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Big Game Hunters - The phenomenon

Forum Index > SC2 General
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shadymmj
Profile Joined June 2010
1906 Posts
November 24 2012 13:54 GMT
#1
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
JKM
Profile Joined November 2011
Denmark419 Posts
Last Edited: 2012-11-24 14:06:00
November 24 2012 14:04 GMT
#2
On November 24 2012 22:54 shadymmj wrote:

Why do you think people don't play BGH? Is it because:
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?


This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines).
edit: so I think it would just develop into camping, probably favoring zerg.
1338, one upping 1337
Kakaru2
Profile Joined March 2011
198 Posts
Last Edited: 2012-11-24 14:11:07
November 24 2012 14:09 GMT
#3
I played BGH daily for many years. Miss those ***2v2 BGH TOP ONLY*** games.
The amount of strategies and play on the map was amazing. First time I played it I thought this was a NR match. Got destroyed before 10 min mark.
Then you had to adapt to those 2 tanks drop play which caused me a lot of grief first. There were sites for BGH players to meet/share.

And contrary to people that didn't played BGH there were not many games longer on it so you can get to T3. Much shorter timing attacks were the norm.

I think that in SC2 the entire custom UI/popularity system is not appropriate. What will make BGH type really thrive is if Blizzard would implement it like you mentioned in an game mode. But ranked, so you can play with people of your level.
marconi
Profile Joined March 2010
Croatia220 Posts
November 24 2012 14:12 GMT
#4
The thing is, BGH allowed players to have huge armies even if their macro sucked, while sc2 allows this for basically everyone so there's no need to play a money map to have huge armies. Secondly, early game micro is crap when comparing sc2 to sc, as zergs would just own everything with 5 hatch/queen ling armies, zealots are much more suckier, and marines without medivacs and stim also suck, and they don't have firebats. Early game mass tier1 fights were awesome in sc1 bgh, and you could spend like half an hour or even more just microing the shit out of your t1 units. I simply think it would not be as fun as sc1, hell I even tried some BGH variant in sc2 and guess what, they sucked. XD
MHT
Profile Joined August 2010
Sweden1026 Posts
November 24 2012 14:14 GMT
#5
We still play Sc2:BW on that map though.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 24 2012 14:15 GMT
#6
That won`t happen. What we need is custom ladder. http://www.teamliquid.net/forum/viewmessage.php?topic_id=382383

Give the players that have cash at hand and a good concept to go with it the ability to form a ladder. Because blizzard quality was never up to the standard of community quality.
.
"Mudkip"
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2012-11-24 14:18:16
November 24 2012 14:17 GMT
#7
inb4 surfer4life comes to the thread. oh, also, there are multiple versions of bgh on sc2 right now, and they are pretty fun. you know playing videogames should be fun.
edit: yeah 2v2 bgh was kickass tvb.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 24 2012 14:22 GMT
#8
BGH was fun. I'd go medic marine always, except when I'd rush for cattlebruisers.
Bora Pain minha porra!
hitpoint
Profile Joined October 2010
United States1511 Posts
November 24 2012 14:24 GMT
#9
Well I didn't even know BGH was in SC2. So maybe the shitty custom game interface is to blame?
It's spelled LOSE not LOOSE.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
November 24 2012 14:25 GMT
#10
Because the popularity system suck and don't allow new map to be played
Inex
Profile Joined October 2010
Bulgaria443 Posts
November 24 2012 14:26 GMT
#11
Isn't that "fastest map possible" custom game similar to BGH in concept? BGH was fun back in the day when we had ancient computers, no internet, just LAN and a lot of time on our hands. The only reason I would play BGH is because of nostalgia.
Disposition1989
Profile Blog Joined March 2011
Canada270 Posts
November 24 2012 14:26 GMT
#12
I think it's most of those things but before I read them the first thing that came to mind was the diversity of the compositions you could have. I played 3v3 zc myself but it's just a more wide open money map... except mandatory no rush. For Terran, you could do tanks, wraiths, goliaths, bcs, ghosts (and nukes), science vessels. No bio though and valkyries were bugged out. Zerg? Anything. Even queens had their uses. Toss? Everything except scouts hehe. You'd have a pack of corsairs flying around knocking out detection, etc. So I think BGH would be pretty similar to this but with a lot more diversity in strategy than zc which was a.) Break the middle with seige units, b.) Mass air on one side, c.) Mass recall/nydus worm,

Now in sc2 I don't think you could do this. Zerg would inevitably end with bw infestor corruptor and you'd never see most of the other stuff but the main death balls of the respective races. So that's why I wouldn't play a money map in sc2
Chemist
Profile Joined November 2011
Austria127 Posts
November 24 2012 14:27 GMT
#13
I don't get it, it's a map not a mod, so

we need Blizzard to implement BGH as an official unranked game mode

makes no sense at all.

The reason why some maps are not played is imho BN2.0, if people don't see the map featured they don't play it, and if you want to play ityou can find it, but no one will join...
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 24 2012 14:33 GMT
#14
is hard to find . i played a lot of games on bgh with friends however i dont see it at all on custom games sc2 .
1/4 \pi \epsilon_0
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2012-11-24 14:37:05
November 24 2012 14:36 GMT
#15
It probably has to do with the way we collect minerals and gas in SC2.

Resource gatherings is a lot faster in SC2 than it ever was in legit BW maps. So it was very fun to casually play maps like BGH or fastest to speed up the macro and get to the late game faster.


In a sense every map in SC2 is kinda like BGH IMO, with mules, larva inject and chrono boost....two gasses and all.
"You're defined by the WORST of your group..." Bill Burr
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 24 2012 14:41 GMT
#16
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.
You don't choose to play zerg. The zerg choose you.
Seldentar
Profile Joined May 2011
United States888 Posts
November 24 2012 14:52 GMT
#17
On November 24 2012 23:41 [F_]aths wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.


Nice Freudian slip. There certainly is quite a bit more a-moving going on! ;P
Kakaru2
Profile Joined March 2011
198 Posts
November 24 2012 14:54 GMT
#18
On November 24 2012 23:52 Seldentar wrote:
Show nested quote +
On November 24 2012 23:41 [F_]aths wrote:
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.


Nice Freudian slip. There certainly is quite a bit more a-moving going on! ;P


A bit more than a bit! and a poor map pool as well (due to design/balance constraints)
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
Last Edited: 2012-11-24 14:55:23
November 24 2012 14:55 GMT
#19
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.


Because teams are locked! Right now u can only play 4v4 or free for all. The whole point was 2v2v2v2 in my opinion.

EDIT: AND THE BACKSTABBING
HolydaKing
Profile Joined February 2010
21254 Posts
November 24 2012 14:58 GMT
#20
The custom map system is just shit, that's pretty much why so few maps are being played.

I don't think there are other explanations needed. Many people don't know the map and don't search for it. It's not easy to find when you don't look for it.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 24 2012 15:00 GMT
#21
This was like the only map i played when i was little T_T I miss it.
Jaedong <3
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-24 15:30:02
November 24 2012 15:29 GMT
#22
This is indeed a good map. At first, I regarded this map as a noob map, and never played it for a long time, due to the infinite resources. However, after I played multiple times, I realized that 3v3 on this map is much better than on regular Hunters. Regular Hunters are too early game focused, you can't have a late game. On BGH, you are allowed to have a late game, which provides a lot more strategies to play for people.
Searching for my twin ling brother.
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 24 2012 15:31 GMT
#23
On November 24 2012 23:52 Seldentar wrote:
Show nested quote +
On November 24 2012 23:41 [F_]aths wrote:
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.


Nice Freudian slip. There certainly is quite a bit more a-moving going on! ;P


I think he meant this
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
November 24 2012 15:36 GMT
#24
It's not as fun because the game's so much faster now, and 200 pop is extremely low for maps like that. With the amount of minerals BGH gives you can easily max out in minutes, at which point the game becomes a boring 200 / 200 vs 200 / 200 a-move-with-your-entire-army lag fest for most computers.
Dodge arrows
bgx
Profile Joined August 2010
Poland6595 Posts
November 24 2012 15:42 GMT
#25
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....
Stork[gm]
Acritter
Profile Joined August 2010
Syria7637 Posts
November 24 2012 16:40 GMT
#26
On November 24 2012 23:24 hitpoint wrote:
Well I didn't even know BGH was in SC2. So maybe the shitty custom game interface is to blame?

This. I mean, it's not likely I'd play it even if I knew, but the fact I didn't even know it existed says a lot.

An open games list is definitely needed to improve the custom game experience.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Inoshishi
Profile Joined August 2004
Canada29 Posts
Last Edited: 2012-11-24 16:54:05
November 24 2012 16:53 GMT
#27
1 main reason i think that maps like BGH and other money maps don't thrive is that custom games don't count towards wins of any kind anymore. In BW u had use map settings games which didn't count for anything, but u also had wins that counted from any other type of game (melee, top vs bottom, FFA, one on one) and it didn't even differentiate between a win in 1v1 on 4v4 so money maps were really just a different type of map, since the wins were basically just as satisfying no matter what you played. Ladder games were counted as separate wins, but the ladder also had rediculous amounts of hacked accounts on it so noone bothered (other than iccup,pgtour,wgtour etc.).
Fu[G]u
Profile Joined August 2010
United States187 Posts
November 24 2012 17:00 GMT
#28


- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?




This is easily solved by making the resources mine out. The Hunters was already a better map than BGH for this reason.
snively
Profile Blog Joined August 2011
United States1159 Posts
November 24 2012 17:15 GMT
#29
On November 24 2012 23:04 JKM wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:

Why do you think people don't play BGH? Is it because:
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?


This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines).
edit: so I think it would just develop into camping, probably favoring zerg.


yeah.
in sc2 its only slightly harder to control a huge army vs a small one, and so it becomes much more advantageous to just have the biggest army possible.
in sc:bw it was incredibly hard to control a huge army, and it took a huge amount of skill to do properly.

obviously, this was because:
1) you could only have 12 units in a control group
and
2) the units were more spread and the pathing was ridiculous, which meant you needed to spend more time on each unit to get it to move the way you want.
My religion is Starcraft
Nin-x
Profile Joined September 2011
17 Posts
November 24 2012 17:25 GMT
#30
I liked BGH because I could forget about the econ part and just have fun with huge armies.
Less attention on econ and more on macro always seemed fun to me.

I get a similar feeling now when I play a team game and a team member drops.
You get this surplus of resources and you have to ramp up your production.
It just feels fun.

danbel1005
Profile Joined February 2008
United States1319 Posts
November 24 2012 17:29 GMT
#31
We already have maps like BGH. In the ladder pool for Team Games.
BGH would not be any different from what we already have right now.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Tommyth
Profile Joined April 2012
Poland117 Posts
November 24 2012 17:35 GMT
#32
Ah, those good times...This is the first map I played after passing the campaign, with my brother, we tried to win 2vX computer.
When finally succeeded in 2v6, I moved to online play. Spend most of my time on this map (around 2000 games), I sucked 1v1, it was so much fun, so many great strategies...

Hard to say why in sc2 it didn't become so popular. Maybe people saying t1 fights were so much more exciting?

Still, I'd love to see BGH with sc2 graphics, but bw mechanics and units.
Trussetyv69
Profile Joined November 2012
93 Posts
Last Edited: 2012-11-24 17:37:33
November 24 2012 17:37 GMT
#33
because it was a really bad map, lol.
convention
Profile Joined October 2011
United States622 Posts
November 24 2012 17:56 GMT
#34
On November 25 2012 00:42 bgx wrote:
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....

I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun.

I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
November 24 2012 18:30 GMT
#35
Backstabbing was so fun. Can't do that anymore so now I never play custom games.
Root4Root
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-24 18:35:19
November 24 2012 18:30 GMT
#36
On November 25 2012 02:56 convention wrote:
Show nested quote +
On November 25 2012 00:42 bgx wrote:
SC2 feels competetive, lack of "fun" unit interactions and macro mechanic does not really warrant existance of BGH, sadly. If BGH had removed sc2 macro mechanics, maybe....

I would actually say the opposite, or at least that was my feeling. I played BGH because playing 1v1 ladder games was too competitive, and I would play BGH because it was fun. With SC2, I can enjoy playing 1v1. I'll always be matched up against someone I can beat, unlike in BW where I didn't spend much time playing, so I had a low APM, which means I would get smashed almost every game, which just wasn't fun.

I think that is maybe why BGH was played so much, I can't be the only one who had a hard enough time just building an army, let alone attacking attack with in, add in trying to expand too. BGH got rid of worrying about expanding, for the most part it was just building up a high tech army, which was much easier to attack with.

My post was not the best, but we are both forgetting one thing, BGH alleviated the biggest problem which was "what can i afford from 1 base economy in reasonable time". And thats basically it. At that time. And it was multiplayer map, it was bound to be fun. 1v1 was always scary ;D

Backstabbing... haha, i could not find a words when that happened to me for a first time. It reminds me of hostiling in D2, such cool "cruel" mechanics are missing from gaming nowadays.
Stork[gm]
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
November 24 2012 18:41 GMT
#37
You have to remember how B.Net 1.0 worked to understand why BGH was so popular.

A map like BGH would never become popular on b.net 2.0 because the people that would be interested in playing it are already playing team games.

It was the casual friendly map of its day it was also the only real team map you could play on that was remotely popular that wasn't a fastest map ever.

aka: KTVindicare the Geeky Bartender
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 24 2012 18:52 GMT
#38
"2v2v2v2 BGH NO NOOBS!!!!!!" haha good stuff.

I think a huge reason is because it isn't featured... I don't know that it would be boring because players would just mass X units, but I do know that you will NEVER find a game because of the shitty popularity system.
FXOjEcho
Profile Joined November 2010
Canada318 Posts
November 24 2012 18:57 GMT
#39
On November 24 2012 23:04 JKM wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:

Why do you think people don't play BGH? Is it because:
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?


This. I think you'd see huge infestor, blord, spine/spore armies devour the map. Also all those chokes force late game compositions because no army can go through (P: colossus/storm, T: tanks, Z: fungal/spines).
edit: so I think it would just develop into camping, probably favoring zerg.

another delusional protoss, in the case where you have limitless resources, the protoss army would completely destroy zerg
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 24 2012 18:58 GMT
#40
They should just make the custom game section like in BW. Newly hosted games on top of the list, refreshing the list and people got to name their lobbies like "2v2v2v2 BGH NO NABS!", shit was cash yo.

The current system is just retarded and e giant step backwards.
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
Last Edited: 2012-11-24 19:13:16
November 24 2012 19:12 GMT
#41
On November 24 2012 23:41 [F_]aths wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.


That's simply not true. The reason is shitty UI. If I had ever seen BGH when browsing Arcade (which is pretty rare) I would have definitely joined. But who searching for map and then join and wait for hours, before some people actually join
sigma_x
Profile Joined March 2008
Australia285 Posts
November 24 2012 19:13 GMT
#42
I'm pretty sure it's just a problem with the starcraft 2 interface. It's hard to find a melee game on any new custom map, let alone BGH.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
November 24 2012 19:21 GMT
#43
Because in BW it was difficult to properly position and control all of the units you could buy with your bling.

In SC2 you can just drag the screen, ctrl + 1 and go from there.
Phanekim
Profile Joined April 2003
United States777 Posts
November 24 2012 20:37 GMT
#44
bnet 2.0 really doesn't help the custom maps. we would have had awesome ums by now.
i like cheese
lpunatic
Profile Joined October 2011
235 Posts
November 24 2012 22:01 GMT
#45
Is it also because SC2 has managed to set itself up as a "serious" game, while BW was a game that some people took really seriously?
Raithed
Profile Blog Joined May 2007
China7078 Posts
November 24 2012 22:10 GMT
#46
It would be great to have a group of people playing BGH, I especially loved Racewars on that map because of it's potential, however, as someone mentioned... it does lack the ally/unally trigger.
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 24 2012 22:13 GMT
#47
Id love some BGH games on SC2!
resurrection of the player XENO]P[HOBIA!
http://twitter.com/PiQLiQ
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 24 2012 22:16 GMT
#48
- The custom game UI is terrible for user created maps?

I think this is the reason. It's just hard to notice a map if it's not within top10-20.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
November 24 2012 22:18 GMT
#49
Hmm an interesting question.

The reason I don't like playing money maps(fastest possible) and to a lesser extent BGH is that mass army is not fun to play with. Maxed ultraling or mmtank is common occurrence in my 1v1s. Reproducing 60 zerglings takes 3click and isn't all that uncommon either in 1s. Just sitting their macroing doesn't take up many actions like it did in brood war. The essence of starcraft 2 isn't in its tediousness and therefore simplifying it just makes it boring.

Secondly noobie bashing is quite a bit harder. Going back to my first point, macroing off tons of production facilities is easy and therefore fucking around and going pure tank against noobie players isn't all that viable even if you are significantly better than them. I have a decent amount of experience in this due to the number of monobattle 4v4 pubs I've played. In brood war I could 1v3 my friends using joke strategies. In sc2 I can barely do joke strategies in 1v1s.

Thirdly, my home computer can barely handle maxed vs maxed in 1v1 scenarios. Having 5 maxed armies would result in -12fps.

Lastly, aesthetically sc2 doesn't look very cool with large armies due to bunching.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
Last Edited: 2012-11-24 22:50:20
November 24 2012 22:49 GMT
#50
because it lags like shit

you also max faster

meaning it lags quicker
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
November 25 2012 00:22 GMT
#51
Because BGH isn't fun in SC2.

The fun of BGH was being able to make awesome armies and feel like a badass even though you can't even keep continually producing off of 3 rax. In SC2, no one has trouble producing decently sized armies. Plus, big army engagements end so fast it's like you spend all your tonos of money, make a huge army, and then lose it all in one big fight.

SC2's design makes BGH unfun.
Dame da na, zenzen dame da ze!
EMIYA
Profile Joined March 2011
United States433 Posts
November 25 2012 00:25 GMT
#52
3 Reasons:

SC2 death balls

Custom map system is STILL shit

Players would rather 'earn' points/recognition from playing through the integrated and 'official' match making
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-25 06:39:59
November 25 2012 06:26 GMT
#53
On November 24 2012 23:41 [F_]aths wrote:
Show nested quote +
On November 24 2012 22:54 shadymmj wrote:
Take a moment to familiarise yourself with BGH, if you haven't already:
http://wiki.teamliquid.net/starcraft/Map_(BGH)

Big Game Hunters was THE most popular Starcraft map. Everyone has played it, most have played it multiple times, and a few play it at a very competitive level. Of course it wasn't a "serious" map by any rate, but I think it was a blast to play - and apparently many people thought so too.

As much as BGH was a phenomenon, it has also become a remarkable fact that the map is dead in SC2. I believe that if we can pinpoint why people don't play BGH in sc2, we can essentially also manage to solve why people don't like to play sc2.

Why do you think people don't play BGH? Is it because:

- Custom games don't allow the ally/unally feature unless it is user-created through triggers?
- The custom game UI is terrible for user created maps?
- An infinite resources battle royale wouldn't be fun in sc2 (explain why)?
- Some people take BGH's very seriously
- Lack of initiative; we need Blizzard to implement BGH as an official unranked game mode
- Other reasons...?

Feel free to share.

Because times are a-changing.

To be more precise: We now have better maps to play on.

Rofl ... yes, its another rofl-answer again and this time its because "better maps" is a matter of perspective. So what is your authority for "todays maps are better"? Are you a map designer to be qualified for this answer? Have you played BGH with a bunch of friends and had fun with it?

If you dont know how fun it was - which seems likely from the stupid answer, which suggests that you think BGH is a ladder map - just watch Day[9] daily #65 ...

And some words of wisdom: "Change for change's sake is never justified; it must be justified by improvements which truly are improvements and not just improvements because the propaganda ads say so."
If you cant say what you're meaning, you can never mean what you're saying.
crbox
Profile Joined August 2010
Canada1180 Posts
November 25 2012 06:46 GMT
#54
obviously just bnet2.0's fault. I tried to play some customs that I knew of, but no1 ever joins because there's no real like "browse" function where you see games hosted by ppl. Blizzard really needs to fix that if they ever want people to play customs...
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-11-25 08:48:19
November 25 2012 08:03 GMT
#55
BGH does not work in SC2 is because of warpgate and proxy pylons. The beauty of BGH was the fact that the map was so big and expansive, and there were random spawns. You'd often end up getting rushed if sandwiched in the wrong spot, or you had some incredible 1v1ish type battles against the guy closest to you in the event your teammates have their hands tied elsewhere. Now all you need is a pylon and bam, you can warp in anywhere, utterly destroying the chances of these 1v1ish type battles. Sure you can snipe all warp in pylons, but seriously as a Protoss myself, it's not that hard to get a pylon down, it doesn't belong in SC2, it's a stupidly hard mechanic to balance around and always have to consider in your game development forever and ever. BGH being made viable would be awesome, unfortunately Blizzard doesn't have a clue that it's the warpgate.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
Last Edited: 2012-11-25 08:24:03
November 25 2012 08:23 GMT
#56
You know what I remember from BGH?

"Okay who the fuck doesn't have allied victory on..."
*its actually me as i fly 25 battlecruisers into my allies base and shred everything in seconds*
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
shadymmj
Profile Joined June 2010
1906 Posts
November 25 2012 09:00 GMT
#57
Well, let's not try to push our own balance agendas through.

If you think, however, that Fastest Map Possible is sc2's BGH, then I must tell you that the two are so remotely connected no BGH enthusiast will ever accept it as a suitable replacement.

I think some people in this thread have hit the nail on the head:

- SC2's arcade UI sucks.
- People want to make big armies, because big armies = fun, you know? But armies don't feel big when you can max out by 15 minutes, sooner in a money map...
- This is STARcraft, casual players want to experience epic space battles, not marine/ling craft.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-11-25 09:05:00
November 25 2012 09:04 GMT
#58
- The custom game UI is terrible for user created maps?

This is the #1 reason, possibly the number 2,3&4 too. It's impossible to join a game that's not on the top 10list or so.

Other than that, maybe warpins could be broken. But BGH was figured out at top level so I assume it would be in sc2 by now if it'd been played like in BW.

I only played normal hunters on a decent level. Unfortunately I have not found a decent playable of that. The ones I found are too small. Found a good BGH version but you could not use classic hotkeys on it so it was unplayable.
I have the best fucking lawyers in the country including the man they call the Malmis.
DeCoder
Profile Joined December 2010
Finland236 Posts
November 25 2012 09:05 GMT
#59
All maps in SC2 are already Big Game versions, with two gases per base. That's why.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 25 2012 09:06 GMT
#60
On November 25 2012 17:03 deadmau wrote:
BGH does not work in SC2 is because of warpgate and proxy pylons. The beauty of BGH was the fact that the map was so big and expansive, and there were random spawns. You'd often end up getting rushed if sandwiched in the wrong spot, or you had some incredible 1v1ish type battles against the guy closest to you in the event your teammates have their hands tied elsewhere. Now all you need is a pylon and bam, you can warp in anywhere, utterly destroying the chances of these 1v1ish type battles. Sure you can snipe all warp in pylons, but seriously as a Protoss myself, it's not that hard to get a pylon down, it doesn't belong in SC2, it's a stupidly hard mechanic to balance around and always have to consider in your game development forever and ever. BGH being made viable would be awesome, unfortunately Blizzard doesn't have a clue that it's the warpgate.

The question is: Was the chaotic gameplay FUN?

If the answer is YES then it might give some thought to the gameplay balancing for SC2, because you are clearly right in your observation that warping units in anywhere almost instantly is screwing up that kind of gameplay.

I would also say that the unlimited unit selection is another bad apple of Blizzards game design for SC2, because with such games you kinda have to be "all over the map" to defend and harrass everywhere, but if one player just takes every unit he has and goes for another player who is busy at several other locations the aggressor will win easily. Limiting the number of units to 12 per group was part of what made this possible.

Someone else already mentioned the fact that macroing up a huge army is ridiculously easy in SC2 and this is the final nail in the coffin that will bury BGH for SC2.


So without Warp Gate/Nydus Worms anywhere, unlimited unit selection and the production speed boosts it might be possible to have fun in BGH again. Oh and we would also need a sensible custom map system for BNet0.2 ...
If you cant say what you're meaning, you can never mean what you're saying.
M0RE
Profile Joined June 2010
Germany30 Posts
November 25 2012 09:16 GMT
#61
I liked BGH very much! I played BW for like 1 year until I realized there's a map called Hunters and Big Game was just a prefix :D stupid me
StarCraft II Admin at www.ESL.eu for GER and EU | Twitter: @ESL_more | Twitch.tv: ESL_more
hai2u
Profile Joined September 2011
688 Posts
November 25 2012 09:16 GMT
#62
ah BGH, one of the big reasons why SC endured for so long. Why does no1 play it in SC2? B/c we are all forced to play the ladder for the results to count.
Chargelot
Profile Blog Joined December 2010
2275 Posts
November 25 2012 09:45 GMT
#63
On November 25 2012 18:16 hai2u wrote:
ah BGH, one of the big reasons why SC endured for so long. Why does no1 play it in SC2? B/c we are all forced to play the ladder for the results to count.

No one is forced to do anything.
Lets be realistic, no one cares about ladder points.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 25 2012 09:56 GMT
#64
Some reasonings i found is that pussies in sc2 will complain about the imbalance of the map. Us veteran Brood War players worked around the tedious strategies from when terrans would drop tanks on the cliffs behind our minerals or when tanks could shell our naturals from their naturals. SC2 players would non stop bitch about stuff like that.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 25 2012 09:59 GMT
#65
On November 25 2012 17:23 BreakfastBurrito wrote:
You know what I remember from BGH?

"Okay who the fuck doesn't have allied victory on..."
*its actually me as i fly 25 battlecruisers into my allies base and shred everything in seconds*


hahahahah i miss that shit..

"guys ally end?"

why fair game......

LMAO
shadymmj
Profile Joined June 2010
1906 Posts
November 25 2012 10:33 GMT
#66
On November 25 2012 18:45 Chargelot wrote:
Show nested quote +
On November 25 2012 18:16 hai2u wrote:
ah BGH, one of the big reasons why SC endured for so long. Why does no1 play it in SC2? B/c we are all forced to play the ladder for the results to count.


Lets be realistic, no one cares about ladder points.


That's true though, next to no one cares about their results at this stage. Some people will possibly care what league they're in, and those in masters may care about how many points they accrue in a season, but it's really trivial. Besides you play BGH for fun.

As to balance, BGH isn't even remotely balanced in any way, but people got over that quickly enough.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
November 25 2012 11:01 GMT
#67
I don't play custom games, and honestly, if I want to play BGH it's probably still more fun just throwing on Broodwar and doing it right.
twitch.tv/duttroach
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 25 2012 11:05 GMT
#68
Bad custom map system and units just aren't as fun to use in Starcraft 2.
http://na.op.gg/summoner/userName=FLABREZU
althaz
Profile Joined May 2010
Australia1001 Posts
November 25 2012 11:22 GMT
#69
On November 25 2012 01:40 Acritter wrote:
An open games list is definitely needed to improve the custom game experience.

This was brought in with 1.5, FYI. There is an open games option in the arcade . It's not the default view though, so it hasn't really changed anything.
The first rule we don't talk about race conditions. of race conditions is
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 25 2012 11:39 GMT
#70
Battles aren't fun in Sc2. I play BGH to this day on Fish server. What makes BGH fun is battles. The player can choose to battle with any composition they choose, more or less. The average battle in BGH in BW lasts just about the entire game; someone will always rush, and it's usually a matter of stabilizing from there. In Sc2 there is generally one single decisive engagement in the entire game and not much action outside of it. Maybe it's because of the efficiency of how damage is dealt in Sc2, I'm not an expert, I'm not really sure. But maxed battles are way more fun in BW.
Kakaru2
Profile Joined March 2011
198 Posts
November 27 2012 20:49 GMT
#71
Most matches in BGH finished way earlier than max battles.
However I think you are right regarding the damage, it's also my feeling that everything dies quicker.
ejozl
Profile Joined October 2010
Denmark3487 Posts
November 27 2012 21:03 GMT
#72
There's a huge part of the casual community that is missing in SC2 and we can see how that hurts SC2 in general.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 27 2012 21:11 GMT
#73
The best part was having the ally/unally option. nothing better then doing a 4v4, crushing the other 4 players, killing off all their buildings and then.......the game didn't end. One of your four didnt' have allied victory on. It then turned into a giant argument over chat until eventually 1 person (usually the best player) would get turned on and gangbanged by the 3 remaining players. That player would eventually die and guess what...the game wouldn't end.

Dammit that was fun.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
November 27 2012 23:35 GMT
#74
It makes me sad that most of you talk in past tense: http://www.teamliquid.net/forum/viewmessage.php?topic_id=383548
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
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