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Simple [HOTS] Questions, Simple [Beta] Answers - Page 7

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 09 2012 09:25 GMT
#121
On September 09 2012 17:20 CrAyZeD wrote:
What unit in the protoss army can hard counter warhounds

Hard counter:
- Immortals
- Void Rays
- Zealots with Charge

Soft counter:
- Storms
- Phoenixes with lifting up warhound and blocking half of them
- Phoenixes also counter Vikings (that are always with WHs), that can be a problem to Void Rays
- some Dark Templars
- Tempest as support to other units and as aditional damager

imba.Couguar (on stream on sc2tv.ru) killed easily all WarHounds with Immortals and Storms only.
robhoward
Profile Joined February 2011
79 Posts
September 09 2012 11:54 GMT
#122
On September 09 2012 05:34 robhoward wrote:
When did you get your beta invite? Have there been a new invitees each day since the beta went live?


On September 09 2012 06:18 Torte de Lini wrote:
Beta invites are done in waves, not incrementally.


That doesn't really answer my question. I asked because I know some people (iNcontroL and Apollo spring to mind) didn't have beta access on the first day of the beta, but have since got access.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 09 2012 12:42 GMT
#123
Can a fungaled unit be abducted by a viper?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-09 13:10:40
September 09 2012 13:10 GMT
#124
On September 09 2012 21:42 iHirO wrote:
Can a fungaled unit be abducted by a viper?

Yes, also Fungaled units can be mass-recalled
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 09 2012 15:26 GMT
#125
On September 09 2012 20:54 robhoward wrote:
Show nested quote +
On September 09 2012 05:34 robhoward wrote:
When did you get your beta invite? Have there been a new invitees each day since the beta went live?


Show nested quote +
On September 09 2012 06:18 Torte de Lini wrote:
Beta invites are done in waves, not incrementally.


That doesn't really answer my question. I asked because I know some people (iNcontroL and Apollo spring to mind) didn't have beta access on the first day of the beta, but have since got access.


Typically people who did not get the beta on the first 1-2 days, will not get it until the next wave.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Akinokaze
Profile Joined March 2011
Australia326 Posts
September 09 2012 17:35 GMT
#126
How much health do Collapsible Rock Towers have? Liquipedia gives me nothing.
In the Emperor we trust
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-09 17:44:24
September 09 2012 17:41 GMT
#127
On September 10 2012 02:35 Akinokaze wrote:
How much health do Collapsible Rock Towers have? Liquipedia gives me nothing.

500 Health with 3 armor, When destroyed, they create a standart destructible rocks with 2k HP.

If Collapsible Rock Tower destroyed and there was building under it (on Korhal City), the building will be damaged for 500 dmg.

Units will not be damaged.
Akinokaze
Profile Joined March 2011
Australia326 Posts
Last Edited: 2012-09-09 18:08:07
September 09 2012 18:06 GMT
#128
Do units under it also take 500 dmg?

Edit: Posted before your edit =P

So what happens if a unit is under the rocks? Does it get pushed away like a forcefield or do the rocks simply not fall until the unit moves?
In the Emperor we trust
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 09 2012 18:14 GMT
#129
So what happens if a unit is under the rocks? Does it get pushed away like a forcefield or do the rocks simply not fall until the unit moves?

Just pushes away like force fields
Cyanocyst
Profile Joined October 2010
2222 Posts
September 09 2012 18:28 GMT
#130
On September 10 2012 02:41 Existor wrote:
Show nested quote +
On September 10 2012 02:35 Akinokaze wrote:
How much health do Collapsible Rock Towers have? Liquipedia gives me nothing.

500 Health with 3 armor, When destroyed, they create a standart destructible rocks with 2k HP.

If Collapsible Rock Tower destroyed and there was building under it (on Korhal City), the building will be damaged for 500 dmg.

Units will not be damaged.


If i were to burrow a ling underneath where the rock tower would drop off its destructible rocks, then kill the rock tower. Would the ling still be alive underneath, or would the ling take the 500 dmg and in so doing die?

One could potentially make an expansion blocked by not only rocks, but also a burrowed ling underneath.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Optimism
Profile Joined September 2010
United Kingdom28 Posts
Last Edited: 2012-09-09 20:14:20
September 09 2012 20:08 GMT
#131
Haywire missile appears to do full damage to Immortal shields. Is this right?

If so, is that a bug or is it intended behaviour? It seems odd to have a single exception to Hardened Shields...

edit: actually, thinking about it, I guess both nukes and Yamato ignore HS as well. Would still like to know the answer, though
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-09 22:12:12
September 09 2012 21:01 GMT
#132
Haywire missiles do a full damage to hardened shields, because there are 3 missiles 10 damage of each.

But standard warhound shots are normally lowered to 10 damage from 23.


Hardened Shields only works vs STANDART shootable weapons, not vs abilities.
CrAyZeD
Profile Joined January 2012
United States36 Posts
September 09 2012 21:54 GMT
#133
On September 09 2012 18:10 s3rp wrote:
Show nested quote +
On September 09 2012 17:20 CrAyZeD wrote:
What unit in the protoss army can hard counter warhounds


I guess when they're done patching Zealots and/or Air-Units should be strong against them. I personally think they want to encourage Protosses to use Air-Units more and not just All-Ground that has all the same Upgrades like in WoL


Hmm maybe but why did they give us useless air units lol the Tempest is terrible. The only thing we got that was decent was the oracle (i think that's what it is called.)
Nice To Meet You!<3
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 10 2012 04:54 GMT
#134
Simple question:
Disclaimer, I am not begging for a beta key.


Does anyone , anyone at all here know how Blizzard handle invites for these and how people got on to the "golden spreadsheet" at Blizzard? I know of several people who are not in the F&F list, yet somehow they consistently get into the Blizzard betas and early. Is there some special list somewhere at Blizzard which has been ongoing for many years? Someone tell me about this special club.
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 10 2012 05:08 GMT
#135
Which part of the abduct animation determines where the unit is pulled to?

ie. If the viper is moving during the cast, does it get pulled to the viper's location when the spell was cast, when the tongue connects, or when the pull actually finishes?
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
September 10 2012 10:47 GMT
#136
Any new achievements/decals/avatars?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
September 10 2012 11:16 GMT
#137
I don't have beta and I haven't noticed this on streams, but -

Do banelings still have that move while burrowed upgrade?
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
September 10 2012 11:20 GMT
#138
On September 10 2012 20:16 Deleuze wrote:
I don't have beta and I haven't noticed this on streams, but -

Do banelings still have that move while burrowed upgrade?

I didn't played too but no they have not.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
MattBarry
Profile Joined March 2011
United States4006 Posts
September 10 2012 12:12 GMT
#139
Can units still use abilities while being abducted by the viper. For example can you feedback the viper in the middle of the abduction? Would make the unit really easy to counter as Protoss
Platinum Support GOD
Magus.421
Profile Joined November 2011
France159 Posts
September 10 2012 12:27 GMT
#140
Does anyone , anyone at all here know how Blizzard handle invites for these and how people got on to the "golden spreadsheet" at Blizzard? I know of several people who are not in the F&F list, yet somehow they consistently get into the Blizzard betas and early. Is there some special list somewhere at Blizzard which has been ongoing for many years? Someone tell me about this special club.


I got a beta invitation since the first day of the beta. But i don't know how Blizzard select players sorry.

Which part of the abduct animation determines where the unit is pulled to?

ie. If the viper is moving during the cast, does it get pulled to the viper's location when the spell was cast, when the tongue connects, or when the pull actually finishes?


I'll test that when i'll be at home, but i'm pretty sure the viper can't move during abduct's cast.

Any new achievements/decals/avatars?


No.

Can units still use abilities while being abducted by the viper. For example can you feedback the viper in the middle of the abduction? Would make the unit really easy to counter as Protoss


I'll test that too.

No whine, just play.
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