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Big Game Hunters - The phenomenon - Page 2

Forum Index > SC2 General
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Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 24 2012 15:00 GMT
#21
This was like the only map i played when i was little T_T I miss it.
Jaedong <3
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-24 15:30:02
November 24 2012 15:29 GMT
#22
This is indeed a good map. At first, I regarded this map as a noob map, and never played it for a long time, due to the infinite resources. However, after I played multiple times, I realized that 3v3 on this map is much better than on regular Hunters. Regular Hunters are too early game focused, you can't have a late game. On BGH, you are allowed to have a late game, which provides a lot more strategies to play for people.
Searching for my twin ling brother.
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 24 2012 15:31 GMT
#23
On November 24 2012 23:52 Seldentar wrote:
Show nested quote +
On November 24 2012 23:41 [F_]aths wrote:
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.


Nice Freudian slip. There certainly is quite a bit more a-moving going on! ;P


I think he meant this
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
November 24 2012 15:36 GMT
#24
It's not as fun because the game's so much faster now, and 200 pop is extremely low for maps like that. With the amount of minerals BGH gives you can easily max out in minutes, at which point the game becomes a boring 200 / 200 vs 200 / 200 a-move-with-your-entire-army lag fest for most computers.
Dodge arrows
bgx
Profile Joined August 2010
Poland6595 Posts
November 24 2012 15:42 GMT
#25
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....
Stork[gm]
Acritter
Profile Joined August 2010
Syria7637 Posts
November 24 2012 16:40 GMT
#26
On November 24 2012 23:24 hitpoint wrote:
Well I didn't even know BGH was in SC2. So maybe the shitty custom game interface is to blame?

This. I mean, it's not likely I'd play it even if I knew, but the fact I didn't even know it existed says a lot.

An open games list is definitely needed to improve the custom game experience.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Inoshishi
Profile Joined August 2004
Canada29 Posts
Last Edited: 2012-11-24 16:54:05
November 24 2012 16:53 GMT
#27
1 main reason i think that maps like BGH and other money maps don't thrive is that custom games don't count towards wins of any kind anymore. In BW u had use map settings games which didn't count for anything, but u also had wins that counted from any other type of game (melee, top vs bottom, FFA, one on one) and it didn't even differentiate between a win in 1v1 on 4v4 so money maps were really just a different type of map, since the wins were basically just as satisfying no matter what you played. Ladder games were counted as separate wins, but the ladder also had rediculous amounts of hacked accounts on it so noone bothered (other than iccup,pgtour,wgtour etc.).
Fu[G]u
Profile Joined August 2010
United States187 Posts
November 24 2012 17:00 GMT
#28


- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?




This is easily solved by making the resources mine out. The Hunters was already a better map than BGH for this reason.
snively
Profile Blog Joined August 2011
United States1159 Posts
November 24 2012 17:15 GMT
#29
On November 24 2012 23:04 JKM wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:

Why do you think people don't play BGH? Is it because:
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?


This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines).
edit: so I think it would just develop into camping, probably favoring zerg.


yeah.
in sc2 its only slightly harder to control a huge army vs a small one, and so it becomes much more advantageous to just have the biggest army possible.
in sc:bw it was incredibly hard to control a huge army, and it took a huge amount of skill to do properly.

obviously, this was because:
1) you could only have 12 units in a control group
and
2) the units were more spread and the pathing was ridiculous, which meant you needed to spend more time on each unit to get it to move the way you want.
My religion is Starcraft
Nin-x
Profile Joined September 2011
17 Posts
November 24 2012 17:25 GMT
#30
I liked BGH because I could forget about the econ part and just have fun with huge armies.
Less attention on econ and more on macro always seemed fun to me.

I get a similar feeling now when I play a team game and a team member drops.
You get this surplus of resources and you have to ramp up your production.
It just feels fun.

danbel1005
Profile Joined February 2008
United States1319 Posts
November 24 2012 17:29 GMT
#31
We already have maps like BGH. In the ladder pool for Team Games.
BGH would not be any different from what we already have right now.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Tommyth
Profile Joined April 2012
Poland117 Posts
November 24 2012 17:35 GMT
#32
Ah, those good times...This is the first map I played after passing the campaign, with my brother, we tried to win 2vX computer.
When finally succeeded in 2v6, I moved to online play. Spend most of my time on this map (around 2000 games), I sucked 1v1, it was so much fun, so many great strategies...

Hard to say why in sc2 it didn't become so popular. Maybe people saying t1 fights were so much more exciting?

Still, I'd love to see BGH with sc2 graphics, but bw mechanics and units.
Trussetyv69
Profile Joined November 2012
93 Posts
Last Edited: 2012-11-24 17:37:33
November 24 2012 17:37 GMT
#33
because it was a really bad map, lol.
convention
Profile Joined October 2011
United States622 Posts
November 24 2012 17:56 GMT
#34
On November 25 2012 00:42 bgx wrote:
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....

I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun.

I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
November 24 2012 18:30 GMT
#35
Backstabbing was so fun. Can't do that anymore so now I never play custom games.
Root4Root
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-24 18:35:19
November 24 2012 18:30 GMT
#36
On November 25 2012 02:56 convention wrote:
Show nested quote +
On November 25 2012 00:42 bgx wrote:
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....

I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun.

I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with.

My post was not the best, but we are both forgetting one thing, BGH alleviated the biggest problem which was "what can i afford from 1 base economy in reasonable time". And thats basically it. At that time. And it was multiplayer map, it was bound to be fun. 1v1 was always scary ;D

Backstabbing... haha, i could not find a words when that happened to me for a first time. It reminds me of hostiling in D2, such cool "cruel" mechanics are missing from gaming nowadays.
Stork[gm]
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
November 24 2012 18:41 GMT
#37
You have to remember how B.Net 1.0 worked to understand why BGH was so popular.

A map like BGH would never become popular on b.net 2.0 because the people that would be interested in playing it are already playing team games.

It was the casual friendly map of its day it was also the only real team map you could play on that was remotely popular that wasn't a fastest map ever.

aka: KTVindicare the Geeky Bartender
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 24 2012 18:52 GMT
#38
"2v2v2v2 BGH NO NOOBS!!!!!!" haha good stuff.

I think a huge reason is because it isn't featured... I don't know that it would be boring because players would just mass X units, but I do know that you will NEVER find a game because of the shitty popularity system.
FXOjEcho
Profile Joined November 2010
Canada318 Posts
November 24 2012 18:57 GMT
#39
On November 24 2012 23:04 JKM wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:

Why do you think people don't play BGH? Is it because:
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?


This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines).
edit: so I think it would just develop into camping, probably favoring zerg.

another delusional protoss, in the case where you have limitless resources, the protoss army would completely destroy zerg
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 24 2012 18:58 GMT
#40
They should just make the custom game section like in BW. Newly hosted games on top of the list, refreshing the list and people got to name their lobbies like "2v2v2v2 BGH NO NABS!", shit was cash yo.

The current system is just retarded and e giant step backwards.
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