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Active: 2467 users

Local Battle.net server used for BWC Finals - Page 4

Forum Index > SC2 General
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paralleluniverse
Profile Joined July 2010
4065 Posts
November 19 2012 11:29 GMT
#61
On November 19 2012 04:10 emythrel wrote:
Show nested quote +
On November 19 2012 02:41 hoby2000 wrote:
Yep, Blizzard is still a piece of shit. They have the ability to create a server for tournaments so they don't have to put up with connecting to Bnet, and disconnecting from it. But NO.... they only want to use it for their own tournament.

No one listened to me when I said Blizzard doesn't give a shit about Esports - They don't. The only reason they say they do is so people will continue to support them. I'm not sure how much more obvious this can be when THEY HAVE A TECHNOLOGY that their only using for their tournaments.

Guys, really - This technology is not that complicated. Blizzard is slow playing their hand because they can make more money this way just like in poker. They could have given tournaments this kind of server from the start, but they didn't cause they haven't figured out how they're going to charge people.

I use to believe in Blizz, but fuck that. They really are just trying to get money now - which is fine, but that's all they care about. They really do not give a shit about the community. If they did, they would be do a way better job with this shit.


/endrant


They said months and months ago that they had this server available and if the tourney is willing to pay to hire it and then have security protect it 24/7 that tourneys could use it but it probably hadn't been tested and no tourney was goin to take the risk of it crashing or what not.

They had a bad experience with the WoW tourney server code being leaked and aren't going to make that mistake again. Blizz give a massive fuck about esports but they also have to protect their IP and as such they aren't going to just let every random LAN tourney use their special server.

This is the first time the local server has been deployed for en event and they are testing it out, you will probably see it used for many major LAN events now. GSL and OSL will likely get one a piece to use for their events, MLG will definately use it.

Blizz have never once said that its for their use only, I don't know where you pull that piece of trash from (well I do.... out of your ass) but you really should wake up and learn how the real world works. Blizz want control of their product, they don't want Kespa or anyone else to run tourneys without their permission and they don't want pirate servers like iccup and they have a right to keep back any technology they want to achieve that.

While it's well known that they've been using this technology to run WoW arena tournaments for years now, when did the WoW tournament server code get leaked? I've never heard of this.
Poopi
Profile Blog Joined November 2010
France12909 Posts
November 19 2012 22:27 GMT
#62
On November 19 2012 10:19 Elwar wrote:
Show nested quote +
On November 19 2012 02:31 Poopi wrote:
On November 18 2012 22:06 Elwar wrote:
Just put LAN out officially so ALL offline tournaments and ALL teams can gain the benefits, as will all fans of SC2 as an esport.

There are already unofficial SC2 servers. There is already a pirate LAN crack. Protecting against piracy is no longer a valid excuse (never was).

If these LAN crack versions can't play on the official ladder they didn't fail in their protection against piracy did they?

Uhh, thats a dumb way of looking at it? LAN has dick all to do with battle.net. You can implement LAN and have an online/official ladder. You can hack an X360 but you can't go online either. Because the authentication is server-side. So we could've had LAN and no pirated versions on ladder the entire time.

People thinking holding back LAN provides benefits to them that it most definitely doesn't is exactly why Blizzard never felt enough pressure to put LAN in. Ignorant consumers ftl.

Pretty sure you can still play online with an hacked 360. I didn't say holding back lan is a good thing (or bad since I don't care at all, I don't play in live events and I don't need the LAN mode) lol.

You didn't answer my question tho, can you play on the official ladder with the sc2 hacked version or not?
WriterMaru
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-19 22:31:40
November 19 2012 22:31 GMT
#63
On November 20 2012 07:27 Poopi wrote:
Show nested quote +
On November 19 2012 10:19 Elwar wrote:
On November 19 2012 02:31 Poopi wrote:
On November 18 2012 22:06 Elwar wrote:
Just put LAN out officially so ALL offline tournaments and ALL teams can gain the benefits, as will all fans of SC2 as an esport.

There are already unofficial SC2 servers. There is already a pirate LAN crack. Protecting against piracy is no longer a valid excuse (never was).

If these LAN crack versions can't play on the official ladder they didn't fail in their protection against piracy did they?

Uhh, thats a dumb way of looking at it? LAN has dick all to do with battle.net. You can implement LAN and have an online/official ladder. You can hack an X360 but you can't go online either. Because the authentication is server-side. So we could've had LAN and no pirated versions on ladder the entire time.

People thinking holding back LAN provides benefits to them that it most definitely doesn't is exactly why Blizzard never felt enough pressure to put LAN in. Ignorant consumers ftl.

Pretty sure you can still play online with an hacked 360. I didn't say holding back lan is a good thing (or bad since I don't care at all, I don't play in live events and I don't need the LAN mode) lol.

You didn't answer my question tho, can you play on the official ladder with the sc2 hacked version or not?


No but you have to realize you couldn't in most games. The people that want lan want it so they can play with their friends/brothers/etc. Do realize most games that are pirated you can't play on the official servers, but guess what? There are cracked servers.

I know there is a cracked LAN mode, and I would not be surprised to find a cracked sc2 server as well for the pirates, also they still get to play the campaign for free if they pirate which is what not having LAN and requiring internet access is supposed to prevent, but it doesn't.

Honestly there is no reason not to have LAN, it doesn't stop pirates (sc2 had a cracked LAN super fast), so why not add it in? We'll never know.

You are correct on the 360 thing, you can still play online.
When I think of something else, something will go here
Kambing
Profile Joined May 2010
United States1176 Posts
November 19 2012 23:06 GMT
#64
On November 20 2012 07:31 blade55555 wrote:
Honestly there is no reason not to have LAN, it doesn't stop pirates (sc2 had a cracked LAN super fast), so why not add it in? We'll never know.


(1) It obviously doesn't stop piracy cold, but it deters casual piracy, e.g., ICCUP.
(2) It obviously doesn't stop small local tournaments from using LAN, but it help prevents larger tournaments from running unsanctioned SC2 events off of LAN.
(3) Practically speaking, LAN only impacts a minority of players. Most players have good internet connections, and even in a LAN setting, don't mind connecting to the interwebs to play. With the introduction of replay-resume, the largest concerns of tournaments is also alleviated.

Really, in my opinion, the lack of LAN was one of Blizzard's big bets that has paid off in the end.
Ziken
Profile Joined August 2010
Ghana1743 Posts
November 20 2012 00:25 GMT
#65
On November 19 2012 02:02 Nausea wrote:
I could swear I heard somewhere that they would implement viewing replays with other people? Something tells me that´s not happening.


This is suppose to come in HotS
Every misfortune is a blessing in disguise.
Redmark
Profile Joined March 2010
Canada2129 Posts
November 20 2012 00:29 GMT
#66
People keep talking about cracked SC2 servers but I've never heard of a single person using one. Obviously we shouldn't be talking about hacking on a forum like TL but are people saying this from personal experience using them or are they just speculating?
digmouse
Profile Blog Joined November 2010
China6330 Posts
November 20 2012 00:31 GMT
#67
Again, WCS Asia is the first time a local tournament server is used and that caused a lot of problems.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Aveng3r
Profile Joined February 2012
United States2411 Posts
November 20 2012 00:31 GMT
#68
okay so somebody PLEASE help clear this up for me once and for all. what are the drawbacks of a lan mode, and why doesnt sc2 have it yet?
I carve marble busts of assassinated world leaders - PM for a quote
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-20 00:34:54
November 20 2012 00:33 GMT
#69
On November 20 2012 08:06 Kambing wrote:
Show nested quote +
On November 20 2012 07:31 blade55555 wrote:
Honestly there is no reason not to have LAN, it doesn't stop pirates (sc2 had a cracked LAN super fast), so why not add it in? We'll never know.


(1) It obviously doesn't stop piracy cold, but it deters casual piracy, e.g., ICCUP.
(2) It obviously doesn't stop small local tournaments from using LAN, but it help prevents larger tournaments from running unsanctioned SC2 events off of LAN.
(3) Practically speaking, LAN only impacts a minority of players. Most players have good internet connections, and even in a LAN setting, don't mind connecting to the interwebs to play. With the introduction of replay-resume, the largest concerns of tournaments is also alleviated.

Really, in my opinion, the lack of LAN was one of Blizzard's big bets that has paid off in the end.


I doubt it because again it didn't take long for pirates to get their own LAN. The reason they got rid of lan was to try and prevent piracy and what not but it didn't, it doesn't at all. It's not going to force 2 people in the same house to buy the game. They can just pirate sc2 - download the cracked lan and joe and bob are playing together.

It just hurts the legitimate users who buy it, so I don't see how it paid off at all as it wouldn't stop anyone who wanted to play sc2 at all.

On November 20 2012 09:29 Redmark wrote:
People keep talking about cracked SC2 servers but I've never heard of a single person using one. Obviously we shouldn't be talking about hacking on a forum like TL but are people saying this from personal experience using them or are they just speculating?


TL does not allow links or really talking about it. If you are really curious google it, you'll see lots of instances. Also sometimes people try to post links of it here and get banned for it. It's extremely frowned upon and obviously pro's aren't going to use it because playing in LAN latency and then playing in a tournament where the latency is set to 125 might throw people off a lot.
When I think of something else, something will go here
Kambing
Profile Joined May 2010
United States1176 Posts
November 20 2012 00:35 GMT
#70
On November 20 2012 09:29 Redmark wrote:
People keep talking about cracked SC2 servers but I've never heard of a single person using one. Obviously we shouldn't be talking about hacking on a forum like TL but are people saying this from personal experience using them or are they just speculating?


They exist, and you can google around for them. In practice, they offer very little extra functionality (if any) on top of what battle.net offers, so there's no real push by anyone to use them.
Kambing
Profile Joined May 2010
United States1176 Posts
November 20 2012 00:41 GMT
#71
On November 20 2012 09:33 blade55555 wrote:
Show nested quote +
On November 20 2012 08:06 Kambing wrote:
On November 20 2012 07:31 blade55555 wrote:
Honestly there is no reason not to have LAN, it doesn't stop pirates (sc2 had a cracked LAN super fast), so why not add it in? We'll never know.


(1) It obviously doesn't stop piracy cold, but it deters casual piracy, e.g., ICCUP.
(2) It obviously doesn't stop small local tournaments from using LAN, but it help prevents larger tournaments from running unsanctioned SC2 events off of LAN.
(3) Practically speaking, LAN only impacts a minority of players. Most players have good internet connections, and even in a LAN setting, don't mind connecting to the interwebs to play. With the introduction of replay-resume, the largest concerns of tournaments is also alleviated.

Really, in my opinion, the lack of LAN was one of Blizzard's big bets that has paid off in the end.


I doubt it because again it didn't take long for pirates to get their own LAN. The reason they got rid of lan was to try and prevent piracy and what not but it didn't, it doesn't at all. It's not going to force 2 people in the same house to buy the game. They can just pirate sc2 - download the cracked lan and joe and bob are playing together.

It just hurts the legitimate users who buy it, so I don't see how it paid off at all as it wouldn't stop anyone who wanted to play sc2 at all.


The fact that it was easy for pirates to emulate a server is not really the point. For the casual player, there's no reason to go to a shady website to download binaries that you can't trust just to play Starcraft 2 on your own network. Battle.net offers enough value, and internet connections nowadays are good enough and prevalent that it just isn't worth it.

It pays off because Blizzard enjoys all the benefits of a closed ecosystem (unified ranking, statistics gathering, close coupling with e-sports scene) without having to worry about supporting other modes of play.
uberism
Profile Joined January 2011
Canada271 Posts
February 02 2013 21:08 GMT
#72
So MLG, is there a reason why blizzard won't setup a local battle.net server? Wouldn't this take care of the server instability worry so you guys can run a hots open bracket?
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