s. Just sitting their macroing doesn't take up many actions like it did in brood war. The essence of starcraft 2 isn't in its tediousness and therefore simplifying it just makes it boring.
Secondly noobie bashing is quite a bit harder. Going back to my first point, macroing off tons of production facilities is easy and therefore fucking around and going pure tank against noobie players isn't all that viable even if you are significantly better than them. I have a decent amount of experience in this due to the number of monobattle 4v4 pubs I've played. In brood war I could 1v3 my friends using joke strategies. In sc2 I can barely do joke strategies in 1v1s.
Thirdly, my home computer can barely handle maxed vs maxed in 1v1 scenarios. Having 5 maxed armies would result in -12fps.
Lastly, aesthetically sc2 doesn't look very cool with large armies due to bunching.
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because it lags like shit
you also max faster
meaning it lags quicker
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Because BGH isn't fun in SC2.
The fun of BGH was being able to make awesome armies and feel like a badass even though you can't even keep continually producing off of 3 rax. In SC2, no one has trouble producing decently sized armies. Plus, big army engagements end so fast it's like you spend all your tonos of money, make a huge army, and then lose it all in one big fight.
SC2's design makes BGH unfun.
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3 Reasons:
SC2 death balls
Custom map system is STILL shit
Players would rather 'earn' points/recognition from playing through the integrated and 'official' match making
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On November 24 2012 23:41 [F_]aths wrote:Show nested quote +On November 24 2012 22:54 shadymmj wrote:Take a moment to familiarise yourself with BGH, if you haven't already: http://wiki.teamliquid.net/starcraft/Map_(BGH)Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too. As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2. Why do you think people don't play BGH? Is it because: - Custom games don't allow the ally/unally feature unless it is user-created through triggers? - The custom game UI is terrible for user created maps? - An infinite resources battle royale wouldn't be fun in sc2 (explain why)? - Some people take BGH's very seriously - Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode - Other reasons...? Feel free to share. Because times are a-changing. To be more precise: We now have better maps to play on. Rofl ... yes, its another rofl-answer again and this time its because "better maps" is a matter of perspective. So what is your authority for "todays maps are better"? Are you a map designer to be qualified for this answer? Have you played BGH with a bunch of friends and had fun with it?
If you dont know how fun it was - which seems likely from the stupid answer, which suggests that you think BGH is a ladder map - just watch Day[9] daily #65 ...
And some words of wisdom: "Change for change's sake is never justified; it must be justified by improvements which truly are improvements and not just improvements because the propaganda ads say so."
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obviously just bnet2.0's fault. I tried to play some customs that I knew of, but no1 ever joins because there's no real like "browse" function where you see games hosted by ppl. Blizzard really needs to fix that if they ever want people to play customs...
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BGH does not work in SC2 is because of warpgate and proxy pylons. The beauty of BGH was the fact that the map was so big and expansive, and there were random spawns. You'd often end up getting rushed if sandwiched in the wrong spot, or you had some incredible 1v1ish type battles against the guy closest to you in the event your teammates have their hands tied elsewhere. Now all you need is a pylon and bam, you can warp in anywhere, utterly destroying the chances of these 1v1ish type battles. Sure you can snipe all warp in pylons, but seriously as a Protoss myself, it's not that hard to get a pylon down, it doesn't belong in SC2, it's a stupidly hard mechanic to balance around and always have to consider in your game development forever and ever. BGH being made viable would be awesome, unfortunately Blizzard doesn't have a clue that it's the warpgate.
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You know what I remember from BGH?
"Okay who the fuck doesn't have allied victory on..." *its actually me as i fly 25 battlecruisers into my allies base and shred everything in seconds*
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Well, let's not try to push our own balance agendas through.
If you think, however, that Fastest Map Possible is sc2's BGH, then I must tell you that the two are so remotely connected no BGH enthusiast will ever accept it as a suitable replacement.
I think some people in this thread have hit the nail on the head:
- SC2's arcade UI sucks. - People want to make big armies, because big armies = fun, you know? But armies don't feel big when you can max out by 15 minutes, sooner in a money map... - This is STARcraft, casual players want to experience epic space battles, not marine/ling craft.
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- The custom game UI is terrible for user created maps?
This is the #1 reason, possibly the number 2,3&4 too. It's impossible to join a game that's not on the top 10list or so.
Other than that, maybe warpins could be broken. But BGH was figured out at top level so I assume it would be in sc2 by now if it'd been played like in BW.
I only played normal hunters on a decent level. Unfortunately I have not found a decent playable of that. The ones I found are too small. Found a good BGH version but you could not use classic hotkeys on it so it was unplayable.
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All maps in SC2 are already Big Game versions, with two gases per base. That's why.
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On November 25 2012 17:03 deadmau wrote: BGH does not work in SC2 is because of warpgate and proxy pylons. The beauty of BGH was the fact that the map was so big and expansive, and there were random spawns. You'd often end up getting rushed if sandwiched in the wrong spot, or you had some incredible 1v1ish type battles against the guy closest to you in the event your teammates have their hands tied elsewhere. Now all you need is a pylon and bam, you can warp in anywhere, utterly destroying the chances of these 1v1ish type battles. Sure you can snipe all warp in pylons, but seriously as a Protoss myself, it's not that hard to get a pylon down, it doesn't belong in SC2, it's a stupidly hard mechanic to balance around and always have to consider in your game development forever and ever. BGH being made viable would be awesome, unfortunately Blizzard doesn't have a clue that it's the warpgate. The question is: Was the chaotic gameplay FUN?
If the answer is YES then it might give some thought to the gameplay balancing for SC2, because you are clearly right in your observation that warping units in anywhere almost instantly is screwing up that kind of gameplay.
I would also say that the unlimited unit selection is another bad apple of Blizzards game design for SC2, because with such games you kinda have to be "all over the map" to defend and harrass everywhere, but if one player just takes every unit he has and goes for another player who is busy at several other locations the aggressor will win easily. Limiting the number of units to 12 per group was part of what made this possible.
Someone else already mentioned the fact that macroing up a huge army is ridiculously easy in SC2 and this is the final nail in the coffin that will bury BGH for SC2.
So without Warp Gate/Nydus Worms anywhere, unlimited unit selection and the production speed boosts it might be possible to have fun in BGH again. Oh and we would also need a sensible custom map system for BNet0.2 ...
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