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Destiny on where he thinks SC2 is heading. - Page 70

Forum Index > SC2 General
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Asmodeusx
Profile Blog Joined July 2012
286 Posts
October 19 2012 15:24 GMT
#1381
All ideas about appealing to casual players are good but need one HUUUGE disclaimer. Leave the changes separate from 1v1 ladder. Most of the changes that people advocate are great, just don't try doing anything on expense of 1v1 ladder. That's why wow never became an e-sport, because appealing to casual players influenced Player vs Player mechanics. In unranked play, custom games, arcade, some special mode or co-op games - sure, change whatever the fuck you want, but i don't want to load 1v1 match for 5 minutes just because some bitch is using custom skins and models...

So please, next time anyone writes about changes to make the game more interesting in non competitive aspects, put there a disclaimer, that those changes should be applied to non competitive game modes ONLY!

Thank you.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
skrzmark
Profile Joined November 2010
United States1528 Posts
October 19 2012 16:06 GMT
#1382
I think the reason League of Legends excels in the casual stand point is because they have a queueing system for Ranked and Non-Ranked. Ranked and Non-Ranked are essentially the same, but people are less stressed to play a normal, because people tend to get less angry and have more fun with the game. Where everyone has ladder fear playing starcraft 2; all they need to do is implement a non-ladder (non ranked) 1v1 easy queue, where people of similar MMR are placed against each other and they can just play for fun and not for ladder points. I mean laddering is essentially solo queue ranked in League where you want elo (rating) to be silver, gold, plat, etc. you want ladder points to be silver, gold, plat, diamond, etc.
We got them GOM TvT's and them mlGG's
Esorydal
Profile Joined March 2012
Poland42 Posts
October 19 2012 16:10 GMT
#1383
Hi guys I usually dont comment but I dont want SC2 to die so here are my ideas to grow sc2 so casuals and pros alike can enjoy the game
1.)skins submitted by the community like female marines, or like king marines which have marines with crowns, different guns different symbols on buildings, the community can send there ideas and drawings and the best ones win enabling the artist to get that skin automatically while others have to get it through speacil missions or speacil achievements obtained by crazy stunts like an achievement for 200 average apm or multi drop harrass will grant you a ragged drop ship, marine and so on skins and such.
2.) fun team maps every week or just fun maps in general that you can farm things on or win skins from and from this you can have a single avatar that is customizable enabling you to change like the shoulder pads on the marines the helmets and so on. Also the single avatar that is choosen can be one of the charcters in multiplayer for instance im terran so lets say a is map is released every week or month that changes the story line of the game on this map you get to pick your avatar so i pick medivac because i want to heal for my party ill pick the medivac and when we kill the boss he will drop medivac parts that change like the wings on it the cockpit, change the healing beam color the way it floats almost like the gummi ship in kingdom hearts lol! and for like the tank which is the maruder you can change each tiny thing on him and these avatars you create can be the charcter used in the lobby room where everyones avatar is there click to move of course not wasd this way we will NOT FEEL LONELY ANYMORE! also the lore of the game can be constantly changing and be more fun as players are trying to get parts and skins on these maps.
3.)Also expanding on that idea how about events that enables you to win rare skins or Christmas time skins halloween skins that people can collect. Or even have team missions that grants these kinds of prizes and on top of that why not have skins that are winable through your arcarde system. The top games in the arcade system can even have a prize system involved, with this you can have new achievements coming out every week or anytime you guys feel inspired like when mma did he's crazy drop and pick up tactics with his medivacs there couldve been a skin for that if you do that in a real game enabling you to get MMA tanks and such.Another thing you can add is a tournament system that enables you to win skins, speacil name tags and so on hosted every week or somthing like that and you can have the your tournament records recorded and such.
4.) add a theme for the maps like christmas it will be christmas antiga map and halloween it will be antiga halloween map. Just to clarify the skins and parts obtained should be made customizable so when you ladder those skins and parts such as different guns are shown in game. On the changes i am mentioning will not change the game into somthing else it will still be a rts
act.hero
Profile Joined April 2011
United States205 Posts
October 19 2012 16:12 GMT
#1384
On October 20 2012 01:06 skrzmark wrote:
I think the reason League of Legends excels in the casual stand point is because they have a queueing system for Ranked and Non-Ranked. Ranked and Non-Ranked are essentially the same, but people are less stressed to play a normal, because people tend to get less angry and have more fun with the game. Where everyone has ladder fear playing starcraft 2; all they need to do is implement a non-ladder (non ranked) 1v1 easy queue, where people of similar MMR are placed against each other and they can just play for fun and not for ladder points. I mean laddering is essentially solo queue ranked in League where you want elo (rating) to be silver, gold, plat, etc. you want ladder points to be silver, gold, plat, diamond, etc.

So much this. When I get ladder anxiety in League I play 10 normal games. It keeps me playing because I don't feel pressured to win, and since I'm getting practice playing the game I am more likely to be confident the next time I attempt to queue for ranked. This is something I wanted in SC2 two years ago.

As someone who played GW1 "competitively", I know what it looks like when a company is completely inept at continuing production on their game post-release. Blizzard is a textbook example for any fledgling game companies interested in creating an eSport of what not to do. The statistics don't lie, no one is going to "come back" to a company that shows consistency in poor execution.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 19 2012 16:16 GMT
#1385
On October 19 2012 23:54 Fullback wrote:
Show nested quote +
On October 19 2012 07:02 Mackus wrote:

PS. Whoever thought of the Upkeep from WC3 to stop deathballs is a genius


Wow.. looking back at it.. now that you mention it.. imagine if there was no upkeep.. i would've won every game as human sitting back on my towered up 2 bases massing 100 food worth of spellbreakers with 2/2 upgrades. Would this be a viable soultion for sc2's deathball syndrome if paired with less income from bases?

No it wouldn't work because in Warcraft 3 you need 5 workers per mine and you don't usually have more than 2 bases running at once. Therefore upkeep is there only to penalize your army size. In Starcraft, the worker and resource requirement is very different. If you impose an 100 food up keep for example, zerg can become penalized before having much of an army at all whereas terran can satisfy mineral income through mule management and protoss is in the middle. In Warcraft it's about efficiency of unit since heros will level based on you losing units, so upkeep fits in well to that theme. Not starcraft.
Spacekyod
Profile Joined December 2010
United States818 Posts
October 19 2012 16:26 GMT
#1386
Wow, i didn't really see anything i could disagree with in Destiny's post at all.

The section under "If we can't do anything, who can?" absolutely hit the nail on the head. Once i got to the top of diamond last year and realized how much work it would take to keep on progressing, i was completely over it.Spent a lot of time playing a few of the campaign missions and the sc2 bejeweled game instead of laddering. Not out of fear, but exactly what Destiny said. After 3, maybe 4 games, i didn't see the point to keep on playing if i wasn't going to end up making it as a known competitive player in the scene. That was solely my motivation for playing this game of course.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
niladorus
Profile Joined September 2011
Greece116 Posts
October 19 2012 16:39 GMT
#1387
Original Post by HaagenDazs: http://www.reddit.com/r/starcraft/comments/11onej/battlenet_of_my_dreams/

Bnet:

You are now able to broadcast or watch streams from your friends/favorite players while in Bnet;
You are now able to watch replays while in a custom game lobby;
Every game (custom or ladder) you play has a Bnet rank/favorite system (non private);
The x (amount) highest ranked replays will be featured on Bnet front page;
Registered commentators (professional or amateurs) in Bnet are allowed to add commentary to replays while in Bnet;
Follow your favorite player or commentator's activities on Bnet;

Bnet Individual and Team Automated Tournaments have been added to the game;
Tournaments reward players with Bnet Points which can be spent on Portraits, Decals, Skins for units (etc);
The Blizzard Regional Challenge Qualifiers (with a 10$ fee and particular set of rules like no mouse wheel) will test players to the limit;
The top 32 players from the Gold League (for a particular reason) and up qualify to the Blizzard Regional Challenge Invitational;
The top 3 players from each region qualify to the Blizzard World Challenge (this event happens once a year);

Unrated ladder matches have been added;
Players looking for unrated matches can only be matched against other players looking for unrated matches;
Battle matches have been added to Bnet - if selected, it tracks your history and stats against a particular opponent in your friends list;
You are now able to join your friend's custom game while underway;

Clan system has been added, your clan name will be attached to your Bnet name;
Clan chat channels have been added;
You are now able to purchase the ShiftName Key which allows you to change your name every 3(?) days;
Barcode type of names are banned from the Bnet, professional players that wish to protect their identities can always purchase the ShiftName Key (Edit: requires discussion, I will elaborate soon);

Several custom/Instructional maps have been added to Bnet (MacroMicro, );
Bnet Micro tournament has been added to Bnet;


Many of this features are already present in games from other companies like EA or Valve. Activision is as big and Starcraft the most beautiful thing out there; I think Bnet deserves more.
MysteryTerran
Profile Blog Joined May 2012
United States178 Posts
October 19 2012 17:10 GMT
#1388
If I made this post a year ago I would have been temp banned. goes to show that the community is waking up to the idea that SC2 was a complete flop.
Playing Protoss is like playing Guitar Hero on Very Easy
blug
Profile Joined February 2011
Australia623 Posts
October 19 2012 20:02 GMT
#1389
On October 20 2012 00:22 Dfgj wrote:
Show nested quote +
On October 19 2012 18:18 blug wrote:
On October 19 2012 18:14 bokeevboke wrote:
On October 19 2012 17:54 Assirra wrote:
On October 19 2012 16:03 phodacbiet wrote:
http://i.imgur.com/tlzzr.jpg

I think he sums up our feelings pretty well.

Then why is he playing it?
Might as well just take a normal job.


He has a wrong attitude if he thinks he can pursue sc2 pro career. I doubt he'll stay for long.
But its hard to blame him, sc2 isn't fun as bw.


That's just crap, I played sc1 back in the day and I got bored of it really quickly. I felt as though the units were just clunky and it was a battle against the UI.

With sc2 it's about out thinking your opponent and also has a bit of micro involved (Yes, sc2 micro is hard. Doing drops in 3 different locations is hard and splitting your army correctly can be hard to).

It's just nostalgic fan boys...

People still play BW now. They play it instead of SC2, because they find it more fun.

Please explain how that is nostalgia (without using a term like 'artificial fun').


Wait what? I don't really see how that destroys my argument of it being nostalgic. It doesn't strengthen my argument, nor does it weaken it.

Most play sc1 for nostalgia, also some probably play it because they are really good at it and don't like the idea of joining a brand new game in which they will be sub par at. I do the same thing for some games... I played Counter Strike and I got really really good at it, I would top the charts almost all the time. It was incredibly hard for me to quit Counter Strike, it basically wasn't even fun anymore but I felt as though if I quit I would start sucking at it so I kept going.

SC1 was a good game for it's time, but under today's standards... It's meh. No one in their right mind would choose sc1 over sc2 if you presented it to them for the very first time, nor would they have more fun if you say them down to play it. They would argue that the UI is terrible, it's got bad graphics, and the gameplay is clunky and slow with SC1. They would say that SC2 is superior in all those aspects mentioned.
Derp
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
October 19 2012 20:18 GMT
#1390
On October 19 2012 20:47 Shikyo wrote:
It really seems like you're grasping on straws or something, Blizzard UIs are awful lately. By awful I mean some-of-the-worst-I've-ever-seen awful. It really doesn't take much to develop a better one. They've had the entire concept for a better UI ready for 15 years already, actually.

Oh, don't get me wrong. I'm not trying to excuse the poor UI that Blizzard delivered in SC2, nor am I trying to trivialize the task of game design. I'm only pointing out that a good UI does take effort, nothing more.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 19 2012 20:20 GMT
#1391
Reposting from the Forbes thread:

This is my promise. We can just ride this issue as far up Blizzard's behemoth ass as we can get it to go.

Blizzard really cranked up their gears in the Heart of the Swarm beta when:

1. The Carrier was taken out and people got pissed off,
2. The Oracle was near useless and people got pissed off,
3. The Warhound was hopelessly broken and people got pissed off.

All I could see on the HotS forum on TL and the Bnet forums for those days were people who were absolutely freakin' livid that the beta is so shitty and how Blizzard is going down the toilet. You know what Blizzard did? Put the carrier back in, remove the Warhound for in-house testing before reconsidering it, and revamping the Oracle so it's useful, balanced, and addresses problems that Protoss has in the vanilla game, among other favorable changes.

And people loved it. The comments on that balance patch number three were some of the happiest I've read. Protoss was no longer getting shafted, Zerg was used as a centerpoint while the other two races were balanced around it (maybe a bit boring but hey, stability), and Terran got some cool stuff of their own. Beta was fun again for everyone.

What did we learn here? Start whining about what Blizzard isn't doing and offer them some solutions. Great, we've done that part. Destiny has some great points and the community can chip in their advice as well.

The next step is to spread this like wildfire so Blizzard can see it. This is why beta got fixed so fast. This is the very reason. Blizzard saw everyone and their mother whining about the beta, so being the respectable company they are, their balancing people made up solutions and implemented them.

Blizzard does care about its community. It's a corporation which seeks to make money. Now unlike Riot, where the purchases are direct because what Riot puts in equals how much crap people buy in League of Legends, Blizzard needs to see the effects of sponsorship. Otherwise, they'll cut their losses at the people already buying SC2 and move on to new things.

So we go out and tell them.

Spread this article and especially Destiny's post. Let them see what they need to do so people will shell out $40-80 on StarCraft. Give them a reason. And they will do it. This is my promise.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 19 2012 21:34 GMT
#1392
Also, is the $250k prize pool from the Bnet World Championships indicative of anything? Seems to be a nice jump from the NASL and IPL prize pools and it's by far the largest on Liquipedia's list.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Xunn
Profile Joined May 2012
Turkey12 Posts
October 20 2012 03:40 GMT
#1393
This post is very negative. It's hoping in it's nature, it's a cry for help for all of us. We want to play this game, play it good very much.

It's addressed to Blizzard, the only entity which can innovate activity on Battle.net. Starcraft players are the most hardcore gamers known to mankind, we are passionate. But we are not demanding to accompany our *passion*. Things change with numbers, casual or otherwise. We want things to change? We keep making noise, keep raising hell just like we are in this thread.

Make it so loud, make it so nasty the stench reaches out to Blizzard and drowns them in the filth. There is just no other choice, we need the casuals. And I should remind people who are worried about the personal quality of the casual people; You too were casual at some point. I wasn't, I popped out of my beloved mother with a mechanical keyboard.

Jokes aside, just keep talking about this, keep the productivity of ideas and swarm Blizzard with it. We don't need sponsors, we need something bigger. We need people, we need the Blizzard's marketing to step in and earn money from this game. Or it will die. We can't let it die. It's too promising to die.

Every casual gamer will want to get better, we will play more on unranked queues. We will be able to practice our ridiculous ideas without Ladder Anxiety. This has been a huge issue for me for 2 years now, bought the game as it came out, played so little. Just playing LoL is so much more relaxing, whenever i'd get that tense feeling on SC2, I'd just queue a LoL game without fear.

Games are fun. Starcraft 2 is occassionally fun. This ladder aggression is killing the Fun. We need it.

As long as we *talk* about this, this game won't die. As long as we care, there is something to be done.
Empty hands.
reincremate
Profile Blog Joined May 2009
China2216 Posts
October 20 2012 03:46 GMT
#1394
Who needs large corporate sponsors? If all you want to do is to watch good games, you can just watch people play in small tournaments if sponsors were to disappear.
Asmodeusx
Profile Blog Joined July 2012
286 Posts
October 20 2012 08:52 GMT
#1395
On October 20 2012 12:46 reincremate wrote:
Who needs large corporate sponsors? If all you want to do is to watch good games, you can just watch people play in small tournaments if sponsors were to disappear.


More money - more competition - better players - better games. So everyone, even spectators need big sponsors in the industry.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2012-10-20 17:13:56
October 20 2012 17:13 GMT
#1396
Its pretty despressing that this Dreamhack stream has 13k viewers whilst fan favorite TLO is playing despite it being heavily advertised within the SC2 client (half the page on EU client at least). Meanwhile 'TSM TheOddOne' is playing solo ranked LoL (nothing remarkable, like laddering in SC2) infront of 18k viewers.

Update: 15k and 19k now respectively
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2012-10-20 17:29:20
October 20 2012 17:19 GMT
#1397
It's only depressing if you have unreasonable expectations. LoL really is supposed to have more viewers because of what kind of game it is. People need to stop freaking out over this. There are currently MULTIPLE sc2 events running at the same time and the gsl finals were earlier today. There is more sc2 content in an afternoon than there is lol content in a month and most people don't watch all of it. Most people who took time to watch gsl probably are not watching dreamhack because you just don't have time to watch everything.

We have NASL, IPL and Dreamhack all running at the same time on the same day of the GSL finals. It is 16k viewers for a Dreamhack event that is to be honest a lot lower quality than the other dreamhacks because of how many key players are lacking. This is all fine and good. Also, while the main dh stream has 17k viewers, each of the additional streams have 1.5k too so really that should be 24.5k
War does not determine who is right - only who is left.
yeastiality
Profile Joined April 2011
Canada374 Posts
October 20 2012 17:19 GMT
#1398
On October 20 2012 12:46 reincremate wrote:
Who needs large corporate sponsors? If all you want to do is to watch good games, you can just watch people play in small tournaments if sponsors were to disappear.


the good games stop happening when the good players do something else with their time, since they need to eat
Captain Peabody
Profile Blog Joined May 2009
United States3127 Posts
October 20 2012 17:23 GMT
#1399
I find it vaguely amusing how fast the community has turned on a dime from yelling at Blizzard for trying to appeal to casual players and demanding that they never make changes based on what casual players want...to yelling at Blizzard for not trying to appeal to casual players enough, and demanding that they make changes based on them.

And I say this as a casual player.
Dies Irae venit. youtube.com/SnobbinsFilms
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2012-10-20 17:31:55
October 20 2012 17:29 GMT
#1400
On October 20 2012 05:02 blug wrote:
Show nested quote +
On October 20 2012 00:22 Dfgj wrote:
On October 19 2012 18:18 blug wrote:
On October 19 2012 18:14 bokeevboke wrote:
On October 19 2012 17:54 Assirra wrote:
On October 19 2012 16:03 phodacbiet wrote:
http://i.imgur.com/tlzzr.jpg

I think he sums up our feelings pretty well.

Then why is he playing it?
Might as well just take a normal job.


He has a wrong attitude if he thinks he can pursue sc2 pro career. I doubt he'll stay for long.
But its hard to blame him, sc2 isn't fun as bw.


That's just crap, I played sc1 back in the day and I got bored of it really quickly. I felt as though the units were just clunky and it was a battle against the UI.

With sc2 it's about out thinking your opponent and also has a bit of micro involved (Yes, sc2 micro is hard. Doing drops in 3 different locations is hard and splitting your army correctly can be hard to).

It's just nostalgic fan boys...

People still play BW now. They play it instead of SC2, because they find it more fun.

Please explain how that is nostalgia (without using a term like 'artificial fun').


Wait what? I don't really see how that destroys my argument of it being nostalgic. It doesn't strengthen my argument, nor does it weaken it.

Most play sc1 for nostalgia, also some probably play it because they are really good at it and don't like the idea of joining a brand new game in which they will be sub par at. I do the same thing for some games... I played Counter Strike and I got really really good at it, I would top the charts almost all the time. It was incredibly hard for me to quit Counter Strike, it basically wasn't even fun anymore but I felt as though if I quit I would start sucking at it so I kept going.

SC1 was a good game for it's time, but under today's standards... It's meh. No one in their right mind would choose sc1 over sc2 if you presented it to them for the very first time, nor would they have more fun if you say them down to play it. They would argue that the UI is terrible, it's got bad graphics, and the gameplay is clunky and slow with SC1. They would say that SC2 is superior in all those aspects mentioned.

This line of thinking is why eSports may have died with BW (if DOTA2 does not succeed). How can there be any longetivity or sense of consistency (integral qualities of a sport..) if you don't think or will even entertain the idea that a game can be 'timeless'.
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