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Simple [HOTS] Questions, Simple [Beta] Answers - Page 8

Forum Index > SC2 General
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TiberiusAk
Profile Joined August 2011
United States122 Posts
September 10 2012 15:01 GMT
#141
In the latest build, can protoss warp in up cliffs from a low ground pylon?
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Magus.421
Profile Joined November 2011
France159 Posts
September 10 2012 15:05 GMT
#142
As far as i know : no. But i'll check that too.
No whine, just play.
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
September 10 2012 15:11 GMT
#143
Did they give access to the single player [beta] campaign?
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 10 2012 15:11 GMT
#144
On September 11 2012 00:01 TiberiusAk wrote:
In the latest build, can protoss warp in up cliffs from a low ground pylon?


nope
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 10 2012 15:11 GMT
#145
On September 11 2012 00:11 shadowy wrote:
Did they give access to the single player [beta] campaign?


nope
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-09-10 15:11:57
September 10 2012 15:11 GMT
#146
On September 10 2012 19:47 Jenia6109 wrote:
Any new achievements/decals/avatars?


nope

3x nos!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Magus.421
Profile Joined November 2011
France159 Posts
September 10 2012 17:31 GMT
#147
Which part of the abduct animation determines where the unit is pulled to?

ie. If the viper is moving during the cast, does it get pulled to the viper's location when the spell was cast, when the tongue connects, or when the pull actually finishes?


when you cast the abduct, you can move right after. The targeted unit is still moving. But the final destination is the point where the abduct is casted, not the position of the viper.

Can units still use abilities while being abducted by the viper. For example can you feedback the viper in the middle of the abduction? Would make the unit really easy to counter as Protoss


No. The unit is "stunned" during the abduct.

In the latest build, can protoss warp in up cliffs from a low ground pylon?


No they can't. A pylon can't power up from the low ground. So you can't warp or build.
No whine, just play.
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
September 10 2012 19:11 GMT
#148
On September 11 2012 00:11 Torte de Lini wrote:
Show nested quote +
On September 11 2012 00:11 shadowy wrote:
Did they give access to the single player [beta] campaign?


nope


Thanks, mate.
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
MattBarry
Profile Joined March 2011
United States4006 Posts
September 10 2012 19:16 GMT
#149
On September 11 2012 02:31 Magus.421 wrote:
Show nested quote +
Which part of the abduct animation determines where the unit is pulled to?

ie. If the viper is moving during the cast, does it get pulled to the viper's location when the spell was cast, when the tongue connects, or when the pull actually finishes?


when you cast the abduct, you can move right after. The targeted unit is still moving. But the final destination is the point where the abduct is casted, not the position of the viper.

Show nested quote +
Can units still use abilities while being abducted by the viper. For example can you feedback the viper in the middle of the abduction? Would make the unit really easy to counter as Protoss


No. The unit is "stunned" during the abduct.

Show nested quote +
In the latest build, can protoss warp in up cliffs from a low ground pylon?


No they can't. A pylon can't power up from the low ground. So you can't warp or build.

That makes sense. If abduct didn't stun them then templar feedback the viper and all his friends and be like "lol thanks for abducting me, loser"
Platinum Support GOD
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 11 2012 14:59 GMT
#150
Are you guys having fun playing the beta? There's so much negativity in regard to it that I can't really tell.
Bora Pain minha porra!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 11 2012 18:04 GMT
#151
On September 11 2012 23:59 Sbrubbles wrote:
Are you guys having fun playing the beta? There's so much negativity in regard to it that I can't really tell.

Well, it's more fun than WoL. WoL in 1v1 is so repititive and alltime with same scenarios. And I hate ZvZ in wol with roach battles
WoefulMe
Profile Joined September 2012
United States14 Posts
September 11 2012 18:52 GMT
#152
What happened to the redline reactor? Were any other changes made to the Battlecruiser that I'm not aware about?
FS_SlimJim
Profile Joined September 2012
29 Posts
September 11 2012 19:47 GMT
#153
Only changes to BC were dmg buff and reducing yamato cannon's energy cost to 100per.

My ridiculous question: Does anyone know if medivacs can heal a changeling? Yes this is crucial.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-09-11 20:13:22
September 11 2012 20:05 GMT
#154
On September 12 2012 04:47 FS_SlimJim wrote:
Only changes to BC were dmg buff and reducing yamato cannon's energy cost to 100per.

My ridiculous question: Does anyone know if medivacs can heal a changeling? Yes this is crucial.

Just wondering, how do you hurt a changeling without killing it?
That's my hots beta question

About Medivacs, I believe they heal anything tagged "biological", but not sure and can't test so dont trust me.

Edit: YES I wasnt wrong! :D
Getting back into sc2 O_o
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 11 2012 20:11 GMT
#155
Does anyone know if medivacs can heal a changeling? Yes this is crucial.

They can heal anything biological, but Changelings have less HP, than minimal damage in SC2. Everyone can oneshot them
Jinmaster
Profile Joined March 2004
United States36 Posts
Last Edited: 2012-09-11 21:18:37
September 11 2012 21:16 GMT
#156
I have a question about the beta but not the actual gameplay. They said they will be giving out beta keys based partially on how often you play. Does anyone know if they are looking at overall playtime or just 1v1? I'm asking because I've mostly been playing 2v2-3v3-4v4 and custom games the last few seasons and was wondering if playing more 1v1 would help my chances. I'm plat if that helps.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2012-09-11 22:52:51
September 11 2012 22:52 GMT
#157
How effective are blue flame Hellion drops in battlemode with the different AoE dmg while in battlemode?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 11 2012 23:28 GMT
#158
On September 12 2012 07:52 CruelZeratul wrote:
How effective are blue flame Hellion drops in battlemode with the different AoE dmg while in battlemode?

They can burn with flames more zerglings that came to defend base.
Vearo
Profile Blog Joined November 2010
Canada168 Posts
September 12 2012 00:03 GMT
#159
Does the Battlehellion (Battle mode)'s attack become invisible when attacking destructable/collapsable rocks? I noticed that they weren't appearing to be doing anything but shoving their shields in front of their faces in a few streams.
"Smooth as Pie" - Day[9]
Magus.421
Profile Joined November 2011
France159 Posts
September 12 2012 07:08 GMT
#160
Are you guys having fun playing the beta? There's so much negativity in regard to it that I can't really tell.


In my case : definitively yes !

I know the balance is pretty bad, i know there's bugs, i know some maps are horrlbes, i know all of it ...

BUT ! I'm a mid master on the EU server on WoL. And on the HOTS ladder, there's absolutely no mid master. I'm aloooooooooone
So HOTS ladder just give me very strong opponents. I can't win against them, but it's very fun and very interesting ! I played against WhiteRa and some other very good players (very good for me, i know they are not at the top of the world of sc2).

How effective are blue flame Hellion drops in battlemode with the different AoE dmg while in battlemode?


I'm a Zerg player and terrans do this often. But hellions in battlemode can't run after drones. So if you see battlehellions, you take all your drone and let's go to the natural. If the terran change the mode of his hellions, you surround them with zergling. If he stay in the battlemode, just use your queen / spine (or roach if you have roach).

Does the Battlehellion (Battle mode)'s attack become invisible when attacking destructable/collapsable rocks? I noticed that they weren't appearing to be doing anything but shoving their shields in front of their faces in a few streams.


This is just a graphical bug. Battlehellions do damages to rocks correctly.

No whine, just play.
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