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On November 01 2012 21:52 CaptainTwig wrote: When I play unranked games is my opponent completely random, meaning they could be of any skill level? Or does it take into account my ranked MMR?
Thes said it would be based on your MMR. I'm not in the beta, but it should be true.
Is the beta down atm?
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On November 01 2012 22:40 CruelZeratul wrote:Show nested quote +On November 01 2012 21:52 CaptainTwig wrote: When I play unranked games is my opponent completely random, meaning they could be of any skill level? Or does it take into account my ranked MMR? Thes said it would be based on your MMR. I'm not in the beta, but it should be true. Is the beta down atm?
okthanks,
yeah beta has been down for some time now :/
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Ultralisks have the frenzied buff, but does this make them immune to the Viper's abduct ability? I'm inclined to say in the least, that it should, by the frenzied buff wording (not that I claim to be a balance expert as to whther they should or not)... Please answer this if you've seen it happen or attempted and failed.
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With the new patch is it possible to watch replays in group?
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Does time warp work on workers?
Edit: Apparently it does O_O. How much mining time is lost (in minerals)?
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ZvT:
best way to deal with sth. like 1 rax FE into fac into widow mines + helions? mines burrow so retardedly fast and have so much hp they can just walk by spines and walk in mineral line or deny 3rd base forever. anybody got a solid strat how to get a safe 3rd? tried 2 base SHs but they just suck vs mech since some tanks or BH rape locusts (or banshees or mines...).
maybe sth. like stay gasless little longer and get some extra spines and spores + evos to block pathing?
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I've noticed that when the Widow Mine burrows, an enemy unit coming in range can see it buried under the ground before it detonates. Is it possible to run a unit into the Widow Mine range, spot it, then back out before it activates?
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On November 03 2012 14:20 starimk wrote: I've noticed that when the Widow Mine burrows, an enemy unit coming in range can see it buried under the ground before it detonates. Is it possible to run a unit into the Widow Mine range, spot it, then back out before it activates?
Yes that is possible if you're very very careful . Run in probably won't work more like move super careful with small steps forward . Even if you spot it you can't attack it without detection. You basically have to guess/know where the mine is to pull this off . Move into range briefly and instantly pull back.
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Does anyone know when there will be a namechange available? I really need one:
:D I wouldnt have chosen my ID with clantag in HOTS Beta since I knew there would be clantags soon, but apparently they just upgraded my Arcade beta account which was named like that
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On November 03 2012 02:50 Decendos wrote: ZvT:
best way to deal with sth. like 1 rax FE into fac into widow mines + helions? mines burrow so retardedly fast and have so much hp they can just walk by spines and walk in mineral line or deny 3rd base forever. anybody got a solid strat how to get a safe 3rd? tried 2 base SHs but they just suck vs mech since some tanks or BH rape locusts (or banshees or mines...).
maybe sth. like stay gasless little longer and get some extra spines and spores + evos to block pathing?
now that mines lost their last vulnerability (autocast can be set off so you cant even send in single lings to get them off) has anybody got an idea how to get a fast 3rd? tried lots of 2 base play but you just dont have enough income on 2 base to do anything as zerg. ideas are welcome ;-)
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Select all army button is set on default on F2. I have already set F2-F5 as camera hotkeys. Any suggestions on a key replacement? Not that I will use it that much because it would move even the units supposed to defend drops, but I think it will be useful from time to time.
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What am I supposed to do against Tempest + ground support with mech
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On November 04 2012 06:08 Decendos wrote:Show nested quote +On November 03 2012 02:50 Decendos wrote: ZvT:
best way to deal with sth. like 1 rax FE into fac into widow mines + helions? mines burrow so retardedly fast and have so much hp they can just walk by spines and walk in mineral line or deny 3rd base forever. anybody got a solid strat how to get a safe 3rd? tried 2 base SHs but they just suck vs mech since some tanks or BH rape locusts (or banshees or mines...).
maybe sth. like stay gasless little longer and get some extra spines and spores + evos to block pathing? now that mines lost their last vulnerability (autocast can be set off so you cant even send in single lings to get them off) has anybody got an idea how to get a fast 3rd? tried lots of 2 base play but you just dont have enough income on 2 base to do anything as zerg. ideas are welcome ;-)
Thanks to the Spine crawler buff, it is easier to wall in with Spine crawlers and Evo chambers as Zerg. It is also good to place a Spore crawler in the middle of 2 Evo chambers as Spores have 400 health while Spines have 300, and Spores are also detectors that can see burrowed mines and cloaked banshees, which is a possible tech path for the Terran player in this situation. However, the ability to get 3 bases really depends on the map.
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I have two betas of HOTS just now, can i have two different regions? If i use a VPN or region changer can i play on KOR or EU if i make it seem like i live there and play on localhost?
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Not sure if already asked, but does chronoboost make the purify/photon overcharge fire faster?
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Russian Federation4295 Posts
On November 04 2012 13:31 LiquidFahq wrote: I have two betas of HOTS just now, can i have two different regions? If i use a VPN or region changer can i play on KOR or EU if i make it seem like i live there and play on localhost? localhost is a blizzard test region for developers
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Russian Federation4295 Posts
On November 05 2012 05:22 Anthonie wrote: Not sure if already asked, but does chronoboost make the purify/photon overcharge fire faster? Absolutely no effect. Even with bugged number displaying, saying "Atack speed: 1.25 (+0.64)" with red number, that has no real effect.
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On November 05 2012 06:05 Existor wrote:Show nested quote +On November 05 2012 05:22 Anthonie wrote: Not sure if already asked, but does chronoboost make the purify/photon overcharge fire faster? Absolutely no effect. Even with bugged number displaying, saying "Atack speed: 1.25 ( +0.64)" with red number, that has no real effect.
Ah okay, it's something that came up when I remembered seeing a video where you could chrono cannons for faster atkspd.
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Did Blizzard improve the AI too? Now it's so much better: cannons for drops defense, fast exp...
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