• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:46
CET 02:46
KST 10:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1135 users

A fundamental issue about forcefield - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 29 30 31 Next All
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 18 2012 13:33 GMT
#41
On November 18 2012 21:49 Mandalor wrote:
totally agree with this. But it would be extremely hard to fix this, I feel.
Maybe nerf ff (reduce their size, slow units and not block them, 2 ff max for a sentry, ...) and buff zealot stalker. Bunkers would have to be buffed as well then, I guess.



Increase size, slow units, make sentry a flying unit.

Oh wait, oracles.
Cereal
Virid
Profile Joined November 2010
United States130 Posts
November 18 2012 13:34 GMT
#42
Honestly, it would be much better if the Twilight Council upgrades for Zealot and Stalker were the things that escalate protoss tier 1 to an equal level with Zerg and Terran, and Sentry was strictly relegated to being a defensive tool. If they buff Zealot charge, and maybe give Stalkers a second upgrade (Blink is really nice though), Sentries could see a movement speed nerf, or mana cost nerf and Protoss could just phase them out. Luckily, Sentry requires no specific tech, so I don't see it being an issue to have Sentries early.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
November 18 2012 13:35 GMT
#43
On November 18 2012 22:32 Big-t wrote:
I agree with Morrow. How about making FFs a slow and lower the sentry costs to 50/50. With the lower gas-costs they would be also more available in the late game.


lol you are suggesting this as if its no big deal. you can't just come up with a random solution by throwing around numbers and then hope it's fixed
Elitios
Profile Joined February 2012
France164 Posts
November 18 2012 13:38 GMT
#44
I think the OP make some fair points, but overall I don't think the problem is with the spells ie forcefield or fungal.

If you look at every PvZ in this tournament, 2 facts are obvious:
1- nothing happens in the first 8 min of the game (as far as interactions go)
2- if the protoss have at any point up until broodlords higher/equal supply to the zerg, then the zerg is in trouble

For me that means that on one hand FFE is a bad strategy that consist in letting your opponent do whatever he wishes to during 8 minutes, and that on the other hand protoss units are overall much stronger than their zerg counterparts up until bl.

Forcefield is a great spell that boost positioning, allowing for protoss units to have even more effectiveness. But why do they have to rely so heavily on it is that because despite doing the seemingly most economically focused strat in the P arsenal (FFE) they have no way of preventing the zerg to be even more greedy, as they do nothing for 7 minutes.

If you take any other strategy game, like go or chess, and the opponent knows the 10 first move that you are going to make no matter what, of course he is going to exploit it and set up a perfect counter.

In the end, the only way for a FFE protoss to win is to rely on an all in. No other strat seems to work (look at hero vs sen game 5). By definition an all in is a VERY strong attack, and that the strenght of it is in the positional edge given by the forcefields does not mean that it is not a legitimate strenght.

In the end, I feel like protoss should find ways to disturb the zerg before the 8 min. If they did invest in earlier agression, they would not have the gas to make so many sentries early, and the game could not be decided by an all-in.

Basically the Z's edge is his econ (larvae mechanics) and the P's edge is his units strenght. Both should use them and try to prevent the opponent from using his.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 18 2012 13:39 GMT
#45
Blizzard said many times that they loooooove forcefields...
tMomiji
Profile Blog Joined July 2011
United States1115 Posts
November 18 2012 13:40 GMT
#46
Why not just decrease their time?
"I wonder if there is a league below copper? If so, I would like to inhabit it." -TotalBiscuit "In the event of a sudden change in cabin pressure, ROOF FLIES OFF!" -George Carlin <3 HerO <3 Kiwikaki <3 MKP
Aunvilgod
Profile Joined December 2011
2653 Posts
November 18 2012 13:40 GMT
#47
We will see. I am confident players like HyuN and Life will figure something out.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
November 18 2012 13:41 GMT
#48
On November 18 2012 22:40 tMomiji wrote:
Why not just decrease their time?


That means 4 gate wars will happen again in every pvp...
Flying, sOs, free, Light, Soulkey & ZerO
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
November 18 2012 13:41 GMT
#49
Agreed, thanks for posting. I remember Gretorp's post about the problems with vortex, fungal and force field and found it regrettable that the discussion seems to center only on fungal lately. I'm a zerg player, but I'm not looking for an advantage, nerf infestors all you want, but force fields are the single one thing in this game that I constantly find frustrating, as a viewer and as a player.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
November 18 2012 13:42 GMT
#50
This has been my empirical thesis I've been developing over the course of the last three months:

TvZ is balanced assuming terran has unlimited skill, and PvZ has im a early game toss rushes and nearly impossible to beat lategame zerg armies.

It's rough, and I don't know how to fix it at all but changing protoss would be the best catalyst for pvz and changing terran underused t3 would be the best catalyst for making tvz more forgiving.

+1
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
November 18 2012 13:44 GMT
#51
Definitely a significant proportion of games are like MorroW described and its a major problem. The map pool doesn't really support diversity and so the meta game's a little stale.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2012-11-18 13:45:07
November 18 2012 13:44 GMT
#52
On November 18 2012 21:49 cythaze wrote:
Show nested quote +
On November 18 2012 21:45 randoomguy wrote:
welcome to tvz for a terran player


actually: no, this isnt the same. tvz its atleast splitting/target fireing vs hitting fungals and getting good surrounds/baneling connections. If both players just amove into each other the battle is never as onesided as a pvz battle where the protoss player is lacking forcefields in the situation the op is describing.


No, it's even more onesided. Clumped bio vs fungal and banelings, that battle is over in 1/10th of the time that the PvZ battle will take.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-18 14:01:07
November 18 2012 13:46 GMT
#53
I'd like to add that the reliance of Protoss in PvZ on FF's also heavily constricts map design.

On maps without a couple of easily defendable chokes it's so hard to defend a third (because you need more and more precise) ff's, that Protoss doesn't even bother with it, and instead just 2base all-ins literally every game.

We have seen this time and time again, from Crossfire to Dual Sight to Bel'shir Beach, even including "modern" maps like Abyssal City and Bel'Shir Vestige.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ohampatu
Profile Joined July 2010
United States1448 Posts
November 18 2012 13:48 GMT
#54
On November 18 2012 22:31 Split. wrote:
Show nested quote +
On November 18 2012 22:25 Godwrath wrote:
On November 18 2012 22:23 Split. wrote:
On November 18 2012 22:20 ohampatu wrote:
Just feels more of your qq to me. Which is all ive seen from you in regards to the game/beta recently.

Zerg isn't playing vs sentries right. This happened at the release of the game as well, 'omg protoss and FF are soo op'.
You know how zerg learned to beat it then? They got better at scouting, got more aggressive, made protoss burn the FF's at his base when he went to move out.

That is what needs to be done now. Sac 1 or 2 overlords at the given time, then take a look at the protoss. If you scout the sentry/immortal all-in, making about 20 speelings and park them outside his base.

Im getting so tired of people calling this build OP, when it all it takes is a zerg being able to recognize the build and react properly. Dont fucking wait untill he is at the watchtower outside your base before you respond. Take control of the game.

Next time try to actually read the text


wonwonwon isn't 100% fireproof as the OP is trying to state. If he watched WCS he should had seen suppy vs parting game 1, those freaking inmortals had like 30 kills each one.

It's about the mechanics of forcefield and not about the immortal/sentry all-in. Furthermore he doesn't even say what and how it should be changed



He is complaining about the mechanics of a spell based purely off of one build in one MU. I have watched all of his QQ about the beta. Even his mech posts were horrible. And then pretty much abandons the thread and doesn't even contribute after he posts it.

Im not saying he mentioned a change at all. But he is complaining about a unit based off an all-in. This is no different at all than in GSL Open Season 1 when MC went rapefest on people.

How did they cope? They learned to re-act to what they were scouting. Currently zerg are trying to 'prepare' for the all-in at their base. This is wrong. You can scout the all-in coming a good 2 minutes before hand. And that is more than enough time to get enough units outside his base to bait/waste FF's. Its only 7 sentries and 3 immortals. Every little bit you slow him down makes it that much more beatable. Shit, even parting just lost recently when playing vs actual good Koreans.

Its not the spell, its your mentality and the fact that your responding wrong to the build. If you let him walk into your base without engaging him at all across the map, then your gonna have a bad time.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2012-11-18 13:50:15
November 18 2012 13:49 GMT
#55
Spells should limit opponents but also give them new opportunities to micro, think of storm and dark swarm. Both force fields and fungal are too restrictive in that sense. BroodWar had a couple of these spells too but they were high tier and uncommon enough to be met with excitement (lock-down, stasis). As soon as your backbone units enforce this kind of restrictiveness en mass it hurts the gameplay possibilities.

It's not an easy thing to fix but it is important to create awareness for, and a good read nonetheless.
Administrator
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 18 2012 13:51 GMT
#56
On November 18 2012 22:41 Gladiator333 wrote:
Show nested quote +
On November 18 2012 22:40 tMomiji wrote:
Why not just decrease their time?


That means 4 gate wars will happen again in every pvp...

Pretty bad rebuttle considering how easy - or hard - 4 gate is to hold all depending on your build or map presence. Just to help you understand.. you can 11 gate 2 zeal 2 stalker sentry robo immortal before a 4 gate even touches ur ramp if u control the map right.. there are other similar builds without that fast of a gate as well you just dont see any of them anymore because if people cheese they do korean 3 gate or something.

In response to the other guy.. yeah.. there is a beta of a game they could be redesigning toss, or anything else, out already any other excuse? lol
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 18 2012 13:53 GMT
#57
So according to the OP zerg only has broodlords, infestors and corrupters. Maybe thats where the problem lies?
leo23
Profile Blog Joined November 2010
United States3075 Posts
November 18 2012 13:54 GMT
#58
On November 18 2012 22:41 Gladiator333 wrote:
Show nested quote +
On November 18 2012 22:40 tMomiji wrote:
Why not just decrease their time?


That means 4 gate wars will happen again in every pvp...


exactly... just bad game design
banelings
Exoteric
Profile Joined January 2011
Australia2330 Posts
November 18 2012 13:54 GMT
#59
On November 18 2012 22:48 ohampatu wrote:
Show nested quote +
On November 18 2012 22:31 Split. wrote:
On November 18 2012 22:25 Godwrath wrote:
On November 18 2012 22:23 Split. wrote:
On November 18 2012 22:20 ohampatu wrote:
Just feels more of your qq to me. Which is all ive seen from you in regards to the game/beta recently.

Zerg isn't playing vs sentries right. This happened at the release of the game as well, 'omg protoss and FF are soo op'.
You know how zerg learned to beat it then? They got better at scouting, got more aggressive, made protoss burn the FF's at his base when he went to move out.

That is what needs to be done now. Sac 1 or 2 overlords at the given time, then take a look at the protoss. If you scout the sentry/immortal all-in, making about 20 speelings and park them outside his base.

Im getting so tired of people calling this build OP, when it all it takes is a zerg being able to recognize the build and react properly. Dont fucking wait untill he is at the watchtower outside your base before you respond. Take control of the game.

Next time try to actually read the text


wonwonwon isn't 100% fireproof as the OP is trying to state. If he watched WCS he should had seen suppy vs parting game 1, those freaking inmortals had like 30 kills each one.

It's about the mechanics of forcefield and not about the immortal/sentry all-in. Furthermore he doesn't even say what and how it should be changed



He is complaining about the mechanics of a spell based purely off of one build in one MU. I have watched all of his QQ about the beta. Even his mech posts were horrible. And then pretty much abandons the thread and doesn't even contribute after he posts it.

Im not saying he mentioned a change at all. But he is complaining about a unit based off an all-in. This is no different at all than in GSL Open Season 1 when MC went rapefest on people.

How did they cope? They learned to re-act to what they were scouting. Currently zerg are trying to 'prepare' for the all-in at their base. This is wrong. You can scout the all-in coming a good 2 minutes before hand. And that is more than enough time to get enough units outside his base to bait/waste FF's. Its only 7 sentries and 3 immortals. Every little bit you slow him down makes it that much more beatable. Shit, even parting just lost recently when playing vs actual good Koreans.

Its not the spell, its your mentality and the fact that your responding wrong to the build. If you let him walk into your base without engaging him at all across the map, then your gonna have a bad time.


Again, read the post. It's not just about the all-in. You're not being reasonable at all.
hell is other people
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-11-18 13:56:47
November 18 2012 13:54 GMT
#60
On November 18 2012 22:53 DaCruise wrote:
So according to the OP zerg only needs broodlords, infestors and corrupters. Maybe thats where the problem lies?



Fixt.

And to reiterate off my other post. Im not saying the mechanic is bad game design. Im just saying its not op

@Exo...

Ive read both the posts. Im only choosing to comment on a specific part. I agree that the game design is bad. I agree that limiting the your opponents micro is bad. It doesn't change the fact that he posted this due to watching an all-in succeed. Outside of that all-in, their is no imbalance like he implies imo. Valid game design complaints are at best what this thread is. And sorry, after reading his mech post Im going to take anything he says with a grain of salt
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Prev 1 2 3 4 5 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
ProTech190
StarCraft: Brood War
Britney 10099
Hyuk 828
Shuttle 65
NaDa 43
GoRush 22
Mong 16
Hm[arnc] 8
Dota 2
monkeys_forever480
febbydoto54
LuMiX1
Counter-Strike
summit1g10887
Super Smash Bros
hungrybox253
Heroes of the Storm
Khaldor211
Other Games
JimRising 357
Mew2King133
Trikslyr54
ViBE49
kaitlyn23
Organizations
Other Games
gamesdonequick1305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 37
• mYiSmile18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22943
League of Legends
• Doublelift4563
Upcoming Events
Sparkling Tuna Cup
8h 15m
Ladder Legends
15h 15m
BSL 21
18h 15m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 7h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.