Big Game Hunters - The phenomenon - Page 2
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Trasko
Sweden983 Posts
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ZerglingTwins
United States850 Posts
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Tschis
Brazil1511 Posts
On November 24 2012 23:52 Seldentar wrote: Nice Freudian slip. There certainly is quite a bit more a-moving going on! ;P I think he meant this | ||
TheSubtleArt
Canada2527 Posts
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bgx
Poland6595 Posts
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Acritter
Syria7637 Posts
On November 24 2012 23:24 hitpoint wrote: Well I didn't even know BGH was in SC2. So maybe the shitty custom game interface is to blame? This. I mean, it's not likely I'd play it even if I knew, but the fact I didn't even know it existed says a lot. An open games list is definitely needed to improve the custom game experience. | ||
Inoshishi
Canada29 Posts
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Fu[G]u
United States187 Posts
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)? This is easily solved by making the resources mine out. The Hunters was already a better map than BGH for this reason. | ||
snively
United States1159 Posts
On November 24 2012 23:04 JKM wrote: This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines). edit: so I think it would just develop into camping, probably favoring zerg. yeah. in sc2 its only slightly harder to control a huge army vs a small one, and so it becomes much more advantageous to just have the biggest army possible. in sc:bw it was incredibly hard to control a huge army, and it took a huge amount of skill to do properly. obviously, this was because: 1) you could only have 12 units in a control group and 2) the units were more spread and the pathing was ridiculous, which meant you needed to spend more time on each unit to get it to move the way you want. | ||
Nin-x
17 Posts
Less attention on econ and more on macro always seemed fun to me. I get a similar feeling now when I play a team game and a team member drops. You get this surplus of resources and you have to ramp up your production. It just feels fun. | ||
danbel1005
United States1319 Posts
BGH would not be any different from what we already have right now. | ||
Tommyth
Poland117 Posts
When finally succeeded in 2v6, I moved to online play. Spend most of my time on this map (around 2000 games), I sucked 1v1, it was so much fun, so many great strategies... Hard to say why in sc2 it didn't become so popular. Maybe people saying t1 fights were so much more exciting? Still, I'd love to see BGH with sc2 graphics, but bw mechanics and units. | ||
Trussetyv69
93 Posts
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convention
United States622 Posts
On November 25 2012 00:42 bgx wrote: SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe.... I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun. I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with. | ||
nakedsurfer
Canada500 Posts
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bgx
Poland6595 Posts
On November 25 2012 02:56 convention wrote: I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun. I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with. My post was not the best, but we are both forgetting one thing, BGH alleviated the biggest problem which was "what can i afford from 1 base economy in reasonable time". And thats basically it. At that time. And it was multiplayer map, it was bound to be fun. 1v1 was always scary ;D Backstabbing... haha, i could not find a words when that happened to me for a first time. It reminds me of hostiling in D2, such cool "cruel" mechanics are missing from gaming nowadays. | ||
Vindicare605
United States16036 Posts
A map like BGH would never become popular on b.net 2.0 because the people that would be interested in playing it are already playing team games. It was the casual friendly map of its day it was also the only real team map you could play on that was remotely popular that wasn't a fastest map ever. | ||
Shebuha
Canada1335 Posts
I think a huge reason is because it isn't featured... I don't know that it would be boring because players would just mass X units, but I do know that you will NEVER find a game because of the shitty popularity system. | ||
FXOjEcho
Canada318 Posts
On November 24 2012 23:04 JKM wrote: This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines). edit: so I think it would just develop into camping, probably favoring zerg. another delusional protoss, in the case where you have limitless resources, the protoss army would completely destroy zerg | ||
DwmC_Foefen
Belgium2186 Posts
The current system is just retarded and e giant step backwards. | ||
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